Author Topic: Spellcaster (PEACH)  (Read 3772 times)

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bogsnes

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Spellcaster (PEACH)
« on: March 02, 2009, 10:48:40 AM »
[spoiler=General Rules]
- A spells level for the purpose of feats like Arcane Strike and reserve feats and the like is 0 for DC 14, 1 for DC 15-16, 2 for DC 17-18, 3 for DC 19-20, and so on.[/spoiler]

[spoiler=The Spellcaster]The Spellcaster

HD: d4

Lvl BAB Fort Ref Will Seeds Special
1   + 0  + 0 + 0 + 2    1   Spellcasting
2   + 1  + 0 + 0 + 3    2   
3   + 1  + 1 + 1 + 3    2   
4   + 2  + 1 + 1 + 4    3   
5   + 2  + 1 + 1 + 4    3   
6   + 3  + 2 + 2 + 5    4   
7   + 3  + 2 + 2 + 5    4   
8   + 4  + 2 + 2 + 6    5   
9   + 4  + 3 + 3 + 6    5   
10  + 5  + 3 + 3 + 7    6   
11  + 5  + 3 + 3 + 7    6   
12  + 6  + 4 + 4 + 8    7   
13  + 6  + 4 + 4 + 8    7   
14  + 7  + 4 + 4 + 9    8   
15  + 7  + 5 + 5 + 9    8   
16  + 8  + 5 + 5 +10    9   
17  + 8  + 5 + 5 +10    9   
18  + 9  + 6 + 6 +11   10   
19  + 9  + 6 + 6 +11   10   
20  +10  + 6 + 6 +12   11   

Skill points: 4+Int mod (x4 at first level):
Appraise, Concentration, Craft, Knowledge (all), Profession, Spellcraft, Use Magic Device

Spellcasting:
A spellcaster casts spells, but in a different way than a Sorcerer or Wizard. A Spellcaster gains an amount of spells per day, as shown on  the table below. At first level, and every even-numbered level after  that, he gains a spell seed known. A spellcaster knows his seeds, and chooses which factors to apply to them at the time he casts them.
The save DC, if any, of his spells is based on Intelligence or  Charisma, chosen at first level, and that choice can never be reversed  without spells or psionic powers like Psichic Reformation. The DC is spell DC/2+ability modifier. In addition to the spells every day on the table, the spellcaster can cast more, of any DC, but he must succed on a Spellcraft check where the DC is equal to the spell DC +2*the number of succeding spells casted in this way this day. The save DC of these spells, if any is 10+1/2 leve+ability score modifier.
Instead of gaining bonus spells per day for a high ability score, the Spellcaster gains a bonus on his spells where he makes a Spellcraft check equal to his ability modifier*2 (maximum class level*3). This may allow him to gain his Int bonus on Spellcraft checks twice.

Spells per day:
Lv 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34
 1  3  1
 2  4  1  1
 3  4  1  1  1
 4  4  2  1  1  1
 5  4  2  2  1  1  1
 6  4  2  2  2  1  1  1
 7  4  2  2  2  2  1  1  1
 8  4  3  2  2  2  2  1  1  1
 9  4  3  3  2  2  2  2  1  1  1
10  4  3  3  3  2  2  2  2  1  1  1
11  4  3  3  3  3  2  2  2  2  1  1  1
12  4  3  3  3  3  3  2  2  2  2  1  1  1
13  4  4  3  3  3  3  3  2  2  2  2  1  1  1
14  4  4  4  3  3  3  3  3  2  2  2  2  1  1  1
15  4  4  4  4  3  3  3  3  3  2  2  2  2  1  1  1
16  4  4  4  4  4  3  3  3  3  3  2  2  2  2  1  1  1
17  4  4  4  4  4  4  3  3  3  3  3  2  2  2  2  1  1  1
18  4  4  4  4  4  4  4  3  3  3  3  3  2  2  2  2  1  1  1
19  4  4  4  4  4  4  4  4  3  3  3  3  3  2  2  2  2  1  1  1
20  4  4  4  4  4  4  4  4  4  3  3  3  3  3  2  2  2  2  1  1  1

[/spoiler]

[spoiler=The Gish]The Gish

HD: d12
Lvl BAB Fort Ref Will Seeds Special
1   + 1  + 0 + 0 + 2    1   Spellcasting, Bonus Feat
2   + 2  + 0 + 0 + 3    1   Bonus Feat
3   + 3  + 1 + 1 + 3    2   
4   + 4  + 1 + 1 + 4    2   
5   + 5  + 1 + 1 + 4    2   Bonus Feat
6   + 6  + 2 + 2 + 5    3   
7   + 7  + 2 + 2 + 5    3   
8   + 8  + 2 + 2 + 6    3   Bonus Feat
9   + 9  + 3 + 3 + 6    4   
10  +10  + 3 + 3 + 7    4   
11  +11  + 3 + 3 + 7    4   Bonus Feat
12  +12  + 4 + 4 + 8    5   
13  +13  + 4 + 4 + 8    5   
14  +14  + 4 + 4 + 9    5    Bonus Feat
15  +15  + 5 + 5 + 9    6   
16  +16  + 5 + 5 +10    6   
17  +17  + 5 + 5 +10    6   Bonus Feat
18  +18  + 6 + 6 +11    7   
19  +19  + 6 + 6 +11    7   
20  +20  + 6 + 6 +12    7   Bonus Feat

Skill points: 4+Int mod (x4 at first level)

Spellcasting:
A gish casts spells, but in a different way than a Sorcerer or Wizard. A Gish gains an amount of spells per day, as shown on  the table below. At first level, and every level divisible by 3 after, that, he gains a spell seed known. A Gish knows his seeds, and chooses which factors to apply to them at the time he casts them.
The save DC, if any, of his spells is based on Intelligence or  Charisma, chosen at first level, and that choice can never be reversed  without spells or psionic powers like Psichic Reformation. The DC is spell DC/2+ability modifier. In addition to the spells every day on the table, the spellcaster can cast more, of any DC, but he must succed on a Spellcraft check where the DC is equal to the spell DC +3*the number of succeding spells casted in this way this day. The save DC of these spells, if any is 10+1/2 leve+ability score modifier.
Instead of gaining bonus spells per day for a high ability score, the Gish gains a bonus a bonus to attack rolls and damage rolls on one attack equal to his class level. This may be used once per day per point of bonus to the ability score he uses to change the DC.

Bonus Feats:
At first, second, and every third level after, the Gish gains a bonus feat. These feats may be a fighter feat, or a feat presented here.

Spells per day:

Lv 14 15 16 17 18 19 20 21 22 23 24
 1  3  1
 2  4  2
 3  5  3  1
 4  6  4  2
 5  6  5  3  1
 6  6  6  4  2
 7  6  6  5  3  1
 8  6  6  6  4  2
 9  6  6  6  5  3  1
10  6  6  6  6  4  2
11  6  6  6  6  5  3  1
12  6  6  6  6  6  4  2
13  6  6  6  6  6  5  3  1
14  6  6  6  6  6  6  4  2
15  6  6  6  6  6  6  5  3  1
16  6  6  6  6  6  6  6  4  2
17  6  6  6  6  6  6  6  5  3  1
18  6  6  6  6  6  6  6  6  4  2
19  6  6  6  6  6  6  6  6  5  3  1
20  6  6  6  6  6  6  6  6  6  4  2

[/spoiler]
« Last Edit: March 02, 2009, 12:33:32 PM by bogsnes »

bogsnes

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Re: Spellcaster (PEACH)
« Reply #1 on: March 02, 2009, 10:49:33 AM »
[spoiler=DC modifiers]
Unless stated otherwise, the same factor can be applied more than once.
DC Modifier

« Last Edit: March 02, 2009, 04:05:27 PM by bogsnes »

bogsnes

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Re: Spellcaster (PEACH)
« Reply #2 on: March 02, 2009, 10:50:04 AM »
« Last Edit: March 02, 2009, 04:03:39 PM by bogsnes »

bogsnes

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Re: Spellcaster (PEACH)
« Reply #3 on: March 02, 2009, 10:50:26 AM »
Just in case

bogsnes

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Re: Spellcaster (PEACH)
« Reply #4 on: March 02, 2009, 10:52:00 AM »
Feats!

Favored Seed
Prerequistes: The ability to use spells from seeds.
Benefit: Choose one seed you know. The DC on saving throws gets a +2 bonus. In addition, the base spellcraft DC for the seed is treated as 2 lower than normal.
Special: You can take this seed more than once, gaining the bonuses to a different seed each time.

Extra Seed:
Prerequistes: Ability to cast spells from seeds.
Benefit: Choose one seed you don't know. You gain that seed known permanently.
Special: You can take this feat multiple times, gaining an extra seed known each time.
« Last Edit: March 02, 2009, 04:19:50 PM by bogsnes »

bogsnes

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Re: Spellcaster (PEACH)
« Reply #5 on: March 02, 2009, 11:19:02 AM »
I think I'll just reserve this one too, just in case this becomes a big project...

bogsnes

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Re: Spellcaster (PEACH)
« Reply #6 on: March 02, 2009, 11:19:19 AM »
And this...

bogsnes

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Re: Spellcaster (PEACH)
« Reply #7 on: March 02, 2009, 11:50:35 AM »
I do still need ideas for new spell seeds and class features, though...

Any ideas would be helpful :D

From the post I edited:
That should be all of it. Got the idea from the WoTC forums.
I'll try to make new spell seeds later, and I'll fix every error with the class you can find (or I'll try, at least.

I'll also maybe make a Gish, skill and wizard variant of it.
« Last Edit: March 02, 2009, 12:28:47 PM by bogsnes »

Prime32

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Re: Spellcaster (PEACH)
« Reply #8 on: March 02, 2009, 12:30:24 PM »
You're making epic spellcasting available at level 1? ??? :o :looloo :ttth

Summon (DC 14)
CR 17 creature +30 (DC 44)
Permanent x5 (DC 220)
Takes +10 minutes to cast -20 (DC 200)
Takes +100 days to cast -200 (DC 0)

Tell me how that is balanced.
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

bogsnes

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Re: Spellcaster (PEACH)
« Reply #9 on: March 02, 2009, 12:35:40 PM »
I'll change a bit on the Mitigating factors...

bogsnes

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Re: Spellcaster (PEACH)
« Reply #10 on: March 02, 2009, 02:02:30 PM »
Better now?

Maybe I'll also remove the Permanent part, and instead write about the permanency thing in the seeds that you can make permanent. or maybe make a permanency seed...

veekie

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Re: Spellcaster (PEACH)
« Reply #11 on: March 02, 2009, 03:44:05 PM »
Make it so that permanent effects always require xp or costly material components, at least. That way they have SOME approximation to magic items.
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It's also a little cold because of that.
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[/spoiler]

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bogsnes

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Re: Spellcaster (PEACH)
« Reply #12 on: March 02, 2009, 03:46:22 PM »
Maybe...

I am also changing the seeds a lot, so they are available to use for low-level characters...

Any ideas for new seeds/class abilities?

I am also going to boost blasting...

bogsnes

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Re: Spellcaster (PEACH)
« Reply #13 on: March 02, 2009, 03:49:03 PM »
I am also thinking of rewriting all of the seeds to be more appropriate...

bogsnes

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Re: Spellcaster (PEACH)
« Reply #14 on: March 02, 2009, 04:06:48 PM »
I updatet the permanency thingy, so now for the permanent summon you'll have to pay 2200XP and about 25000gp to use it.

Should I add in the +to days mitigating factor now, or?

bogsnes

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Re: Spellcaster (PEACH)
« Reply #15 on: March 02, 2009, 04:18:44 PM »
And one thing:
Should I make metamagic feats (that improve the DC by 2 per level adjustement) or make it an automagic thing?

bogsnes

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Re: Spellcaster (PEACH)
« Reply #16 on: March 03, 2009, 09:27:01 AM »
anyone?

plaguewraith

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Re: Spellcaster (PEACH)
« Reply #17 on: March 04, 2009, 08:47:28 PM »
i'm working on the same damned thing! This is a good idea for a start but you need more flexible, weaker seeds, a limit on the power level of a spell, say a magic rating and mana. That should take care of the broken power levels of some of these spells.

bogsnes

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Re: Spellcaster (PEACH)
« Reply #18 on: March 05, 2009, 05:27:08 AM »
maybe a maximum DC before mitigating too.

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Re: Spellcaster (PEACH)
« Reply #19 on: August 14, 2009, 05:32:23 PM »
I would like to see more done with this. I hope that this isn't completely dead.
4e is a fine game.  It is not, however, the same type of game as 3.5.  For those of us who really liked the type of game 3.5 was, 4e just doesn't cut the mustard.  Yes, I tried playing it.  I was bored.  So was the rest of my gaming group.  I know there are people who love it... good for them.  But in the end, calling 4e a sequel of 3.5 is like calling checkers a sequel of chess.

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