I would like to take the Sword of the Arcane Order feat later, but I'm guessing that the fluff will need to be changed. It is from Champions of Valor, and lets a ranger prepare wizard spells in their spell slots.
Sword of the Arcane Order [General] Prereq: pal4 of Azuth\Mystra or rgr4 Mystra, Int13, member of the Knights of the Mystic Fire, order of the Shooting Star, or Swords of the High One.
Benefit: Use spell slots to prepare known wizard spells. Add pal\rgr class levels to wiz level to determine caster level.
CoV p.34
I'd love to combine it with the
Mystic Ranger from Dragon 336, but I didn't think of this when we were starting. So I'd have to redo a couple of things (change the longsword into something else, mainly).
I realize this is a pretty powerful combination, but it's a gestalt game, and I'm not playing a full caster, so...
More mystic ranger details, in case the post quoted above goes the way of the dodo:
[spoiler]Mystic Ranger
Gain:
- Spell progression starting at 0th level spells at first level, continuing up to a small list of 5th level spells
- Spellcraft as a class skill
Lose:
- Animal Companion
- Melee Martial Weapons (keep ranged)
- Shield Proficiency
- 5th favored enemy
Unchanged -- ie: come at the standard levels:
- Track
- Wild Empathy
- Swift Tracker
- Woodland Stride
- Camouflage
- Evasion
- Hide in Plain sight
Changed -- ie: come at different levels:
- Endurance comes one level later
- Combat styles come 1 lvl later than usually
- 1st favored enemy comes 1 lvl later than usually
- 2nd and 3rd favored enemies come 3 lvls later than usually
- 4th favored enemy comes at 20th. no 5th favored enemy.
Additional Spells list:
0th level:
create water, cure minor wounds, guidance, flare, know direction, light, mending, purify food and drink, resistance, virtue
5th level:
awaken, baleful polymorph, control winds, cure critical wounds, summon nature's ally V, wall of thorns.[/spoiler]