Author Topic: D&D Play-testing [Rebalancing 3.5]  (Read 11758 times)

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RobbyPants

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D&D Play-testing [Rebalancing 3.5]
« on: March 23, 2009, 09:47:34 AM »
Well, the Rebalancing project I've been heading up is getting close to complete (at least the core parts).  I'm looking to do some play-testing in the near future.  The problem is, I'm not sure the best way to approach it.  Here's what I've thought of so far:

I figured I'd play-test levels 1, 5, 10, 15, and 20, to get a rough spread.  We should probably create characters of each core class, and make parties out of four of them at a time.  I'm not sure the best way to do this.  Really, to play-test each class, I might have to roll up several different PCs to test out different aspects.  For example, I might need to make quite a few clerics!

As for the encounters, I figured I should have a variety of encounters statted up for each level that's being tested.  I think we'd want to have different creature types (undead, constructs, etc) and perhaps NPCs.  I was thinking the party should have to fight four encounters in a day, with some amount of time in between (one hour?).

Should the encounters be random?  I could always stat up six, eight, or ten encounters per level, and roll 1d6, 1d8 or 1d10 to see what they fight.

Anyway, what are your suggestions?  Should we all work on rolling up characters?  This would be a good way to see if things can be broken.  I still think spellcasters are going to come out ahead, but I don't think it will be as bad as before.

_____________________________

Official Rules
(These may get modified as the process is reviewed)

- Characters use a 28 point buy
- Only single classed characters
- Standard wealth by level, no more than half spent on any one item
- Tests will be at levels 1, 6, 11, 16, and 20
- Four person parties will fight four encounters in a day

« Last Edit: March 25, 2009, 09:57:51 AM by RobbyPants »
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

RobbyPants

  • Organ Grinder
  • *****
  • Posts: 7139
Re: D&D Play-testing [Rebalancing 3.5]
« Reply #1 on: March 23, 2009, 09:47:51 AM »
PCs

Level 1

Halfling Druid 1 by Soda
[spoiler]Halfling Druid 1
Str 10 Dex 16 Con 14 Int 10 Wis 16 Cha 8

Init +3   Spot +7, Listen +7
Languages: Common, Halfling
HP: 10
AC 16   Touch 14      FF 13
Fort +5, Ref +4, Will +6   [+2 vs Fear]
Melee: Shortspear -1, 1d4   [+5 ranged, 20ft]
Ranged: Sling +5, 1d3, 50ft   [+1 attack and damage 30ft, PBS]
      Magic Stone +6, 1d6+1, 50ft   [2d6+2 vs Undead]
BAB: +0   Grapple: -4   [Escape Artist +5]
Abilities: Animal Companion (riding dog)
Qualities: Nature Sense, Wild Empathy
Feats: Point Blank Shot, Precise Shot
Flaws: Noncombatant
Skills: Spot +7, Listen +7, Escape Artist +5, Know Nature +2, Handle Animal +3, Ride +5   [+2 Climb, Jump, Listen, Move Silently]
Spells: 5, 3
   3 Create Water, Resistance, Guidance, Cure Minor Wounds, Detect Magic
   2 Magic Stone, Obscurring Mist, Entangle, Summon Nature's Ally
Gear: Leather armor[/spoiler]

Half-Orc Barbarian 1 by SKRP
[spoiler]Half-Orc Barbarian 1
Str 18 Dex 14 Con 14 Int 10 Wis 10 Cha 8

Init +2
Movement 40 ft. (land speed)
Languages: Common, Orc
HP: 27 [+2 temporary hit points during rage]
AC 16   Touch 12      FF 14
Fort +4 [+6 during rage], Ref +2, Will +0
Melee: Great Axe +5, 1d12+6/x3 [during rage: Great Axe +7, 1d12+9/x3]
Ranged: Shortbow +1, 1d6/x3, 60ft
BAB: +1   Grapple: +5 [+7 during rage]
Special Abilities: Darkvision, fast movement, illiteracy, rage 1/encounter (7 rounds), rage (temporary hit points)
Feats: Toughness, Improved Toughness
Flaws: Shaky
Skills: Intimidate +5, Jump +5 [+9 during rage], Listen +4, Ride +1, Survival +4
Gear: Light mail, Great Axe, Shortbow[/spoiler]

Human Fighter 1 by SKRP
[spoiler]Human Fighter 1
Str 14 Dex 16 Con 16 Int 8 Wis 10 Cha 8

Init +3   Spot +7, Listen +7
Movement 30 ft. (land speed)
Languages: Common
HP: 16
AC 21   Touch 13      FF 18
Fort +5, Ref +3 [+6 to Reflex save for half damage], Will +0
Melee: Battle Axe +3 (+1 while using Two-Weapon Parry), 1d8+2/x3
Ranged: Shortbow +0, 1d6/x3, 60ft
BAB: +1   Grapple: +3
Special Abilities: Weapon Aptitude, Active Defense
Feats: Shield Specialization (heavy), Toughness, Two-Weapon Fighting, Two-Weapon Parry
Flaws: Shaky
Skills: Intimidate 3, Listen 4, Ride 1, Sense Motive 4 and Spot 4.
Gear: Full Mail, Heavy Shield, Battle Axe [/spoiler]

Elf Rogue 1 by SKRP
[spoiler]Elf Rogue 1
Str 10 Dex 18 Con 14 Int 12 Wis 10 Cha 8

Init +4    Listen: +6 Spot: +6
Movement 30 ft. (land speed)
Languages: Common, Elven
HP: 8
AC 15   Touch 13      FF 11
Fort +2, Ref +6, Will +0 (+2 against enchantment)
Melee:Ranged: Longbow +4 (or +2/+2), 1d8/x3 [in 30 ft. range: longbow +5 (or +3/+3), 1d8+1/x3]
BAB: +0   Grapple: +0 [Escape Artist +8]
Special Abilities: Immunity to magic sleep effects, low-light vision, elven weapon proficiencies, sneak attack +1d6, trapfinding
Feats: Point Blank Shot, Rapid Shot
Flaws: Vulnerable
Skills: Balance +8, Escape Artist +8, Hide +8, Listen +6, Search +6, Sense Motive +4, Sleight of Hand +8, Spot +6, Tumble +8
Gear: Light leather, long bow, quiver with 40 arrows[/spoiler]

Gnome Wizard 1 by Soda
[spoiler]Gnome Focused Illusionist 1
Str 6 Dex 12 Con 16 Int 18 Wis 8 Cha 10

Init +5   Spot -1, Listen +3
Languages: Common, Gnome, 4 more
HP: 7
AC 12   Touch 12      FF 11
Fort +3, Ref +1, Will +1
Speed: 20ft
Melee: Club -4, 1d4-2
Ranged: Ranged touch +1
BAB: +0   Grapple: -6   [Escape Artist +3]   
Abilities:
Qualities: Low-light vision
Feats: Improved Initiative*, Spell Focus (illusion), Greater Spell Focus
Flaws: Noncombatant
Skills: Concentration 4, Spellcraft 4, Know Arcana 4, Other Knowledges 8, Listen 2, Escape Artist 2
Spells: Illusion specialty (DC +3), Enchantment, Necromancy, Abjuration banned
   3   Detect Magic, Sonic Snap, Minor Disguise
   1+3   Silent Image x2, Color Spray x2
Gear:
[/spoiler]

Kobold Warlock 1 by SKRP
[spoiler]Kobold Warlock 1
Str 8 Dex 16 Con 14 Int 12 Wis 10 Cha 14

Init +3
Languages: Common, Draconic, one more
HP: 8
AC 17   Touch 14      FF 14
Fort +2, Ref +3, Will +2
Speed: 30 ft.
Melee: Dagger -2, 1d3-1
Ranged: Eldritch Blast +5 1d6+1/x2
BAB: +0   Grapple: -6   [Escape Artist +5]   
Special Qualities: Darkvision 60 ft., light sensitivity, natural armor +1
Feats: Point Blank Shot, Ability Focus (eldritch blast)
Flaws: Noncombatant
Skills: Concentration 6, Escape Artist 5, Spellcraft 3, Use Magic Device 6
Invocations: Shocking Blast (DC 14)
Gear: Light Leather
[/spoiler]

Level 1 human cleric by RobbyPants
[spoiler]Human Cleric 1 (Destruction & War domains.  No deity, longsword as favored weapon for lawful alignment)
Str 14 Dex 10 Con 14 Int 10 Wis 16 Cha 10

Init +0   Spot +3, Listen +3
Languages: Common
HP: 10
AC 15   Touch 10      FF 15
Fort +4, Ref +0, Will +5
Melee: Longsword +3, 1d8+2
Ranged: Sling -2, 1d4+2, 50ft
BAB: +0   Grapple: +2
Abilities: Turn Undead
Feats: Power Attack, Extra Turning, Quicken Spell (flaw), Skill Focus (Jump)(flaw), Martial Weapon Proficiency (Longsword)(domain), Weapon Focus (Longsword)(domain)
Flaws: Murkey Eyed, Shaky
Skills: Concentration +6, Jump +10, Knowledge (Religion) +1, Spellcraft +3
Spells:
   0 x 3
   1 x 2
Turn Undead: x 7 per day
 - Heal 1d6/harm undead 1d6 within 30' (DC 10) for half
 - 1d6 damage to non-magical items & constructs within 30' (DC 10) for half
 - Smite (+0 to hit, +1 damage)
Domain Powers:
 - Phyisical attacks ignore 0 hardness and damage reduction
Gear: Full leather armor, Longsword, Light shield w/holy symbol, Spell component pouch x2[/spoiler]

Level 1 Kobold Sorcerer by RobbyPants
[spoiler]Kobold Sorcerer (Draconic Heritage - Blue)
Str 4 Dex 14 Con 14 Int 10 Wis 8 Cha 18

Init +2   Spot -1, Listen +3
Languages: Common, Draconic
HP: 9
AC 14   Touch 13      FF 12
Fort +2, Ref +2, Will +1
Melee: Dagger -5, 1d3-3
Ranged: Acid Splash +3 touch, 1d6 acid, 25ft; Light crossbow +3, 1d6, 80ft
BAB: +0   Grapple: -7
Abilities: Darkvision 60'
Feats: Extend Spell, Draconic Heritage(Blue)(sor1), Toughness(flaw)
Flaws: Non-combatant
Skills: Concentration +6, Escape Artist +4, Knowledge(Arcana) +2, Listen +3, Spellcraft +4
Spells: 0 x unlimited, 1 x 4
   0 Acid Splash, Daze, Detect Magic, Prestidigitation, Resistance
   1 Enlarge Person, Mage Armor, Magic Missile

Gear:Light Crossbow, Spell component pouch x 3, Dagger[/spoiler]

Half-orc Warlock 1
[spoiler]Half-orc Warlock 1
Str 18 Dex 14 Con 14 Int 10 Wis 10 Cha 8

Init +6
Languages: Common, Orc
HP: 11 (+5 temporary hit points)
AC 13   Touch 11      FF 11
Fort +2, Ref +2, Will +2
Speed: 30 ft.
Melee: Great Axe +4 1d12+6/x3
Ranged: Eldritch Blast +2 1d6/x2
BAB: +0   Grapple: +4   
Special Qualities: Darkvision 60 ft.
Feats: Improved Initiative, Toughness
Flaws: Vulnerable
Skills: Concentration +6, Spellcraft +4
Invocations: Inhuman Toughness
Gear: Light Leather
[/spoiler]

Half-Orc Druid 1
[spoiler]Half-Orc Druid 1
Str 16 Dex 14 Con 14 Int 10 Wis 14 Cha 8

Init +2   Spot +2, Listen +6  Darkvision 60ft
Languages: Common, Orc
HP: 23
AC 16   Touch 12      FF 14
Fort +4, Ref +2, Will +4
Speed: 30ft
Melee: Spear +3, 1d8+4, 20/x3
   (Predator form) Bite +5, 1d6+7
Ranged: Spear +2, 1d8+4, 20ft
BAB: +0   Grapple: +3
Abilities: Shapeshift (predator form), Wild Empathy
Qualities Nature Sense
Feats: Toughness, Improved Toughness
Flaws: Murky-Eyed
Skills: [-2 ACP] Concentration 4, Know Nature 4, Listen 4, Survival 4
Spells:
   0 x 3   Create Water, Cure Minor Wounds, Guidance, Resistance, Know Direction
   1 x 2   Obscuring Mist, Faerie Fire, Entangle
Shapeshift: Swift action, at will.
 - Predator Form: Bite attack 1d6, +4 Str, +4 natural armor, 50' speed.
Gear: Full leather armor, Spear x2, Spell component pouch x2[/spoiler]


Level 6

Shield Fighter L6 by AlterForm
[spoiler]Dwarf Fighter 6
Str 18 Dex 14 Con 16 Int 13 Wis 12 Cha 6

Init +6   Spot +12, Listen +12
Languages: Common, Dwarfish
HP: 55
AC 26   Touch 11      FF 28
Fort +8, Ref +3, Will +3   [+2 vs Poison, +2 vs Spells/Spell-Likes, +]
Melee: Flail +11/(+6), 1d8+5
Ranged: None
BAB: +6/+1   Grapple: +10   Trip: +10 [+14 opposed when on solid ground]
Abilities: Weapon Aptitude, Active Defense, Surprise Lunge
Qualities: Art of War, Battlefield Recon, Stonecunning, Weapon Familiarity(Dwarven Waraxe, Dwarven Urgrosh), Stability
Feats: Exotic Shield Prof (Extreme Shield), Shield Spec (E. Shield), Combat Reflexes, Improved Initiative, Weapon Focus (Flail), Hold the Line, Combat Expertise, Improved Trip, Shield Guard
Flaws: Shaky, Vulnerable
Skills: Craft(Armor) +12, Jump +9, Spot +12, Listen +12, Tumble +7(+12 vs AoOs)
Gear: +1 Full Plate, +1 Flail, +1 Steel Extreme Shield, MW Artisan's Tools, MW Tools (Jump, Listen, Spot, Tumble), 5 Mundane Flails, +2 Gloves of DEX, +2 Belt of STR[/spoiler]

Level 6 human cleric by RobbyPants
[spoiler]Human Cleric 6 (Destruction & War domains.  No deity, longsword as favored weapon for lawful alignment)
Str 14 Dex 10 Con 14 Int 10 Wis 17(19) Cha 10

Init +0   Spot +4, Listen +4
Languages: Common
HP: 42
AC 21   Touch 10      FF 21
Fort +8, Ref +3, Will +10
Melee: +1 Longsword (wielded two-handed) +8, 1d8+4
Ranged: MW Sling +3, 1d4+2, 50ft, Lesser Acid Orb +2 touch, 3d8, 40ft
BAB: +4   Grapple: +6
Abilities: Turn Undead, Quicken spell for 5 turn attempts, Power Attack up to -4/+8 (-4/+16 Leap Attack)
Feats: Power Attack, Extra Turning, Quicken Spell (flaw), Skill Focus (Jump)(flaw), Martial Weapon Proficiency (Longsword)(domain), Weapon Focus (Longsword)(domain), Divine Metamagic (Quicken Spell), Leap Attack (domain), Extra Turning
Flaws: Murkey Eyed, Shaky
Skills: Concentration +11, Jump +14, Knowledge (Religion) +1, Spellcraft +9
Spells:
   0 x 5
   1 x 4
   2 x 4
   3 x 3
Turn Undead: x 11 per day
 - Heal 6d6/harm undead 6d6 within 30' (DC 13) for half
 - 6d6 damage to non-magical items & constructs within 30' (DC 13) for half
 - Smite (+0 to hit, +6 damage)
Domain Powers:
 - Phyisical attacks ignore 3 hardness and damage reduction
Gear: +1 Fullplate, +1 Longsword, MW sling, Periat of Wisdom +2, Cloak of Resitance +1, Ammulet of Natural Armor +1, holy symbol x2, Spell component pouch x2[/spoiler]

Level 6 Kobold Sorcerer by RobbyPants
[spoiler]Kobold Sorcerer (Draconic Heritage - Blue)
Str 4 Dex 14 Con 14 Int 10 Wis 8 Cha 19 (21)

Init +6   Spot -1, Listen +8
Languages: Common, Draconic
HP: 36
AC 21   Touch 13      FF 19
Fort +7, Ref +5, Will +5
Melee: Dagger -2, 1d3-3
Ranged: Acid Splash +6 touch, 1d6 acid, 40ft; Light crossbow +6, 1d6, 80ft
BAB: +3   Grapple: -4
Abilities: Darkvision 60', Rat Familiar (+2 Fort)
Feats: Extend Spell, Draconic Heritage(Blue)(sor1), Toughness(flaw), Improved Initiative, Draconic Power(sor4), Energy Substitution(Electricity)
Flaws: Non-combatant
Skills: Concentration +11, Escape Artist +6, Knowledge(Arcana) +5, Listen +8, Spellcraft +9
Spells: 0 x unlimited, 1 x 7, 2 x 6, 3 x 4
   0 Acid Splash, Daze, Detect Magic, Mending, Prestidigitation, Ray of Frost, Read Magic, Resistance
   1 Charm Person, Enlarge Person, Grease*, Magic Missile, Silent Image, True Casting
   2 Glitterdust*, Mirror Image, Scorching Ray, Shatter
   3 Fireball, Haste
  * Advanced Learning

Gear:+1 Twilight Mithril Light Chain, +1 Mithril Buckler, Cloak of Charisma +2 & Resistance +1, Light Crossbow, Spell component pouch x 3, Dagger[/spoiler]

Human Swashbuckler 6
[spoiler]Human Swashbuckler 6
Str 10 (12) Dex 15 Con 16 (18) Int 16 Wis 8 Cha 8

Init +2
Languages: Common, 3 more
HP: 6d10+24 (59 hp)
AC 21   Touch 15      FF 16
Fort +9, Ref +4, Will +3
Melee: Masterwork Spiked Chain +10/+5 , 2d4+6/x2 (trip: +6)
Ranged: Long Bow +6 1d8/x3, 100 ft.
BAB: +6   Grapple: +6 
Abilities: Weapon Aptitude, Active Defense, Canny Defense, Insightful Strike, Art of War +1, Surprise Lunge
Feats: Combat Reflexes, Exotic Weapon Proficiency (Spiked chain), Improved Trip, Iron Will, Spring Attack, Stand Still, Weapon Expertise, Weapon Finesse, Weapon Focus (spiked chain).
Flaws: Shaky
Skills: Balance 7, Craft (armormaking) 12, Craft (weaponmaking) 12, Intimidate 8, Jump 3, Listen 8, Ride 3, Sense Motive 8, Spot 8, Tumble 11
Gear: Masterwork Mithral Light plate (1,5k gp), Masterwork Spiked Chain (100 gp), Amulet of Health +2 (4k gp), Gauntlets of Ogre Power +2 (4k gp), Hat of disguise (1,8k gp) [/spoiler]


Level 11


Level 16


Level 20
« Last Edit: April 29, 2009, 09:39:23 AM by RobbyPants »
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

RobbyPants

  • Organ Grinder
  • *****
  • Posts: 7139
Re: D&D Play-testing [Rebalancing 3.5]
« Reply #2 on: March 23, 2009, 09:48:04 AM »
Reserved: More PCs?
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

RobbyPants

  • Organ Grinder
  • *****
  • Posts: 7139
Re: D&D Play-testing [Rebalancing 3.5]
« Reply #3 on: March 23, 2009, 09:48:19 AM »
Level 1 encounters


Monstrous Centipede, Small x 4

Goblin Warrior 1 x 3

Dire Rat x 3

Human Commoner Zombie x 2

War Pony +
« Last Edit: April 04, 2009, 10:19:54 AM by RobbyPants »
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

RobbyPants

  • Organ Grinder
  • *****
  • Posts: 7139
Re: D&D Play-testing [Rebalancing 3.5]
« Reply #4 on: March 23, 2009, 09:48:26 AM »
Level 6 encounters


Ogre Zombie x 3

Minotaur x 2++ Ogre

Troll + Ogre

Wraith + Shadow

Babu Demon

Blue Dragon, Young

Pyrohydra, five-headed

Shambling Mound
« Last Edit: April 04, 2009, 10:20:27 AM by RobbyPants »
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

RobbyPants

  • Organ Grinder
  • *****
  • Posts: 7139
Re: D&D Play-testing [Rebalancing 3.5]
« Reply #5 on: March 23, 2009, 09:48:33 AM »
Level 11 encountersx 4

Erinyes Devil x 3

Fire Elemental, Greater x 2

Monstrous Centipede, Colossal x 2

Spirit Naga x 2

Night Hag + Hill Giant x 2

Rakshasa + Efreeti

Barbed Devil

Green Dragon, Young Adult

Hezrou Demon
« Last Edit: April 04, 2009, 10:20:47 AM by RobbyPants »
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

RobbyPants

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Re: D&D Play-testing [Rebalancing 3.5]
« Reply #6 on: March 23, 2009, 09:48:40 AM »
Reserved: Level 16 encounters
« Last Edit: March 30, 2009, 02:13:20 PM by RobbyPants »
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

RobbyPants

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Re: D&D Play-testing [Rebalancing 3.5]
« Reply #7 on: March 23, 2009, 09:48:49 AM »
Reserved: Level 20 encounters
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

RobbyPants

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  • Posts: 7139
Re: D&D Play-testing [Rebalancing 3.5]
« Reply #8 on: March 23, 2009, 09:48:58 AM »
Reserved: results
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

Soda

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  • Posts: 484
Re: D&D Play-testing [Rebalancing 3.5]
« Reply #9 on: March 23, 2009, 11:52:50 AM »
I'm in, but I'm no good at higher levels. I'll draw up some guys when I'm inspired. What are the char creation rules?

RobbyPants

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Re: D&D Play-testing [Rebalancing 3.5]
« Reply #10 on: March 23, 2009, 11:59:59 AM »
Good question.

I guess 25 point buy seems most reasonable.  Unless everyone things 32 is better because that's what everyone seems to use in practice. ;)

Other than that, I figure any material from this project would be fair game, and anything from the PHB which hasn't been corrected or updated.  I think this might also highlight some things that we've missed.  It might work best to stick to core classes, although we have touched on some other things like the warlock.

Did I miss anything?

Also, it might be a bit until I post any encounters.
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

Soda

  • Bi-Curious George
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  • Posts: 484
Re: D&D Play-testing [Rebalancing 3.5]
« Reply #11 on: March 23, 2009, 12:02:26 PM »
I like 28 personally. Flaws?

RobbyPants

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Re: D&D Play-testing [Rebalancing 3.5]
« Reply #12 on: March 23, 2009, 12:15:04 PM »
Flaws... eh...

I could say yes for now.  It seems like more people (CO regulars at least) use them.  I use them.  We might as well test this under normal play circumstances.  I think we should just stick to UA flaws for now, and not anything from Dragon.

I suppose one of these days, we could balance some flaws too, and possibly create some new ones in the Feat thread.

As for the point buy value, we could always take a vote on it.  I'm fine with 25, 28, or 32, as long as we're consistant.
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

Soda

  • Bi-Curious George
  • ****
  • Posts: 484
Re: D&D Play-testing [Rebalancing 3.5]
« Reply #13 on: March 23, 2009, 02:11:49 PM »
Ok, first character, first level. The old halfling druid with the riding dog. A classic. 28 PB.

[spoiler=Halfling Druid 1]Halfling Druid 1
Str 10 Dex 16 Con 14 Int 10 Wis 16 Cha 8

Init +3   Spot +7, Listen +7
Languages: Common, Halfling
HP: 10
AC 16   Touch 14      FF 13
Fort +5, Ref +4, Will +6   [+2 vs Fear]
Melee: Shortspear -1, 1d4   [+5 ranged, 20ft]
Ranged: Sling +5, 1d3, 50ft   [+1 attack and damage 30ft, PBS]
      Magic Stone +6, 1d6+1, 50ft   [2d6+2 vs Undead]
BAB: +0   Grapple: -4   [Escape Artist +5]
Abilities: Animal Companion (riding dog)
Qualities: Nature Sense, Wild Empathy
Feats: Point Blank Shot, Precise Shot
Flaws: Noncombatant
Skills: Spot +7, Listen +7, Escape Artist +5, Know Nature +2, Handle Animal +3, Ride +5   [+2 Climb, Jump, Listen, Move Silently]
Spells: 5, 3
   3 Create Water, Resistance, Guidance, Cure Minor Wounds, Detect Magic
   2 Magic Stone, Obscurring Mist, Entangle, Summon Nature's Ally
Gear: Leather armor[/spoiler]

He would greatly benefit from the halfling druid sub level, but that's not what we're testing so I left it out.
« Last Edit: March 23, 2009, 02:35:32 PM by Soda »

RobbyPants

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Re: D&D Play-testing [Rebalancing 3.5]
« Reply #14 on: March 23, 2009, 05:26:52 PM »
It all seems legit.  I'll post it in the PCs post.
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

Soda

  • Bi-Curious George
  • ****
  • Posts: 484
Re: D&D Play-testing [Rebalancing 3.5]
« Reply #15 on: March 23, 2009, 07:01:21 PM »
Maybe we should do 1, 6, 10, 16, 20 so melee can get their iterative.

RobbyPants

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Re: D&D Play-testing [Rebalancing 3.5]
« Reply #16 on: March 23, 2009, 09:58:14 PM »
I had thought about that for the same reason too.  It might be a better split.  It will still be a bit until I can post some encounters.
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

InnaBinder

  • Grape ape
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  • Posts: 1610
  • OnnaTable
    • Okay - - Your Turn: Monte Cook's Message Board
Re: D&D Play-testing [Rebalancing 3.5]
« Reply #17 on: March 24, 2009, 09:54:04 AM »
*Hobgoblin Warlock in progress
Winning an argument on the internet is like winning in the Special Olympics.  You won, but you're still retarded.

I made a Handbook!?

RobbyPants

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Re: D&D Play-testing [Rebalancing 3.5]
« Reply #18 on: March 24, 2009, 11:26:33 PM »
A couple of other things I never specified:

I think we should probably stick to straight classes at this point.

When we do get to running encounters, how do we handle the starting condtion?  Randomly determine the encounter range?
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

SKRP

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    • Email
Re: D&D Play-testing [Rebalancing 3.5]
« Reply #19 on: March 25, 2009, 07:42:40 AM »
Evergreen half-orc barbarian with great axe. Able to absorb or deal enormous amounts of damage. Level 1.

[spoiler=Half-Orc Barbarian 1]Half-Orc Barbarian 1
Str 18 Dex 14 Con 14 Int 10 Wis 10 Cha 8

Init +2
Movement 40 ft. (land speed)
Languages: Common, Orc
HP: 27 [+2 temporary hit points during rage]
AC 16   Touch 12      FF 14
Fort +4 [+6 during rage], Ref +2, Will +0
Melee: Great Axe +5, 1d12+6/x3 [during rage: Great Axe +7, 1d12+9/x3]
Ranged: Shortbow +1, 1d6/x3, 60ft
BAB: +1   Grapple: +5 [+7 during rage]
Special Abilities: Darkvision, fast movement, illiteracy, rage 1/encounter (7 rounds), rage (temporary hit points)
Feats: Toughness, Improved Toughness
Flaws: Shaky
Skills: Intimidate +5, Jump +5 [+9 during rage], Listen +4, Ride +1, Survival +4
Gear: Light mail, Great Axe, Shortbow[/spoiler]