Well, let me see if I can understand this a little better (because it makes up 90% of the pointless discussions I have with Josh.) Can you think of a problem the fiat isn't solving? For instance, has there been an occasion where the GM wants to bring intrigue and social stuff into a game and because there are no game mechanics for it, it's just not worked? I used to run campaigns like that all the time (intrigue and social-based ones) using 3.5 D&D and I really didn't have any special rules to handle it. They, and the Amber DRPG intrigue games I ran before them, were some of the best games I've been involved with.
Cheers,
Cam
I feel like what he might be saying, and let me know if I'm wrong, Zeke, is that while fiat may "fix" a problem, having to use the fiat in the first place sets a dangerous precedent, and creates more problems, which have to be "fixed" with fiat, which creates more problems, ad nauseum. So in reality, you've made things worse.
Actually, reading what I just wrote, that doesn't seem like what he was saying at all. I guess that's just how I see it and I was projecting onto Zeke's posts.
I think there are probably situations where DM fiat could be appropriate, so I won't just make a blanket statement to the effect of "don't do it", but I have personally never seen a situation where extensive use of free-form and fiat type rules would be better than simply using a different rules system.
I have never played BW, and don't think it would really be the game for me, but I have heard enough about it to know that it does what some people want very well. My above statements are just in the sense of generic roleplaying.