Author Topic: Polearm Master  (Read 5292 times)

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Faithless tbe Wonder Boy

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Polearm Master
« on: January 29, 2009, 07:14:17 PM »
Posting a build I've put together (originally posted on the WotC boards) that uses an Elven Polearm Master to act as a melee defender/controller hybrid.  Basically, the 4e version of the spiked chain tripper.

Major parts of the build include Polearm Momentum + Footwork Lure at early levels, giving an at-will that knocks prone.  At higher levels, Polearm Gamble + Heavy Blade Opportunity allows you to use positioning shenanigans to stop attacks before they even start, while the Polearm Master's level 12 stance, combined with Combat Superiority, lets you completely shut down a 7x7 square once a day.  Elf is chosen for boosts to secondary/tertiary stats, elven accuracy, and most importantly, the ability to shift on difficult terrain (not being able to shift can really lock this build down).

Uses a greatspear through heroic (great attack bonus, higher damage, allows for use of Rain of Blows), but switches to a glaive in Paragon for HBO goodness.

RACE: ELF.

CLASS: Fighter (2H Weapon Talent) / Polearm Master / Demigod

STARTING STATS:
Str 16/Con 14/Dex 15/Int 10/Wis 16/Cha 8 (boost Str/Wis every time)

LEVEL 11: Str 19/Con 15/Dex 16/Int 11/Wis 19/Cha 9
LEVEL 21: Str 24/Con 16/Dex 17/Int 12/Wis 24/Cha 10

SKILLS: Athletics, Endurance, Heal, Perception

FEATS:
1- Weapon Proficiency (Greatspear) (retrain to Heavy Blade Opportunity at level 11)
2- Polearm Momentum
4- Elven Precision
6- Warrior of the Wild
8- Toughness (retrain to Uncanny Dodge at level 13)
10- Acolyte Power (retrain to Wintertouched at level 14)
11- Polearm Gamble
12- Marked Scourge
14- Lasting Frost
16- Daunting Challenge
18- Armor Specialization (Scale)
20- Iron Will
21- Reaching Whirlwind
22- Heavy Blade Mastery
24- Blind-Fight
26- Mobile Warrior
28- Martial Mastery
30- Triumphant Attack

***POWERS***

AT-WILL: Footwork Lure, Reaping Strike

ENCOUNTER:
1- Covering Attack
3- Rain of Blows (retrain to Sweeping Blow at level 12)
7- Trip Up
11- Leveraging Stride
13- Silverstep (drop Covering Attack)
17- Mountain Breaking Blow (drop Sweeping Blow)
23- Paralyzing Stab (drop Trip Up)
27- Cruel Reaper (drop Silverstep)

DAILY:
1- Villain's Menace
5- Hounding Longarm
9- Thicket of Blades
15- Quicksilver Stance (drop Villain's Menace)
19- Controlling Thrust (drop Hounding Longarm) (retrain to Devastation's Wake at level 21)
20- Polearm Sweep
25- Ballista Charge  (drop Thicket of Blades)
29- Force the Battle (drop Quicksilver Stance)

UTILITY:
2- Pass Forward
6- Settling the Score
10- Shed the Mark (switch to Defensive Resurgence at level 14)
12- Reaching Stance
16- Iron Warrior
22- Inspired Resurgence

Advice would be great!

Faithless tbe Wonder Boy

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Re: Polearm Master
« Reply #1 on: February 11, 2009, 04:22:59 PM »
Two weeks later - any suggestions or thoughts?

anomalousman

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Re: Polearm Master
« Reply #2 on: February 12, 2009, 06:25:26 PM »
Looks solid.  I know Quicksilver Stance has lots of traction, but I'd go Unyielding Avalanche instead.  Slowing and getting your whole move action back will be very handy.  The autohitting will give you damage parity (put you ahead if there are two people adjacent to you.  The regen and saves are icing.

Don't forget to train out Martial Mastery by level 30!  And Epic Resurgence is also great before level 30.  Probably more so than Martial Mastery.  I also really like Martial Resolve in late epic builds. 

I'd take your weapon mastery at level 21, and then take back your least favourite paragon feat at level 22.  If you still want to.

Faithless tbe Wonder Boy

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Re: Polearm Master
« Reply #3 on: February 12, 2009, 09:36:22 PM »
The main downside to UA over Quicksilver Stance is that I'm not going to be spending nearly as much time adjacent to enemies as the average fighter.  The position/attack just seems a lot more valuable, especially as I can do things like Footwork Lure to pull someone adjacent and prone, then shift and attack them from a square away while still prone.