Author Topic: Food for Thought: Payout Matching  (Read 2090 times)

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Josh

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Food for Thought: Payout Matching
« on: February 28, 2009, 05:09:53 AM »
Payout Matching

Again we conditionally agreed on the basic premises

And this is related to

So the general theory here is that payouts are the individual things that appeal to you about a game.  Some are from the game and some are from the experience (and some are other).

So see Sode #27: Payouts (System 04)

For a list of examples:
[spoiler]
Character PayoutsPlayer PayoutsGM Payouts
World Building
Game design(modding, house rules and table rules)
Feedback from players
Hannibal Payout (I love it when a plan comes together)

Visceral Reaction Payouts
humor (laughter)
horror (catharsis)
tragedy (catharsis)
sense of wonder
sense of cool
kicking ass
pulling a roll out of your ass
power fantasy
heroism
villainy (cathartic)

Intellectual PayoutsCreative Payouts
drama
originality
feasibility
shared creativity
flights of fantasy
building upon ideas

Scholarly Payouts
historical
scientific, facts about the world
engineering, doing or making things
cannon adherent

Kinesthetic PayoutsPayouts are either Caused, Associated, Allowed, Blocked or Discouraged by a game.

Caused means playing the game directly results in that payout. 
Blocked means playing the game removes the possibility of that payout.

Associated means that while the payout does not directly result from the game it will be encouraged to happen.
Discouraged means that while the payout is not forbidden it will be discouraged from happening.

Allowed means that the payout can happen but is neither encouraged or discouraged by the game.



So I would like to try talking about real games.  Pick a game you like.  Give some payouts and CAABD them, lets see where this goes.

Also, we are talking about the direct play of the game itself.  Any work beyond the basic play of the game is not to be considered.  We realize that ultimately you can change stuff to anything, so that just goes without saying.  And Fiat Resolution is bad (Don't think so? go here)




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Cam_Banks

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Re: Food for Thought: Payout Matching
« Reply #1 on: February 28, 2009, 09:11:19 PM »
I like this list: http://www.amagi-games.org/?paged=3

Are you classifying these as payouts?

Cheers,
Cam
Managing Editor & Community Manager | Margaret Weis Productions

Josh

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Re: Food for Thought: Payout Matching
« Reply #2 on: February 28, 2009, 09:59:49 PM »
I like this list: http://www.amagi-games.org/?paged=3

Are you classifying these as payouts?

Cheers,
Cam
yes, but I use different terms and disambiguate many concepts.  They use all the pseudo greek terms.  I did not want people to think that those encompassed the totality of possible payouts, that they could not invent their own.  I also did not want to have a mess of terms that people would always need to look up.  I'll mine that for some more examples. 

This is your big chance Cam, you can talk about actual games here, finally.
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Cam_Banks

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Re: Food for Thought: Payout Matching
« Reply #3 on: February 28, 2009, 11:11:48 PM »
This is your big chance Cam, you can talk about actual games here, finally.

I'm not sure I'm that invested yet, Josh, but thanks!

Cheers,
Cam
Managing Editor & Community Manager | Margaret Weis Productions