Alright. Thanks.
Character preliminary below.
Here's pre-fluff Lupis (just needs equipment and background). He's a barbarian//fighter with a bit of giant blood from the northern part of Rasheman headed towards Berserk PrC. Member of the Wolf Berserker Lodge and has (not surprising) been working on mastery of a combat style centered around tripping. Any tips on the culture in that part of Rasheman would go a long way towards fleshing out his background. Like, for example if the tribesmen wear the animal skins of the animals they revere. Nomadic or not. Major beliefs. That sorta thing.
Crunchy Bits:
[spoiler]Lupis
Human Wolf Totem Barbarian(UA/SRD) 1 // Fighter 1
Medium Humanoid
Hit Dice: 1d12+2 (14 hp)
Initiative: +2
Speed: 40 ft
Armor Class: 15 Touch: 12 Flat-footed: 13
Base Attack/Grapple: +1/+8
Attack: Guisarme +4 (2d4+4) or Trip +4 (+11 on check)
Full Attack: Guisarme +4 (2d4+4)
Space/Reach: 5 ft/5 ft (10 ft with Guisarme)
Special Qualities: Fast Movement
Saves: Fort +4 Ref +2 Will+2
Abilities: Str 16 Dex 14 Con 14 Int 10 Wis 14 Cha 8
Skills: Climb +7, Intimidate +3, Jump +11, Listen +6, Survival +6
Feats: Jutunbrud, Wolf Berserker, Power Attack
Environment: Berserker Lodge or Adventuring Party
Organization: Individual(Unique) or Adventuring Party(self plus 3-5 other PCs) or Lodge(self plus a lot of barbarians)
Challenge Rating: 1
Alignment: NG
Languages Spoken: Common(Rashemi)
Level Adjustment: +0
Possessions: Guisarme, Studded Leather armor (59 spent)
Daily Abilities: Rage 1/day(7 rounds; +4 Str/Con, +2 Morale to Will saves, -2 AC)
Character background: (in progress)
The following statistics apply while Lupis is raging:
Medium Humanoid
Hit Dice: 1d12+4 (16 hp)
Initiative: +2
Speed: 40 ft
Armor Class: 13 Touch: 10 Flat-footed: 11
Base Attack/Grapple: +1/+10
Attack: Guisarme +6 (2d4+7) or Trip +6 (+13 on check)
Full Attack: Guisarme +6 (2d4+7) or Trip +6 (+13 on check)
Space/Reach: 5 ft/5 ft (10 ft with Guisarme)
Special Qualities: Fast Movement, Rage 1/day, Illiteracy
Saves: Fort +6 Ref +2 Will+4
Abilities: Str 20 Dex 14 Con 18 Int 10 Wis 14 Cha 8
Skills: (Climb +9), Intimidate +3, Jump +13, Listen +6, (Survival +6)
Feats: Jutunbrud, Wolf Berserker, Power Attack
Environment: Berserker Lodge or Adventuring Party
Organization: Individual(Unique) or Adventuring Party(self plus 3-5 other PCs) or Lodge(self plus a lot of barbarians)
Challenge Rating: 1
Alignment: NG
Languages Spoken: Common(Rashemi)
Level Adjustment: +0
Adventure Path: Barbarian 20 // Fighter 2/ Scout 1/ Fighter+2/ Berserk 10/
5
Feats: 1 - Jutunbrud, Wolf Berserker(human), Power Attack(fighter 1)
2 - Improved Trip(wolf totem barbarian 2), Knock-Down(fighter 2 - in Divine SRD/Sword and Fist)
3 - Extra Rage
5 - Track(wolf totem barbarian 5), Leap Attack(fighter 4)
6 - Righteous Wrath(in BoED)
8 - (retrain Extra Rage to Improved Bull Rush)
9 - Shock Trooper
12+ -
[/spoiler]