Basically here's an example of my solution, as per my previous post, for Minotaur if it was left as-is and the person would eventually get full benefits. Mind you, this is without rebalancing against anything and without some of the tweaks that me and a friend of mine have come up with to help make sure it can be easily balanced.
The Minotaur
LV Racial Features:
1. +2 Str, +2 Con, -2 Int, -2 Cha; +2 Search, Spot, Listen; Greataxe familiarity; Natural Weapon: Gore (1d4)
2. +1 Natural armor; Natural Cunning
3. Scent; Natural weapon: Gore (1d6)
4. Powerful Build; +1 Natural armor;+2 Search, Spot, Listen
5. +2 Con; Natural weapon: Gore (1d8)
6. +2 Str, -2 Int;+1 Natural armor
7.
8. Powerful Charge
9. +2 Str; +1 Natural armor
10. Large size (supersedes/overlaps Powerful Build)
11.
12. +2 Str; +1 Natural armor
As for the tweaks:
One idea that I came up with to help balance this, is that over the given levels shown the player loses the normal +1's to stats that they would get (to compensate for the immense strength boost in this case). Another idea is to leave level one as it is, except to be humanoid maybe and allow the increase to skills and natural attack to be built in, and call it the Half Minotaur (as it seems fairly balanced for a LA +0 race) and then make two racial feats that encompass the rest of the abilities. Such as:
Lesser Minotaur [racial] (Navy colored letters)
Pre-reqs: Must be half-minotaur
Benefit: Half-minotaur is now a lesser minotaur and thereby considered to be Monstrous Humanoid. He gains Natural Cunning and his natural armor becomes one or increases by one at 2nd level with an additional +1 to NA at 4th level. He gains Scent at 3rd level. He also gains Powerful Build at 4th level. Further, he receives racial bonus to Con at 5th level.
Greater Minotaur [racial] (Maroon colored letters)
Pre-reqs: Lesser Minotaur
Benefit: The lesser minotaur is now a greater minotaur and will gain Large Size at 10th level. He gains +2 racial bonus to Str and a -2 racial penalty to Int at 5th. He gains the use of Powerful Charge (as the ability in the MMI) from 8th level on. His natural armor bonus increases by an additional +1 at 6th, 9th and 12th levels and he receives further +2 racial bonuses to Str at 9th and 12th levels.
Something like that. What does anyone think? Perhaps, they could give up stat boosts and have the 5th and 6th level Str and Con bonuses built-in to the level one class and then shift around stuff in the feats or something. But the idea is that eventually this could be worked out for any race (every race, even) and these benefits basically come to you at no level loss, adjustments, savage progressions, etc. You either give up some normal mechanical given, like +1 to stat bumps and/or feats, etc. More than likely, the core races would have to be given appropriate racial feat options or built in racial abilities to help with balance (essentially, some monsters would have to be scaled down a bit and some races would have to be brought up to speed a bit, but hopefully there will be a meeting in a happy medium). Any ideas? Any support?