Oh my stars and garters, where to start? First of, fun is a product and an experience. There may be, ideally will be, fun in just being with your gaming group - not gaming, just proximity. How do we separate that fun from game-fun?
I don't get the question? Do you mean how do you figure out payouts?
I've had bad experiences(not-fun), and good experiences(fun) with the same system, the variable factor being the GM. And yet, some of my worst experiences coincided with other's best. Same system, different results; yet you want to reduce this into a fun/not-fun binary. In your syntax I believe it would mean the Payouts were based off the GM rather than the system.
The entire point is that it is not my argument. I am arguing against using fun as an argument.
Payouts come from lots of places
And some peoples payouts are mutually exclusive.
Anticipating your argument I suspect you'll say that a game ought not to be that GM dependant, and I suspect my response would be that any game of sufficient complexity will be that dependant.
the event of gaming is dependent on a number of factors including system and GM.
I don't get the point of this post.