Author Topic: Mission 1: The Death of a Merchant  (Read 12405 times)

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Shadowhunter

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Re: Mission 1: The Death of a Merchant
« Reply #100 on: April 07, 2009, 06:00:26 PM »
"Simply so I know how long time I have to gather my savings and return."
[Spoiler]
Quote from: Runestar
the most effective optimization is the one you can actually get away with.  :smirk

Quote from: Vinom
(A group of nerds are called a murder because like crows we are anti-social, like shiny things, and often squack at each other over nothing for hours)

I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/quote]
[/spoiler]

Binder? You're Welcome

Zceryll makes Binders go from tier 3 to tier 2.
Cagemarrow is a Genius

Before giving the advice that build X would be better of with Fist of the Forest, take a long, good look at Primal Living. Twice.

Shadowhunter

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Re: Mission 1: The Death of a Merchant
« Reply #101 on: April 14, 2009, 01:57:56 PM »
"Stupendous indeed. Well good sir, I have a few strings to pull and a few debts to call in, aswell as a companion that shows remarkable knowledge in aprasing ancient weapons. I will be back."
With that, Gregory leaves the store and goes outside. Wandering around, observing how the building around the store are places and their construction, he slowly makes his way back towards where his other companions are located.

[spoiler]I'm looking for a sweet spot for an ambush. :)[/spoiler]
[Spoiler]
Quote from: Runestar
the most effective optimization is the one you can actually get away with.  :smirk

Quote from: Vinom
(A group of nerds are called a murder because like crows we are anti-social, like shiny things, and often squack at each other over nothing for hours)

I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/quote]
[/spoiler]

Binder? You're Welcome

Zceryll makes Binders go from tier 3 to tier 2.
Cagemarrow is a Genius

Before giving the advice that build X would be better of with Fist of the Forest, take a long, good look at Primal Living. Twice.

Bozwevial

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Re: Mission 1: The Death of a Merchant
« Reply #102 on: April 14, 2009, 02:02:59 PM »
Kyle falls into step behind Gregory, raising his eyebrows fractionally as he does so.

Mushroom Ninja

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Re: Mission 1: The Death of a Merchant
« Reply #103 on: April 16, 2009, 12:59:21 AM »
With a final glance around the store for any structural details he might have missed, Samuel follows the others out of the building.

BowenSilverclaw

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Re: Mission 1: The Death of a Merchant
« Reply #104 on: April 16, 2009, 05:53:00 AM »
As his companions emerge from the store Daken joins their group.
"Anything interesting that might influence our mission, gentlemen?"
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

Shadowhunter

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Re: Mission 1: The Death of a Merchant
« Reply #105 on: April 18, 2009, 01:03:59 PM »
Gregory speaks in a low voice after making sure there's no one around to overhear him. "Perhaps. We can't go to work whilst the target is still working, unless we go for a frontal assault. He closes his shop at 9pm, I advice some sort of ambush."
[Spoiler]
Quote from: Runestar
the most effective optimization is the one you can actually get away with.  :smirk

Quote from: Vinom
(A group of nerds are called a murder because like crows we are anti-social, like shiny things, and often squack at each other over nothing for hours)

I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/quote]
[/spoiler]

Binder? You're Welcome

Zceryll makes Binders go from tier 3 to tier 2.
Cagemarrow is a Genius

Before giving the advice that build X would be better of with Fist of the Forest, take a long, good look at Primal Living. Twice.

Bozwevial

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Re: Mission 1: The Death of a Merchant
« Reply #106 on: April 19, 2009, 01:37:31 PM »
"Ambush is often a messy affair, and certainly risky. If we intend to execute our target in such a manner, we'll need to move quickly and be prepared to run afterwards."

[spoiler=OOC]Any thoughts on the dagger?[/spoiler]

emissary666

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Re: Mission 1: The Death of a Merchant
« Reply #107 on: April 22, 2009, 10:02:34 PM »
There is nothing remarkable about the building
I make little kids cry
Steady As A Goat
Warning: You may have already been set on fire

Bread does not need a reason

Bozwevial

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Re: Mission 1: The Death of a Merchant
« Reply #108 on: April 22, 2009, 10:10:44 PM »
Assuming no one else has anything to do during the day, Kyle and the rest of the group will likely find an inconspicuous place to while away the day (or alternatively, scout the town for a secluded area) until 8 o'clock.

[spoiler=OOC]My proposal is that we wait until the shopkeeper enters the most distant region of the town (or the one least populated by guards), then we jump him. Any suggestions?[/spoiler]

BowenSilverclaw

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Re: Mission 1: The Death of a Merchant
« Reply #109 on: April 23, 2009, 07:20:02 AM »
[spoiler]Agreed with this basic tactic. I'll post some ideas tomorrow morning, today is a very busy day.[/spoiler]
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

Mushroom Ninja

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Re: Mission 1: The Death of a Merchant
« Reply #110 on: April 24, 2009, 12:25:37 AM »
[Spoiler]I can Psionic Charm off a guard or two if necessicary[/spoiler]

Bozwevial

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Re: Mission 1: The Death of a Merchant
« Reply #111 on: April 24, 2009, 12:26:35 AM »
[spoiler]If you do that, would it be better to do it ahead of time? The middle of combat is likely not a good time, but having a guard disappear might put this guy on edge.[/spoiler]

Mushroom Ninja

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Re: Mission 1: The Death of a Merchant
« Reply #112 on: April 24, 2009, 12:12:29 PM »
[spoiler]You have a point.  If you want, I could try to psionic charm the merchant himself and get him to leave his guards behind.  Then again, I'm not sure what level/will save he is.[/spoiler]

Bozwevial

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Re: Mission 1: The Death of a Merchant
« Reply #113 on: April 27, 2009, 08:10:02 PM »
[spoiler]Of course, if we charm the merchant, his guards will likely get suspicious too.[/spoiler]

BowenSilverclaw

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Re: Mission 1: The Death of a Merchant
« Reply #114 on: May 04, 2009, 08:19:26 AM »
[spoiler]Sorry for my absence guys. Do we have a plan yet?[/spoiler]
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol