[SIZE="5"]Choosing Maneuvers[/SIZE]
Bloodlines (UA/SRD) and Initiator Level: Section coming soon...Choosing maneuvers can be an arduous process. I recommend that you draw up a rough list of desirable maneuvers on scrap paper in advance, then construct a table with Initiator level down one column, a column for each initiating class in the build, and then denote where new maneuvers are gained (e.g. I place "+1", "+2", "Swap", "Stance", etc in the various squares). Then I work to slot the various maneuvers I want into the appropriate slots, before going back through and latering levels to change Initiator Level progression if needed and fit in prerequisite maneuvers that are needed.
While doing this I always have the following table open in front of me on my screen in order to quickly check the number of prerequisites for each maneuver (far better list than the one in the book). In fact, its so useful that I'm copying and pasting it wholesale from the Tricks/Combos/Library Thread:
Maneuvers Organized by # of Pre-Reqs, Alphabetized, School, & Level
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[sblock][sblock=Desert Wind]
Level 1Level 2Level 3 Death Mark (Strike, 0)
Fan the Flames (Strike, 1)
Holocaust Cloak (Stance, 1)
Zephyr Dance (Counter, 1)
Level 4 Firesnake (Strike, 2)
Searing Blade (Boost, 2)
Searing Charge (Strike, 1)
Level 5 Level 6 Desert Tempest (Strike, 2)
Fiery Assault (Stance, 2)
Ring of Fire (Strike, 2)
Level 7 Inferno Blade (Boost, 0)
Salamander Charge (Strike, 3)
Level 8 Level 9Inferno Blast (Strike, 5)[/sblock][sblock=Devoted Spirit]
Level 1Level 2Foehammer (Strike, 0)
Shield Block (Counter, 0)
Level 3Defensive Rebuke (Boost, 1)
Revitalizing Strike (Strike, 1)
Thicket of Blades (Stance, 1)
Level 4Divine Surge (Strike, 1)
Entangling Blade (Strike, 1)
Level 5Daunting Strike (Strike, 1)
Doom Charge (Strike, 1)
Law Bearer (Strike, 1)
Radiant Charge (Strike, 1)
Tide of Chaose (Strike, 1)
Level 6Aura of Chaos (Stance, 2)
Aura of Perfect Order (Stance, 2)
Aura of Triumph (Stance, 2)
Aura of Tyranny (Stance, 2)
Rallying Strike (Strike, 2)
Level 7Castigating Strike (Strike, 2)
Shield Counter (Counter, 2)
Level 8Divine Surge, Greater (Strike, 2)
Immortal Fortitude (Stance, 3)
Level 9Strike of Righteous Vitality (Strike, 3)[/sblock][sblock=Diamond Mind]
Level 1Moment of Perfect Mind (Counter, 0)
Sapphire Nightmare Blade (Strike, 0)
Stance of Clarity (Stance, 0)
Level 2Action Before Thought (Counter, 0)
Emerald Razor (Strike, 1)
Level 3Insightful Strike (Strike, 0)
Mind Over Body (Counter, 0)
Pearl of Black Doubt (Stance, 1)
Level 4Bounding Assault (Strike, 2)
Mind Strike (Strike, 2)
Ruby Nightmare Blade (Strike, 2)
Level 5Disrupting Blow (Strike, 2)
Hearing the Air (Stance, 2)
Rapid Counter (Counter, 0)
Level 6Insightful Strike, Greater (Strike, 2)
Moment of Alacrity (Boost, 2)
Level 7Avalance of Blades (Strike, 3)
Quicksilver Motion (Boost, 3)
Level 8Diamond Defense (Counter, 0)
Diamond Nightmare Blade (Strike, 3)
Stance of Alacrity (Stance, 3)
Level 9Time Stands Still (Strike, 4)[/sblock][sblock=Iron Heart]
Level 1Punishing Stance (Stance, 0)
Steel Wind (Strike, 0)
Steely Strike (Strike, 0)
Level 2Disarming Strike (Strike, 0)
Wall of Blades (Counter, 0)
Level 3Absolute Steel Stance (Stance, 1)
Exorcism of Steel (Strike, 1)
Iron Heart Surge (Other, 1)
Level 4Lightning Recovery (Counter, 2)
Mithral Tornado (Strike, 2)
Level 5Dancing Blade Form (Stance, 2)
Dazing Strike (Strike, 2)
Iron Heart Focus (Counter, 2)
Level 6Iron Heart Endurance (Boost, 2)
Manticore Parry (Counter, 2)
Level 7Finishing Move (Strike, 3)
Scything Blade (Boost, 3)
Level 8Adamantine Hurricane (Strike, 3)
Lightning Throw (Strike, 2)
Supreme Blade Parry (Stance, 3)
Level 9Strike of Perfect Clarity (Strike, 4)[/sblock][sblock=Setting Sun]
Level 1Counter Charge (Counter, 0)
Mighty Throw (Strike, 0)
Step of the Wind (Stance, 0)
Level 2Baffling Defense (Counter, 1)
Clever Positioning (Strike, 0)
Level 3Devastating Throw (Strike, 1)
Feigned Opening (Counter, 1)
Giant Killing Style (Stance, 1)
Level 4Comet Throw (Strike, 1)
Strike of the Broken Shield (Strike, 2)
Level 5Mirrored Pursuit (Counter, 2)
Shifting Defense (Stance, 2)
Soaring Throw (Strike, 2)
Stalking Shadow (Counter, 2)
Level 6Ballista Throw (Strike, 2)
Scorpion Parry (Counter, 2)
Level 7Hydra Slaying Strike (Strike, 3)
Level 8Level 9Tornado Throw (Strike, 5)[/sblock][sblock=Shadow Hand]
Level 1Child of Shadow (Stance, 0)
Clinging Shadow Strike (Strike, 0)
Island of Blades (Stance, 0)
Shadow Blade Technique (Strike, 0)
Level 2Cloak of Deception (Boost, 0)
Drain Vitality (Strike, 1)
Shadow Jaunt (Other, 0)
Level 3Level 4Hand of Death (Strike, 0)
Obscuring Shadow Veil (Strike, 2)
Level 5Bloodletting Strike (Strike, 2)
Shadow Strike (Other, 0)
Step of the Dancing Moth (Stance, 2)
Level 6Ghost Blade (Strike, 3)
Shadow Noose (Strike, 0)
Stalker in the Night (Strike, 0)
Level 7Death in the Dark (Strike, 0)
Shadow Blink (Other, 0)
Level 8Balance on the Sky (Stance, 3)
Enervating Shadow Strike (Strike, 3)
One With Shadow (Counter, 3)
Level 9Five-Shadow Creeping Ice Enervation Strike (Strike, 5)[/sblock][sblock=Stone Dragon]
Level 1Charging Minotaur (Strike, 0)
Stone Bones (Strike, 0)
Stonefoot Stance (Stance, 0)
Level 2Mountain Hammer (Strike, 0)
Stone Vise (Strike, 0)
Level 3Level 4Bonesplitting Strike (Strike, 2)
Boulder Roll (Boost, 4)
Overwhelming Mountain Strike (Strike, 0)
Level 5Level 6Crushing Vice (Strike, 0)
Iron Bones (Strike, 2)
Irresistable Mountain Strike (Strike, 0)
Level 7Ancient Mountain Hammer (Strike, 3)
Colossus Strike (Strike, 2)
Level 8Adamantine Bones (Strike, 3)
Earthstrike Quake (Strike, 2)
Strength of Stone (Stance, 3)
Level 9Mountain Tombstone Strike (Strike, 0)[/sblock][sblock=Tiger Claw]
Level 1Blood in the Water (Stance, 1)
Hunter's Sense (Stance, 1)
Sudden Leap (Boost, 1)
Wolf Fang Strike (Strike, 0)
Level 2Claw at the Moon (Strike, 0)
Rabid Wolf Strike (Strike, 0)
Level 3Flesh Ripper (Strike, 2)
Leaping Dragon Stance (Stance 1)
Soaring Raptor Strike (Strike, 1)
Wolverine Stance (Stance, 1)
Level 4Death From Above (Strike, 1)
Fountain of Blood (Boost, 2)
Level 5Dancing Mongoose (Boost, 2)
Pouncing Charge (Strike, 2)
Level 6Rabid Bear Strike (Strike, 2)
Wolf Climbs the Mountain (Strike, 2)
Level 7Hamstring Attack (Strike, 3)
Prey on the Weak (Stance, 2)
Swooping Dragon Strike (Strike, 3)
Level 8Girallon Windmill Flesh Rip (Boost, 3)
Raging Mongoose (Boost, 3)
Wolf Pack Tactics (Stance, 2)
Level 9Feral Death Blow (Strike, 4)[/sblock][sblock=White Raven]
Level 1Bolstering Voice (Stance, 0)
Douse the Flames (Strike, 0)
Leading the Attack (Strike, 0)
Leading the Charge (Stance, 0)
Level 2Level 3Level 4Covering Strike (Boost, 1)
White Raven Strike (Strike, 1)
Level 5Flanking Maneuver (Strike, 2)
Press the Advantage (Stance, 2)
Level 6Level 7Clarion Call (Boost, 3)
Swarming Assault (Strike, 3)
Level 8Swarm Tactics (Stance, 1)
White Raven Hammer (Strike, 3)
Level 9Thank wingedcoyote for contributing this useful organizational schemeAnd finally, here is CustServ's rather counter-intuitive ruling on order of swapping and qualifying maneuvers:
[sblock]Oddly enough, according to CustServ, you can qualify for maneuvers and stances according to the maneuvers you have when beginning, but also when finishing.
Ex:
Level 3: Wolf Fang Strike
Level 4: Wolf Fang Strike => Wall of Blades
Assuming you have no other Tiger Claw nor Iron Heart maneuvers, you can still take either Punishing Stance (Iron) or Blood in the Water (Tiger) as your 4th level stance, even though you lose Wolf Fang Strike (Tiger) and gain Wall of Blades (Iron).
This is an instance of you choosing the order as benefits you most.[/sblock]