The class restrictions are more a matter of Plot than mechanics. For PLOT reasons, there are NO VANCIAN CASTING CLASSES on side B. Well, okay, except for that one NPC Wu Jen you may meet.... but she's a plot point.
Raven, you can continue Sorc with MotAO (I did okay anima mage, didn't I?), just not have MotAO on both sides. PrC-ing is not continuing a class. Sorry about my poor wording.
Oh, so I can't choose to advance side A, instead of side B then.
For instance: 1-6a/1-6b/7-20a? That would mean not being on two different sides of the gestalt.
It's cool if it doesn't work - I just have to dump spellpool II. Hurts my versatility a little, but ends up looking like this:
(Assuming 32 point buy - may redistribute if more points are added)
Silverbrow Human (Dragon Magic, p5)
STR: 8 + 0 = 8
DEX: 8 + 8 = 15 (+1@4th) = 16
CON: 8 + 6 = 14
INT: 8 + 6 = 14
WIS: 8 + 2 = 10
CHA: 8 + 10 = 16
CH = Character Feat, HF = Human Feat, FF = Flaw Feat BF = Bonus Feat from class
Note: I will be using the Metamagic Specialist Variant Sorceror from the PHB II, and the Invisible Eye Monk Variant from the SRD.
FLAW: Vulnerable
1 Sorceror (1) CH: Sculpt Spell (CArc) HF: Arcane Preparation (CArc) FF: Point Blank Shot
2 Sorceror (2)
3 Sorceror (3) CH: Cooperative Spell (CArc)
4 Sorceror (4)
5 Sorceror (5)
6 Mindbender (Carc) (1) CH: Split Ray (CArc)
1 Monk (1) CH: Ascetic Mage (CAdv) BF: Combat Reflexes
2 Monk (2) BF: Lightning Reflexes
3 Monk (3) CH: Energy Substitution: Cold
4 Monk (4)
5 Ninja (CAdv)(1)
6 Ninja (CAdv)(2) CH: Ascetic Stalker (CSco)
7 Mage of the Arcane Order (CArc)(1)
8 Spell Warp Sniper (CSco)(1)
9 Spell Warp Sniper (CSco)(2) CH: Residual Magic (CMag)
10 Spell Warp Sniper (CSco)(3) BF: Precise Shot
11 Spell Warp Sniper (CSco)(4)
12 Spell Warp Sniper (CSco)(5) CH: Arcane Thesis: Vitriolic Sphere (F: PHB II, Sp: SpC)
13 Mage of the Arcane Order (CArc)(2) BF: Chain Spell (CArc)
14 Arcane Trickster (DMG)(1)
15 Arcane Trickster (DMG)(2) CH: Energy Admixture: Cold (CArc)
16 Arcane Trickster (DMG)(3)
17 Arcane Trickster (DMG)(4)
18 Arcane Trickster (DMG)(5) CH:
Deadly Precision? Another Metamagic feat?
19 Arcane Trickster (DMG)(6)
20:
Note: I also plan to use the following spells:
Shivering Touch, Lesser - 1st (Frostburn), Wings of Cover - 2nd (Races of the Dragon), Assay Resistance - 4th (SpC), Vitriolic Sphere - 5th (SpC), Arcane Spellsurge - 7th (Races of the Dragon)
PS: Anybody got any good suggestions for my 18th level feat? I mean, I could take empower, but it's kind of anti-climactic.
The story here is that he has distant dragon ancestry, so the 'power supply' for his magic is actually in his blood, in theory. This means that when we hit the ploint point that causes normal vancian progression to become difficult/impossible (I'm assuming a dimension jump or a world hop), there is still a logical reason for him to continue to have his abilities.
Furthermore, his temporary sojourn into non-casting classes, as he seeks to 'get back in touch with his blood'. He first pursues meditation and self discipline through the martial arts (monk), and then starts to put that training to use as a ninja (well, ninja, duh). Finally, he learns to reconnect with his magical dragon heritage, giving him access to a pool of ancestral abilities he otherwise might never have learned of (MOTAO, reflavored), and then finally begins to reconcile his ninjitsu training with his draconic heritage (Spellwarp Sniper/Arcane Trickster).
Huh. This sounds almost exactly like the kind of character that would turn up in an anime somewhere.
I also chose Energy Sub: Cold as a nod to his racial silver dragon heritage - he has inherent link to cold, so it's 'easy' for him to cast cold spells. <shrug>
NOTE: When my group plays with metamagic reduction (Incantatrix/Arcane Thesis), we rule that the minimum cost of an individual metamagic feat is 0, and can not be reduced below 0 by any means. This keeps the metamagic shenanigans to a reasonable level, in my experience.