Here's a new character that will be going into a homebrew PrC eventually (listed in the Progression section). I'm trying to decide what domain to take for his second one. I'm considering Magic, Spell, or Transformation. I'd like to use Alter Self to make him a better scout. So Transformation is probably the best at least in the short term. We have a rogue-ish character who should have decent UMD, also.
Link to
character as it evolves.
Edit: Decided on Transformation. Dumped Animal Devotion. Debating on picking up Shadow Blade vs. Psionic Weapon, and leaning toward the former. Also debating on going all Dex (feycraft, gloves of balanced hands, maybe even be a small race), but I'm not sure it's worth it. I plan to rely on not being seen more than AC as a defense, and have the maneuver that lets me use Concentration instead of Reflex (and I can take 15 by blowing my psionic focus). Strength also seems easier to boost...
Richard (Dick) DeckardMale Kalashtar (Psionic Human)
Alignment: Lawful Neutral
XP:
Cloistered Cleric 4/(Unarmed) SwordSage1[spoiler]
Stats
[spoiler]Str:
14 {+2}
Dex:
14 {+2}
Con:
14 {+2}
Int:
14 {+2}
Wis:
16 {+3}
Cha:
10 {+0} [/spoiler]
Combat Stats
[spoiler]Hit Dice: 4d6+1d8+10
Hit Points:
30Armor Class:
14 (10 +4 Armor +2 Dex -1 Flaw -1 Trait)
Touch AC:
10Flatfooted AC:
12Initiative:
+5 (+2 Dex +1 SS1 +2 Trait)
Base Attack Bonus: 2.75
Grapple:
+5Speed: 30' land [/spoiler]
Saves
[spoiler]
Fort:
+3 (+ 4.33 Class, +2 Con) (C 4, SS 0.33)
Ref:
+5 (+ 3.83 Class, +2 Dex)(C 1.33, SS 2.5)
Will:
+8 (+5.5 Class, +3 Wis)(C 4, SS2.5) (-2 vs. Fear)[/spoiler]
Attack Options
[spoiler]
Single Attack:
MW falchion +6 (2d4+3; 18-20/x2) or Pistol +4 (?) or Unarmed Strike +4 (1d6+2; 20/x2) or Bite of the Wolf +4 (1d8+2)
(+2 dmg when flanking in Shadow Hand stance, +1-5 att/dmg Knowledge Devotion)
Full Attack:
MW falchion +6 (2d4+3; 18-20/x2) and BotW -1 (1d8+1)
[/spoiler]
Feats
[spoiler]
Flaw: Vulnerable (-1 AC)
Flaw: Fussy - Potions make him sickened, and he takes a -4 vs. ingested poisons.
Trait: Aggressive(F) Psionic Meditation
(F) Martial Study (some Shadow Hand maneuver/stance) (retrain at 6th?)
(1)
Shadow Trickster(3) Animal Devotion
(B) Knowledge Devotion (gave up domain from Cl. Cleric)
(SS1) Discipline Focus
Progression:
[spoiler]1-4 Cloistered Cleric,
5 Swordsage 1 (Discipline Focus)
Planned
6
Twilight Mystic 1 FEAT?
7-10 TM 2-5
11-20
Divine Trickster[/spoiler][/spoiler]
Skills (needs updating)
[spoiler]Languages:
Common, 2 moreTotal Skill Points:
64/64 (56cc+8ss)
[spoiler]
Class skill layout CC 32+24 pts
Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), and Spellcraft (Int). Bluff (Cha), Disguise (Cha), and Hide (Dex),Decipher Script, Speak Language
SS 8pts
Balance, Climb, Concentration, Craft, Heal, Hide, Intimidate, Jump,Knowledge (history), Knowledge (local), Knowledge (nature), Knowledge (nobility and royalty), Listen, Martial Lore*, MoveSilently, Profession, Ride, Sense Motive, Swim, Tumble.[/spoiler]
Bluff +5 (5 ranks, +0 Cha) 5c
Disguise +5 (3 ranks, +0 Cha, +2syn) 3c
Spot +8 (3 ranks, +3 Wis, +2MWtool) 8ss
Listen +3 (+3 Wis) 0
Concentration +13 (7 ranks, +2 Con, +2MWtool,+2domain) 7c
Hide +10 (7 ranks, +2 Dex, -1ACP, +2MWtool) 7c
Move Silently +5 (4 ranks, +2 Dex, -1ACP) 4ss
Sense Motive +3 (0 ranks, +3 Wis) 0r
+4 Autohypnosis (1 ranks, +3 Wis) 1cc c
+1 Jump (+2 Dex, -1ACP)
+11 Spellcraft (7r+2int+2domain) 7c
+9/14 Knowledge (Arcana, Religion, Planes)(7 ranks, +2 Int, +5 CoS when applicable) 7x3c
+3/8 Knowledge (Local, Nature)(1cc ranks, +2 Int, +5 CoS when applicable) 1x2ccc
Skill TricksCollector of Stories (+5 to knowledge checks to ID creatures)
[/spoiler]
Class Abilities
[spoiler]
ClassCl. Cleric (see link above)
Unarmed Swordsage: Discipline Focus (Desert Wind): (Wpn Focus with Falchion, Scimitar, Light Mace, Light Pick, and Spear)
Quick to Act: +1 Initiative
Unarmed Strike: damage as monk
Prestige ClassList Here[/spoiler]
Racial Abilities
[spoiler]Mindlink 1x day, 1 power point per char level, a few other minor details
[/spoiler]
Maneuvers/Stances Known
[spoiler]
StancesIsland of Blades (SH1) - You and allies flank all adjacent enemies.
ManeuversSpellcasting[spoiler]
CL 4, Domains: Trickery and Spell
Slots: 5 4+1 3+1 (including Wis bonus)
Prepared0th: 2x Cure Minor Wounds, No Light (BovD 100), 2x Detect Magic
1st: Ebon Eyes, Eyes of the Avoral, Resurgence (SC, ally rerolls save), Sign, Disguise Self (D)
2nd: Lore of the Gods, 2x Close Wounds (heal 1d4+5 as an immediate action, Close Range), Invisibility (D)
Spell research to draw from.[/spoiler]
Equipment (8971/9000 gp): [spoiler]MW Chain Shirt (200 gp),
Gloves of Object Reading (3000 gp),
reusable Psionic Tattoos (3000 gp, see below), MW falchion (375 gp), 2 bladders of torchbug paste (50 gp, CScoundrel p120, in potion belt), 4 flasks of acid (40 gp, in potion belt), 6-slot potion belt (6 gp, FRCS, Retrieve a potion as a free action 1/round), Ring of Darkhidden (2,000, MiC), 1 bottle of shapesand (100 gp), 4 Wooden Holy Symbols (4), MW tools for Hide (cloak is mottled and dark), Spot (eyeglasses), and Concentration (prayer beads) (150), other cheap adventuring gear (50 ft. silk rope, candles, chalk, paper, pen, ink, a couple of days rations, small mirror, waterskins, etc, all 50 gold or so), wand of Lesser Vigor (20 charges, 300 gp)
Torchbug pasteSplash weapon, ranged touch attack, 10' range increment. Targets in square and adjacent squares are affected as if by Faerie Fire for 1 hour. Not magical. Can be washed off as a full round action with at least 1 gallon of water.
Tattoos (2700 gp total, 6/20 slots)(5 power points available to recharge them)
[spoiler]Integrated Circuit (50)
Capacitor (1250)
Transducer (1250)
Chameleon (50, lasts 10 minutes)
Dimension Hop (50)
Bite of the Wolf (50)
[/spoiler][/spoiler]
Background
[spoiler]Like most people, Dick grew up hard. His father, an out of work alchemist, was bitter about life in general. While he was alive, he'd take it out on Dick and his Mom with his fists and toe of his boot. He did them a favor and blew himself up in an accident when Dick was only 7, though, and Dick's mom had to turn to prostitution to keep food on the table.
Dick himself learned to keep a low profile, and learned the value of information at an early age. He'd spend hours spying on people discreetly, especially "criminals", and sell this information to the local sheriff. This didn't make him very popular in school, but he didn't much care. It kept money in his pocket, and his Mom off the street. And besides,
they were the bad guys, right?
Born with latent psychic abilities which he never learned to develop, he's learned that he can buy devices to channel those energies into. He's also become somewhat fanatical about his beliefs about delving into dark places to uncover secrets, which has further unlocked a potential for divine spellcasting in him.
More recently, he's began using his talents to find people. He doesn't much care why the people seeking them want to find them, or why the hiding people are hiding, as long as he gets paid.[/spoiler]
Appearance
[spoiler]Dick is tall (6'1") and fit (190 lbs), with slightly graying brown hair as he approaches middle age. His steel grey eyes mirror the color of the city's smog-filled sky. He is otherwise fairly nondescript and average looking.[/spoiler]
Personality
[spoiler]He sees himself as a decent guy who's done well for himself given the relatively poor start he had. He feels a bit of empathy for those he's paid to track down and/or spy on, but he figures they probably deserve it. Otherwise, why would someone bother hiring him?[/spoiler]
Party Role
[spoiler]Covert ops. Stabbing people in sensitive places. Buffs/de-buffs.[/spoiler]
Daily Buffs
[spoiler][/spoiler][/spoiler]