Author Topic: School work  (Read 4775 times)

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Alastar

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School work
« on: February 24, 2009, 01:21:12 PM »

SixthDeclension

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Re: School work
« Reply #1 on: February 24, 2009, 01:34:58 PM »
I would help if I knew any Spanish at all, but my skill in languages resides solely in Latin.
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Agita

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Re: School work
« Reply #2 on: February 24, 2009, 01:42:17 PM »
My spanish is a bit rusty after all these years, but I'm pretty much the next best thing to a native speaker, so I shall give this a try. :D
Boldness added by me.
e
Use either "Mi nombre es" or "Me llamo". Not both. :P Tengo is spelled with an e.
Soy un agento de seguridad, un recepcionista y un estudiante.
In this case, "to be" is ser. Estar is used when you describe a condition, such as "I am sick" - "estoy enfermo". There's probably a better way to explain it, but that's what I'm going with for now. Agente is, I believe, spelled with an e at the end, but I'm not 100% sure on that. "Et" es french, the spanish word is "y". Except when followed by a word that starts with an i (or preceded by a word that ends with one), in which case it's "e".
Vivo en una casa con dos amigos, Chuck y Pierre-Luc. Tenemos una casa muy grande, con dos pisos, un subsuelo y una planta baja.
Same et-y confusion. It's either "vivimos en una casa muy grande" ("We live in a very large house") or "Tenemos una casa muy grande" (We have a very large house"). Note that in spanish, any adjectives usually come after the noun. "Dos" requires, naturally, the plural of "piso," so that should be "pisos". "Casa" and "planta baja" are both feminine in spanish, so the feminine pronoun "una" is required.
Nuestra casa esta obscura y se llena de humo, porque nosotros fumamos el narguile y Chuck fuma los cigarrillos.
As said before, "estar" denotes a condition, so it should be used here instead of "ser". "Narguile", as I just found out by consulting dict.leo.org (which I originally did because I didn't know the word :D), seems to be male rather than female. Normally, when you say "fumar", people in Spain will assume you mean cigarretes, so specifying those would be normally unnecessary, but since you stat something else first, that can stay. You do need to put them in plural, since Iassume your friend has and plans to smoke more than just one cigarette in his entire lifetime. ;) Putting the pronoun is unnecessary imo, but I think it can stay. "Cigarrillo" is also male.
Tengo una familia muy grandess y tres primos en la familia de mi mama, y ss, dos primas y un primo en la familia de mi padre.
Tango is a type of dance. Again, adjectives after noun, and familia is female, therefore female pronoun. Remember the s at the end of plural words.
Mi padres divorciados, voy explicar mi media hermano et media hermana relaciones con mi.
Since being divorces is a condition, estar applies.The condition also recieves the plural s at the end, since both are divorced. Not sure what you want to say with the second half of the sentence. You'll explain to your half-brother and half-sister that they're related to you? In that case, I'd put it "voy a explicar a mi media hermana y medio hermano que somos parientes" or similar.
Mi mama tienee mi media hermana, Rachel. El nombre de mi padre es Pierre, y el nombre del padre de Rachel es Martin, es el segundo marido de mi mama, divorciados ahora.
Unless you want to tell me that you're your mom, you should use third person when referring to her. ;) See above for the e. "Second" is spelled "segundo".
Mi madre estatiene y Kim, son adoptivos, pero son mi medio hermano y mi media hermana.
Being married is a condition, thus, estar. Again, Mario isn't you, so you use third person.
Mi papa tienee inteligente, tiene muchas novias.
s, Maxime y Alexi, son mis medios hermanos, aunque son separado.
Not sure what you mean with "ex seria nueva". His new ex? I think
Mi padre tiene unatiene dos hijas, Emmanuelle y Florence, pero no son mis medias hermanas
Soy soltero, y yo gafas y me gusta llevar ropa negra.
While being single is a condition, the word soltero itself is a noun, so soy it is. For "me gusta eso", it might be better to say "eso es como me gusta", but that's not mandatory. Again, noun before adjectives. I think gusto llevar x can be used, but "me gusta" is more common.

As an aside, I've never been very good with apostrophes. Can someone check those for me? Though I doubt the techer will check for them if it's not an advanced class.
« Last Edit: February 24, 2009, 02:46:56 PM by Agita »
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Alastar

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Re: School work
« Reply #3 on: February 24, 2009, 08:20:48 PM »
It's a beginner's class, this is my 7th week so i still suck.  I'm finally begining to understand how it all works, as in what are verbs, what is related to what and things like that.  Thanks for the correction, it really helps, i feel like I understand a lot better now.

Like i said, this thread is opened to anyone who nees academic support.  I am a native french speaker, if anyone has some papers or something they need to turn in in that language.  I'm also pretty decent in history, being a history major.

Once again, thanks agita.

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Re: School work
« Reply #4 on: February 28, 2009, 05:56:22 PM »
So we have this assignment in comp science class. We're supposed to do the good old Game Of Life (not the 1960s board game, the Conway one) in JavaScript. Actually, we already have the script, we're simply supposed to add a feature. First, the script we're working with:
[spoiler]
Code: [Select]
<HTML>
<head>
  <title>Game 0f Life - The Ball</title>
</head>
<script language="JavaScript">

function wievielnachbarn(matrix2, x, y)
{
var a=0;
var b=0;
var wert=0;
var lz=0;
for(a=x-1;a<x+2;a++)
{
for(b=y-1;b<y+2;b++)
{
wert = parseInt(matrix2[a][b]);
if (isNaN(wert))
{wert=0;}
lz = lz + wert;
}} // for b
lz = lz - matrix2[x][y];
return lz;
} // function

function zuweise()
{
var zeile=0;
var spalte=0;
position="";
boardwerte = new Array(10);
boardwerte[0]= new Array(10);
for (var zeile = 1; zeile <= 8; zeile++)
{
boardwerte[zeile] = new Array(10);
boardwerte[zeile][0]=0;
for (var spalte = 1; spalte <= 8; spalte++)
{position="m"+zeile+spalte;
wert = parseInt(document.board.elements[position].value)
if (isNaN(wert)) {
    wert=0;
  }
boardwerte[zeile][spalte] = wert;
// alert("Wert in "+position+" :"+ derzeit[zeile][spalte]);  //
} // Ende Spalte //
} // Ende Zeile //
// Hier musst du deine Vorgabewerte der Ränder definieren //
boardwerte[0][0] = boardwerte[8][8];
boardwerte[0][1] = boardwerte[8][1];
boardwerte[0][2] = boardwerte[8][2];
boardwerte[0][3] = boardwerte[8][3];
boardwerte[0][4] = boardwerte[8][4];
boardwerte[0][5] = boardwerte[8][5];
boardwerte[0][6] = boardwerte[8][6];
boardwerte[0][7] = boardwerte[8][7];
boardwerte[0][8] = boardwerte[8][8];
boardwerte[0][9] = boardwerte[8][1];
boardwerte[1][0] = boardwerte[1][8];
boardwerte[2][0] = boardwerte[2][8];
boardwerte[3][0] = boardwerte[3][8];
boardwerte[4][0] = boardwerte[4][8];
boardwerte[5][0] = boardwerte[5][8];
boardwerte[6][0] = boardwerte[6][8];
boardwerte[7][0] = boardwerte[7][8];
boardwerte[8][0] = boardwerte[8][8];
boardwerte[1][9] = boardwerte[1][1];
boardwerte[2][9] = boardwerte[2][1];
boardwerte[3][9] = boardwerte[3][1];
boardwerte[4][9] = boardwerte[4][1];
boardwerte[5][9] = boardwerte[5][1];
boardwerte[6][9] = boardwerte[6][1];
boardwerte[7][9] = boardwerte[7][1];
boardwerte[8][9] = boardwerte[8][1];
boardwerte[9] = new Array(10);
boardwerte[9][0] = boardwerte[1][8];
boardwerte[9][1] = boardwerte[1][1];
boardwerte[9][2] = boardwerte[1][2];
boardwerte[9][3] = boardwerte[1][3];
boardwerte[9][4] = boardwerte[1][4];
boardwerte[9][5] = boardwerte[1][5];
boardwerte[9][6] = boardwerte[1][6];
boardwerte[9][7] = boardwerte[1][7];
boardwerte[9][8] = boardwerte[1][8];
boardwerte[9][9] = boardwerte[1][1];
return boardwerte;
} // Ende Funktion //

function berechne(matrix)
{
var zeile=0;
var spalte=0;
var nachbarn=0;
position="";
var nextgen = new Array(9);

for (var zeile = 1; zeile <= 8; zeile++)
{
nextgen[zeile] = new Array(9);
for (var spalte = 1; spalte <= 8; spalte++)
{
nachbarn=wievielnachbarn(matrix, zeile, spalte);
// alert('zeile '+zeile+', spalte '+spalte+': '+nachbarn);
if(nachbarn == 8)
{
nextgen[zeile][spalte]=0;
}
if(nachbarn == 7)
{
nextgen[zeile][spalte]=0;
}
if(nachbarn == 6)
{
nextgen[zeile][spalte]=matrix[zeile][spalte];
}
if(nachbarn == 5)
{
nextgen[zeile][spalte]=matrix[zeile][spalte];
}
if(nachbarn == 4)
{
nextgen[zeile][spalte]=matrix[zeile][spalte];
}
if(nachbarn == 3)
{
nextgen[zeile][spalte]=1;
}
if(nachbarn == 2)
{
nextgen[zeile][spalte]=1;
}
if(nachbarn == 1)
{
nextgen[zeile][spalte]=0;
}
if(nachbarn == 0)
{
nextgen[zeile][spalte]=0;
}
}} // Ende Spalte und Zeile //
return nextgen;
} // gibt berechnete Matrix nextgen zurück und Ende Funktion //


function rueckschreibe(matrix)
{
var zeile=0;
var spalte=0;
position="";

for (var zeile = 1; zeile <= 8; zeile++)
{
for (var spalte = 1; spalte <= 8; spalte++)
{position="m"+zeile+spalte;
document.board.elements[position].value = matrix[zeile][spalte]
} // Ende Spalte //
} // Ende Zeile //
} // Ende Funktion //



</script>

<body>
<h1>Game 0f Life - Die Kugel</h1>
<form name="board">
  <p>
    <input name="m11" size="1">
    <input name="m12" size="1">
    <input name="m13" size="1">
    <input name="m14" size="1">
    <input name="m15" size="1">
    <input name="m16" size="1">
    <input name="m17" size="1">
    <input name="m18" size="1"><br>
    <input name="m21" size="1">
    <input name="m22" size="1">
    <input name="m23" size="1">
    <input name="m24" size="1">
    <input name="m25" size="1">
    <input name="m26" size="1">
    <input name="m27" size="1">
    <input name="m28" size="1"><br>
    <input name="m31" size="1">
    <input name="m32" size="1">
    <input name="m33" size="1">
    <input name="m34" size="1">
    <input name="m35" size="1">
    <input name="m36" size="1">
    <input name="m37" size="1">
    <input name="m38" size="1"><br>
    <input name="m41" size="1">
    <input name="m42" size="1">
    <input name="m43" size="1">
    <input name="m44" size="1">
    <input name="m45" size="1">
    <input name="m46" size="1">
    <input name="m47" size="1">
    <input name="m48" size="1"><br>
    <input name="m51" size="1">
    <input name="m52" size="1">
    <input name="m53" size="1">
    <input name="m54" size="1">
    <input name="m55" size="1">
    <input name="m56" size="1">
    <input name="m57" size="1">
    <input name="m58" size="1"><br>
    <input name="m61" size="1">
    <input name="m62" size="1">
    <input name="m63" size="1">
    <input name="m64" size="1">
    <input name="m65" size="1">
    <input name="m66" size="1">
    <input name="m67" size="1">
    <input name="m68" size="1"><br>
    <input name="m71" size="1">
    <input name="m72" size="1">
    <input name="m73" size="1">
    <input name="m74" size="1">
    <input name="m75" size="1">
    <input name="m76" size="1">
    <input name="m77" size="1">
    <input name="m78" size="1"><br>
    <input name="m81" size="1">
    <input name="m82" size="1">
    <input name="m83" size="1">
    <input name="m84" size="1">
    <input name="m85" size="1">
    <input name="m86" size="1">
    <input name="m87" size="1">
    <input name="m88" size="1"><br>
    <input type="button" value="Nächste"
onClick="{
derzeit=zuweise();
nextgen=berechne(derzeit);
rueckschreibe(nextgen)
}">
 </p>
</form>

</body>
<HTML>

The function names and documentation (what little there is) are in German, I can translate them if needed.
Our GOL follows a slightly different ruleset than the original:
  • A cell with one neighbor dies.
  • A cell with two or three neighbors becomes a live cell, no matter its former state.
  • A cell with four, five, or six neighbors stays unchanged.
  • A cell with seven or eight neighbors dies.
[/spoiler]

The feature we're supposed to add is the following: The values of each cell ('1' or '0' - 'living' or 'dead') ahould be able to be set with buttons or similar, and said buttons should display the state of the cell ('live'/'dead') by displaying a graphic. In order to avoid screwing everything up, we started by tampering around with a separate file. We've already gotten the buttons to change values on click (at least, it worked back on the school computers... doesn't seem to work anymore on my own), but that's just the beginning. Y'see, the script we're starting out with generates the values of each cell as it goes. This wouldn't work with what we want to do, so we'll also have to revise the script.
[spoiler=The script we're playing with]
Code: [Select]
<html>
<body>

<table>
<tr>
<td><input name="m11" type="button" value="x" size="1" onClick="Wert(m11)"></td>
<td><input name="m12" type="button" value="x" size="1" onClick="Wert(m12)"></td>
<td><input name="m13" type="button" value="x" size="1" onClick="Wert(m13)"></td>
</tr>
<tr>
<td><input name="m14" type="button" value="x" size="1" onClick="Wert(m14)"></td>
<td><input name="m15" type="button" value="x" size="1" onClick="Wert(m15)"></td>
<td><input name="m16" type="button" value="x" size="1" onClick="Wert(m16)"></td>
</tr>
<tr>
<td><input name="m17" type="button" value="x" size="1" onClick="Wert(m17)"></td>
<td><input name="m18" type="button" value="x" size="1" onClick="Wert(m18)"></td>
<td><input name="m19" type="button" value="x" size="1" onClick="Wert(m19)"></td>
</tr>
</table>

</body>


<script language="JavaScript">
function Wert(x)
{
x.value=0;
}
</script>
</html>
[/spoiler]

For now, I'm mostly trying to get the buttons thing to work. After that, I'll worry about the Game itself. The fact I'm... less than proficient with matrices in JavaScript (read: I only have the slightest clue about them) doesn't help either.

I've also attached the two files for convenience.
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BowenSilverclaw

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Re: School work
« Reply #5 on: February 28, 2009, 06:11:33 PM »
I've been working on something for my philosofical anthropology class.
While I don't have a finished project yet, and even if I do, it'll be in Dutch...

What do you guys think about life?
As in, what constitutes 'life'? When is an artificial lifeform considered to be alive, on par with a natural lifeform? At what point would artificial life rival or even surpass human life as a true lifeform, not just a programmed automaton?

These are some of the questions I thought of/ran into while working on a much larger assignment. I figured this thread might help me gain some new insights and ideas concerning this subject, maybe helping to add some extra dimensions to my final product.

Thanks for any ideas and insights, I hope such an open-ended question is okay to post in this particular thread :)

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EjoThims

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Re: School work
« Reply #6 on: March 01, 2009, 08:53:36 AM »
As in, what constitutes 'life'?

1. Homeostasis
2. Organization
3. Metabolism
4. Growth
5. Adaptation
6. Response to stimuli
7. Reproduction

Life, is, of course, less complex than intelligence, but those are the scientific basics.

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Re: School work
« Reply #7 on: March 01, 2009, 09:23:31 AM »
That's all physical, what about purely mental? Is there even such a thing, or are the mind and possibly soul if such a thing exist just products of the body and it's workings?
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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EjoThims

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Re: School work
« Reply #8 on: March 01, 2009, 09:26:28 AM »
That's all physical, what about purely mental? Is there even such a thing, or are the mind and possibly soul if such a thing exist just products of the body and it's workings?

Life doesn't require intelligence. It doesn't require a mind (or even a soul as many would think of it).

Mold on bread is alive.

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Re: School work
« Reply #9 on: March 01, 2009, 10:17:48 AM »
As in, what constitutes 'life'?

1. Homeostasis
2. Organization
3. Metabolism
4. Growth
5. Adaptation
6. Response to stimuli
7. Reproduction
Life, is, of course, less complex than intelligence, but those are the scientific basics.
Even these are a bit problematic. Aren't several hybrids between different species unable to reproduce?

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Re: School work
« Reply #10 on: March 01, 2009, 11:31:05 AM »
As in, what constitutes 'life'?

1. Homeostasis
2. Organization
3. Metabolism
4. Growth
5. Adaptation
6. Response to stimuli
7. Reproduction
Life, is, of course, less complex than intelligence, but those are the scientific basics.
Even these are a bit problematic. Aren't several hybrids between different species unable to reproduce?
They are, however, composed of microorganisms that do, so...
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
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Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

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Re: School work
« Reply #11 on: March 11, 2009, 02:13:44 PM »
Bit late to be thining about this now, since class is starting in an hour (and I need about 20 minutes to get to class from where I am). I need to translate a single sentence to japanese (about what I've done during the weekend), and I've got a general idea of how to do it, but I can't seem to get it to be coherent. The sentence I've come up with is "I applied (sent in an application?) to participate in a scholarship program." In case it's relevant, the program in question would involve me spending five weeks with a guest family in Japan. From my research, sending in an application would be "oubyoushi o iiokurimashita" or "oubyoushi o okurikomashita". Is that correct, for starters? I've translated "scholarship program" as "kyuuhi program". Is there a better word for that?
So, I guess my final sentence would be "Shuumatsu wa kyuuhi program no oubyoushi o iiokurimashita". On a scale of 1 to 10, where 1 is perfect, native-level japanese and 10 is screeching, preteen girls in catgirl costumes at anime cons, how mangled is that and how could I word it better?
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SixthDeclension

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Re: School work
« Reply #12 on: May 10, 2009, 09:40:46 PM »
I have to give a 10 minute presentation on Piracy and Intellectual Property for for my Economics class tomorrow morning. With this I have to hand in a rough 2 page outline. Anyone got any suggestions on where to go with this? I will find Bhu's links too.
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Like the leaves of the forest when Summer is green,
That host with their banners at sunset were seen:
Like the leaves of the forest when Autumn hath blown,
That host on the morrow lay withered and strown.

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Re: School work
« Reply #13 on: May 10, 2009, 09:53:50 PM »
Anyone got any suggestions on where to go with this?

Take the direction that copyright and intellectual property laws are outdated. Cite the success and variation in open source code and rpgs, and user mods/maps for computer games (including one Escape Velocity mod that was so good Ambrosia hired the makers of it and released it as a whole new game), as well as that website where musicians collaborate on remixes online, there was a thing on the Colbert Report about it a while back.

Also show how CD sales were declining anyway, how music sales have risen in the push for digital releases as a means to compete with 'piracy' and take the angle that the majority of pirates buy what hey would have anyway, but with downloading they have the chance to see and hear and experience things they wouldn't normally gamble money on, and, if they like it, have a higher chance of purchasing it.

Because it's all true.

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Re: School work
« Reply #14 on: May 10, 2009, 10:01:51 PM »
Take the direction that copyright and intellectual property laws are outdated
That is probably what I will be doing. The last law we've actually passed on it, as far as I can tell, was in 1998.
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Like the leaves of the forest when Summer is green,
That host with their banners at sunset were seen:
Like the leaves of the forest when Autumn hath blown,
That host on the morrow lay withered and strown.

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Re: School work
« Reply #15 on: May 10, 2009, 11:31:42 PM »
Guess who's an idiot? ME!
I've decided to do a text adventure game based on Catcher in the Rye for an english project. It's too late to turn back now. Anyone got some suggestions? I already has the creator (inform) and a extremely basic knowledge of the coding, but that is about it.
I make little kids cry
Steady As A Goat
Warning: You may have already been set on fire

Bread does not need a reason

altpersona

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Re: School work
« Reply #16 on: May 21, 2009, 06:18:26 PM »
Guess who's an idiot? ME!
I've decided to do a text adventure game based on Catcher in the Rye for an english project. It's too late to turn back now. Anyone got some suggestions? I already has the creator (inform) and a extremely basic knowledge of the coding, but that is about it.

since you already has the creator, im going to assume its ceiling cat.

The goal of power is power. - idk
We are not descended from fearful men. - Murrow

The Final Countdown is now stuck in your head.

Anim-manga sux.


Solo

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Re: School work
« Reply #17 on: May 21, 2009, 06:57:37 PM »
I do not understand why everything in this script must inevitably explode.
« Last Edit: May 21, 2009, 07:15:37 PM by Solo »

"I am the Black Mage! I cast the spells that makes the peoples fall down!"

The Legend RPG, which I worked on and encourage you to read.

altpersona

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Re: School work
« Reply #18 on: May 21, 2009, 07:02:51 PM »
i am a man very high
The goal of power is power. - idk
We are not descended from fearful men. - Murrow

The Final Countdown is now stuck in your head.

Anim-manga sux.