Author Topic: [Modified 3.5 D&D gestalt] Mythic Sagas - Setup (Viking/Scandinavian theme)  (Read 33903 times)

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woodenbandman

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Re: [Modified 3.5 D&D gestalt] Mythic Sagas - Setup (Viking/Scandinavian theme)
« Reply #140 on: February 08, 2009, 05:40:24 PM »
Your message said 32 point buy, I didn't know we'd changed it. Oh well, time to dump another stat.

ksbsnowowl

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Re: [Modified 3.5 D&D gestalt] Mythic Sagas - Setup (Viking/Scandinavian theme)
« Reply #141 on: February 08, 2009, 05:50:12 PM »
ksbsnowowl, did you say somewhere to use 75% of wealth for 1st level?  I hope you did, because that means i can afford my familiar, but I couldn't find it.
Yes.  Take the higher of the two max gold for your two classes, and then take 75% of that.

For example, a Barbarian//Rogue would have 150 gp (75% of 200, which is a Rogue's max gold [the higher of Barb vs. Rogue]).
« Last Edit: February 08, 2009, 06:01:52 PM by ksbsnowowl »
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ksbsnowowl

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Re: [Modified 3.5 D&D gestalt] Mythic Sagas - Setup (Viking/Scandinavian theme)
« Reply #142 on: February 08, 2009, 05:57:31 PM »
oh, one thing:
Can you take a dual progression class if you met all prereqs on one side, and used only that side?

Like Fighter 20//Druid 3/Wizard 3/Mystic Theurge 10/ Wizard+4 or something?
No.  That's completely unbalanced.  That's exactly why dual-progression classes are not allowed in the normal gestalt rules.  For example, if such a thing were allowed, you could make the following character:

Cleric 20//Wizard 1/Druid 3/Mystic Theurge 4/Arcane Hierophant 10/Mystic Theurge +2

With the Focused Specialist Wiz ACF, Precocious Apprentice feat, and Practiced Spellcaster, such a character has 20th level cleric casting, 19th level Druid casting, and 17th level wizard casting (with a CL of 20), wildshape as a 13th level druid, and 20d8 HD.

That's why Gestalt doesn't allow such a thing.

However, I realize there may be unique abilities that some of these classes may have that people would be interested in taking, even if it takes "double cost" in class levels.
For example, I can see a Druid//Wizard wanting the Familiar Companion of the Arcane Hierophant bad enough to take the HD hit for a level (d6 rather than d8) by taking AH as both sides of his classes.  Similarly, maybe a Rogue//Mage really wants the Ranged Legderman ability of an Arcane Trickster, and is willing to take the "hit" to gain it (but probably not).  As such, I make this an option, but it costs both sides of the character's progression.
« Last Edit: February 08, 2009, 06:09:08 PM by ksbsnowowl »
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ksbsnowowl

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Re: [Modified 3.5 D&D gestalt] Mythic Sagas - Setup (Viking/Scandinavian theme)
« Reply #143 on: February 08, 2009, 06:00:24 PM »
Your message said 32 point buy...
What message?  The last line of my first post says 30 point buy, and it hasn't changed... ???
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woodenbandman

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Re: [Modified 3.5 D&D gestalt] Mythic Sagas - Setup (Viking/Scandinavian theme)
« Reply #144 on: February 08, 2009, 09:53:16 PM »
Your message said 32 point buy...
What message?  The last line of my first post says 30 point buy, and it hasn't changed... ???
Woops, I think that was from a different thread. Heh.

ksbsnowowl

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Re: [Modified 3.5 D&D gestalt] Mythic Sagas - Setup (Viking/Scandinavian theme)
« Reply #145 on: February 09, 2009, 07:50:50 PM »
Ok, so thus far it looks like these are the ideas people are working on:

Bell:   Barbarian/Dragon Disciple//Sorcerer (I'm not sure if I ever answered your question before, Bell.  Yes, you can use Drag Disc that way)
Shadowhunter:    Sorcerer/Fey-Blooded//Warlock
woodenbandman:    Paladin/ ? //Sorcerer/Incantatrix?
Nanshork:    Barbarian/Runescarred Berserker// ?  (I'll suggest Scout if you can't think of anything else, though Rogue is just as good)
PhaedrusXY:    Barbarian//Druid
PhoenixInferno:    Druid//Bard/Hathran or Beguiler//Ranger/Fighter/Barbarian
Straw_Man:    Half elf Ranger//Druid (or Spirit Shaman) with barbarian and sorcerer sprinkles
bogsnes:    Beguiler//Archivist
VennDygrem:    ?
skydragonknight:    Barbarian//Fighter/Scout/Berserk

Bowen Silverclaw and BobismyRhino can't join, due to busy schedules.

Oh, and I've edited in a lot of info in my first three posts on the first page.  You should take a look when you get a chance.  It's not pretty at the moment, but it will be eventually.
« Last Edit: February 10, 2009, 12:41:42 AM by ksbsnowowl »
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Nanshork

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Re: [Modified 3.5 D&D gestalt] Mythic Sagas - Setup (Viking/Scandinavian theme)
« Reply #146 on: February 09, 2009, 07:53:18 PM »
I'm surprised we don't have someone going for Hathran.

Edit: Apparently I can't read.  Ignore me.
« Last Edit: February 09, 2009, 07:58:53 PM by Nanshork »
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ksbsnowowl

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Re: [Modified 3.5 D&D gestalt] Mythic Sagas - Setup (Viking/Scandinavian theme)
« Reply #147 on: February 09, 2009, 08:06:05 PM »
PI might have later indicated that he would go a different direction... I can't remember now, and don't feel like reading through the whole thread again...  ;)
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ksbsnowowl

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Re: [Modified 3.5 D&D gestalt] Mythic Sagas - Setup (Viking/Scandinavian theme)
« Reply #148 on: February 10, 2009, 03:09:35 AM »
Oh, I don't think I've fully addressed the question of Chameleons yet.  They can craft items with their spells, and as such, any male Chameleon in Rashemi society will be given a crafting assignment (but, he doesn't have to worry about needing to take a crafting feat, assuming Chameleon is his first arcane casting ability, and his first level of Chameleon isn't 6th level... he can otherwise just take in the floating crafting feat when at need).
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emissary666

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Re: [Modified 3.5 D&D gestalt] Mythic Sagas - Setup (Viking/Scandinavian theme)
« Reply #149 on: February 11, 2009, 12:02:38 AM »
I'll submit a druid sorcerer or druid warlock if I have the time.
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Bell

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Re: [Modified 3.5 D&D gestalt] Mythic Sagas - Setup (Viking/Scandinavian theme)
« Reply #150 on: February 11, 2009, 03:20:01 PM »
Would you consider Rage Mage (CW) a dual-progressing class? It's 5/10 casting, fair BAB and advances rage at 3 and 8, plus I get spell rage1/day at 1, 5 and 10, but those just let me cast while raging, not increase my rages per day.  also, I'm only planning on taking 4 levels of it.  I'm not married to it, so if you say it's dual-progression, it's no big deal, but I wanted to  make sure and check first.   I'm also using some abj. champion, but I know that's dual Progression, so it's taking up both sides of the Gestalt. 

Thanks

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Re: [Modified 3.5 D&D gestalt] Mythic Sagas - Setup (Viking/Scandinavian theme)
« Reply #151 on: February 11, 2009, 03:24:05 PM »
I'm currently working up a Barbarian/ Runescarred Berserker// Scout.  Will have it up before Saturday.
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ksbsnowowl

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Re: [Modified 3.5 D&D gestalt] Mythic Sagas - Setup (Viking/Scandinavian theme)
« Reply #152 on: February 11, 2009, 03:38:19 PM »
Would you consider Rage Mage (CW) a dual-progressing class? It's 5/10 casting, fair BAB and advances rage at 3 and 8, plus I get spell rage1/day at 1, 5 and 10, but those just let me cast while raging, not increase my rages per day.  also, I'm only planning on taking 4 levels of it.  I'm not married to it, so if you say it's dual-progression, it's no big deal, but I wanted to  make sure and check first.   I'm also using some abj. champion, but I know that's dual Progression, so it's taking up both sides of the Gestalt. 

Thanks
I've included a summary of what constitutes a dual progression class edited into the 3rd or 5th post on the front page, and included an example character build that actually uses Rage Mage, to show how it can be used.

But no, Rage Mage isn't a dual progression class.  But, make sure to check out those edits to ensure you use it properly (to ensure you won't lose caster levels, assuming you don't want to lose any).
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Bell

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Re: [Modified 3.5 D&D gestalt] Mythic Sagas - Setup (Viking/Scandinavian theme)
« Reply #153 on: February 11, 2009, 04:40:25 PM »
I've included a summary of what constitutes a dual progression class edited into the 3rd or 5th post on the front page, and included an example character build that actually uses Rage Mage, to show how it can be used.

But no, Rage Mage isn't a dual progression class.  But, make sure to check out those edits to ensure you use it properly (to ensure you won't lose caster levels, assuming you don't want to lose any).

Excellent.  Then expect my build within the hour.  (And don't worry, I definitely did not lose any caster levels.)


EDIT: Here's Agfinnr Varjersson, Barbarian//Sorcerer.  I'll have fluff put together soon, but the gist of it is that he is a member of a Rashemi Berserker Lodge, but has left to find out who his father was.  Even though he practices Seidr Magic, he has Runes tattooed on his body for the spells he knows to intimidate his opponents in battle.

[spoiler]Agfinnr Varjersson
(Human Barbarian 1//Sorcerer 1)

Medium Humanoid
Hit Dice: 1d12+2 (14 HP)
Initiative: +1
Speed: 40 ft
Armor Class: 13  Touch: 11 Flat-footed: 12
Base Attack/Grapple: +1/+4
Attack: Greatclub+4(1d10+4)
      Greatclub; enlarged+5(2d8+6)
      Greatclub; raging+6(1d10+7)
      Greatclub; raging, enlarged+7(2d8+9)
      Spear+2(1d8+3)
Full Attack: Same
Space/Reach:5/5  (10/10 when enlarged)
Special Qualities: pounce, Weasel Familiar
Saves:+4/+3/+1
Abilities: Str 16, Dex 12, Con 14, Int 12, Wis 8, Cha 14
Skills: Concentration +6, Intimidate +6, Knowledge (Arcana) +5, Spellcraft +5, Jump +7
Feats: Power Attack, Versatile Spellcaster
Alignment: CG
Languages Spoken: Common (Rashemi), Draconic

Possessions:
Leather Armor
Greatclub
Spear

Backpack
Bedroll
Flint & Steel
1 day Trail Rations
Clay Mug
Knife

0gp 0sp 4cp

Daily Abilities:
rage (1/day)

Spells per day:
0: 5
1: 3+1
2: 0+1
3:
4:
5:
6:
7:
8:
9:

Spells known:
0: Resistance
    Prestidigitation
    Flare
    Caltrops

1: Fist of Stone
    Enlarge Person
2:
3:
4:
5:
6:
7:
8:
9:

Character background (rough):
Agfinnr grew up never knowing his father.  He was taught Seidr Magic and the Draconic speech by his mother, and at a young age he discovered his ability to fly into a berserker Rage.  When he came of age, he left his lodge to find his father and meet him.

Appearance:  Agfinnr is tall and muscular, standing well over six feet tall and weighing 250 pounds.  He has pale blond, nearly white hair, and he has tattooed himself with Runes that correspond to his magical abilities.

Familiar:
Hradi:Skills & Feats Balance +10, Climb +10, Hide +11, Move Silently, Spot +3, Weapon Finesse, Alertness
[/spoiler]
« Last Edit: February 12, 2009, 03:04:48 AM by Bell »

ksbsnowowl

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Re: [Modified 3.5 D&D gestalt] Mythic Sagas - Setup (Viking/Scandinavian theme)
« Reply #154 on: February 11, 2009, 08:39:53 PM »

Saves:+4/+3/+1
Abilities: rage (1/day)

Um... "Abilities" should be where you put your physical and mental stats... not daily class features.

But, that said, it wouldn't be a bad idea to add a "Daily Abilities" heading.  Everyone add that just before the "Spells per Day" heading.  Put things like Rage, Wild shape uses, turning attempts, Luck Domain reroll ability, things of that nature, will be helpful.
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Bell

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Re: [Modified 3.5 D&D gestalt] Mythic Sagas - Setup (Viking/Scandinavian theme)
« Reply #155 on: February 12, 2009, 02:20:26 AM »
 :twitch :facepalm :lol

Oops... I knew that, I just did it wrong...

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Re: [Modified 3.5 D&D gestalt] Mythic Sagas - Setup (Viking/Scandinavian theme)
« Reply #156 on: February 12, 2009, 02:48:44 PM »
Could I play a Binder? We could reflavor it to say he's binding spirits of the land, or something more shaman-like than the normal flavor of the class. I'm not sure what I'd put on the other side.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

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Re: [Modified 3.5 D&D gestalt] Mythic Sagas - Setup (Viking/Scandinavian theme)
« Reply #157 on: February 12, 2009, 02:51:43 PM »
I'm trying to get Power Attack and Track early in my build without changing my class setup.  One way or another I'll have something up soon.
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ksbsnowowl

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Re: [Modified 3.5 D&D gestalt] Mythic Sagas - Setup (Viking/Scandinavian theme)
« Reply #158 on: February 12, 2009, 04:02:22 PM »
Could I play a Binder? We could reflavor it to say he's binding spirits of the land, or something more shaman-like than the normal flavor of the class. I'm not sure what I'd put on the other side.
I don't have Tome of Magic, but I'm not completely averse to Binder. (I actually think the class idea is cool, just don't happen to have the book).  Can you tell me a bit more what you plan to do with it (what effects would you be gaining)?  Despite the lack of demons in Norse myth, bound demons are an important part of Rashemen's cultural wariness of the land, and it provides such awesome possibilities.  We can keep it demon-binding flavored.  Just give me an idea of the kinds of crazy stuff it will allow you to pull off.

I'm trying to get Power Attack and Track early in my build without changing my class setup.  One way or another I'll have something up soon.
Is 4th level not early enough?  Scout can get it at 4th.
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Re: [Modified 3.5 D&D gestalt] Mythic Sagas - Setup (Viking/Scandinavian theme)
« Reply #159 on: February 12, 2009, 04:06:24 PM »
I have Dodge and Mobility as pre-requisites for Dread Commando, so my feat progression is like this so that I can meet prerequisites for that and for Runescarred Berserker:

1 - Ice Troll Berserker Lodge Feat, Dodge
3- Survivor
4 - Mobility (b)
6 - Iron Will
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