Payout Matching
Again we conditionally agreed on the
basic premisesAnd this is related to
So the general theory here is that payouts are the individual things that appeal to you about a game. Some are from the game and some are from the experience (and some are other).
So see
Sode #27: Payouts (System 04)For a list of examples:
[spoiler]
Character PayoutsPlayer PayoutsGM PayoutsWorld Building
Game design(modding, house rules and table rules)
Feedback from players
Hannibal Payout (I love it when a plan comes together)
Visceral Reaction Payoutshumor (laughter)
horror (catharsis)
tragedy (catharsis)
sense of wonder
sense of cool
kicking ass
pulling a roll out of your ass
power fantasy
heroism
villainy (cathartic)
Intellectual PayoutsCreative Payoutsdrama
originality
feasibility
shared creativity
flights of fantasy
building upon ideas
Scholarly Payoutshistorical
scientific, facts about the world
engineering, doing or making things
cannon adherent
Kinesthetic PayoutsPayouts are either Caused, Associated, Allowed, Blocked or Discouraged by a game.Caused means playing the game directly results in that payout.
Blocked means playing the game removes the possibility of that payout.
Associated means that while the payout does not directly result from the game it will be encouraged to happen.
Discouraged means that while the payout is not forbidden it will be discouraged from happening.
Allowed means that the payout can happen but is neither encouraged or discouraged by the game.
So I would like to try talking about real games. Pick a game you like. Give some payouts and CAABD them, lets see where this goes.
Also, we are talking about the direct play of the game itself. Any work beyond the basic play of the game is not to be considered. We realize that ultimately you can change stuff to anything, so that just goes without saying. And Fiat Resolution is bad (Don't think so? go
here)