The Kira
HD: d4
Lvl BAB Fort Ref Will Special
1 + 0 + 0 + 0 + 2 Death Note, Curse of Fighting, Shinigami
2 + 1 + 0 + 0 + 3 Curse of Power, Curse of Agility
3 + 1 + 1 + 1 + 3 Curse of Health
4 + 2 + 1 + 1 + 4 Curse of Life, Curse of Defence
5 + 2 + 1 + 1 + 4 Curse of Logic
6 + 3 + 2 + 2 + 5 Curse of Personality
7 + 3 + 2 + 2 + 5 Curse of Stupidity, Fast Writing
8 + 4 + 2 + 2 + 6 Curse of Fear
9 + 4 + 3 + 3 + 6 Curse of Suggestion
10 + 5 + 3 + 3 + 7 Curse of Disease
11 + 5 + 3 + 3 + 7 Curse of Control
12 + 6 + 4 + 4 + 8 Curse of Physics
13 + 6 + 4 + 4 + 8 Curse of Thoughts, Mass Writing
14 + 7 + 4 + 4 + 9 Curse of Geas, Curse of Blindness/Deafness
15 + 7 + 5 + 5 + 9 Curse pf Insanity
16 + 8 + 5 + 5 +10 Curse of Dancing
17 + 8 + 5 + 5 +10 Curse of Imprisonment
18 + 9 + 6 + 6 +11 Curse of Death
19 + 9 + 6 + 6 +11 Extreme Writing
20 +10 + 6 + 6 +12 Improved Curse of Death, Shinigami Self
Class Skills: (4+Int Mod SP per level) Appraise, Autohypnosis, Bluff, Concentration, Craft, Decipher Script, Disable Device, Disguise, Hide, Intimidate, Knowledge (all skills taken induvidually), Move Silently, Open Lock, Profession, Search, Sense Motive, Slight of Hand, Speak Language, Spellcraft, Spot, UMD
Death Note:At first level, the Kira gets a magical book called death note.
This book will never run out of pages, and the Kira does automatically regain the possesion of it, should they lose it.
The Kira may write other peoples name in it, creating various negative effects, but to do so, they must know their subjects name and face (Disguising and Transmorphing does not help).
The Kira may also trade half of his remaining lifespan to gain the special eyes of a shinigami which allows him to know a person's name just by looking at them. This ability passes through any name cowering effect.
It takes a standard action to write someone's name into the the book, and then it starts effecting after 40 seconds (~7 rounds).
Eventually, the Kira may write their name as a full-round action, and in that case he may choose when it effects them (from a minimum of instantaneous, to a maximum of 23 days) (later referred to as a time-alternating writing).
They may write any number of names into the book, but each effect cannot be used more than once per 24 hours on a specific person.
Unless otherwise noted, the subject gets no chance to avoid the effects.
When it uses the ability from a spell, it allows a saving throw if the spell does. It then effects just like the spell, unless otherwise noted. It does never allow spell resistance, however.
The saving throw from the effects are 10+half class level+Int modifier.
Unless otherwise noted (or you are emulating a spell), the effects last for 1 hour per class level.
Curse of Fighting:The subject takes a -2 penalty to attack rolls, damage rolls and AC.
The penalty increases by -2 at 3rd level, and every 4th level afterwards.
Curse of Power:The subject takes a -4 penalty to Strength.
This increases by -2 at 5th level, and every 5th level afterwards.
Curse of agility:The subject takes a -4 penalty to Dexterity.
This increases by -2 at 5th level, and every 5th level afterwards.
Curse of Health:The subject takes a -4 penalty to Constitiution.
As usual, if it goes down to 0 Constitiution, it dies as normal.
This increases by -2 at 5th level, and every 5th level afterwards.
Curse of Life:The subject gains one negative level.
As usual, if it gains as many negative levels as HD, it dies.
They gains one extra negative level at 8th level, and every 4th level afterwards.
Curse of Defence:The subject gains a -2 penalty to saving throws.
This increases by -1 at 10th and 20th level.
Curse of Logic:The subject takes a -4 penalty to Wisdom.
This increases by -2 at 8th level, and every 4th level afterwards.
Curse of Personality:The subject takes a -4 penalty to Charisma.
This increases by -2 at 8th level, and every 4th level afterwards.
Curse of Stupidity:The subject takes a -4 penalty to Intelligence.
This increases by -2 at 8th level, and every 4th level afterwards.
Curse of Fear:The subject is shaken for a number of rounds equal to your class level+your intelligence modifier.
Curse of Suggestion:As the spell Suggestion.
Curse of Diseases:As the spell Contagion.
Curse of Control:As the spell Dominate Monster, but the duration is 1 min/level, and you cannot force them to fail saving throws.
At level 15 it lasts 10 min/level, and at level 19 it lasts 1 hour/level.
Curse of Physics:The subject takes a penalty to Strength, Dexterity and Constitiution equal to half the penalty from Curse of Power.
Curse of Thoughts:The subject takes a penalty to Intelligence, Wisdom and Charisma equal to half the penalty from Curse of Logic.
Curse of Geas:As the spell Geas.
Curse of Blindness/Deafness:Permanent Blindness or Deafness with no save. Can only be used once, even if it is dispelled or removed.
Curse of Insanity:As the spell Insanity.
Curse of Dancing:As the spell Otto's Irresistable Dance.
Curse of Imprisonment:As the spell Imrisonment.
Curse of Death:The subject must make a saving throw or die. If they have 5 less HD than you have Kira levels or less, they get no saving throw. This may only be used once per person, even if they make their save.
Improved Curse of Death:Curse of Death does no longer give any saving throw to anyone that has 2 less HD than you have Kira levels or less.
In addition, you get an extra chance to kill anyone you have failed to kill with Curse of Death (this don't apply to future tries).
Shinigami:You get a Death god that follows you. He does not help you, cannot be hurt, and cannot be seen or heard by anyone that not has touched your death note. You can talk to him, however (and it makes avesome fluff).
Fast Writing:You may write someone normally into your book as a move-action, and time-alternating writing as a standard action.
Additionally you may write 2 time-alternating or 3 normal writings as a Full-round action.
Mass Writing:You may write 3 time-alternating or 4 normal writings as a Full-round action.
Extreme writing:You may write 4 time-alternating or 6 normal writings as a Full-round action.
Additionally, you may write 2 time-alternating writings as a Standard action, and 2 Normal as a Move-action.
Also, you make write one normal writing as a swift action, and one time-alternating writing as a move-action.
Shinigami Self:You become an Outsider. Additionally, you gain the special eyes if you don't already have them, and when you kill someone with an effect from the Death Note, you may add their remaining lifespan to yours.
Any comments are welcomed.
Also, I want to know if this is balanced or to good, or to bad.
Also, I need to know what to do in that case. If it is to bad, I am thinking to add a few spells.
If anything is unclear, let me know.