Okay, same routine as Wek'tcha basically, I'll go through it step by step.
By the way, remember my Hide result of 70 when we first saw the wolves approaching
I'm counting on that being enough to catch 'em flat-footed for Sneak Attack purposes
1) Move action run down the tree, finish in M7 (Climb speed).
2) Swift action Sudden Leap to Jump ON the caster (30 ft. jump, start in M7 after running down the tree, Sudden Leap, finish in M2), Jump DC30:
1d20+18=353) Tumble checks to avoid any AoO's: I think I won't need more than 4 of them, but if I do, feel free to roll the remainder for me: 1d20+23=
25/31/26/364) Dropping down on the caster triggers Battle Jump, making this count as a charge, which triggers Pounce.
5) Full Attack (+2 for charging and +1 for higher ground included, hopefully vs. flat-footed AC
):
NOTE: As soon as the Druid goes down I will use my remaining attacks on his Animal Companion.
1 Claw +20 melee=
40Natural 20, roll to confirm: 1d20+20=
23Damage: 1d4+4=
5Battle Jump turns that into
10 damage, a succesful critical hit turns it into
20 damage.
3 Claws +18 melee=
31/21/31Damage: 1d4+4=
6/6/5Battle Jump turns that into
12/12/10 damage.
Bite +17 melee=
23Damage: 1d4+4=
7Battle Jump turns that into
14 damage.
Kukri +19 melee=
34 Damage: 1d3+4=
7Battle Jump turns that into
14 damage.
Unarmed Strike +18 melee=
23Damage: 1d4+4=
5Battle Jump turns that into
10 damage.
-Rake (Ex): 2 attacks +20 melee=
30/39-Damage: 1d3+4=
5/6-Battle Jump turns that into
10/12 damage.
Sneak Attack damage: 1d6 (class) +10 (Craven feat) +2d6 (Assassin's Stance), total=3d6+10; 9 attacks:
17/22/20/21/15/23/18/22/19EDIT: Craven bonus damage should be +9, not +10, so my Sneak Attack damage is actually
16/21/19/20/14/22/17/21/18Sorry about the fuck-up
Wow, those are a lot of rolls
Anywho, like I said, as soon as I drop the Druid all remaining attacks are spent on the Animal Companion.
I end up in square M2 if the Druid goes down, or in M3 if he's still alive (and therefore still occupies M2).
~Bowen