TML, I believe your quote only strengthens my position.
Everyone can look at "Restricted Actions" pg. 7 Rules Compendium and compare to pg. 71 Rules Compendium.
allowed swift, immediate, and free actions.
That gigantic "allowed" pops right out at me when I read it.
From the Rules Compendium pg. 71
They're restricted to a single standard action or move action during the surprise round. They can also take free actions during the surprise round, at the DM's discretion.
As I read it, the conditions of Surprise *DENIES* you the use of Swift/Immediate/Full-Round Actions as possible actions, only *allowing* Standard/Move or Free actions at DM's discretion.
I can see the other side. You're probably going to say that when it says "Restricted" under the Surprise rules, that means GOTO 10: Restricted Activity - Restricted Activity says you can use Swift/Immediate/Free. However, I'm positive that the Surprise rules are more specific and the Restricted Activity rules are more general and the Surprise rules list Standard/Move and Free actions only.
I like it, let's take it and run with it.
There is two ways I see to go with this : Either a Factotum abusing Cunning Surge to get a bunch of actions readied or beating the Wizard at initiative. Beating the Wizard at init is tricky, I don't know which way to go to give a build more flexibility.
Unfortunately Juton, you can only have one readied action at a time; I've thought of that route a while ago. And unfortunately, if my reading is correct regarding surprise then there is no way to gain/utilize extra actions during surprise because it essentially says you can't i.e. you are *RESTRICTED*. Fortunately, you can do a whole *hell of a lot* with one Move Action. More on that to come. Beating a wizard at initiative is surprisingly easy; some of their so-called greatest strengths are actually their worst enemies here. More on that later as well. Or if you'd like to collaborate, I can share some "super secret strategies" with you via PM as I iron my build out.
More stuff about CoP that I am keeping here because I really don't want this thread to go back that way...
[spoiler]Once again TML, the 4d mapping is a neat solution. I'm totally nerding out about it right now.
However, if we go with my very open and much more "generous" interpretation of Mindblank you're still "protected" from CoP no matter how it is used.
Since "protected" is ambiguous, I'm sure we can include that to mean that yes, the entire world you are on has its temperatures "smoothed out" to make sure that you are in no way revealed by being "not revealed". I read Mindblank to make CoP give you the 4d map of what the world would have been like had the Mindblanked character not been there at all - and not simply being there "cloaked". Can an 8th level spell do that? I don't know but considering CoP is a 5th level spell, I'm willing to "believe" that Mindblank can do practically anything when it comes to Divination spells and effects if it is "protecting" you.
I see the angle you are approaching it from, I believe. You're using the scrying clause to say "Well the spell foils scrying by making the attempt FAIL. Gee, I wonder what is in that place that I scryed that would make my attempt fail? Probably someone with Mindblank. Now I have useful information I can use."
I mean I like that. Use the spell description itself to find it's worst weakness, namely, that it makes scrying fail. But when I read that you are "protected" by Mindblank, I still see that it will do everything in its power to stop information gathering. Sure the scrye would fail, but why? You hit lead, at least, that's what Mindblank has you believe. What if the enemy that you somehow know is out there (even though you don't know according to my reading of Mindblank) is on another planet, or another plane? You don't have enough CoPs to check everywhere in the multiverse.
I guess you could use the scrying line under Mindblank to make a 4d representation of every time-indexed 5ft. square in the entire multiverse "If I scryed the planet which squares would fail?" and so on and so on until you had a perfect 4d scrying map of every square at every time. For Scrying you need to have some sort of "connection" to a creature you know nothing about to scrye on it. That's well into the realm of DM and Player fiat. CoP could also give you all kinds of answers that just are not useful during your search and every time you hit some lead or some other mundane blocker that costs you another question, or at least a tweak to your algorithm.
I like the creativity but you should come to the dark side!
[/spoiler]