Moving around the tree and towards the undead abominations Arytiss unleashes a powerful blast of breath.
[spoiler]Try to catch both of the blood hulks, if that's not possible just take care of the one closest (and maintain as much distance between it and me as possible without being in the Blackspawn's breathing distance. (think we can get a new map, Sinfire?)
Fire damage, Power Surge for +1 DC, Entangling Exhalation and Clinging Breath.
Damage: 7 divided by 2 (Entangling Exhalation)=
3 Fire damage in a 30 ft. line. or 15ft. cone, whichever gets both Bloodhulks.
Ref DC 19 for half damage.
Entangling Exhalation: any creature that takes damage from my Breath Weapon becomes
entangled and takes an extra
1d6 points of damage, of the same energy type as normally dealt by my Breath Weapon (Fire), each round at the start of my turn. This effect lasts for 1d4 rounds.
Duration: 1d4=2 rounds.
Clinging Breath: Draconomicon p.67-68; Lasts for 1 round, deals half of original damage in round after you breath (1 Fire damage, or 1 Fire damage if the opponent made it's Ref save), foe can take full-round action to attempt to remove the clinging breath weapon before taking any additional damage. Succesful
Ref save DC 19 to remove the effect, rolling on the ground adds +2.
Recharge time: 1+2=3 rounds.[/spoiler]