Author Topic: Ask a Simple Question, Get a Simple Answer, Part 2  (Read 137497 times)

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Operation Shoestring

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #920 on: April 23, 2009, 04:35:23 PM »
Q292

If im using
Hurling Charge
[General, Fighter]
(Mini p27)
Base Attack Bonus +6
Quick Draw
When making a Charge, you may make an attack with a Thrown Weapon during your charge, then draw a
Melee Weapon for your attack at the end of your Charge

And say im playing a swift hunter two weapon fighting pouncing character do I get all my attacks and Skirmish damage when I attack?

A 292 yes.  The throw is seperate from the full attack you get from pounce.  if you have already moved 10' by the time you throw, you add skirmish to the throw as well.

Surreal

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #921 on: April 23, 2009, 05:31:37 PM »
Q292

If im using
Hurling Charge
[General, Fighter]
(Mini p27)
Base Attack Bonus +6
Quick Draw
When making a Charge, you may make an attack with a Thrown Weapon during your charge, then draw a
Melee Weapon for your attack at the end of your Charge

And say im playing a swift hunter two weapon fighting pouncing character do I get all my attacks and Skirmish damage when I attack?

A 292 yes.  The throw is seperate from the full attack you get from pounce.  if you have already moved 10' by the time you throw, you add skirmish to the throw as well.

Note that Hurling Charge specifically says you can't make multiple attacks at the end of a charge. You can probably rules lawyer whatever to get your attacks, but I just wanted to point that out.
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bihlbo

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #922 on: April 24, 2009, 04:21:09 PM »
Q293
Is there a good resource or a good place to start when attempting to design a PC's lair? The PC is a spellcaster, attempting to build a village/compound that is well protected from invaders (armies and small parties).
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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #923 on: April 24, 2009, 04:23:57 PM »
A293: The Stronghold Builders Guidebook might be a good start. It's 3.0, but it has everything from Floating Towers to Dwarven Fortresses. It should serve your needs, at least to start.
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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #924 on: April 24, 2009, 05:07:32 PM »
A293b) Another recommendation for the stronghold builder's guide.  It's pretty awesome.  You can also use the rules for giant robots, if that's what you're interested in   :) ...
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EjoThims

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #925 on: April 24, 2009, 06:41:32 PM »
Draconomnomnomicon has some great lair stuff as well.

jameswilliamogle

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #926 on: April 25, 2009, 12:33:28 AM »
Q294: Has anyone noticed the Crinti Shadow Marauder from Shining South?  It gets Shadow Pounce at L5, which is one level worse than the teflammer, but its requirements are much, much easier, so ends up getting it at L10.  Also, its really mounted combat based, which could be interesting...

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #927 on: April 25, 2009, 12:43:42 AM »
Q294: Has anyone noticed the Crinti Shadow Marauder from Shining South?  It gets Shadow Pounce at L5, which is one level worse than the teflammer, but its requirements are much, much easier, so ends up getting it at L10.  Also, its really mounted combat based, which could be interesting...
A294:RadicalTaoist's multipouncer, among others, is based on the Crinti Shadow Marauder.
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gagnrath

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #928 on: April 25, 2009, 04:27:08 AM »
Good ways of getting sneak attack at range?

I've got a fairly squisky sneak attacking caster that wants to use rays to sneak attack alot but can't find good flankers most of the time.

Also my friendly local DM decided to rule that even if I am in melee I can't use a ray attack to sneak attack with........

personal feeling is that a ranged touch attack with a range of 0 is the same as a freaking touch attack.

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #929 on: April 25, 2009, 05:00:37 AM »
If the enemy doesn't know you're there, they are flat-footed to you. Invisibility does that. If the enemy makes a balance check and doesn't have at least 5 ranks in balance, they are flat-footed. Grease does that.

Operation Shoestring

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #930 on: April 25, 2009, 05:06:38 AM »
Reach Spell + Wracking Touch.  Problem solved.

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #931 on: April 25, 2009, 06:29:06 AM »
I confused by your second answer Negative 0.  If I cast grease I can't cast another spell that round.  Since its only a 10' area they are out of it before I can cast the next round. (on your other note which would be effective otherwise and I like.  Our DM has ruled pretty much that all we fight is undead and that invisibility doesn't work against undead.   Invisibility and greater invisibility is how many or most rogues in D&D get sneak attack our DM is just useless.)

To shoe string

Wracking touch isn't a usable spell for this, freezing orb does 15d6 (average 46 points  without spell resistance and with a nice secondary effect)  Wracking touch with reach spell does 1d6 +15 +sneak attack damage of 6d6 (average 37 points with spell resistance for the same level spell) this is for the same level of spell.   Maybe I am confused but I don't understand how this is a "good way of getting sneak attack at range"  Even if someone has craven it isn't particularly useful.  please though everyone I am really hunting for a way since I misread something on the characters creation and royally screwed myself, unless I can find a good way to apply sneak attack at range regularly.

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #932 on: April 25, 2009, 08:49:17 AM »
Strange rules that you're using, gagnrath. Consider reading "All About Sneak Attacks" I-IV from the Rules of the Game archive (http://www.wizards.com/default.asp?x=dnd/arch/rg). Few points:
- undead are generally immune to sneak attack (there are some ways around this)
- invis not working against all undead is wrong (can this help? http://www.d20srd.org/srd/spells/HideFromUndead.htm)
- you cannot flank with a ranged weapon (or spell)
- grease cuts speed to half with a successful DC10 balance check, failure means they cannot move at all

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #933 on: April 25, 2009, 12:20:53 PM »
gagnrath: Quicken Spell, for all your multiple spell per round needs.

gagnrath

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #934 on: April 25, 2009, 02:07:56 PM »



Maybe I misunderstand how grease works, You cast it on a 10' square, they must make a reflex save dc of a first level spell, (which they are purposely going to fail) use the rest of their movement to roll 5' back out of the spells area.  If they don't have 5' of movement left they choose to fail anyway are prone and take a -4 to ac.  They still have their dex bonus because they aren't blanacing they are just prone.   Only reason to make a balance check is if you have something in the skill or a high enough dex to think you are going to make it and the movement to get out of the area.  Otherwise their is the possibility that you will get stuck flatfooted in the middle of it.   Once your are out of the area you wait till your next turn to stand as a move action and get your -4 back unless you have prone fighting or kip up or something else the negates some of the disadvantages of being prone.  (no ranged weapons other than cross bow ans spells and the - 4 to ac.)

(as to the undead sneak attack thing I've got find the secrets, and the prestige class from ravenloft that allows the sneak attack of undead.

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #935 on: April 25, 2009, 02:54:45 PM »



Maybe I misunderstand how grease works, You cast it on a 10' square, they must make a reflex save dc of a first level spell, (which they are purposely going to fail) use the rest of their movement to roll 5' back out of the spells area.  If they don't have 5' of movement left they choose to fail anyway are prone and take a -4 to ac.  They still have their dex bonus because they aren't blanacing they are just prone.   Only reason to make a balance check is if you have something in the skill or a high enough dex to think you are going to make it and the movement to get out of the area.  Otherwise their is the possibility that you will get stuck flatfooted in the middle of it.   Once your are out of the area you wait till your next turn to stand as a move action and get your -4 back unless you have prone fighting or kip up or something else the negates some of the disadvantages of being prone.  (no ranged weapons other than cross bow ans spells and the - 4 to ac.)

(as to the undead sneak attack thing I've got find the secrets, and the prestige class from ravenloft that allows the sneak attack of undead.

Okay, first off? Your DM is totally fucking up SA characters. If you gotta make an attack roll to hit (touch or otherwise), you get to Sneak Attack with it (provided the critter is flanked or flat-footed and not immune to criticals). It's that simple.

Second of all, the Grease solution is mainly to keep melee types in check. You can't roll out of an area you need to balance in because it constitutes difficult terrain. Of course, that's not a problem if you can attack at range, but that's easy to work with: just use either Caustic Mire (if you can cast it) or whatever the name of that flammable second level grease spell is.  :smirk
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gagnrath

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #936 on: April 25, 2009, 03:32:35 PM »
« Last Edit: April 25, 2009, 03:38:45 PM by gagnrath »

Kuroimaken

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #937 on: April 25, 2009, 06:06:24 PM »
This probably deserves a thread all its own. But, again, tell your DM to stop fucking up with SA. It's bad enough there's tons of undead in the campaign with a rogue in it.
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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #938 on: April 25, 2009, 06:12:33 PM »
Theres nothing I can find in happered movement of difficult terrain that prevents you from rolling out of it.  Being prone reduces your speed by half, but grease only impairs running and walking not other forms of movement.
There is no "rolling" in D&D. You can crawl 5 feet as a move action.

From here
Quote
Crawling

You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl.
In difficult terrain, your movement is halved, and since you're already limited to moving 5 feet when crawling, that means it actually takes a full round action to do what you're describing.
Quote
Move 5 Feet through Difficult Terrain

I guess it isn't explicitly stated that the area of a Grease spell is "Difficult Terrain", but in the movement section it just says that if you have to pay double movement, and you can only move 5 feet, that it takes a full round action. It is more inclusive, and would certainly cover crawling in the area of a Grease spell.

Quote
Hampered Movement
This last section is from the Movement section of the SRD.
« Last Edit: April 25, 2009, 06:31:09 PM by PhaedrusXY »
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gagnrath

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #939 on: April 25, 2009, 06:58:21 PM »
Where are you getting that you can't roll or crawl?

Are you saying that grease now effects other forms of movement other than moving by foot?

Also this is a simple question trying for a simple answer.  What is the simple way to apply sneak attack at some sort of range ala feint, in melee?
« Last Edit: April 25, 2009, 07:04:17 PM by gagnrath »