Author Topic: The iron siege, alastar's attempt  (Read 10911 times)

0 Members and 1 Guest are viewing this topic.

ErhnamDJ

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 197
Re: The iron siege, alastar's attempt
« Reply #40 on: March 06, 2009, 08:15:46 PM »

Also, grab as many Legacy items as you can. They can't be disjoined. They are nearly impossible to destroy.

Tshern

  • Clown Prince of Crime
  • Organ Grinder
  • *****
  • Posts: 5726
  • Aistii valoa auttavasti
    • Email
Re: The iron siege, alastar's attempt
« Reply #41 on: March 06, 2009, 10:17:39 PM »
The SDA says you pick a substance you can see through. A single substance.

Handy Links

Alastar

  • Hong Kong
  • ****
  • Posts: 1028
    • Email
Re: The iron siege, alastar's attempt
« Reply #42 on: March 07, 2009, 05:49:35 AM »
That's kinda crappy then... i mean, what's the use of looking throught ONE thing, I'll just get a ring of x-ray vision or something.

The_Mad_Linguist

  • Organ Grinder
  • *****
  • Posts: 8780
  • Simulated Thing
Re: The iron siege, alastar's attempt
« Reply #43 on: March 07, 2009, 06:49:47 AM »
The SDA says you pick a substance you can see through. A single substance.

How specific is a "single substance"?

Which of these are considered "single substances"?
Air? 
Wood? 
Metal? 
Baryonic Matter? 
Flesh? 
Carbon? 
Could you be able to see through graphite but not diamonds? 
Jewels?
Stone?
Tungsten?
Hair?
Plants?
Hydrocarbons?
Linguist, Mad, Unique, none of these things am I
My custom class: The Priest of the Unseen Host
Planetouched Handbook
Want to improve your character?  Then die.

Bozwevial

  • Organ Grinder
  • *****
  • Posts: 4497
  • Developing a relaxed attitude to danger.
Re: The iron siege, alastar's attempt
« Reply #44 on: March 07, 2009, 11:07:59 AM »
How about, you know, iron?

Or, since Dispater will likely have something set up to prevent that, earth.

The_Mad_Linguist

  • Organ Grinder
  • *****
  • Posts: 8780
  • Simulated Thing
Re: The iron siege, alastar's attempt
« Reply #45 on: March 07, 2009, 05:37:47 PM »
How about, you know, iron?

Or, since Dispater will likely have something set up to prevent that, earth.

I'm trying to figure out whether or not "rust" is considered separate from "iron".
Linguist, Mad, Unique, none of these things am I
My custom class: The Priest of the Unseen Host
Planetouched Handbook
Want to improve your character?  Then die.

Bozwevial

  • Organ Grinder
  • *****
  • Posts: 4497
  • Developing a relaxed attitude to danger.
Re: The iron siege, alastar's attempt
« Reply #46 on: March 07, 2009, 05:50:17 PM »
Rust is iron oxide, so possibly.

McPoyo

  • Organ Grinder
  • *****
  • Posts: 3783
    • Email
Re: The iron siege, alastar's attempt
« Reply #47 on: March 07, 2009, 05:57:49 PM »
Hair?

...If your deity has a bald fetish, maybe...
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

Alastar

  • Hong Kong
  • ****
  • Posts: 1028
    • Email
Re: The iron siege, alastar's attempt
« Reply #48 on: March 16, 2009, 09:21:09 PM »
Need some factotum spell suggestions please, don't know what to get with those.

Any useful spells to have too?

skydragonknight

  • Organ Grinder
  • *****
  • Posts: 3297
Re: The iron siege, alastar's attempt
« Reply #49 on: March 16, 2009, 10:05:13 PM »
Wings of Cover
It always seems like the barrels around here have something in them.

Alastar

  • Hong Kong
  • ****
  • Posts: 1028
    • Email
Re: The iron siege, alastar's attempt
« Reply #50 on: March 16, 2009, 10:19:05 PM »
true dat, i'll get me some of these ;)

The_Mad_Linguist

  • Organ Grinder
  • *****
  • Posts: 8780
  • Simulated Thing
Re: The iron siege, alastar's attempt
« Reply #51 on: March 19, 2009, 12:52:17 AM »
So, there's a ritual that mortal summoners use to contact Dispater.  It summons him, but puts all his tower defenses in place.


I see no reason why a god of trickery, deception, or wards wouldn't be able to develop a ritual that appears exactly identical from Dispater's end, but instead of duplicating his defenses instead puts a powerful dimensional-lock like ability on him.  After all, Dispater was able to come up with the ritual in the first place, and it isn't even his specialty. 
Linguist, Mad, Unique, none of these things am I
My custom class: The Priest of the Unseen Host
Planetouched Handbook
Want to improve your character?  Then die.

Alastar

  • Hong Kong
  • ****
  • Posts: 1028
    • Email
Re: The iron siege, alastar's attempt
« Reply #52 on: March 19, 2009, 02:34:54 AM »
I open myself to DM fiat in doing that, I'd like to minimise the involvement of the DM to a minimum in this.

The_Mad_Linguist

  • Organ Grinder
  • *****
  • Posts: 8780
  • Simulated Thing
Re: The iron siege, alastar's attempt
« Reply #53 on: March 19, 2009, 02:43:01 AM »
I've come to the realization that the only way to beat unobtanium defenses is with more unobtanium abilities.

As with epic spellcasting or legacy items, it's a distinct hindrance to fetter ourselves with the premade examples. 
Linguist, Mad, Unique, none of these things am I
My custom class: The Priest of the Unseen Host
Planetouched Handbook
Want to improve your character?  Then die.

Tshern

  • Clown Prince of Crime
  • Organ Grinder
  • *****
  • Posts: 5726
  • Aistii valoa auttavasti
    • Email
Re: The iron siege, alastar's attempt
« Reply #54 on: March 19, 2009, 06:18:12 AM »
I've come to the realization that the only way to beat unobtanium defenses is with more unobtanium abilities.

As with epic spellcasting or legacy items, it's a distinct hindrance to fetter ourselves with the premade examples. 
The defenses of the Iron Tower are hardly that bad. You can easily make yourself immune to all the lightning bolts and disjunctions, the STR check is a joke (since deities get +18 to that from their divine ranks alone...) and the Dimensional anchor effect is ruined by custom teleportation...

Handy Links

Alastar

  • Hong Kong
  • ****
  • Posts: 1028
    • Email
Re: The iron siege, alastar's attempt
« Reply #55 on: March 19, 2009, 09:41:08 PM »
Updated Magical Items a bit.

Any suggestion for artifacty powers for my shield?

Alastar

  • Hong Kong
  • ****
  • Posts: 1028
    • Email
Re: The iron siege, alastar's attempt
« Reply #56 on: March 24, 2009, 11:55:17 PM »
All done, just need to be reviewed by Tshern, then I'm ready.

Last minute suggestions are welcome.

Tshern

  • Clown Prince of Crime
  • Organ Grinder
  • *****
  • Posts: 5726
  • Aistii valoa auttavasti
    • Email
Re: The iron siege, alastar's attempt
« Reply #57 on: March 25, 2009, 08:51:01 PM »
Clarifications needed before we can proceed:
-Tell me all the sources of your AC.
-Tell me all the sources of your saves (no need to separate between the base saves between different classes, just indicate what are your base saves at level 20 before epic bonuses kick in).
-Tell me all the sources of your initiative.
-Where is Ring of Infinite Counterspelling from?

That's all as of now.

Handy Links

Alastar

  • Hong Kong
  • ****
  • Posts: 1028
    • Email
Re: The iron siege, alastar's attempt
« Reply #58 on: March 25, 2009, 09:11:29 PM »
AC:
10 base, 15 armor, 12 shield, 38 dex, 33 int factotum, 33 int Swordsage with carmendine monk, 35 cons fist of the forest, 18 divine bonus, 30 charisma bonus (god), 30 charisma bonus (Arcane duelist), 33 natural armor bonus (god), +2 dodge bonus (Swift surge).  Total of 289 AC

Saves: I'm only gonna put my ref save, since it's the only one that matters. 

Reflex: +10 from factotum, +1 from paladin as a base, +25 from epic levels, 38 dex, 33 int (factotum brains over brawn), 20 Awesomness bonus from epic spell, 10 resistance bonus from armor, 30 charisma bonus from paladin, 18 divine rank bonus, 18 luck bonus from divine luck, +2 swift surge.  205 total.

Just read dexterous will and dexterous fortitude, sorry, will post actual values for if i have to make second and thris will and fort saving throws.

Fortitude: 122, +5 factotum, +4 paladin, +35 cons, +10 resistance, +30 charisma bonus, +18 divine rank, +18 luck bonus, +2 great fortitude.

Will Save: 106, +5 factotum, +1 paladin, +24 will, +10 resistance, +30 charisma bonus, +18 divine rank, +18 luck

Initiative: Improved initiative, +8 supreme initiative, +38 initiative dex, +33 int brains over brawn, +33 int swiftblade, +1 quick to act.  113 total

It's from no book, it's just a logical assumption that you go from a ring of counterspelling to a ring of infinite counterspelling.  It does the same thing as a ring of counterspelling, but times infinity.  It is a pretty big assumption, and i can change this to just say: This armor makes you immune to the following spells, as per the greater spell immunity spell.
« Last Edit: March 25, 2009, 09:26:31 PM by Alastar »

Ithamar

  • Hong Kong
  • ****
  • Posts: 959
  • PM me if you're interested in some Arena action!
Re: The iron siege, alastar's attempt
« Reply #59 on: March 25, 2009, 09:23:27 PM »
I'm pretty sure Improved Initiative and Supreme Initiative overlap, not stack.
Are you worthy of Ascension?
Always accepting gladiators!  Now with a new and improved rule set!