Author Topic: PhaedrusXY's build compilation  (Read 61317 times)

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bearsarebrown

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Re: PhaedrusXY's build compilation
« Reply #80 on: September 24, 2010, 11:15:35 AM »
So... this makes you immune to spells. But only when you want to be.

PhaedrusXY

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Re: PhaedrusXY's build compilation
« Reply #81 on: September 24, 2010, 12:40:33 PM »
So... this makes you immune to spells. But only when you want to be.
Yeah... it's pretty goddamned crazy... Sticking this in a Contingency might be a good idea...
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

PhaedrusXY

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Re: PhaedrusXY's build compilation
« Reply #82 on: June 23, 2011, 06:26:27 PM »
Here's a new character that will be going into a homebrew PrC eventually (listed in the Progression section). I'm trying to decide what domain to take for his second one. I'm considering Magic, Spell, or Transformation. I'd like to use Alter Self to make him a better scout. So Transformation is probably the best at least in the short term. We have a rogue-ish character who should have decent UMD, also.

Link to character as it evolves.

Edit: Decided on Transformation. Dumped Animal Devotion. Debating on picking up Shadow Blade vs. Psionic Weapon, and leaning toward the former. Also debating on going all Dex (feycraft, gloves of balanced hands, maybe even be a small race), but I'm not sure it's worth it. I plan to rely on not being seen more than AC as a defense, and have the maneuver that lets me use Concentration instead of Reflex (and I can take 15 by blowing my psionic focus). Strength also seems easier to boost...

Richard (Dick) Deckard

Male Kalashtar (Psionic Human)
Alignment: Lawful Neutral
XP:
Cloistered Cleric 4/(Unarmed) SwordSage1
[spoiler]

Stats
[spoiler]Str:14 {+2}
Dex:14 {+2}
Con:14 {+2}
Int:14 {+2}
Wis:16 {+3}
Cha:10 {+0} [/spoiler]

Combat Stats
[spoiler]Hit Dice: 4d6+1d8+10
Hit Points: 30
Armor Class: 14 (10 +4 Armor +2 Dex -1 Flaw -1 Trait)
Touch AC: 10
Flatfooted AC: 12
Initiative: +5 (+2 Dex +1 SS1 +2 Trait)
Base Attack Bonus: 2.75
Grapple: +5
Speed: 30' land [/spoiler]

Saves
[spoiler]
Fort: +3 (+ 4.33 Class, +2 Con) (C 4, SS 0.33)
Ref: +5 (+ 3.83 Class, +2 Dex)(C 1.33, SS 2.5)
Will: +8 (+5.5 Class, +3 Wis)(C 4, SS2.5) (-2 vs. Fear)[/spoiler]

Attack Options
[spoiler]
Single Attack:
MW falchion +6 (2d4+3; 18-20/x2) or Pistol +4 (?) or Unarmed Strike +4 (1d6+2; 20/x2) or Bite of the Wolf +4 (1d8+2)
(+2 dmg when flanking in Shadow Hand stance, +1-5 att/dmg Knowledge Devotion)

Full Attack:
MW falchion +6 (2d4+3; 18-20/x2) and BotW -1 (1d8+1)
[/spoiler]

Feats
[spoiler]Flaw: Vulnerable (-1 AC)
Flaw: Fussy - Potions make him sickened, and he takes a -4 vs. ingested poisons.
Trait: Aggressive

(F) Psionic Meditation
(F) Martial Study (some Shadow Hand maneuver/stance) (retrain at 6th?)
(1) Shadow Trickster
(3) Animal Devotion
(B) Knowledge Devotion (gave up domain from Cl. Cleric)
(SS1) Discipline Focus

Progression:
[spoiler]1-4 Cloistered Cleric,
5 Swordsage 1 (Discipline Focus)

Planned
6 Twilight Mystic 1 FEAT?
7-10 TM 2-5
11-20 Divine Trickster

[/spoiler][/spoiler]

Skills (needs updating)
[spoiler]Languages: Common, 2 more
Total Skill Points: 64/64 (56cc+8ss)
[spoiler]Class skill layout
CC 32+24 pts
Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), and Spellcraft (Int). Bluff (Cha), Disguise (Cha), and Hide (Dex),Decipher Script, Speak Language

SS 8pts
Balance, Climb, Concentration, Craft, Heal, Hide, Intimidate, Jump,Knowledge (history), Knowledge (local), Knowledge (nature), Knowledge (nobility and royalty), Listen, Martial Lore*, MoveSilently, Profession, Ride, Sense Motive, Swim, Tumble.[/spoiler]

Bluff +5  (5 ranks, +0 Cha) 5c
Disguise +5  (3 ranks, +0 Cha, +2syn) 3c
Spot +8 (3 ranks, +3 Wis, +2MWtool) 8ss
Listen +3 (+3 Wis) 0
Concentration +13 (7 ranks, +2 Con, +2MWtool,+2domain) 7c
Hide +10 (7 ranks, +2 Dex, -1ACP, +2MWtool) 7c
Move Silently +5 (4 ranks, +2 Dex, -1ACP) 4ss
Sense Motive +3 (0 ranks, +3 Wis) 0r
+4 Autohypnosis (1 ranks, +3 Wis) 1cc c
+1 Jump (+2 Dex, -1ACP)
+11 Spellcraft (7r+2int+2domain) 7c
+9/14 Knowledge (Arcana, Religion, Planes)(7 ranks, +2 Int, +5 CoS when applicable) 7x3c
+3/8 Knowledge (Local, Nature)(1cc ranks, +2 Int, +5 CoS when applicable) 1x2ccc

Skill Tricks
Collector of Stories (+5 to knowledge checks to ID creatures)
[/spoiler]

Class Abilities
[spoiler]Class
Cl. Cleric (see link above)

Unarmed Swordsage:
Discipline Focus (Desert Wind): (Wpn Focus with Falchion, Scimitar, Light Mace, Light Pick, and Spear)
Quick to Act: +1 Initiative
Unarmed Strike: damage as monk

Prestige Class
List Here[/spoiler]

Racial Abilities
[spoiler]Mindlink 1x day, 1 power point per char level, a few other minor details
[/spoiler]

Maneuvers/Stances Known
[spoiler]Stances
Island of Blades (SH1) - You and allies flank all adjacent enemies.
ManeuversSpellcasting
[spoiler]
CL 4, Domains: Trickery and Spell

Slots: 5    4+1    3+1  (including Wis bonus)
Prepared
0th: 2x Cure Minor Wounds, No Light (BovD 100), 2x Detect Magic
1st: Ebon Eyes, Eyes of the Avoral, Resurgence (SC, ally rerolls save), Sign, Disguise Self (D)
2nd: Lore of the Gods, 2x Close Wounds (heal 1d4+5 as an immediate action, Close Range), Invisibility (D)

Spell research to draw from.[/spoiler]

Equipment (8971/9000 gp): [spoiler]MW Chain Shirt (200 gp), Gloves of Object Reading (3000 gp), reusable Psionic Tattoos (3000 gp, see below), MW falchion (375 gp), 2 bladders of torchbug paste (50 gp, CScoundrel p120, in potion belt), 4 flasks of acid (40 gp, in potion belt), 6-slot potion belt (6 gp, FRCS, Retrieve a potion as a free action 1/round), Ring of Darkhidden (2,000, MiC), 1 bottle of shapesand (100 gp), 4 Wooden Holy Symbols (4), MW tools for Hide (cloak is mottled and dark), Spot (eyeglasses), and Concentration (prayer beads) (150), other cheap adventuring gear (50 ft. silk rope, candles, chalk, paper, pen, ink, a couple of days rations, small mirror, waterskins, etc, all 50 gold or so), wand of Lesser Vigor (20 charges, 300 gp)

Torchbug paste
Splash weapon, ranged touch attack, 10' range increment. Targets in square and adjacent squares are affected as if by Faerie Fire for 1 hour. Not magical. Can be washed off as a full round action with at least 1 gallon of water.

Tattoos (2700 gp total, 6/20 slots)(5 power points available to recharge them)
[spoiler]Integrated Circuit (50)
Capacitor (1250)
Transducer (1250)

Chameleon (50, lasts 10 minutes)
Dimension Hop (50)
Bite of the Wolf (50)
[/spoiler][/spoiler]

Background
[spoiler]Like most people, Dick grew up hard. His father, an out of work alchemist, was bitter about life in general. While he was alive, he'd take it out on Dick and his Mom with his fists and toe of his boot. He did them a favor and blew himself up in an accident when Dick was only 7, though, and Dick's mom had to turn to prostitution to keep food on the table.

Dick himself learned to keep a low profile, and learned the value of information at an early age. He'd spend hours spying on people discreetly, especially "criminals", and sell this information to the local sheriff. This didn't make him very popular in school, but he didn't much care. It kept money in his pocket, and his Mom off the street. And besides, they were the bad guys, right?

Born with latent psychic abilities which he never learned to develop, he's learned that he can buy devices to channel those energies into. He's also become somewhat fanatical about his beliefs about delving into dark places to uncover secrets, which has further unlocked a potential for divine spellcasting in him.

More recently, he's began using his talents to find people. He doesn't much care why the people seeking them want to find them, or why the hiding people are hiding, as long as he gets paid.[/spoiler]

Appearance
[spoiler]Dick is tall (6'1") and fit (190 lbs), with slightly graying brown hair as he approaches middle age. His steel grey eyes mirror the color of the city's smog-filled sky. He is otherwise fairly nondescript and average looking.[/spoiler]

Personality
[spoiler]He sees himself as a decent guy who's done well for himself given the relatively poor start he had. He feels a bit of empathy for those he's paid to track down and/or spy on, but he figures they probably deserve it. Otherwise, why would someone bother hiring him?[/spoiler]

Party Role
[spoiler]Covert ops. Stabbing people in sensitive places. Buffs/de-buffs.[/spoiler]

Daily Buffs
[spoiler][/spoiler][/spoiler]
« Last Edit: June 24, 2011, 06:29:01 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

PhaedrusXY

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Re: PhaedrusXY's build compilation
« Reply #83 on: June 24, 2011, 06:33:50 PM »
Another version, with a whisper gnome race
[spoiler]
Richard (Dick) Deckard

Male Whisper Gnome
Alignment: Lawful Neutral
XP:
Cloistered Cleric 4/(Unarmed) SwordSage1

Stats
[spoiler]Str:12 {+1}
Dex:16 {+3}
Con:16 {+3}
Int:14 {+2}
Wis:16 {+3}
Cha:8 {+0} [/spoiler]

Combat Stats
[spoiler]Hit Dice: 4d6+1d8+15
Hit Points: 35
Armor Class: 16 (10 +4 Armor +3 Dex -1 Flaw -1 Trait +1 Size)
Touch AC: 12
Flatfooted AC: 13
Initiative: +6 (+3 Dex +1 SS1 +2 Trait)
Base Attack Bonus: 2.75
Grapple: +0
Speed: 30' land [/spoiler]

Saves
[spoiler]
Fort: +5 (+ 4.33 Class, +3 Con) (C 4, SS 0.33)
Ref: +6 (+ 3.83 Class, +3 Dex)(C 1.33, SS 2.5)
Will: +8 (+5.5 Class, +3 Wis)(C 4, SS2.5) (-2 vs. Fear)[/spoiler]

Attack Options
[spoiler]
Single Attack:
MW Feycraft Shortswords +8 (1d4+4; 19-20/x2) or acid flask +6 (1d6) or Unarmed Strike +5 (1d4+4; 20/x2)
(+2 dmg when flanking in Shadow Hand stance, +1-5 att/dmg Knowledge Devotion)

Full Attack:
2 short swords +6/+6 (1d4+4; 19-20/x2)
(+2 dmg when flanking in Shadow Hand stance, +1-5 att/dmg Knowledge Devotion)
[/spoiler]

Feats
[spoiler]Flaw: Vulnerable (-1 AC)
Flaw: Fussy - Potions make him sickened, and he takes a -4 vs. ingested poisons.
Trait: Aggressive

(F) Hidden Talent (Mindlink)
(F) Martial Study (some Shadow Hand maneuver/stance) (psychic reformatted to TWF)
(1) Shadow Trickster
(3) Shadow Blade
(B) Knowledge Devotion (gave up domain from Cl. Cleric)
(B) Travel Devotion
(SS1) Discipline Focus


Progression:
[spoiler]1-4 Cloistered Cleric,
5 Swordsage 1 (Discipline Focus)

Planned
6 Twilight Mystic 1 FEAT?
7-10 TM 2-5
11-20 Divine Trickster

Feats to take later:
Adaptive Style
Psychic Renewal
Instant Clarity
Staggering Strike
TWF (with Gloves of the Balanced Hands)
Weapon Finesse?

[/spoiler][/spoiler]

Skills
[spoiler]Languages: Common, Gnome, 2 more
Total Skill Points: 64/64 (56cc+8ss)
[spoiler]Class skill layout
CC 32+24 pts
Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), and Spellcraft (Int). Bluff (Cha), Disguise (Cha), and Hide (Dex),Decipher Script, Speak Language

SS 8pts
Balance, Climb, Concentration, Craft, Heal, Hide, Intimidate, Jump,Knowledge (history), Knowledge (local), Knowledge (nature), Knowledge (nobility and royalty), Listen, Martial Lore*, MoveSilently, Profession, Ride, Sense Motive, Swim, Tumble.[/spoiler]

Bluff +5  (5 ranks, +0 Cha) 5c
Disguise +5  (3 ranks, +0 Cha, +2syn) 3c
Spot +8 (3 ranks, +3 Wis, +2 race) 8ss
Listen +5 (+3 Wis, +2 race) 0
Concentration +10 (7 ranks, +3 Con) 7c
Hide +13 (7 ranks, +3 Dex, +4race, -1ACP) 7c
Move Silently +10 (4 ranks, +3 Dex, +4race -1ACP) 4ss
Sense Motive +3 (0 ranks, +3 Wis) 0r
+4 Autohypnosis (1 ranks, +3 Wis) 1cc c
+1 Jump (+2 Dex, -1ACP)
+9 Spellcraft (7r+2int) 7c
+9/14 Knowledge (Arcana, Religion, Planes)(7 ranks, +2 Int, +5 CoS when applicable) 7x3c
+3/8 Knowledge (Local, Nature)(1cc ranks, +2 Int, +5 CoS when applicable) 1x2ccc

Skill Tricks
Collector of Stories (+5 to knowledge checks to ID creatures)
[/spoiler]

Class Abilities
[spoiler]Class
Cl. Cleric (see link above)

Unarmed Swordsage:
Discipline Focus (Desert Wind): (Wpn Focus with Falchion, Scimitar, Light Mace, Light Pick, and Spear)
Quick to Act: +1 Initiative
Unarmed Strike: damage as monk

Prestige Class
List Here[/spoiler]

Racial Abilities
[spoiler]+4 Hide and MS, +2 Spot and Listen, +2 Con/Dex, -2 Cha/Str, Darkvision, 30' movement, Silence 1xday, others I'll fill in later
[/spoiler]

Maneuvers/Stances Known
[spoiler]Stances
Island of Blades (SH1) - You and allies flank all adjacent enemies.
ManeuversSpellcasting
[spoiler]
CL 4, Domains: Trickery (gave up both Knowledge and Travel for devotion feats)

Slots: 5    4+1    3+1  (including Wis bonus)
Prepared
0th: 2x Cure Minor Wounds, No Light (BovD 100), 2x Detect Magic
1st: Ebon Eyes, Eyes of the Avoral, Resurgence (SC, ally rerolls save), Sign, Disguise Self (D)
2nd: Lore of the Gods, 2x Close Wounds (heal 1d4+5 as an immediate action, Close Range), Invisibility (D)

Spell research to draw from.[/spoiler]

Equipment (8995/9000 gp): [spoiler]MW Chain Shirt (200 gp), Gloves of Object Reading (3000 gp), 2 MW Feycraft shortswords (3620 gp), 1 bladder of torchbug paste (25 gp, CScoundrel p120, in potion belt), 4 flasks of acid (40 gp, in potion belt), 6-slot potion belt (6 gp, FRCS, Retrieve a potion as a free action 1/round), Ring of Darkhidden (2,000, MiC), 1 bottle of shapesand (100 gp), 4 Wooden Holy Symbols (4), other cheap adventuring gear (50 ft. silk rope, candles, chalk, paper, pen, ink, a couple of days rations, small mirror, waterskins, etc, all 50 gold or so), wand of Lesser Vigor (10 charges, 150 gp)

Torchbug paste
Splash weapon, ranged touch attack, 10' range increment. Targets in square and adjacent squares are affected as if by Faerie Fire for 1 hour. Not magical. Can be washed off as a full round action with at least 1 gallon of water.
[/spoiler]

Background
[spoiler]Like most people, Dick grew up hard. His father, an out of work alchemist, was bitter about life in general. While he was alive, he'd take it out on Dick and his Mom with his fists and toe of his boot. He did them a favor and blew himself up in an accident when Dick was only 7, though, and Dick's mom had to turn to prostitution to keep food on the table.

Dick himself learned to keep a low profile, and learned the value of information at an early age. He'd spend hours spying on people discreetly, especially "criminals", and sell this information to the local sheriff. This didn't make him very popular in school, but he didn't much care. It kept money in his pocket, and his Mom off the street. And besides, they were the bad guys, right?

Born with latent psychic abilities which he never learned to develop, he's learned that he can buy devices to channel those energies into. He's also become somewhat fanatical about his beliefs about delving into dark places to uncover secrets, which has further unlocked a potential for divine spellcasting in him.

More recently, he's began using his talents to find people. He doesn't much care why the people seeking them want to find them, or why the hiding people are hiding, as long as he gets paid.[/spoiler]

Appearance
[spoiler]Dick is tall (6'1") and fit (190 lbs), with slightly graying brown hair as he approaches middle age. His steel grey eyes mirror the color of the city's smog-filled sky. He is otherwise fairly nondescript and average looking.[/spoiler]

Personality
[spoiler]He sees himself as a decent guy who's done well for himself given the relatively poor start he had. He feels a bit of empathy for those he's paid to track down and/or spy on, but he figures they probably deserve it. Otherwise, why would someone bother hiring him?[/spoiler]

Party Role
[spoiler]Covert ops. Stabbing people in sensitive places. Buffs/de-buffs.[/spoiler]

Daily Buffs
[spoiler][/spoiler]
[/spoiler]
« Last Edit: June 24, 2011, 07:07:39 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

PlzBreakMyCampaign

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Re: PhaedrusXY's build compilation
« Reply #84 on: June 27, 2011, 10:28:06 PM »
This thread is mostly for my purposes. I just archive things here. I don't really care to debate whatever it is you're trying to start a fight about.
I might just quote that in mine...

PXY, why don't you simply update the first page's posts? It would make it easier for others to keep track of, and yourself, if you are willing to put in the effort...
[Spoiler]
Quote
An interesting read, nice to see a civil discussion
The point of Spell Resistance is to make it harder to get buffed.
And healed. Don't forget that.
Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.
[/Spoiler]

Old Geezer's Law of Hobby Taste: The more objectively inconsequential a hobby is, the more disagreements within the community will be expressed in outrageously insulting, overblown, and ludicrously emotionally laden terms.

More Funny than Humble[Spoiler]
Quote from: PlzBreakMyCampaign
Your a shifter... you have all you ever need.
It blows MoMF out of the water

But if your greedy for more [Wish] for something that only effects you, like another class level or two that doesn't count against your ECL.
Quote from: hungryhungryhippo987
Yes, I'm the 3.0 "Masters of the Wild" shifter, the awesome kind. My favorite form to take is Force Dragon. Yes, I am immortal ... My character is hands down the coolest guy in the campaign and there is nothing I could possibly want.
PBMC gets a cookie for DotA r

PhaedrusXY

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Re: PhaedrusXY's build compilation
« Reply #85 on: June 27, 2011, 11:06:53 PM »
This thread is mostly for my purposes. I just archive things here. I don't really care to debate whatever it is you're trying to start a fight about.
I might just quote that in mine...

PXY, why don't you simply update the first page's posts? It would make it easier for others to keep track of, and yourself, if you are willing to put in the effort...
And make an index? Hmm... not a bad idea. I can usually flip right to whatever I want, though, as I know where pretty much everything is in here...  :p
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Midnight_v

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Re: PhaedrusXY's build compilation
« Reply #86 on: August 13, 2011, 08:34:51 PM »
Been pimping your blackguard build. Nar demonbinder ftw.
\\\"Disentegrate.\\\" \\\"Gust of wind.\\\" \\\"Now Can we PLEASE resume saving the world?\\\"

PhaedrusXY

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Re: PhaedrusXY's build compilation
« Reply #87 on: August 13, 2011, 08:38:27 PM »
Been pimping your blackguard build. Nar demonbinder ftw.
Is someone playing it? Let me know how it goes. I made it as an NPC, and then the PCs never encountered the damned guy... They only saw his succubus cohort spying on them ethereally when they got close to his headquarters, and decided to turn around and go a different way. The game ended before they ever went back. :P
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Midnight_v

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Re: PhaedrusXY's build compilation
« Reply #88 on: August 13, 2011, 10:10:47 PM »
Been pimping your blackguard build. Nar demonbinder ftw.
Is someone playing it? Let me know how it goes. I made it as an NPC, and then the PCs never encountered the damned guy... They only saw his succubus cohort spying on them ethereally when they got close to his headquarters, and decided to turn around and go a different way. The game ended before they ever went back. :P
Naw I tend to throw it out when people ask for evil bbeg's. I'm not gotten to the point where I try to convince people to use it. I'll use it likely the next time I get to running a game. Its awesome for all those paladins out there... blackguard needs more love.
\\\"Disentegrate.\\\" \\\"Gust of wind.\\\" \\\"Now Can we PLEASE resume saving the world?\\\"

PhaedrusXY

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Re: PhaedrusXY's build compilation
« Reply #89 on: August 19, 2011, 06:37:31 PM »
Godkilling

[spoiler]Hmm.... you know, I think it might be possible to take that guy down with a level 20 build. I doubt I'll have time to work up a full build + tactics, but basically it would combine a 20th level version of this Shaper/Thrallherd with some of the tactics from here. A level 18 version of this wizard would be basically the same as this, and could be the Thrall of the thrallherd, too.

Basically, the Thrallherd and all of his believers hole up in a personal demiplane. They never actually leave it, and the entire thing is covered with Forbiddance. Before Forbiddance is cast, they all Astrally Project themselves, and travel around in Astral form thereafter. If they need to return to their real bodies, they commit suicide in their Astral bodies.

Before any of this starts, the thrallherd goes through an arbitrary number of "disposable" high level psionic thralls, and "steals" all the powers he wants from them via Psychic Chirgurery (which they pay for), and then gets rid of each of them and moves on to the next.

Whenever he wants to kill something, he enters a Metaconcert with his thralls and his 8 highest level believers (two 6th, two 5th, four 3rd; all psions, wilders, or ardents). Between Metaconcert, Psychic Chirgurery, Thieving Mindlink, and Feat Leech, he basically has access to all psionic powers and all psionic and metapsionic feats, as well as crafting feats and whatever else he wants. Metaconcert also adds a +10 bonus to all of his power DCs, and gives him a large pool of power points to draw from (basically all of his followers' power points). By (ab)using Affinity Field + Bestow Power, he can also recharge himself and all of his followers for free, when needed.

So, adding it all together, we have a guy who knows all powers, has access to (nearly?) all psionic and metapsionic feats, has unlimited power points, and is in a demiplane where he can't be reached (I don't think this deity can, anyway). He also has Metafaculty, and he's an undead, so he's immune to Void Presence. He can use Contact Other Plane (via his wizard thrall) to figure out effective tactics vs. the deity.

Since this deity does not have the "I go first" or "You die, no save" powers, we might have a chance. The thrallherd can go first via Anticipatory Strike, and use this to manifest Temporal Acceleration. Via having multiple standard actions (from Greater Metamorphosis, Schism, etc), he can manifest a Timeless Body every round if needed, and still do other things.

By abusing caster level increasing tricks, Mental Pinnacle, and Fusion with his wizard thrall, he can get a very high manifester level. Although the deity himself is immune to Antimagic Fields, I don't think his equipment would be. So when our first Temporal Acceleration ends, we have him caught in one (via Greater Metamorphosis - beholder antimagic cone from our psicrystal), and our Delayed, Chained Crystal Shards blasts his equipment and him for large amounts of damage.

Then an instantaneous amount of time later, our Contingency goes off, activating another Temporal Acceleration. We then survey the situation, and decide what to do next. Another volley of delayed, chained crystal shards is one option. We will need to reserve some "evil" damage to Coup De Grace him with, once he drops due to subdual. (Or some way to add the "evil" descriptor to all of our powers. There probably is one.)

Now, this guy is probably going to forsee what we're planning via Divination abilities, and have counters to it, which is the real problem with any epic caster vs. caster battle like this. But we're in a demiplane and going around as an Astral Projection, and we have followers that can Revivify/whatever us if we actually die. So we can probably try again, if we fail the first time. But other than that, are there any obvious holes in this?

The only one I can think of is the time during which they redo the Astral Projection and Forbiddance. I can't think of a way to get all of them inside a Time Stop/Temporal Acceleration while both of those are being dispelled and recast, so that leaves a window for the deity to Plane Shift in there and tear them up if they fail to kill him the first time. [/spoiler]


WIP for this game
[spoiler]dwarven mineral warrior psi-rogue 1//crusader 1
Feats: Combat Reflexes, (add Extra Granted Manuever if flaws allowed, and maybe Stone Power?)

Stance: Martial Spirit

Manuevers:
Crusader's Strike (DS1, heal ally for 1d6+IL)
Vanguard Strike (DS1, no prereq, std, if strike hits allies gain +4 (unnamed) to attack target till next turn)
Leading the Attack (WR1, if strike hits allies gain +4 morale to attack target till next turn)

Stats
Str 20
Dex 15
Con 19
Int 16
Wis 13
Cha 6

Skills: Thievery, Acrobatics, Athletics, Stealth, Perception

Other: UMD (level + Int)[/spoiler]
« Last Edit: September 27, 2011, 05:51:21 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

PhaedrusXY

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Re: PhaedrusXY's build compilation
« Reply #90 on: September 03, 2011, 12:20:25 AM »
Badger badger badger badger badger badger LORD of WAR

dwarven dire-badger lord (afflicted) fighter (lion totem barbarian?) 1/animal 3/warshaper 2/warblade 2

Final character here

Traits
[spoiler]stat adjustments: +8 str, +6 dex, +14 con, +2 wis (+4 more str/con when raging)
+5 NA in animal or hybrid
burrow 10'
Immune to crits and stun
+1 size dmg on natural weapons
Uncanny Dodge
DR 5/silver
Scent
Dwarf traits
Alternate Form[/spoiler]

ability scores
[spoiler]Starting stats (32 pb):
Str 14
Dex 14
Con 14
Int 14
Wis 14
Cha 10

Base form
Str 20
Dex 14
Con 20
Int 14
Wis 16
Cha 10

Hybrid/animal form
Str 28 (32 in rage)
Dex 20
Con 34 (38 in rage)
Int 14
Wis 16
Cha 10[/spoiler]

Attacks (animal/hybrid): Claw +16 (1d6+10), Bite +11 (1d8+5), or Warpike +16 (2d6+14)
Animal/hybrid enraged: Claw +18 (1d6+12), Bite +13 (1d8+6), or Warpike +14 (2d6+17)

Gear
[spoiler]Str +4
Con +4
Amulet of Natural Attacks (all 3) +1 (scaled to +2?)
+1 dwarven warpike (scaled to +2?)
scaling not factored in above
Steadfast Boots of Speed[/spoiler]

Feats: Combat Reflexes (F1), Endurance, Steadfast Determination, Iron Will (bonus), Scorpion's Resolve (+4 vs. mind-affecting), Scorpion's Senses (Tremorsense 10', or 20' in soft terrain 1" deep, still has miss chance)

Exchange EWP Urgosh for Dwarven Warpike

Maneuvers & Stances: Iron Heart Surge, Sudden Leap (jump as swift action), Rabid Wolf Strike (+4 att, +2d6 dmg, -4 AC), Mountain Hammer (+2d6 dmg, ignore hardness/DR), Punishing Stance (+1d6 dmg, -2 AC)

Saves (base+stat): Fort +16/23/25 (11+5/12/14)(no autofail on 1), Ref +5/8 (3+2/5), Will +10/17/19 (3+5/12/14)
+4 vs. Mind-affecting, +2 vs Spells, SLAs, and Poison

HP: 10/12+5d8+2d12 +24/96/112

Later progression: Deepwarden 2, warshaper 5, more warblade (or ToB PrC)

Now where to go with this guy... Barbarian (for pounce) at level 1, or fighter for a feat? What feat do I need, really?

abandoned path
[spoiler]Feats: Hidden Talent, Iron Will (bonus), Speed of Thought, Instant Recovery (or whatever the one that lets you refocus as a swift action is), Scorpion's Resolve, Scorpion's Senses (any easier way to get Tremorsense?)
maybe Dodge, Mobility, Spring Attack.... but I'm rethinking this... I'm sure pounce is probably better, but being a "mole" ToB character would be fun, too. Too bad the dire badger usually leaves a tunnel behind it when it burrows...

Maneuvers: Fort and Will save counters, Iron Heart Surge, ?

I'm debating on whether to take the psionic and save counter stuff, as this guy's Fort and Will saves should be pretty massive without them... I think I might just take Steadfast Determination and call it a day... It frees up a ton of resources (feats and maneuvers), and well... automatically making saving throws is kind of boring...

So...[/spoiler]


Edit: If you can add 1 racial hit die, the dire badger goes to large size, which is so good you'll want to kick your Mom in the face.
« Last Edit: November 10, 2011, 05:15:52 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

PhaedrusXY

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Re: PhaedrusXY's build compilation
« Reply #91 on: September 27, 2011, 05:57:16 PM »
I'm working on a monstrous character for Oslecamo's new game. I've mostly gotten it hammered out. Now I'm just mostly considering feats and items for the main character, and his weapon-cohort. This is using tons of homebrew stuff, so I'll just give a brief rundown of the character.

He's a vampiric gnoll, with some cool abilities based on Strength outside what a core vampiric gnoll would get, and his cohort takes the form of a weapon. Via a PrC he's in, the cohort will be able to share spells with him, and a few other things. The main character will also have a level of Warblade starting out for Iron Heart Surge and maybe the Fort. save counter, and maybe more ToB levels later on.

I'm going to use a sharktooth staff for his weapon, as that will let him start grapples for free. He can then follow up with a pin to drain blood without having to sink feats to get Improved Grapple or Improved Grab.

What I've gotten so far is spoilered below. As I said, I'm mostly looking for feat suggestions for both the gnoll and weapon/cleric, and also for items for the gnoll. Homebrewed stuff is fine, but must be approved on a case-by-case basis. All of Oslecamo's stuff is automatically approved.

Grimtooth
Flind 2/ Vampire 2/Barbarian (Lion totem, Whirling Frenzy) 1/Bearer of Legend 2/Warblade 1

Character sheet

Cohort's Sheet
Kanchelsis with the Hunger and Trickery domains. It takes the form of a long black staff studded with fangs.

Will exchange Darkness for Hunger if approved by Oslecamo. Will also use one of the Bearer's special abilities for the main character to gain a bite attack via his cohort's hunger domain special ability.
Edit: Maybe... sharing skill points is actually a lot more tempting... This guy could be a hell of a skill monkey... Also considering trading barbarian for Savager, even though it would be a pretty big hit to his combat ability (lose an extra attack and pounce...) to get Trapfinding... Or I could persist Find Traps on him...

[spoiler]Sharktooth staff: 2d6, 20/x3, can grapple if hits (no AoO, like Improved Grab). If grappled, can auto-damage without checks on consecutive rounds.[/spoiler]

Prepared Spells: [spoiler]5    4+1    4+1    3+1
0th: Detect Magic 3x, 2 more
1st: Resurgence (SC, ally rerolls save), Obscuring Mist, Protection from Good, Eyes of the Avoral, Disguise Self (D)
2nd: Close Wounds, Find Traps, Silence, Invisible Balor Nimbus, See Invisible (Persisted) (D)
3rd: Deeper Darkness, Mass Lesser Vigor, Mass Resist Energy, Vampiric Touch (DM)

Divine Magician Spells:
1st: Critical Strike (sorc/wiz1 Div, +1d6 Skirmish, double threat, +4 to confirm, swift action but persistable)
2nd: See Invisible
3rd: Vampiric Touch?[/spoiler]

[/spoiler]
Items:
Liquid Night [spoiler]
Liquid Night
« Last Edit: October 05, 2011, 05:01:31 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

dna1

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Re: PhaedrusXY's build compilation
« Reply #92 on: September 28, 2011, 12:11:10 AM »
Very cool, wheres the liquid night from?
Slappin ho's like E-Honda

PhaedrusXY

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Re: PhaedrusXY's build compilation
« Reply #93 on: September 28, 2011, 12:20:38 AM »
Very cool, wheres the liquid night from?
Libris Mortis. It's an alchemical item, and pretty cheap for 8th level PCs. So I figure I'll have a stockpile of it. :p Got any ideas for feats for either of them? I thought about going the Divine Metamagic (Persist) tree with the cleric, but... it's kind of old hat... and he can't use Nightsticks or any other items to boost his turns per day. So I won't get that many spells, and it is a huge feat investment.

I also have no idea at all what PrC to have the cleric/weapon enter... I have no plan at all for the cleric aspect of that, really.
« Last Edit: September 28, 2011, 12:28:23 AM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

sirpercival

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Re: PhaedrusXY's build compilation
« Reply #94 on: September 28, 2011, 12:40:58 AM »
If you're doing Lion totem barbarian, don't you want leap attack & shock trooper?
Burn all the microfiche!  Firebomb all the 8-tracks!

I'm not just a druid -- I'm a singing, dancing, Broadway druid.

[spoiler]
Quote from: PhaedrusXY
"You... saved me? So I was dismantled? I... thank you, then. I will not incinerate you."

There's only one character concept worth having, and that's the one you've thrown darts at.
[/spoiler]

PhaedrusXY

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Re: PhaedrusXY's build compilation
« Reply #95 on: September 28, 2011, 12:45:08 AM »
If you're doing Lion totem barbarian, don't you want leap attack & shock trooper?
Eh, maybe. The party is going to be full of melee brutes. So dishing out damage certainly won't be a problem. So I'm not really that interested in being an uber-charger. I'm more looking for defenses, utility, senses, or maybe synergy with existing abilities. And just things that are plain interesting and/or fun. :P

Is there a way to gain a bite attack? I can't believe his flind writeup doesn't have one... and the vampire's sounds like it can only be used when you pin someone in a grapple. I'd like to be able to use it as a secondary attack to deliver energy drain once per round... I guess I could take Planar Touchstone (Catelogues of Enlightenment) for the Hunger domain, or something...
« Last Edit: September 28, 2011, 01:15:29 AM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

sirpercival

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Re: PhaedrusXY's build compilation
« Reply #96 on: September 28, 2011, 12:54:03 AM »
Shape Soulmeld?
Burn all the microfiche!  Firebomb all the 8-tracks!

I'm not just a druid -- I'm a singing, dancing, Broadway druid.

[spoiler]
Quote from: PhaedrusXY
"You... saved me? So I was dismantled? I... thank you, then. I will not incinerate you."

There's only one character concept worth having, and that's the one you've thrown darts at.
[/spoiler]

VennDygrem

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Re: PhaedrusXY's build compilation
« Reply #97 on: September 28, 2011, 01:06:28 AM »
If Osle lets you use it, you might use this homebrew feat. He probably didn't include a bite attack since Gnolls don't actually have bite attacks. Which is strange, since they have all those sharp, canine teeth.

dna1

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Re: PhaedrusXY's build compilation
« Reply #98 on: September 28, 2011, 01:34:43 AM »
Very cool, wheres the liquid night from?
Libris Mortis. It's an alchemical item, and pretty cheap for 8th level PCs. So I figure I'll have a stockpile of it. :p Got any ideas for feats for either of them? I thought about going the Divine Metamagic (Persist) tree with the cleric, but... it's kind of old hat... and he can't use Nightsticks or any other items to boost his turns per day. So I won't get that many spells, and it is a huge feat investment.

I also have no idea at all what PrC to have the cleric/weapon enter... I have no plan at all for the cleric aspect of that, really.

Ya Im not sure haha.. Clerics are actually one of the only classes I dont really play. Lets see... battle cleric, archer cleric, buffer cleric. Is there even really another type? Ya idk  :D some sort of flavorfull class would be good. Or is there like a loremaster cleric class? Could be kind of cool to have a know-it-all in the party?

Doesnt the vampire grant a bite attack? Im sure Oslecamo would let you have a natural one. It only makes sense
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VennDygrem

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Re: PhaedrusXY's build compilation
« Reply #99 on: September 28, 2011, 01:38:50 AM »
A Loremaster class that a cleric could enter? I think you could find something like that...  ;)

--edit--
Though you never specified that it be a particularly good class. :P
« Last Edit: September 28, 2011, 01:40:32 AM by VennDygrem »