If there are any spots open I'm definitely interested in joining this craziness. Although, even if I can still join, it might be better to start out after the game begins. I know the people who finished their characters weeks ago are probably anxious to start. I have three different character concepts, but I have concern that some/all may be problematic or redundant. So I'll present all three before getting too invested in any.
1. Knight of Chaos: this character would wild shape (or partially wild shape) into various aberrations and fight using form-based abilities and his own
combat tentacles.
Proposed build - lesser Aasimar Warrior (
Divine Minion of appropriate chaos god/ess) 1/Druid or Urban Druid 1 (Dr317)/
fixedAnarch (CN Paladin variant) 2 (Dr310)/Warshaper 2 (CWar)//Wild Monk 1 (Dr324)/Hexblade 3 (Cwar)/Crusader 1 (ToB)/Unarmed Swordsage 1 (ToB). feats to include
Aberration Wild Shape,
Improved Assume Supernatural Special Ability: eye rays
Tropes:
Body Horror,
Morphic Resonance - able to shift just half his body?,
combat tentacles, and
Cosmic PlaythingIssues: Plenty, while this is my favorite of the three ideas its the most likely to be problematic for several reasons. Mechanically, a strict interpretation of RAW would not allow the Divine Minion's Fast Wild Shape to interact with Aberration Wild Shape. Despite having a level of Druid to access small and medium forms, that interaction is key to the build. Also, even in this milieu, access to the Gauth's (MM1) eye rays may be over the top. RP-wise he would make an unreliable companion. As part of a group devoted to destroying an evil corporation or other lawful organization, he should be OK though. As a player, I don't want to keep anyone else from having fun, but playing a character that isn't just CN but is a champion of chaos has the potential to disrupt things. Lastly, I don't want to stomp on Heliomance's territory by playing another shapeshifter. But I think the two characters would have
very different feels.
2. Newtype Mecha Pilot: I don't have a build for this one, but I'd love to expy
Duo Maxwell but with a Psycho Gundam psi-amplification aspect to his mech that would otherwise be pretty much like the
Gundam Deathscythe.
I'm not sure if something like that is possible with the Mecha Pilot Champion variant. It seems like since the mech can't access any of the class features or feats of the pilot, and the construct class is strickly worse than the warrior, a gestalt character stepping into his mech is like applying a +8 LA template whose only benefits are +4 to a stat d12 HD and some but not all construct traits. I like the flavor of the class, but if I'm interpreting it correctly, it is IMO unplayable.
3. Escaped Psi-Beast: This character would be an escaped genetic experiment that just wants to return to nature, but is hunted by the evil corporation that created it.
Proposed build - Feral 1/3 Ogre 1/3 Minotaur Anthropomorphic Monkey (SS) Warrior (Feral SSpec, Half Ogre and Half Minotaur Dr313) 3/Wild Monk 1/Lion Totem Barbarian (CChamp) 1/Crusader (ToB) 1//Psychic Warrior 2/Ardent (CPsi) 4. feats to include Overchannel, Practiced Manifester, Power Attack, Leap Attack
Tropes -
Hybrid Monster,
Battle Aura,
Too Dumb to Fool, and
Beast ManIssues - Barely or non-sentient. As an amalgam creature it may be too similar to Prak's character (probably not though). I could see the character winding up as not being fun to play.
Comments?