[spoiler=General Rules]
- A spells level for the purpose of feats like Arcane Strike and reserve feats and the like is 0 for DC 14, 1 for DC 15-16, 2 for DC 17-18, 3 for DC 19-20, and so on.[/spoiler]
[spoiler=The Spellcaster]
The SpellcasterHD: d4
Lvl BAB Fort Ref Will Seeds Special
1 + 0 + 0 + 0 + 2 1 Spellcasting
2 + 1 + 0 + 0 + 3 2
3 + 1 + 1 + 1 + 3 2
4 + 2 + 1 + 1 + 4 3
5 + 2 + 1 + 1 + 4 3
6 + 3 + 2 + 2 + 5 4
7 + 3 + 2 + 2 + 5 4
8 + 4 + 2 + 2 + 6 5
9 + 4 + 3 + 3 + 6 5
10 + 5 + 3 + 3 + 7 6
11 + 5 + 3 + 3 + 7 6
12 + 6 + 4 + 4 + 8 7
13 + 6 + 4 + 4 + 8 7
14 + 7 + 4 + 4 + 9 8
15 + 7 + 5 + 5 + 9 8
16 + 8 + 5 + 5 +10 9
17 + 8 + 5 + 5 +10 9
18 + 9 + 6 + 6 +11 10
19 + 9 + 6 + 6 +11 10
20 +10 + 6 + 6 +12 11
Skill points: 4+Int mod (x4 at first level):
Appraise, Concentration, Craft, Knowledge (all), Profession, Spellcraft, Use Magic Device
Spellcasting:A spellcaster casts spells, but in a different way than a Sorcerer or Wizard. A Spellcaster gains an amount of spells per day, as shown on the table below. At first level, and every even-numbered level after that, he gains a spell seed known. A spellcaster knows his seeds, and chooses which factors to apply to them at the time he casts them.
The save DC, if any, of his spells is based on Intelligence or Charisma, chosen at first level, and that choice can never be reversed without spells or psionic powers like
Psichic Reformation. The DC is spell DC/2+ability modifier. In addition to the spells every day on the table, the spellcaster can cast more, of any DC, but he must succed on a Spellcraft check where the DC is equal to the spell DC +2*the number of succeding spells casted in this way this day. The save DC of these spells, if any is 10+1/2 leve+ability score modifier.
Instead of gaining bonus spells per day for a high ability score, the Spellcaster gains a bonus on his spells where he makes a Spellcraft check equal to his ability modifier*2 (maximum class level*3). This may allow him to gain his Int bonus on Spellcraft checks twice.
Spells per day:
Lv 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34
1 3 1
2 4 1 1
3 4 1 1 1
4 4 2 1 1 1
5 4 2 2 1 1 1
6 4 2 2 2 1 1 1
7 4 2 2 2 2 1 1 1
8 4 3 2 2 2 2 1 1 1
9 4 3 3 2 2 2 2 1 1 1
10 4 3 3 3 2 2 2 2 1 1 1
11 4 3 3 3 3 2 2 2 2 1 1 1
12 4 3 3 3 3 3 2 2 2 2 1 1 1
13 4 4 3 3 3 3 3 2 2 2 2 1 1 1
14 4 4 4 3 3 3 3 3 2 2 2 2 1 1 1
15 4 4 4 4 3 3 3 3 3 2 2 2 2 1 1 1
16 4 4 4 4 4 3 3 3 3 3 2 2 2 2 1 1 1
17 4 4 4 4 4 4 3 3 3 3 3 2 2 2 2 1 1 1
18 4 4 4 4 4 4 4 3 3 3 3 3 2 2 2 2 1 1 1
19 4 4 4 4 4 4 4 4 3 3 3 3 3 2 2 2 2 1 1 1
20 4 4 4 4 4 4 4 4 4 3 3 3 3 3 2 2 2 2 1 1 1
[/spoiler]
[spoiler=The Gish]
The GishHD: d12
Lvl BAB Fort Ref Will Seeds Special
1 + 1 + 0 + 0 + 2 1 Spellcasting, Bonus Feat
2 + 2 + 0 + 0 + 3 1 Bonus Feat
3 + 3 + 1 + 1 + 3 2
4 + 4 + 1 + 1 + 4 2
5 + 5 + 1 + 1 + 4 2 Bonus Feat
6 + 6 + 2 + 2 + 5 3
7 + 7 + 2 + 2 + 5 3
8 + 8 + 2 + 2 + 6 3 Bonus Feat
9 + 9 + 3 + 3 + 6 4
10 +10 + 3 + 3 + 7 4
11 +11 + 3 + 3 + 7 4 Bonus Feat
12 +12 + 4 + 4 + 8 5
13 +13 + 4 + 4 + 8 5
14 +14 + 4 + 4 + 9 5 Bonus Feat
15 +15 + 5 + 5 + 9 6
16 +16 + 5 + 5 +10 6
17 +17 + 5 + 5 +10 6 Bonus Feat
18 +18 + 6 + 6 +11 7
19 +19 + 6 + 6 +11 7
20 +20 + 6 + 6 +12 7 Bonus Feat
Skill points: 4+Int mod (x4 at first level)
Spellcasting:A gish casts spells, but in a different way than a Sorcerer or Wizard. A Gish gains an amount of spells per day, as shown on the table below. At first level, and every level divisible by 3 after, that, he gains a spell seed known. A Gish knows his seeds, and chooses which factors to apply to them at the time he casts them.
The save DC, if any, of his spells is based on Intelligence or Charisma, chosen at first level, and that choice can never be reversed without spells or psionic powers like
Psichic Reformation. The DC is spell DC/2+ability modifier. In addition to the spells every day on the table, the spellcaster can cast more, of any DC, but he must succed on a Spellcraft check where the DC is equal to the spell DC +3*the number of succeding spells casted in this way this day. The save DC of these spells, if any is 10+1/2 leve+ability score modifier.
Instead of gaining bonus spells per day for a high ability score, the Gish gains a bonus a bonus to attack rolls and damage rolls on one attack equal to his class level. This may be used once per day per point of bonus to the ability score he uses to change the DC.
Bonus Feats:At first, second, and every third level after, the Gish gains a bonus feat. These feats may be a fighter feat, or a feat presented here.
Spells per day:
Lv 14 15 16 17 18 19 20 21 22 23 24
1 3 1
2 4 2
3 5 3 1
4 6 4 2
5 6 5 3 1
6 6 6 4 2
7 6 6 5 3 1
8 6 6 6 4 2
9 6 6 6 5 3 1
10 6 6 6 6 4 2
11 6 6 6 6 5 3 1
12 6 6 6 6 6 4 2
13 6 6 6 6 6 5 3 1
14 6 6 6 6 6 6 4 2
15 6 6 6 6 6 6 5 3 1
16 6 6 6 6 6 6 6 4 2
17 6 6 6 6 6 6 6 5 3 1
18 6 6 6 6 6 6 6 6 4 2
19 6 6 6 6 6 6 6 6 5 3 1
20 6 6 6 6 6 6 6 6 6 4 2
[/spoiler]