Author Topic: MMII Redux  (Read 48603 times)

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Agita

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Re: MMII Redux
« Reply #180 on: December 08, 2009, 10:06:02 AM »
Some True Dragons also have the [Air] subtype, so I see nothing wrong with giving it to Magical Beasts.
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

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bhu

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Re: MMII Redux
« Reply #181 on: December 12, 2009, 10:14:07 AM »
Okay I got the Asperi Feats up, along with the Ranger levels.  You likee?
« Last Edit: December 12, 2009, 10:19:17 AM by bhu »

Chemus

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Re: MMII Redux
« Reply #182 on: December 12, 2009, 02:42:52 PM »
Looks good. It's not worth 7 levels of anything but fighter or monk (or samurai), but almost nothing is, and this is well done. The 4 HD +3 LA make it so that at 16th, you can buy off (via LA buyback from UA) 1 level, and then at 21st the second, and at 24th, you can buy off the third.
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bhu

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Re: MMII Redux
« Reply #183 on: December 19, 2009, 07:09:01 AM »
Okay the Mustang is done cept for the capstone.  Soon as I think of one I'll get it up and I can do the next one.

bhu

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Re: MMII Redux
« Reply #184 on: January 05, 2010, 09:56:52 AM »
WOuld having a permanent Freedom of Movement spell in effect on your person make a worthy cap do you think?

bhu

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Re: MMII Redux
« Reply #185 on: January 07, 2010, 09:18:01 AM »
Capstone is up.  If you guys like Ill finish the example npc, and then it's Boggle time.

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Re: MMII Redux
« Reply #186 on: January 16, 2010, 10:09:31 AM »
BOGGLE


   
"SHRIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEK!!!"

 Boggles are deformed humanoids with hairless rubbery hide.  They normally have large heads and ears with various odd little deformities that vary between individuals.  Skin color is dark gray to blue-black.  

BOGGLE RACIAL TRAITS STARTING AGE
 Adulthood: 14
 Barbarian, Rogue, Sorcerer: +1d4
 Bard, Fighter, Paladin, Ranger: +1d6
 Cleric, Druid, Monk, Wizard: +2d6

AGING EFFECTS
 Middle Age: 30
 Old: 45
 Venerable: 60
 Maximum Age: +2d10 years

HEIGHT AND WEIGHT
 Base Height: 2'8"
 Height Modifier: +2d4
 Base Weight: 30 lbs.
 Weight Modifier: x1 lb.

BOGGLE CHARACTERS
 If you want to play a character built for stealing and that has some odd combat abilities it would be hard to do better than the Boggle.  It's Reach and Improved Grab present opportunities for decent fighting builds, and  you can always use his magical abilities to escape anything too difficult to deal with otherwise.
 Adventuring Race: Boggles are an odd Chaotic lot, but they rarely adventure.  Usually this happens because they've been separated from their tribe and have adopted an adventuring group that was kind to them.  Also, they get neat shinies.
 Character Development: Boggles are built to be thieves.  Despite their small size they could also make decent grapplers due to some of their abilities. Because of their mental stats they make lousy casters, and they tend to superstitiously fear magic anyway.    
 Character Names: Boggle names are usually grunting or screeching sounds in their own language.  They don't have surnames.  

ROLEPLAYING A BOGGLE
 People consider you vermin, and even if you understood their weird languages you wouldn't care.  They're all freaks and nutcases.  They actually think they can permanently own things like land or shinies.  What morons.  Beings so dumb shouldn't look down their noses at you.
 Personality: Boggles are often compared to screeching monkeys, and the comparison is sometimes apt.  They do posture and make threat displays often, but are somewhat cowardly unless cornered or enraged.
 Behaviors: Boggles are obsessed with shiny objects, and steal them almost compulsively.  The same goes for food as Boggles have little to no concept of personal property.  They take what they want and if someone else can successfully keep them from it it wasn't meant to be theirs  At that time.  They're also mighty persistent.
 Language: Boggles speak their own rudimentary language composed mostly of whistles and grunting sounds, similar to some monkeys.

BOGGLE SOCIETY
 Boggles don't really have a society.  They're barely above the level of apes.  They have no form of art, currency, agriculture, or government.  The toughest Boggle rules until he is killed or screws up badly enough no one is willing to listen to him anymore.
 Alignment : Boggles tend towards Chaotic Neutral.  Being stone age primitives they have little if any in the way of laws, and for the most part concepts such as Good and Evil are foreign to them.  
 Lands : Boggles are fairly ubiquitous and live just about everywhere except underwater.  They avoid water as it washes off the oily secretions they use to escape predators.
 Settlements : Boggles are already omni-present.  They don't settle anywhere so much as move in and get exterminated because they're considered vermin.
 Beliefs : Boggles have no religion.  Oddly they are one of the few primitive humanoid races that seem to have come about fairly independently of Gods, and seem to have no concept of worshiping them.
 Relations: Other races consider Boggles vermin to be slaughtered, or a resource to be exploited.  Fear pretty much sums up their reaction to anything else, and they have good reason for it.

BOGGLE ADVENTURES BOGGLE RACIAL SUBSTITUTION LEVELS


Barbarian
 Level 7, 10, 13, 16, and 19: Replace Damage Reduction with Metamorphic Rage
  Metamorphic Rage (Ex): Boggle Barbarians seem to boil and mutate from one moment to the next when Raging.  Beginning at Level 7 they gain a +2 Circumstance Bonus to all Opposed Combat Checks (Bull Rush, Grapple, etc).  This increases by an additional +1 at levels 10, 13, 16, and 19.


Scout
 Level 1, 3, 5, 7, 9, 11, 13, 15, 17, and 19: Replace Skirmish with Phase Skirmish
  Phase Skirmish (Su): At 1st Level the Boggle Scout may use a daily use of it's Dimension Door ability to teleport up to 10' and make a Full Attack as a Full Action.  Any opponent within it's Reach is considered to be Flat-footed.  At levels 3, 5, 7, 9, 11, 13,15, 17, and 19 the range of this ability increases by +10'. 


Rogue
 Level 10, 13, 16, and 19: Gains new options to choose from the Rogue Special Ability list in addition to the regular ones.
  Special Abilities (Ex):
Grease Defense (Ex): By oiling himself with his Grease ability as a Swift Action the Boggle may gain a +4 Circumstance Bonus to Escape Artist Checks made to escape Grapples for 1d3 rounds.  The Bonus increases by +2 for each Size Class larger than the Boggle it's opponent is..

Teleport Defense(Ex): 3 times per day a Boggle can use it's Dimension Door ability  as a Free Action when it is being attacked or would suffer damage.

Stretching (Ex): As a Standard Action a Boggle can increase it's Reach to 30' for one round.  It must wait 1d4 rounds before using this ability again.

Grease Offense (Ex): By oiling himself with his Grease ability as a Swift Action the Boggle gains a +4 Circumstance Bonus to Trip Attempts (+8 if he makes the Trip as part of a Charge) for 1d3 rounds. 
« Last Edit: April 18, 2010, 11:47:18 PM by bhu »

Radmelon

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Re: MMII Redux
« Reply #187 on: January 16, 2010, 05:56:56 PM »
Capstone is up.  If you guys like Ill finish the example npc, and then it's Boggle time.
Stop! boggle time.  :D

bhu

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Re: MMII Redux
« Reply #188 on: January 19, 2010, 07:53:04 AM »
BURGLAR


   
'SHINIES!"

 Burglars are Boggles who have been trained (i.e. beaten until they perform) to burgle houses as cat burglars.  Many races see them as trained animals and don't bother to catch and prosecute them, simply killing them on sight.  Even the more culturally advanced races admit caging them is risky at best, and they honestly are too stupid to realize what they're doing is wrong so they'll continue doing it if let free.  Life as a Boggle is not always fun...

BECOMING A BURGLAR
You have to be caught by some Thieve's Guild (or other brutal dehumanizing organization) and soundly tortured and beaten until you you learn to perform on command.  

 ENTRY REQUIREMENTS
   Race: Boggle
   Skills:  Balance 4 ranks, Climb 4 ranks, Disable Device 4 ranks, Hide 9 ranks, Jump 4 ranks, Move Silently 9 ranks, Open Lock 4 ranks
   Feats:  Cunning Evasion, Tactile Trapsmith
   Class Abilities:  Trap Sense +2


Class Skills
 The Burglar's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Disable Device (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (Architecture, Dungeoneering, Local)(Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sleight of Hand (Dex), Spot (Wis), Swim (Str), or Tumble (Dex).
Skills Points at Each  Level : 8 + int

Hit Dice: d6

   BAB  Fort    Ref    Will  Abilities
1. +0    +0     +2     +0    Entry
2. +1    +0     +3     +0    Avoidance
3. +2    +1     +3     +1    Escape
4. +3    +1     +4     +1    Entry
5. +3    +1     +4     +1    Avoidance
6. +4    +2     +5     +2    Escape
7. +5    +2     +5     +2    Entry
8. +6    +2     +6     +2    Avoidance
9. +6    +3     +6     +3    Escape
10.+7    +3     +7     +3    Veteran Burglar


Weapon Proficiencies: Burglars gain no new weapon or armor proficiencies.
 
Entry (Ex): At 1st level the Burglar can make ooze grease into complicated works, either making them slick or gumming up the works.  He gains a +4 Racial Bonus on Disable Device and Open Lock checks.

At 4th level the Burglar can make his Grease coating sticky, effectively allowing him to Spider Climb at will as per the spell (this is till an Ex ability).

At 7th level can make Hide or Move Silently Checks while moving at full speed.

Avoidance (Su): At second level if the Burglar sets off a trap, it can make a second Saving Throw to halve the damage.  This is a Reflex Saving Throw, and the Save DC is the same as the original traps Save DC.

At 5th level if the Burglar sets off a trap, it can use 1 daily use of it's Dimension Door ability as a Free Action to teleport to safety if it can make a Reflex Save (Save DC is equal to the Traps Save DC or its Search DC if it has no Save, you still lose the daily use of Dimension Door if you fail the Save roll).  

At 8th level you no longer lose a daily use of Dimension Door if you fail the Saving Throw.  If you make a second save to avoid trap damage you take no damage instead of half.

Escape (Ex): At 3rd level you have learned to run while greasing your feet.  Your Base Land speed increases by +10 ft.

At 6th level when squeezing into a space (see PHB page 148-149) you do not lose your Dex Bonus to AC, and your movement is not halved due to your slipperiness and slightly metamorphic nature.

At 9th level you permanently gain the benefits of a Freedom of Movement spell (this is a Supernatural ability).

Veteran Burglar (Su): You may cast Greater Dimension Door when using your Racial ability now.

PLAYING A BURGLAR
 Bright lights and sudden noises scare you.  Things bigger than you scare you.  People carrying things in their hands scare you.  Your 'training' has left you with a few lingering mental issues.
 Combat: You were never trained for combat, and are just smart enough to realize it's not in your best interests to get involved in it.  You really only fight if cornered, or you outnumber foes.  
 Advancement: Escape is your only goal.  Anyone promising you escape from your masters is worth listening to, although your paranoia will make it hard for you to trust them.  The masters have tested your willingness to escape before...
Resources: You have your 'owner', but he really doesn't think of you as more than a useful tool that's expendable if necessary.   Even if you escape him, you'll be dirt poor and considered a monster by most.  You are well and truly on your own.

BURGLARS IN THE WORLD
"My grandmother always told me not to feed stray animals or they'd reproduce."
 You don't really interact with the world much, and it doesn't interact with you.  Your pretty much kept in a cage until your skills are needed, and hten you're either returning to the cage, fleeing the law, or fleeing your captors.
 Daily Life: You spend your days being beaten or left alone, or being taught to burgle better.  Sometimes you actually spend it burgling.  At least then you get ot be on your own a bit once you're inside the targets house.
 Notables: EEp (CN Male Boggle Rogue 6/Burglar 2) is a poor tortured soul who desperately wishes to escape his life, and will probably bond with the first group that's not willing to kill him out of hand.
 Organizations: Many criminal organizations have a few Burglars enslaved, but they don't really do much to support them.  They can always make more after all.

NPC Reaction
 NPC's think of you as a monster, nuff said.  You're unlikely to get help from any source other than stray adventurers who are more open minded than usual.  honestly it's enough to make you pray for death.

BURGLARS IN THE GAME
 This PrC assumes the player is a slave who is beaten and mistreated.  Not many people like that idea, so assume he's already escaped if the PC's are starting out high enough, or give him opportunities to do so.
 Adaptation: This is kind of a dark PrC.  it could be adapted for a lighter campaign, but torture and slavery make for pretty dark humor.
 Encounters: Burglars are usually caught in the act, or seen rapidly fleeing the scene from the destruction of their masters Guild.  Escaped Burglars can often be seen stealing food, hiding in the cities darker place, or fleeing for the woods.

Sample Encounter
EL 15: "Bert...a weird hairless greasemonkey just tried to lift my coinpurse..."


EEp
CN Male Boggle Rogue 6/Burglar 2
Init +7, Senses: Listen +, Spot +, Dark Vision 60'
Languages Boggle
------------------------------------------------
AC , touch , flat-footed   (+1 Size, +7 Dex, )
hp 70 (12 HD)
Fort +5, Ref +19, Will +6  
------------------------------------------------
Speed 40 ft. (8 squares), Climb 30 ft.
Melee
Base Atk +9, Grp +5
Atk Options Improved Grab, Rend, Increased Reach
Combat Gear
-----------------------------------------------
Abilities Str 10, Dex 25, Con 14, Int 8, Wis 10, Cha 6
SQ Dimension Door, Scent, Entry, Avoidance
Feats
Skills
Possessions



EPIC BURGLAR

Hit Die: d6
Skills Points at Each  Level : 8 + int
Bonus Feats: The Epic Burglar gains a Bonus Feat every 2 levels higher than 20th



Boggle FEATS



Squeeze
You can alter your form a little more than the average Boggle.
 Prerequisites: Boggle, Escape Artist 4 Ranks
 Benefits: You gain a +4 Racial Bonus to Escape Artist Checks, and as a FUll ROund Action can squeeze through openings as small as 8" across.


Springheel
You can alter your leg muscles for more spring in your step.
 Prerequisites: Boggle, Jump 4 Ranks
 Benefits: You gain a +4 Racial Bonus to Jump Checks, and you do not take penalties to your Jump Checks due to speed.


Sprinter
You can move faster than the average Boggle
 Prerequisites: Boggle, Springheel
 Benefits: Your Base Land and Climb Speed increases by +10 ft.  This stacks with other Feats abilities increasing your Land or Climb Speed.


Body Hammer
You can alter your form to increase the damage of your Natural Attacks.
 Prerequisites: Boggle, Con 15+
 Benefits: Your Natural Attacks and Unarmed Strikes do an extra +1d6 damage.


Improved Dimension Door
Your Dimension Door ability improves significantly.
 Prerequisites: Boggle, 3rd level
 Benefits: You may now use Dimension Door as a Supernatural Ability, and Caster Level is equal to 7th Level or your HD, whichever is Greater.


Greater Dimension Door
You have mastered your primitive natural ability to teleport.
 Prerequisites: Boggle, Improved Dimension Door
 Benefits: You may now use Dimension Door at Will, and unlike the spell are no longer forbidden to take any other actions this Turn (any Actions you take must still be applicable by the rules however).


Improved Grease
Your Grease is slightly more versatile.
 Prerequisites: Boggle, Con 13+
 Benefits: The duration of your Grease ability is doubled.  it also becomes slightly fire resistant, and will douse small flames such as a candle or torch.


Greasemonkey
You truly are a master of the use of Grease.
 Prerequisites: Boggle, Improved Grease
 Benefits: You are immune to Grease spells and similar effects.  When coating yourself with your Grease, you gain Fire Resistance 3.
« Last Edit: May 15, 2010, 05:06:38 AM by bhu »

bhu

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Re: MMII Redux
« Reply #189 on: January 30, 2010, 06:05:24 AM »
Did the Boggles ever have a religion in previous editions?

Chemus

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Re: MMII Redux
« Reply #190 on: January 30, 2010, 01:43:50 PM »
Not in 1e...
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Radmelon

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Re: MMII Redux
« Reply #191 on: February 05, 2010, 10:30:25 PM »
For the next race, you should do the Myconids. They are win in shroom form. ;)

bhu

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Re: MMII Redux
« Reply #192 on: February 06, 2010, 09:38:13 AM »
I want to but there's some minor barriers vis a vis their size, abilities, and power level varying with age. 

Minor Boglish updates.

Radmelon

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Re: MMII Redux
« Reply #193 on: February 06, 2010, 10:17:19 PM »
Im sure you'll think of a way.  ;)

bhu

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Re: MMII Redux
« Reply #194 on: February 08, 2010, 09:02:20 AM »
okay in the MM2 it says area reach is 5'/15'.  In the revised file it says 5'/5' (5' magic). 

wtf?

bhu

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Re: MMII Redux
« Reply #195 on: February 21, 2010, 09:25:54 AM »
Anyone have an opinion on whether Boggles should age?  Their body tends to warp constantly so I'm wondering if that speeds aging up or retards it.  Should I also make height/weight variable as well?

bhu

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Re: MMII Redux
« Reply #196 on: February 23, 2010, 09:42:54 AM »
Any objections to making Rogue thir favored class?

Radmelon

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Re: MMII Redux
« Reply #197 on: February 23, 2010, 09:51:03 PM »
Why would we object to giving a small, sneaky, goblinoidish creature rogue favord class? ??? :rollseyes

bhu

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Re: MMII Redux
« Reply #198 on: March 09, 2010, 12:53:31 AM »
Minor updates to Boggle and Burglar.

bhu

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Re: MMII Redux
« Reply #199 on: March 12, 2010, 07:41:53 PM »
Boggle is done, as soon as I get the Burglars class abilities up all thats left are the racial class substitution levels and feats.