Intro
This is my first serious attempt at an unarmed combatant, possibly with Monk levels. My friend insists on this concept because it's new to him and refuses to budge.
This character's purpose is to do lots of unarmed melee damage and may be the group's primary and only melee person. He needs enough damage to be a threat but enough defense to tank. I've gone through many build concepts, but I feel this task is far beyond my skills. I beseech you, help me CO board!
Campaign & Character Constraints
-I'm using a 32 point buy. Wealth and gear are standard for ECL1s.
-We begin NAKED and IMPRISONED at ECL1 with no guarantee of getting our pre-imprisonment stuff back.
-We'll probably level quickly, but I suspect we probably won't get past level 10.
-No respeccing, rebuilding, or retraining. Ever.
-Alignments Allowed: Any Good and Neutral..
-No XP penalty for multiclassing. Monks may multiclass freely.
-Barbarians may be any alignment. Monks must be lawful.
-No undead PCs. We can still rebuke, command, and create undead minions.
-Each character may have 2 flaws and 2 traits.
-All polymorph buffs are self-only.
-Magic-psionic transparency is in place. Magic item creation feats can't be used to make psionic items and vice versa.
-The max number of skill ranks is always 3 + HD.
-As this isn't Eberron, there are no action points!
-Willing allies may pay up to 100% of the crafting XP cost.
-Disable Device also covers locks.
-Summon spells typically aren't worth casting and thus I want to avoid summoning.
-Leadership is gutted and not worth using.
-Monks and Unarmed Swordsages get a 1:1 return on Power Attack.
Source Material
-Anything 3.5 or unupdated 3.0, pending DM approval. No wraithstrike.
-Anything from the Spell Compendium will require a "good reason" to take, but the DM will probably OK everything I wish.
Party Mates
Dragonborn Blue Conjurer5/Incantatrix10/Master Conjurer1/Archmage3/Fatespinner1
Crowd control central and buff persister.
Dragonborn Nezumi (Oriental Adventures 13) Barbarian1/Martial Transmuter5/Eldritch Knight6/Abjurant Champion5/EK+3 *UNCONFIRMED*
If she joins, she'll be a dragoon gish.
Strongheart Halfling Cloistered Cleric4/Church Inquisitor1/CC+2/Divine Disciple5/Contemplative6/CC+2
Clerical crowd controller, buffer, and would-be Wizard. In short, he's a "preventative maintenance Cleric."
Dragonborn Buomman (Planar Handbook 8) Druid20 *UNCONFIRMED*
If she joins, she'll primarily tank.
Human Rogue1/Artificer19
He's the group's scout, skillsman, magic item maker, blastificer, and engineer.
My Build: LG Dragonborn Water Nezumi Unarmed Swordsage2/Cloistered Cleric1/Barbarian1/PsyWar2/Shou Disciple5/Monk2/Ninja of the Crescent Moon5/Swordsage+2
Stats: 14 STR/14 DEX/16 CON/14 INT/14 WIS/8 CHA
Notes: I'm fully willing to change this build to accomodate helpful critique.
Based on our interpretation of Unarmed Swordsage, we get Improved Unarmed Strike at level 1.
-=LEGEND=-
Specific Feat
[Class Feature or Bonus Feat]
{Trait or Flaw}
Unarmed Swordsage2/Cloistered Cleric1/Barbarian1/PsyWar2/Shou Disciple5/Monk2/Crescent5/Swordsage+2
1: {Aggressive}, Battle Jump, [Improved Unarmed Strike], Leap of the Heavens, [Murky-Eyed], {Quick}, Shadow Blade, {Shaky}, [Weapon Focus: Unarmed Strike]
2: [WIS to AC]
3: [Improved Initiative], [Spontaneous Domain Casting: Time], [travel Devotion]
4: [Pounce], [Whirling Frenzy]
5: [Up the Walls]
6: [Dodge], Improved Natural Attack
8: [Weapon Finesse]
9: Snap Kick
11: [Power Attack]
12: Quick Draw, [Stunning Fist]
13: [Deflect Arrows]
15: Roundabout Kick
18: Practiced Initiator: Swordsage (Initiator level equals HD)