Author Topic: Possibly running a limited gestalt game - possibly with anime theme.  (Read 8322 times)

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Re: Possibly running a limited gestalt game - possibly with anime theme.
« Reply #20 on: February 27, 2009, 02:40:59 AM »
Quote
Silent, you have to take Ranger on side A and scout/stalker on side B.  If you only mean to dip 1 level of incarnate, I can let you put it on side A (I don't mind minor rules exceptions, they're really guidelines anyway), but otherwise, you're only get to have ranger 1-6 on side A.  You'll pick up your first scout level on side B almost immediately, and I'm willing to let you have swift hunter right away if that is a concern for you.  Again, I'm not a rules lawyer, I just want to keep the power creep within manageable levels.

Gotcha. My intention was to use Swift Hunter Favored Enemy stacking to pump Stalker of Kharash's FE(evil) as high as possible, so I'd want to delay taking Swift Hunter until I got it. I do understand your objections; back to the drawing board, I guess....

You could do that, delaying swift hunter to 6, is it? you'd just be weaker at lower levels..... it's a trade off.

Hmn, I really need to plan ahead so I can warn you what favored enemies to pick, no?

Silent Wayfarer

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Re: Possibly running a limited gestalt game - possibly with anime theme.
« Reply #21 on: February 27, 2009, 02:54:12 AM »
Thing is, Ranger's second favored enemy kicks in at level 5. So that's one less bit of buffing for FE (evil).

I also spread my levels out the way I did to patch holes in the dips / saves / HD... I'll probably need to look at what can go in Side A and B.

ravenkith

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Re: Possibly running a limited gestalt game - possibly with anime theme.
« Reply #22 on: February 27, 2009, 02:55:57 AM »
Quote
Also, re: Kensai: I don't think it'd really work for an archer type, though I wouldn't turn up my nose at free mods for the bow (which is really the core of all archer builds; lose the bow and you're worthless).

Well Kensai CAN work with Bows: it doesn't specify that the signature weapon MUST be a melee weapon.

Also, I believe there is a weapon enchantment in one of the books (sorry, no idea where) that makes the weapon self-adjusting in terms of str bonus...

just a thought.

Also:

I saw in the rules write up that you said:
Quote
You start with 6 levels in your A side. You gain feats at 1, 3, and 6 as normal. You may multiclass or take a prestige class as normal.

You will, over the course of the campaign, gain levels on your B side. You may multiclass or take a prestige class as normal on your B side, but you may NOT take a prestige class prior to level 6 on your B side, or have levels in a prestige class at the same level on both sides. You gain feats as normal on your B side. (This effectively means you gain the feats at 1, 3, and 6 twice)

Does that mean that the below is viable?

1 Sorceror
2 Sorceror
3 Sorceror
4 Sorceror
5 Sorceror
6 Mage of The Arcane Order
1 Monk
2 Monk
3 Ninja
4 Ninja
5 Ninja
6 Ninja
7 Mage of the Arcane Order
8 Spell Warp Sniper
9 Spell Warp Sniper
10 Spell Warp Sniper
11 Spell Warp Sniper
12 Spell Warp Sniper
13 Mage of the Arcane Order
14 Mage of the Arcane Order
15 Arcane Trickster
16 Arcane Trickster
17 Arcane Trickster
18 Arcane Trickster
19 Arcane Trickster
20 Arcane Trickster

Silent Wayfarer

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Re: Possibly running a limited gestalt game - possibly with anime theme.
« Reply #23 on: February 27, 2009, 03:53:58 AM »
I thought you couldn't take PrCs on your A Track?

EDIT: Also ,I know Kensai can work with just about everything. However, the signature ability of Kensai (the Ki strength thing) adds +8 to Strength... which is not as useful for an archer as a meleeist.

EDIT 2: Another thought that came to mind was Chameleon, since it's a really fun class. But I think, in the end, I'll stick to this:

Track A

1 Ranger
2 Cloistered Cleric
3 Ranger
4 Ranger
5 Ranger
6 ? (trying to avoid Ranger here, Incarnate would be nice, except that I can't take it ;o;)

Track B

1 Scout
2 Ranger
3 Scout
4 Scout
5 Scout
6 Ranger
7 Stalker of Kharash
8 Stalker of Kharash
9 Ranger
10 Ranger
11 Ranger
12 Ranger
13 Ranger
14 ?
15 ?
16 ?
17 ?
18 ?
19 ?
20 ?
« Last Edit: February 27, 2009, 04:12:30 AM by Silent Wayfarer »

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Re: Possibly running a limited gestalt game - possibly with anime theme.
« Reply #24 on: February 27, 2009, 04:50:04 AM »
I thought you couldn't take PrCs on your A Track?


That was added later, when I rethought things  That bolded comment was originally because I was considering letting people dip church inquisitor or master specialists for feats/domains. Possibly even divine oracle if they didn't want to immediately PRC at level 6 on their B side. 

Originally I made caster classes available on the A side for the purpose of dipping for nifty class abilities and did not allow continued casting progression, but since there was much interest in playing full caster sorcerer, I relented on that point.

Neither kbsnowowl's nor my gestalt ruleset allows you to continue a class from one side on the other side.  And You definitely cannot have a PrC on both sides at the same level.

So no, you cannot sneak in the first level of MotAO that way.  Why did you pick that class anyway, out of curiosity?  I know some people try to use it to compensate for limited spells known for sorcs, but I have to note that spellpool is really only going to be used for  utility spells - it's rather clunky for combat use.  still, utility is nice, i suppose....

1 Ranger
2 Cloistered Cleric
3 Ranger
4 Ranger
5 Ranger
6 ? (trying to avoid Ranger here, Incarnate would be nice, except that I can't take it ;o;)

Actually I specifically okayed that, but only if it is a 1-2 level dip.  (You can't have one class on both sides).

I did mention while you can't play an actual azurin, you can be a human with the azurin's bonus essentia as a bonus ability, and who counts as both a human and an azurin for racial purposes?  (after all, LA+0 races get a bonus, since LA+1 is essentially free)

Silent Wayfarer

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Re: Possibly running a limited gestalt game - possibly with anime theme.
« Reply #25 on: February 27, 2009, 05:01:54 AM »
Hmm, I think I have a solution now. But only if you'll permit me to take Scout on Side A...

Track A

1: Scout
2: Scout
3: Scout
4: Scout
5: Incarnate
6: Cloistered Cleric

Track B:

1 Ranger
2 Ranger
3 Ranger
4 Ranger
5 Ranger
6 Ranger
7 Stalker of Kharash
8 Stalker of Kharash
9 Ranger
10 Ranger
11 Ranger
12 Ranger
13 Ranger
14 Ranger
15 Ranger
16 ?
17 ?
18 ?
19 ?
20 ?

A little torn between the Human-who-counts-as-an-Azurin and Catfolk, though... Still have no idea for the last 5 levels. I guess I'll cross that bridge when I come to it, but my build for the first 15 levels is pretty much there, provided you'll allow me to take Scout on Side A.

Yeah, I know I'm asking for a lot.  :bigeye

EDIT 2: Another alternative is to simply fill the last 7 levels with Chameleon. That would lock me into Human, but also give me lots of flexibility with Double Aptitude, though it only kicks in at level 20...
« Last Edit: February 27, 2009, 05:27:55 AM by Silent Wayfarer »

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Re: Possibly running a limited gestalt game - possibly with anime theme.
« Reply #26 on: February 27, 2009, 05:52:54 AM »
Hmm, I think I have a solution now. But only if you'll permit me to take Scout on Side A...

<Snip>

A little torn between the Human-who-counts-as-an-Azurin and Catfolk, though... Still have no idea for the last 5 levels. I guess I'll cross that bridge when I come to it, but my build for the first 15 levels is pretty much there, provided you'll allow me to take Scout on Side A.

Yeah, I know I'm asking for a lot.  :bigeye

EDIT 2: Another alternative is to simply fill the last 7 levels with Chameleon. That would lock me into Human, but also give me lots of flexibility with Double Aptitude, though it only kicks in at level 20...

It's starting at 6/0.  the likelihood of making it all the way to 6/20 is rather low.

Why d'ya need so much ranger as opposed to scout?  spellcasting?  BAB?

Anyways, neat trick thanks to retraining:

Ranger4/Cloistered Cleric1/Incarnate1//Scout3/x2/Stalker2/Scout+1

x= Totemist?

A1) Azure Enmity (?)
A3) (?)
A6) Extra Turning (?)

B1) Alertness
B3) Swift Hunter -Retrain between levels 5 and 6-> Favored of the Companions
B6) Bonus Essentia (?)
Scout 4 Bonus Feat at B7) Swift Hunter

you lose swift hunter for one level (level 6/6), but you get it back and reassign your favored enemy bonuses at (6/7).

Yeah, I'm totally not above exploiting my own rules. 

Silent Wayfarer

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Re: Possibly running a limited gestalt game - possibly with anime theme.
« Reply #27 on: February 27, 2009, 05:57:52 AM »
Lots of ranger is for spellcasting, BAB, Fort save and Swift Hunter progression. That, and the combat style feats are nifty. I think my guy can pull off his/her schtick of being a very shooty skillmonkey as it is already, though. It also feels quite playable for the presumed duration of the campaign...

I'll probably go with a catgirl, in the end. Call her a Mithra Hunter (Red Mage if you'll let me take the Sword of the Arcane Order feat from Champions of Valor, though that's probably not too likely).

For imagery you could think of, hm, Sailor Mars the catgirl? :D A more recent mental image might be a female Quincy (from Bleach)...
« Last Edit: February 27, 2009, 06:00:39 AM by Silent Wayfarer »

ravenkith

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Re: Possibly running a limited gestalt game - possibly with anime theme.
« Reply #28 on: February 27, 2009, 03:48:34 PM »
Neither kbsnowowl's nor my gestalt ruleset allows you to continue a class from one side on the other side.  And You definitely cannot have a PrC on both sides at the same level.

So no, you cannot sneak in the first level of MotAO that way.  Why did you pick that class anyway, out of curiosity?  I know some people try to use it to compensate for limited spells known for sorcs, but I have to note that spellpool is really only going to be used for  utility spells - it's rather clunky for combat use.  still, utility is nice, i suppose....

Add some choice 4 letter words here. I spent two hours last night statting up a build based on the stub I put up earlier.

I knew you couldn't do a PRC on both sides simultaneously, but I didn't realize you couldn't start a class on one side and continue it on the other, so I thought what I had was legal, and ran with it.

Although, now I look at it, since dual progression goes away after 6th, it could just as easily be my 'A' side I am progressing??? Maybe?


<shrug>.

LLet me know if I've gotta go back to the drawing board, please. ;)

Mage of the Arcane Order is taken here for two reasons:

1. Spellpool. Don't underestimate the versatility of the Spellpool and how much that versatility adds to the playability of a sorceror.

The sorceror has four major weaknesses when compared with the wizard: 1 - Retarded spellcasting, 2 - Massively reduced choice of spells and 3 - no bonus feats to speak of. With four levels in the class, I can switch out spells up to level 6, which includes most of the utility spells in the game.

At 6th level, the sorceror will have 6 1st level spells known, 5 2nd and 3 rd. He will never learn another first level spell. At 6th level, a wizard could theoretically have all the first level spells in the game on his known list.

MOTAO turns the sorceror from a one trick pony into a swiss army knife - but it's still not as bad as a wizard, because it's limited by caster level. It's certainly not the full craftsman tool kit, if you know what I mean.

Anytime a problem comes up that needs a specific spell to remedy it - that's when MOTAO proves it's worth.

As an added benefit, it lets me have some spells without having to pay the cost of a spells known slot for them.

As just one example: 'mage armor'. I can just wake up in the morning and trade an unused per day slot on the spell and let the duration run.

Another example: Overland flight. Wake up in the morning, concentrate for 6 seconds, and BAM! I can fly for hrs/lvl. Without tying up a precious 4th level spells known slot.

Of course, as you level up, you can trade in for the extended versions of these spells, which will make 'em last all day in most cases, freeing up yet more slots.

Sure, you have to 'pay back' the spell levels used, but in my experience, you almost always have spell levels left over at the end of the day anyways. <shrug>.

2. Metamagic feat at level 2. Sorcerors are always short on feats, and any added feats are always welcome.

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Re: Possibly running a limited gestalt game - possibly with anime theme.
« Reply #29 on: February 27, 2009, 04:40:10 PM »
Lots of ranger is for spellcasting, BAB, Fort save and Swift Hunter progression. That, and the combat style feats are nifty. I think my guy can pull off his/her schtick of being a very shooty skillmonkey as it is already, though. It also feels quite playable for the presumed duration of the campaign...

I'll probably go with a catgirl, in the end. Call her a Mithra Hunter (Red Mage if you'll let me take the Sword of the Arcane Order feat from Champions of Valor, though that's probably not too likely).

For imagery you could think of, hm, Sailor Mars the catgirl? :D A more recent mental image might be a female Quincy (from Bleach)...

The class restrictions are more a matter of Plot than mechanics.  For PLOT reasons, there are NO VANCIAN CASTING CLASSES on side B.  Well, okay, except for that one NPC Wu Jen you may meet.... but she's a plot point.

Are you going for Ranged or Melee swift hunter? 

Ranger Spellcasting is nifty but not uber, and if you really want it, Scout on side A and  X4/Healer 1/SoK2/Prestige Ranger on side B could work.  Healer cast spontaneously now, and you can add all teh ranger spells to yoru list.  Pretty rum deal if you like the spells, but pity about the wait.... 

*sigh* I suppose I could allow early entry into SoK, give that you're not getting full casting anyway...

Raven, you can continue Sorc with MotAO (I did okay anima mage, didn't I?), just not have MotAO on both sides.  PrC-ing is not continuing a class.  Sorry about my poor wording.

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Re: Possibly running a limited gestalt game - possibly with anime theme.
« Reply #30 on: February 27, 2009, 06:03:13 PM »
The class restrictions are more a matter of Plot than mechanics.  For PLOT reasons, there are NO VANCIAN CASTING CLASSES on side B.  Well, okay, except for that one NPC Wu Jen you may meet.... but she's a plot point.

Raven, you can continue Sorc with MotAO (I did okay anima mage, didn't I?), just not have MotAO on both sides.  PrC-ing is not continuing a class.  Sorry about my poor wording.

Oh, so I can't choose to advance side A, instead of side B then.

For instance: 1-6a/1-6b/7-20a? That would mean not being on two different sides of the gestalt.

It's cool if it doesn't work - I just have to dump spellpool II. Hurts my versatility a little, but ends up looking like this:
(Assuming 32 point buy - may redistribute if more points are added)

Silverbrow Human (Dragon Magic, p5)
STR: 8 + 0 = 8
DEX: 8 + 8 = 15 (+1@4th) = 16
CON: 8 + 6 = 14
INT: 8 + 6 = 14
WIS: 8 + 2 = 10
CHA: 8 + 10  = 16

CH = Character Feat, HF = Human Feat, FF = Flaw Feat BF = Bonus Feat from class

Note: I will be using the Metamagic Specialist Variant Sorceror from the PHB II, and the Invisible Eye Monk Variant from the SRD.

FLAW: Vulnerable

1 Sorceror (1) CH: Sculpt Spell (CArc) HF: Arcane Preparation (CArc) FF: Point Blank Shot
2 Sorceror (2)
3 Sorceror (3) CH: Cooperative Spell (CArc)
4 Sorceror (4)
5 Sorceror (5)
6 Mindbender (Carc) (1) CH: Split Ray (CArc)
1 Monk (1) CH: Ascetic Mage (CAdv) BF: Combat Reflexes
2 Monk (2) BF: Lightning Reflexes
3 Monk (3) CH: Energy Substitution: Cold
4 Monk (4)
5 Ninja (CAdv)(1)
6 Ninja (CAdv)(2) CH: Ascetic Stalker (CSco)
7 Mage of the Arcane Order (CArc)(1)
8 Spell Warp Sniper (CSco)(1)
9 Spell Warp Sniper (CSco)(2) CH: Residual Magic (CMag)
10 Spell Warp Sniper (CSco)(3) BF: Precise Shot
11 Spell Warp Sniper (CSco)(4)
12 Spell Warp Sniper (CSco)(5) CH: Arcane Thesis: Vitriolic Sphere (F: PHB II, Sp: SpC)
13 Mage of the Arcane Order (CArc)(2) BF: Chain Spell (CArc)
14 Arcane Trickster (DMG)(1)
15 Arcane Trickster (DMG)(2) CH: Energy Admixture: Cold (CArc)
16 Arcane Trickster (DMG)(3)
17 Arcane Trickster (DMG)(4)
18 Arcane Trickster (DMG)(5) CH: ??? Deadly Precision? Another Metamagic feat?
19 Arcane Trickster (DMG)(6)
20: ???
Note: I also plan to use the following spells:

Shivering Touch, Lesser - 1st (Frostburn), Wings of Cover - 2nd (Races of the Dragon), Assay Resistance - 4th (SpC), Vitriolic Sphere - 5th (SpC), Arcane Spellsurge - 7th (Races of the Dragon)

PS: Anybody got any good suggestions for my 18th level feat? I mean, I could take empower, but it's kind of anti-climactic.

The story here is that he has distant dragon ancestry, so the 'power supply' for his magic is actually in his blood, in theory. This means that when we hit the ploint point that causes normal vancian progression to become difficult/impossible (I'm assuming a dimension jump or a world hop), there is still a logical reason for him to continue to have his abilities.

Furthermore, his temporary sojourn into non-casting classes, as he seeks to 'get back in touch with his blood'. He first pursues meditation and self discipline through the martial arts (monk), and then starts to put that training to use as a ninja (well, ninja, duh). Finally, he learns to reconnect with his magical dragon heritage, giving him access to a pool of ancestral abilities he otherwise might never have learned of (MOTAO, reflavored), and then finally begins to reconcile his ninjitsu training with his draconic heritage (Spellwarp Sniper/Arcane Trickster).

Huh. This sounds almost exactly like the kind of character that would turn up in an anime somewhere. :P

I also chose Energy Sub: Cold as a nod to his racial silver dragon heritage - he has inherent link to cold, so it's 'easy' for him to cast cold spells. <shrug>

NOTE: When my group plays with metamagic reduction (Incantatrix/Arcane Thesis), we rule that the minimum cost of an individual metamagic feat is 0, and can not be reduced below 0 by any means. This keeps the metamagic shenanigans to a reasonable level, in my experience.
« Last Edit: February 27, 2009, 06:33:16 PM by ravenkith »

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Re: Possibly running a limited gestalt game - possibly with anime theme.
« Reply #31 on: February 27, 2009, 06:22:02 PM »
The class restrictions are more a matter of Plot than mechanics.  For PLOT reasons, there are NO VANCIAN CASTING CLASSES on side B.  Well, okay, except for that one NPC Wu Jen you may meet.... but she's a plot point.

Raven, you can continue Sorc with MotAO (I did okay anima mage, didn't I?), just not have MotAO on both sides.  PrC-ing is not continuing a class.  Sorry about my poor wording.

Oh, so I can't choose to advance side A, instead of side B then.

<Snip>

PS: Anybody got any good suggestions for my 18th level feat? I mean, I could take empower, but it's kind of anti-climactic.


By the rules, you *can* dump sorc 6 for Mindbender1, since you have a ninja level on the other side there.

And don't worry about 18th level anything.  I would be horribly surprised if this campaign went that far....

ravenkith

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Re: Possibly running a limited gestalt game - possibly with anime theme.
« Reply #32 on: February 27, 2009, 06:31:39 PM »
By the rules, you *can* dump sorc 6 for Mindbender1, since you have a ninja level on the other side there.
And don't worry about 18th level anything.  I would be horribly surprised if this campaign went that far....

I'll definitely do that, but it leaves an open level. I'll need to think about what to jam in there. Edited previous post to reflect changes.

Most campaigns I play in don't make it past 15th level, so I'm not surprised - but it sure does look pretty in all it's glory.

That's one of the things I love about 3.5 the best - the challenge of fitting all those pieces together in such a way that they click and form something better than would otherwise be possible.

Of course, Having mindbender at 6th should also solve any major comm problems we have, which is nice.

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Re: Possibly running a limited gestalt game - possibly with anime theme.
« Reply #33 on: February 27, 2009, 09:20:13 PM »

Of course, Having mindbender at 6th should also solve any major comm problems we have, which is nice.

Oh, believe me, that will come up...  ^_^

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Re: Possibly running a limited gestalt game - possibly with anime theme.
« Reply #34 on: February 27, 2009, 11:24:44 PM »
Ok, I think I'll let the last level stand as Arcane Trickster for now - It's pretty much a dead level though, which sucks ass. <shrug>

So aside from wealth, skills and spell selection, I'm pretty much done.

Wealth: Are we doing this as starting wealth = WBL? 6? 12?

Skills: A little confused here: At the start of the campaign, will I have the 2+int skills of a 6th level sorceror, or what?

And what about HD/BAB/Saves?

Will they start as a 6th level sorceror, or as if I had my full gestalt on?

Sorry, the rules are a little vague on these things.

Spell selection: Other than the ones listed in my previous post, I should be sticking with the PHB and SpC. Are there any 'problem spells' that we should resolve right now?

I mean as an example, the Polymorph line of spells practically leap, frolicking to mind. Are we using them per the book, by the errata (which one), banning them outright....?



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Re: Possibly running a limited gestalt game - possibly with anime theme.
« Reply #35 on: February 27, 2009, 11:57:25 PM »
Ok, I think I'll let the last level stand as Arcane Trickster for now - It's pretty much a dead level though, which sucks ass. <shrug>

So aside from wealth, skills and spell selection, I'm pretty much done.

Wealth: Are we doing this as starting wealth = WBL? 6? 12?

Skills: A little confused here: At the start of the campaign, will I have the 2+int skills of a 6th level sorceror, or what?

And what about HD/BAB/Saves?

Will they start as a 6th level sorceror, or as if I had my full gestalt on?

Sorry, the rules are a little vague on these things.

Spell selection: Other than the ones listed in my previous post, I should be sticking with the PHB and SpC. Are there any 'problem spells' that we should resolve right now?

I mean as an example, the Polymorph line of spells practically leap, frolicking to mind. Are we using them per the book, by the errata (which one), banning them outright....?

Polymorph subschool is not allowed... i want the power creep kept manage-able, and casters have plenty enough tricks, without having "turn myself into a beatstick" as another one.

I'm actually thinking of allowing celerity, with the caveat that there is no way to avoid the loss of a turn (instead of being dazed, you just flat out can't do anything for a turn), and you cannot combine it with any other effect that gives you extra actions... and you can use it no more than once per hour or day (talk to me about balance here).

You would start as a normal 6th level sorceror.  Once you gain a level of monk, you act as though you gestalted at level1, but only progressed sorcerer thereafter.  This includes upgrading your hit dice and skills, and as noted, skills are retrained for free at each level.

Hitdie are maximized for the first two levels, and rolled thereafter.  if you roll less than half, add half.  Over the six gestalt levels, the higher ROLL result (not larger dice) takes precedence.  Eg, if you were a psywar/totemist, you would get to roll the d8 hitdie for each class at each level, and take the better result.

If you read the rules at the link, you start with 15,000 gold, which basically amounts to standard WBL for a level 6 + a heward's handy haversack.

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Re: Possibly running a limited gestalt game - possibly with anime theme.
« Reply #36 on: February 28, 2009, 01:39:33 AM »
The class restrictions are more a matter of Plot than mechanics.  For PLOT reasons, there are NO VANCIAN CASTING CLASSES on side B.  Well, okay, except for that one NPC Wu Jen you may meet.... but she's a plot point.

Gotcha. No Vancian casting classes...heh, that rules out most of my mental fallbacks. Although, I like that. haet preparing spells.

Quote
Are you going for Ranged or Melee swift hunter? 

Ranged swift hunter.
Quote
Ranger Spellcasting is nifty but not uber, and if you really want it, Scout on side A and  X4/Healer 1/SoK2/Prestige Ranger on side B could work.  Healer cast spontaneously now, and you can add all teh ranger spells to yoru list.  Pretty rum deal if you like the spells, but pity about the wait.... 

Mind you, Prestige Ranger blows chunks; you have to SPEND feats to get into it. Not my first choice. Hell, not even my next few choices after that.I do appreciate what you're trying to help me with, though.

Come to think of it, I pretty much dislike Vancian casting as well. Any way we could work around this? I like the concept of "mobile shooter" a lot, so yeah.

Quote
*sigh* I suppose I could allow early entry into SoK, give that you're not getting full casting anyway...

That would be nice. =3 What do you have in mind?

In any event, I'll rack my brains for something that fits the parameters you described, while being a ranged damage skillmonkey...
« Last Edit: February 28, 2009, 01:58:06 AM by Silent Wayfarer »

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Re: Possibly running a limited gestalt game - possibly with anime theme.
« Reply #37 on: February 28, 2009, 02:21:07 AM »
The class restrictions are more a matter of Plot than mechanics.  For PLOT reasons, there are NO VANCIAN CASTING CLASSES on side B.  Well, okay, except for that one NPC Wu Jen you may meet.... but she's a plot point.

Gotcha. No Vancian casting classes...heh, that rules out most of my mental fallbacks. Although, I like that. haet preparing spells.

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Are you going for Ranged or Melee swift hunter? 

Ranged swift hunter.
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Ranger Spellcasting is nifty but not uber, and if you really want it, Scout on side A and  X4/Healer 1/SoK2/Prestige Ranger on side B could work.  Healer cast spontaneously now, and you can add all teh ranger spells to yoru list.  Pretty rum deal if you like the spells, but pity about the wait.... 

Mind you, Prestige Ranger blows chunks; you have to SPEND feats to get into it. Not my first choice. Hell, not even my next few choices after that.I do appreciate what you're trying to help me with, though.

Come to think of it, I pretty much dislike Vancian casting as well. Any way we could work around this? I like the concept of "mobile shooter" a lot, so yeah.

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*sigh* I suppose I could allow early entry into SoK, give that you're not getting full casting anyway...

That would be nice. =3 What do you have in mind?

In any event, I'll rack my brains for something that fits the parameters you described, while being a ranged damage skillmonkey...


I dislike prestige ranger as well, in my games, it gives you Endurance, not requires you to have it.  Incarnum classes can actually get you both Track and Alertness without having to spend feats, though you may not have that much dip room by the time we finish...

So you'd have to spend feats on point blank shot and rapid shot... but that's not too bad a deal for the ability to spont cast ranger spells, and if you really hate PBS, you can retrain it after your first PR level.

I'll have to go over the prereqs for PR again to see if this is viable and if i can offer early entry (at level 4, maybe).

If you just want a ranged damage skillmonkey, I can think of dozens of ways to do that....

Silent Wayfarer

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Re: Possibly running a limited gestalt game - possibly with anime theme.
« Reply #38 on: February 28, 2009, 02:52:51 AM »
All ears :D Also, factotum suddenly came to mind for this sort of thing. Really good skillmonkey ;)

Operation Shoestring

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Re: Possibly running a limited gestalt game - possibly with anime theme.
« Reply #39 on: February 28, 2009, 04:25:28 AM »
All ears :D Also, factotum suddenly came to mind for this sort of thing. Really good skillmonkey ;)

Just load up on FOI and go to town.

Hmn, you could fill side A with dips... cleric for domains, Conjurer for Abrupt Jaunt, Wilder for a power-point reserve, Fighter or Ranger for feats...