I see. Well, I'm intrigued by these Augments. I'm in if the others are.
That's just the basic weapon, the rest of it is fairly impressive. Special materials, weapon templates, and magical enhancements were all revamped. The important parts are prices and practicality. A set of +5 augments costs around the same price as a +10 weapon, but you'll have some change to spare. It's now a tad more difficult to outright destroy a magic weapon, as Sundering simply ruins the Weapon Templates, the Special Materials (which can be salvaged), and the weapon itself. The Augmentations attached are actually ejected upon the weapon being destroyed, and unharmed by things like MDJ.
The main thing I'm looking for in the Alpha test is if the weapon's prices are balanced out. I didn't change those, so I want to retune them to match the rest of the changes. Obviously, I want to find game breakers in the augments and special abilities/materials.