Author Topic: Ask a Simple Question, Get a Simple Answer, Part 2  (Read 137221 times)

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BowenSilverclaw

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #660 on: April 04, 2009, 07:24:31 PM »
Always nice for Evil characters...
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Takanaki

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #661 on: April 04, 2009, 11:33:49 PM »
Q226 - I have a character wanting to play in one of my campaigns, he's quite a busy guy and doesn't really have the time to be reading a lot of information. Furthermore he doesn't like to spend time looking at long lists of spells/buffing but rather likes to get in there and smack things fighter style.

Other than ToB are there other powerful-ish options available to him? A plain fighter would mess with the other members power levels, x2 cleric x1 psion... suggest me an option for him to have fun and be usefullerer than a fighter please BG.

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #662 on: April 04, 2009, 11:41:20 PM »
A226: I'm somewhat inordinately fond of the Power Attack/Leap Attack/Shock Trooper build. Throw in Frenzied Berserker if you're a) really fond of Power Attacking taken to extremes and b) don't really care about hitting your party members. There are ways around that, though.

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #663 on: April 05, 2009, 12:26:13 AM »
A226: I'm somewhat inordinately fond of the Power Attack/Leap Attack/Shock Trooper build. Throw in Frenzied Berserker if you're a) really fond of Power Attacking taken to extremes and b) don't really care about hitting your party members. There are ways around that, though.

All in our group are very much accustomed to him being a rather dull beatstick, i'd like for him to get more involved somehow.

Chemus

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #664 on: April 05, 2009, 12:46:47 AM »
A226: Give him sneak attack via the fighter/rogue switch out of SA for feats.

In fact, make him a rogue with full BAB, and the ability to do 1/2 SA damage to critters otherwise immune to SA, for free. He'd be useful as a damage-dealer, and a skill monkey at the same time.
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Takanaki

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #665 on: April 05, 2009, 01:06:35 AM »
A226: Give him sneak attack via the fighter/rogue switch out of SA for feats.

In fact, make him a rogue with full BAB, and the ability to do 1/2 SA damage to critters otherwise immune to SA, for free. He'd be useful as a damage-dealer, and a skill monkey at the same time.

The danger then is setting a precedent for other homebrew balance shifts. I'm being strict on only allowing published stuff into the games to prevent that kind of thing, someone wanted necromantic cats >.>

Chemus

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #666 on: April 05, 2009, 01:18:24 AM »
A226(followup): That was actually 2 suggestions. The first is the published ACF of the rogue: fighter feats instead of SA. Inverting this, you get the fighter with SA. The thug fighter would be a good option there. They can be found in Unearthed Arcana or here and here.

I was just pushing the balance closer to what it arguably should be with the second.

YMMV.
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ksbsnowowl

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #667 on: April 05, 2009, 01:47:29 AM »
Q 227: Not at all game mechanics related, but I've been wracking my brain and my google-fu is failing... and this is the kind of thing some of you might actually know...

I remember reading of a Celtic myth or folktale of an individual who, on the night of a full moon, stumbled upon a gateway to the faerie realm and either crossed over into it for a short while (only the one night), or witnessed some faerie folk (the Wild Hunt?) issuing forth from this portal.  Could someone point me toward the title of this story, or provide a link to info about it, please?
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sonofzeal

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #668 on: April 05, 2009, 02:40:16 AM »
A 227

Not sure if it's what you're thinking of, but several of the stories/legends about Taliesin (or different men of the same) involve that sort of thing.  Hopefully that'll get you started.

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #669 on: April 05, 2009, 02:45:28 AM »
A226: Give him sneak attack via the fighter/rogue switch out of SA for feats.

In fact, make him a rogue with full BAB, and the ability to do 1/2 SA damage to critters otherwise immune to SA, for free. He'd be useful as a damage-dealer, and a skill monkey at the same time.

The danger then is setting a precedent for other homebrew balance shifts. I'm being strict on only allowing published stuff into the games to prevent that kind of thing, someone wanted necromantic cats >.>
You can do all of that without homebrew, I think. The sneak attack fighter variant in UA, plus one level of "real" rogue with the alternate class feature that lets you do 1/2 SA damage to constructs, etc, should do it. You might need a few more levels of rogue, but I don't think it was that many.

For other suggestions, both Binders and Ardents are complicated to build, but fairly simple in play, and either can be built as a "tank". If you could help him build one, he could easily play it afterwards without really having to crunch the systems.
« Last Edit: April 05, 2009, 02:47:36 AM by PhaedrusXY »
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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #670 on: April 05, 2009, 05:56:26 AM »
A 226: Also, totemists make fun beatsticks that have some interesting class features.
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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #671 on: April 05, 2009, 01:03:10 PM »
Q 228

If, say, a Thri-kreen were to wield two greatswords while wearing Steadfast Boots (MIC 138), would he be treated as having both of them readied against a charge, and thus get to attack anyone stupid enough to charge him twice?
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BowenSilverclaw

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #672 on: April 05, 2009, 01:16:19 PM »
Nevermind  :banghead
« Last Edit: April 05, 2009, 01:32:38 PM by BowenSilverclaw »
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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #673 on: April 05, 2009, 01:25:04 PM »
A 228 If you were allowed to make 2 AoO's each time an opponent provokes one (I believe there is a feat for that, something like Double Hit IIRC), then I think that would work.
??? Where do AoOs come into play here?
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BowenSilverclaw

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #674 on: April 05, 2009, 01:30:56 PM »
A 228 If you were allowed to make 2 AoO's each time an opponent provokes one (I believe there is a feat for that, something like Double Hit IIRC), then I think that would work.
??? Where do AoOs come into play here?
With my failure at reading comprehension...
Ignore that.



A 228 I think it should work, since it doesn't take an actual ready action, although I could see people arguing that you can't have 2 readied actions...


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Agita

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #675 on: April 05, 2009, 01:33:24 PM »
A 228 If you were allowed to make 2 AoO's each time an opponent provokes one (I believe there is a feat for that, something like Double Hit IIRC), then I think that would work.
??? Where do AoOs come into play here?
With my failure at reading comprehension...
Ignore that.



A 228 I think it should work, since it doesn't take an actual ready action, although I could see people arguing that you can't have 2 readied actions...



Assuming it works, there's also some room for rules-lawyering shenantics here as the text says "carry", not "wield"...
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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #676 on: April 05, 2009, 01:47:59 PM »
Q 227: Not at all game mechanics related, but I've been wracking my brain and my google-fu is failing... and this is the kind of thing some of you might actually know...

I remember reading of a Celtic myth or folktale of an individual who, on the night of a full moon, stumbled upon a gateway to the faerie realm and either crossed over into it for a short while (only the one night), or witnessed some faerie folk (the Wild Hunt?) issuing forth from this portal.  Could someone point me toward the title of this story, or provide a link to info about it, please?

Funny, that seems to be the basic premise for the PS3 game Folklore...
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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #677 on: April 05, 2009, 03:23:29 PM »
Q 229:

Can a changeling with the Racial Emulation feat take racial subsitution levels or alternate class features of races other than changeling? If they then take more than one, what happens when they switch which race they are emulating?

Chemus

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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #678 on: April 05, 2009, 03:36:43 PM »
A229: Ask yer DM, but RAW, they'd lose the benefits until they meet the prerequisites again; much like using the chameleon's flotaing feat to qualify for a PrC.
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Re: Ask a Simple Question, Get a Simple Answer, Part 2
« Reply #679 on: April 05, 2009, 04:05:46 PM »
Q 230 If prohibiting a school as a wizard simply means removing those spells from your class list, then does learning a spell from that school in a way that specifically allows you to pick spells not on your list (recaster, wyrm wizard, etc.) allow you to cast that spell?
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