BURGLAR 'SHINIES!" Burglars are Boggles who have been trained (i.e. beaten until they perform) to burgle houses as cat burglars. Many races see them as trained animals and don't bother to catch and prosecute them, simply killing them on sight. Even the more culturally advanced races admit caging them is risky at best, and they honestly are too stupid to realize what they're doing is wrong so they'll continue doing it if let free. Life as a Boggle is not always fun...
BECOMING A BURGLAR You have to be caught by some Thieve's Guild (or other brutal dehumanizing organization) and soundly tortured and beaten until you you learn to perform on command.
ENTRY REQUIREMENTS Race: Boggle
Skills: Balance 4 ranks, Climb 4 ranks, Disable Device 4 ranks, Hide 9 ranks, Jump 4 ranks, Move Silently 9 ranks, Open Lock 4 ranks
Feats: Cunning Evasion, Tactile Trapsmith
Class Abilities: Trap Sense +2
Class Skills The Burglar's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Disable Device (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (Architecture, Dungeoneering, Local)(Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sleight of Hand (Dex), Spot (Wis), Swim (Str), or Tumble (Dex).
Skills Points at Each Level : 8 + int
Hit Dice: d6
BAB Fort Ref Will Abilities
1. +0 +0 +2 +0 Entry
2. +1 +0 +3 +0 Avoidance
3. +2 +1 +3 +1 Escape
4. +3 +1 +4 +1 Entry
5. +3 +1 +4 +1 Avoidance
6. +4 +2 +5 +2 Escape
7. +5 +2 +5 +2 Entry
8. +6 +2 +6 +2 Avoidance
9. +6 +3 +6 +3 Escape
10.+7 +3 +7 +3 Veteran Burglar
Weapon Proficiencies: Burglars gain no new weapon or armor proficiencies.
Entry (Ex): At 1st level the Burglar can make ooze grease into complicated works, either making them slick or gumming up the works. He gains a +4 Racial Bonus on Disable Device and Open Lock checks.
At 4th level the Burglar can make his Grease coating sticky, effectively allowing him to Spider Climb at will as per the spell (this is till an Ex ability).
At 7th level can make Hide or Move Silently Checks while moving at full speed.
Avoidance (Su): At second level if the Burglar sets off a trap, it can make a second Saving Throw to halve the damage. This is a Reflex Saving Throw, and the Save DC is the same as the original traps Save DC.
At 5th level if the Burglar sets off a trap, it can use 1 daily use of it's Dimension Door ability as a Free Action to teleport to safety if it can make a Reflex Save (Save DC is equal to the Traps Save DC or its Search DC if it has no Save, you still lose the daily use of Dimension Door if you fail the Save roll).
At 8th level you no longer lose a daily use of Dimension Door if you fail the Saving Throw. If you make a second save to avoid trap damage you take no damage instead of half.
Escape (Ex): At 3rd level you have learned to run while greasing your feet. Your Base Land speed increases by +10 ft.
At 6th level when squeezing into a space (see PHB page 148-149) you do not lose your Dex Bonus to AC, and your movement is not halved due to your slipperiness and slightly metamorphic nature.
At 9th level you permanently gain the benefits of a Freedom of Movement spell (this is a Supernatural ability).
Veteran Burglar (Su): You may cast Greater Dimension Door when using your Racial ability now.
PLAYING A BURGLAR Bright lights and sudden noises scare you. Things bigger than you scare you. People carrying things in their hands scare you. Your 'training' has left you with a few lingering mental issues.
Combat: You were never trained for combat, and are just smart enough to realize it's not in your best interests to get involved in it. You really only fight if cornered, or you outnumber foes.
Advancement: Escape is your only goal. Anyone promising you escape from your masters is worth listening to, although your paranoia will make it hard for you to trust them. The masters have tested your willingness to escape before...
Resources: You have your 'owner', but he really doesn't think of you as more than a useful tool that's expendable if necessary. Even if you escape him, you'll be dirt poor and considered a monster by most. You are well and truly on your own.
BURGLARS IN THE WORLD "My grandmother always told me not to feed stray animals or they'd reproduce." You don't really interact with the world much, and it doesn't interact with you. Your pretty much kept in a cage until your skills are needed, and hten you're either returning to the cage, fleeing the law, or fleeing your captors.
Daily Life: You spend your days being beaten or left alone, or being taught to burgle better. Sometimes you actually spend it burgling. At least then you get ot be on your own a bit once you're inside the targets house.
Notables: EEp (CN Male Boggle Rogue 6/Burglar 2) is a poor tortured soul who desperately wishes to escape his life, and will probably bond with the first group that's not willing to kill him out of hand.
Organizations: Many criminal organizations have a few Burglars enslaved, but they don't really do much to support them. They can always make more after all.
NPC Reaction NPC's think of you as a monster, nuff said. You're unlikely to get help from any source other than stray adventurers who are more open minded than usual. honestly it's enough to make you pray for death.
BURGLARS IN THE GAME This PrC assumes the player is a slave who is beaten and mistreated. Not many people like that idea, so assume he's already escaped if the PC's are starting out high enough, or give him opportunities to do so.
Adaptation: This is kind of a dark PrC. it could be adapted for a lighter campaign, but torture and slavery make for pretty dark humor.
Encounters: Burglars are usually caught in the act, or seen rapidly fleeing the scene from the destruction of their masters Guild. Escaped Burglars can often be seen stealing food, hiding in the cities darker place, or fleeing for the woods.
Sample Encounter EL 15: "Bert...a weird hairless greasemonkey just tried to lift my coinpurse..."
EEpCN Male Boggle Rogue 6/Burglar 2
Init +7,
Senses: Listen +, Spot +, Dark Vision 60'
Languages Boggle
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AC , touch , flat-footed (+1 Size, +7 Dex, )
hp 70 (12 HD)
Fort +5,
Ref +19,
Will +6
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Speed 40 ft. (8 squares), Climb 30 ft.
Melee Base Atk +9,
Grp +5
Atk Options Improved Grab, Rend, Increased Reach
Combat Gear-----------------------------------------------
Abilities Str 10, Dex 25, Con 14, Int 8, Wis 10, Cha 6
SQ Dimension Door, Scent, Entry, Avoidance
Feats Skills PossessionsEPIC BURGLAR Hit Die: d6
Skills Points at Each Level : 8 + int
Bonus Feats: The Epic Burglar gains a Bonus Feat every 2 levels higher than 20th
Boggle FEATSSqueezeYou can alter your form a little more than the average Boggle.
Prerequisites: Boggle, Escape Artist 4 Ranks
Benefits: You gain a +4 Racial Bonus to Escape Artist Checks, and as a FUll ROund Action can squeeze through openings as small as 8" across.
SpringheelYou can alter your leg muscles for more spring in your step.
Prerequisites: Boggle, Jump 4 Ranks
Benefits: You gain a +4 Racial Bonus to Jump Checks, and you do not take penalties to your Jump Checks due to speed.
SprinterYou can move faster than the average Boggle
Prerequisites: Boggle, Springheel
Benefits: Your Base Land and Climb Speed increases by +10 ft. This stacks with other Feats abilities increasing your Land or Climb Speed.
Body HammerYou can alter your form to increase the damage of your Natural Attacks.
Prerequisites: Boggle, Con 15+
Benefits: Your Natural Attacks and Unarmed Strikes do an extra +1d6 damage.
Improved Dimension DoorYour Dimension Door ability improves significantly.
Prerequisites: Boggle, 3rd level
Benefits: You may now use Dimension Door as a Supernatural Ability, and Caster Level is equal to 7th Level or your HD, whichever is Greater.
Greater Dimension DoorYou have mastered your primitive natural ability to teleport.
Prerequisites: Boggle, Improved Dimension Door
Benefits: You may now use Dimension Door at Will, and unlike the spell are no longer forbidden to take any other actions this Turn (any Actions you take must still be applicable by the rules however).
Improved GreaseYour Grease is slightly more versatile.
Prerequisites: Boggle, Con 13+
Benefits: The duration of your Grease ability is doubled. it also becomes slightly fire resistant, and will douse small flames such as a candle or torch.
GreasemonkeyYou truly are a master of the use of Grease.
Prerequisites: Boggle, Improved Grease
Benefits: You are immune to Grease spells and similar effects. When coating yourself with your Grease, you gain Fire Resistance 3.