Author Topic: MMII Redux  (Read 35735 times)

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jojolagger

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Re: MMII Redux
« Reply #200 on: March 13, 2010, 07:33:33 AM »
Considering that a boogle needs a roll of 18 in INT to get the bonus language, it might as well just be Bonus language Common.
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Quotes [spoiler]
In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.

But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
[/spoiler]

bhu

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Re: MMII Redux
« Reply #201 on: March 27, 2010, 07:34:29 AM »
Sorry about the delays (damn job situation has put me behind again).  I should have the Feats, racial class levels up this weekend.

bhu

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Re: MMII Redux
« Reply #202 on: March 31, 2010, 06:47:09 AM »
I hadda help mom move unexpectedly so obviously the weekend was a wash.  I got part of the Feats/class variants up tonight, more coming soon.

Radmelon

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Re: MMII Redux
« Reply #203 on: April 01, 2010, 12:26:56 AM »
No problem.

bhu

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Re: MMII Redux
« Reply #204 on: April 19, 2010, 03:47:45 AM »
Racial Feats and Class Substitution levels for the Boggle are done, and await feedback.

bhu

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Re: MMII Redux
« Reply #205 on: April 23, 2010, 07:04:03 AM »
First two class abilities are up for the Burglar.  Any thoughts?

bhu

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Re: MMII Redux
« Reply #206 on: May 11, 2010, 07:59:56 AM »
Burglar just needs a capstone now.

bhu

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Re: MMII Redux
« Reply #207 on: May 15, 2010, 09:07:00 AM »
okay if everyone likes the capstone it's high time i finished up and moved to a new critter.

bhu

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Re: MMII Redux
« Reply #208 on: May 21, 2010, 07:51:34 AM »
HORNED FELLDRAKE


   
"Step away from the Elf."

 Horned Felldrakes are medium sized creatures vaguely resembling blue dragons with 4 large horns on their heads, vestigial wings, and raised scutes along their back and tail.  They tend to be bright blue with their horns and spine being golden in color.

HORNED FELLDRAKE RACIAL TRAITS
·   +6 Str, +4 Con, -6 Int, +2 Wis, -2 Cha
·   Size Class: Medium
·   Dragon, giving you Low Light Vision, Dark Vision 60', and immunity to sleep and paralysis effects.
·   Base Land speed 30 ft.
·   +7 Natural Armor Class Bonus
·   Charge (Ex): The Felldrakes Horn Attack does 4d6 plus twice Strength damage with a successful Charge Attack.
·   Horned Felldrakes have a Primary Horn Attack doing 2d6 plus one and a half times Strength bonus.
·   A Horned Felldrake has 4 Racial Hit Dice, giving it the following: 4d12 Hit Points, +4 base Attack Bonus, +4 Fort Save, +4 Ref Save, +4 Will Save, and (6 + Int modifier) skill points per level (with times 4 skill points for the first level).  Class skills are Hide, Jump, Listen, and Spot. It also gets 2 Feats.
.            Non Humanoid Form: The Horned Felldrakes aren't humanoid and have no hands.  They may not make Craft, Disable Device, Disguise, Forgery, Heal, Open Lock, Sleight of Hand, or Use Rope checks. They are also limited in the type of Perform skills they can get.  Being vicious predators they also can't make Handle Animal checks as animals are terrified of them. They cannot wield weapons.  If someone is willing to help them in and out of it they can wear armor. Armor is double the cost but half the weight for them.
·   The Felldrakes automatically speak Draconic and Sylvan.  Bonus Languages include Elven, Gnoll, Gnome, Goblin, and Orc.
·   Level Adjustment: +2
·   Favored Class: Fighter

STARTING AGE
 Adulthood: 110
 Barbarian, Rogue, Sorcerer: +4d6
 Bard, Fighter, Paladin, Ranger: +6d6
 Cleric, Druid, Monk, Wizard: +10d6

AGING EFFECTS
 Middle Age: 175
 Old: 263
 Venerable: 350
 Maximum Age: +4d% years

HEIGHT AND WEIGHT
 Base Length: 5' 10"
 Length Modifier: +2d12"
 Base Weight: 180 lbs.
 Weight Modifier: x 2d8 lbs.

HORNED FELLDRAKE CHARACTERS
 If you want to play a Dragon without an enormous LA, and don't want to be as small as some of the other Drakes, the Horned Felldrake is a decent choice.  Particularly if you want to make a charging build.
 Adventuring Race: Felldrakes normally go on adventures because they were assigned to by the Elves, the Church of Bahamut, or on rare occasions because their God told them to in their dreams.  As the Horned Felldrakes are usually bodyguards they often accompany their charge on adventures to protect him.
 Character Development: Remember that you have a major disadvantage: you have no hands, and you can't stand upright.  At first this won't seem to be too much of a problem (especially if you have a lenient DM), but at times when you need to, say, open a door to save someone it will be immediately apparent there's a significant problem.  Make sure to take steps beforehand.
 Character Names: Felldrakes normally have Elven or Draconic names.

ROLEPLAYING A HORNED FELLDRAKE
 Quick generalization about playing a member of this race.
 Personality: Horned Felldrakes are not the brightest of Drakes, and unfortunately are among the stronger ones physically.  They tend to eat things smaller than themselves unless they know better, and are used to intimidating others as a means of social interaction.  they are more predator than citizen, and their Elven companions often have to apologize for them.
 Behaviors: Horned Felldrakes anger easily, and are naturally suspicious of anything they don't know or understand immediately.  This can be both good and bad given that they typically tend to be employed as bodyguards.  Attack is almost a Pavlovian response from the worst of them, but they calm down almost as quickly if someone they know intervenes.
 Language: Felldrakes normally speak Sylvan or Draconic.  Surprisingly most aren't illiterate given their lack of hands.

HORNED FELLDRAKE SOCIETY
 The Felldrakes themselves tend not to have a separate culture or civilization.  As per the directives of Bahamut they live with and guard the Elves.  They adopt the ways of Elven society when living among them, and revert to packs in the wild.
 Alignment : As divinely created beings the Felldrakes are always Neutral Good.  There are magics or possible incidents that would change this, but without some cataclysmic event or deliberate intervention a Felldrake will always be Neutral Good.
 Lands : Being the guardians of the Elves,Horned Felldrakes live wherever the Elves choose to live.  They are a common sight in Elven lands.
 Settlements : Felldrakes tend to follow the Elves, and usually only settle lands if the Elves are moving in as well.
 Beliefs : The Felldrakes worship the Good deities of the Draconic Pantheon, particularly their creator Bahamut.
 Relations: The Felldrakes get along with the Elves, Gnomes, and Halflings particularly well.  They find Dwarves to be too self limiting with their various rules and laws, and simply don't trust the Orcish or Goblinoid races.  Humans are considered a mixed bag at best due to their unpredictability.

HORNED FELLDRAKE ADVENTURES
·   A young Elven noble woman has eloped with a suitor her parents disapprove of.  Your job is to find and return her, which isn't so easy since you agreed with her that her choice of mate seemed more ideal than the nerf herders her parents had lined up for her.
·   Your Elven employer has a new husband.  A husband of questionable (i.e. non humanoid) parentage who the staff and court DO NOT like.  While guarding her they want you to get info on him and watch him for signs of trouble, such as  the possibility he may be mind controlling her.  The court does not accept that your Mistress could simply have an odd fetish or two...
·   You have been assigned to guard a visiting dignitary who just happens to be a Blue Dragon the Elven Kingdom is hoping to avoid outright war with.  Not that she needs a guard.  She also misses her harem and has hinted you may be an acceptable replacement whether you like the idea or not.  Gonna be one of those days...


HORNED FELLDRAKE RACIAL SUBSTITUTION LEVELS


Barbarian
 Level 3, 6, 9, 12, 15, and 18: Replace Trap Sense with Push Bonus
  Push Bonus (Ex): Instead of getting a Bonus to Reflex Saves against Traps you get a Bonus on Bull Rush and Overrun Checks.


Scout
 Level 8: Replace Camouflage with Charge Bonus
 Level 14: Replace Hide in Plain Sight with Improved Charge Bonus.
  Charge Bonus (Ex):  At Level 8 you gain an additional +2 on Attack and Damage rolls when making a Charge.
  Improved Charge Bonus (Ex):  At Level 14 your Charge Bonus becomes +4.


Ranger
 Level 1, 6, 11: New Options for Combat Style
 Level 1: Replace Wild Empathy with Draconic Empathy
 Level 4: Replace Animal Companion with Natural Casting
  Combat Style (Ex): Rangers who choose Charging Rhino Style gets Reckless Charge at Level 1, Powerful Charge at Level 6, and Greater Powerful Charge at Level 11.  Rangers who choose Stubborn Charger get Power Attack at Level 1, and Improved Bull Rush at Level 6, and Shock Trooper at Level 11.
  Draconic Empathy (Su): The Crested Felldrake Ranger gains a +2 Bonus on Diplomacy checks against Dragons or Elves.
  Natural Casting (Su):  The Crested Felldrake gains the Eschew Materials Feat as a Bonus Feat.  He may also cast spells from the Ranger list that do not have material of focus components at +1 caster level.
« Last Edit: September 06, 2010, 07:32:28 AM by bhu »

bhu

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Re: MMII Redux
« Reply #209 on: May 24, 2010, 06:59:43 AM »
FELLDRAKE BODYGUARD


   
"Fuck off."

 Felldrake bodyguards are tasked with protecting Elven royalty (or at least very important persons), visitors who are important as well,

BECOMING A FELLDRAKE BODYGUARD
Generally you have to be a pretty decent Felldrake Warrior who hasn't made any serious goofups, like letting one of your charges get killed or publicly embarrassed,

 ENTRY REQUIREMENTS
   Race:  Horned Felldrake
   Skills:  Sense Motive 4 ranks, Spot 4 ranks
   Feats:  Bodyguard, Veteran Bodyguard
   BAB:  +6
   Spells:  Must be able to cast spells from the Ranger spell list.


Class Skills
 The Felldrake Bodyguard's class skills (and the key ability for each skill) are BLuff (Cha), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge (Local, Nature, Nobility), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis), Spellcraft (Int), Survival (Wis), Tumble (Dex), and Use Magic Device (Cha).
Skills Points at Each  Level : 2 + int

Hit Dice: d8

   BAB  Fort    Ref    Will  Abilities
1. +1    +2     +0     +2    Takedown Charge, + Level of Divine Spellcasting Class
2. +2    +3     +0     +3    Distracting Roar, + Level of Divine Spellcasting Class
3. +3    +3     +1     +3    Piercing Gaze, + Level of Divine Spellcasting Class
4. +4    +4     +1     +4    Takedown Charge, + Level of Divine Spellcasting Class
5. +5    +4     +1     +4    Distracting Roar, + Level of Divine Spellcasting Class
6. +6    +5     +2     +5    Piercing Gaze, + Level of Divine Spellcasting Class
7. +7    +5     +2     +5    Takedown Charge, + Level of Divine Spellcasting Class
8. +8    +6     +2     +6    Distracting Roar, + Level of Divine Spellcasting Class
9. +9    +6     +3     +6    Piercing Gaze, + Level of Divine Spellcasting Class
10.+10   +7     +3     +7    Deadly Charge, + Level of Divine Spellcasting Class


Weapon Proficiencies: Felldrake Bodyguards gain no new weapon or armor proficiencies.
 
Takedown Charge (Ex): At 1st Level, whenever you perform a successful Charge Attack against an opponent you may choose to make a Trip Attack as a Free Action against it without provoking an Attack of Opportunity (and if it fails your opponent gets no Trip attempt in return).  You also get a +4 Circumstance Bonus on the Trip Check (this stacks with the Improved Trip Feat).

At 3rd Level, whenever you perform a successful Charge Attack against an opponent you may choose to make a Bull Rush Attack as a Free Action against it without provoking an Attack of Opportunity.  You also get a +4 Circumstance Bonus on the Trip Check (this stacks with the Improved Trip Feat).

At 6th Level when using your Trip or Bull Rush Class Abilities, if your opponent fails the opposed Check he must also make a Fortitude Save (DC is 10 plus 1/2 HD plus Strength Modifier) or drop whatever he is holding as well.

Distracting Roar (Su):  At 2nd Level, once per round as a Standard Action you can make a loud resonating roar that has many effects.  Anything within 30' of you takes a -6 Penalty on all Concentration Checks, and has a 25% chance of botching a spell until your next turn (the Spell is lost for the day and has no effect).

At 5th Level anything within 30' of you automatically fails any spell they were casting this round as well as any Concentration Checks.  They have a -6 Penalty to Concentration Checks and a 25% chance to fail to cast spells for a number of rounds equal to your Charisma Modifier.

At 8th Level anything within 30' is Stunned one round, loses one spell they had memorized for the day, and is -6 to Concentration Checks for the duration of the encounter.  They still have a 25% chance to fail at spellcasting for a number of rounds equal to your Charisma Modifier.

Piercing Gaze (Ex): At 3rd Level you gain a Bonus on Sense Motive and Spot Checks equal to half your Felldrake Bodyguard Level.  

At 6th Level you can cast Detect Magic at will as a Supernatural Ability.

At 9th Level you permanently gain the benefits of the See Invisible spell as a Supernatural Ability.


Deadly Charge (Ex): At Level 10 whenever you successfully hit an opponent with a Charge Attack you automatically threaten a critical, and he is Stunned for 1 round (he receives no Save against this effect), and drops whatever he is holding.

PLAYING A FELLDRAKE BODYGUARD
 You are the bodyguard to the cream of Elven society.  Other Elves recognize this and usually provide you the proper respect.  Non-Elven races at best consider you a dangerous pet.  You have...issues with this.
 Combat: Your job is to identify threats, charge, and take them down.  You're usually part of a team, and you are the point man.  
 Advancement: Advancement for you depends on what skills you need to protect your current charge.  If it means learning to swim you do so.  If it means learning some obscure fighting art you do that as well.
Resources: Since you guard fairly wealthy individuals, they do sometimes outfit you with the equipment necessary to do your job.

FELLDRAKE BODYGUARDS IN THE WORLD
"I'm not afraid of a pet lizard."
 You generally interact with the world by staring it down until it submits.  No one approaches your employer unless you say it's okay.  No one.  Even Devils.  Granted you'll have to think fast against them, but still...
 Daily Life: Almost all your time is spent guarding your master.  What little is left is usually consumed by training.  You're ambivalent about the training because you know you need it to get better, but somebody else has to guard the Master while you take time off.
 Notables:
 Organizations: There are several training schools for Felldrake Bodyguards, and you probably have attended at least one of them.  They tend to look out for graduates if they can.

NPC Reaction
 You make NPC's nervous, and that's good.  It's your job to make them nervous.

FELLDRAKE BODYGUARDS IN THE GAME
 This generally assumes are a significant military/economic power.  If not, there may be some tweaking of the fluff required.
 Adaptation: Probably better for serious campaigns.
 Encounters: Bodyguards are usually encountered during diplomatic visits or during wartime, or whenever an Elven noble goes on holiday.

Sample Encounter
EL 12: The PC's have applied to become mercenaries for an Elven Duke.  Their interviewer is a dragonlike creature who looks at them like they're dinner, as does his interpreter.  Gonna be a bad day...


Name
NG Male Horned Drake Ranger 4/Felldrake Bodyguard 2
Init +6, Senses: Listen +7, Spot +6, Low Light Vision, Dark Vision 60'
Languages Draconic, Sylvan
------------------------------------------------
AC , touch , flat-footed   (+2 Dex +7 Natural, )
hp 103 (10 HD)
Fort +16, Ref +10, Will +10  
------------------------------------------------
Speed 30 ft. (6 squares)
Melee
Base Atk +10, Grp +15
Atk Options Favored Enemy (Orcs) +2, Charge, Combat Style (Charging Rhino)
Combat Gear
Spells Per Day 2/Day (DC 13), Caster Level 3
-----------------------------------------------
Abilities Str 20, Dex 14, Con 20, Int 4, Wis 14, Cha 6
SQ Immunity to Sleep/Paralysis Effects, Draconic Empathy, Natural Casting,
Feats Alertness, Bodyguard, Veteran Bodyguard, Endurance (B), Eschew Materials (B), Reckless Charge (B), Track (B)
Skills Concentration +9, Hide +6, Jump +9, Knowledge (Local, Nobility) +0, Listen +7, Move Silently +6, Sense Motive +10, Spot +6
Possessions



EPIC FELLDRAKE BODYGUARD

Hit Die: d8
Skills Points at Each  Level : 2 + int
Class Ability
Class Ability
Bonus Feats: The Epic Felldrake Bodyguard gains a Bonus Feat every x levels higher than 20th



HORNED FELLDRAKE FEATS



Bodyguard
You are quick and discerning.
 Prerequisites: Horned Felldrake, Alertness
 Benefits: You get a +2 Bonus to Initiative and Sense Motive Checks.  This stacks with Improved Initiative.

Veteran Bodyguard
You are difficult to get by.
 Prerequisites: Horned Felldrake, Bodyguard
 Benefits: Your Bonus increases to +4.

Draconic Atavism
You are more like your Dragon ancestors.
 Prerequisites: Horned Felldrake, must be taken at 1st Level
 Benefits: Your Dark Vision extends to 120'.

Greater Draconic Ativism
You are very sensitive to the presence of other beings.
 Prerequisites: Horned Felldrake, Draconic Atavism, Wis 15+
 Benefits: You gain Blindsight out to 30'.

Horns of Power
Your horns are terrible weapons.
 Prerequisites: Horned Felldrake, Greater Draconic Atavism
 Benefits: Your horns are considered +1 weapons, and may now be enchanted as any other manufactured weapon.

Piercing Horns
Your horns are terrible indeed.
 Prerequisites: Horned Felldrake, Weapon Focus (Horns)
 Benefits: Your horn attack does x3 damage on a successfully confirmed critical.

Mage Eater
You are trained in killing mages.
 Prerequisites: Horned Felldrake, Draconic Atavism
 Benefits: You gain a +2 Competence Bonus on all Saving Throws against Spells or Spell-Like Abilities.

Wings of Doom
You can fly as your wings have assumed their full size and strength.
 Prerequisites: Horned Felldrake, Greater Draconic Atavism, 12 Hit Dice.
 Benefits: You gain a Fly speed of 60' (Good).
« Last Edit: January 04, 2011, 10:11:51 AM by bhu »

bhu

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Re: MMII Redux
« Reply #210 on: June 04, 2010, 08:05:21 AM »
Some minor updates finally. 

No ones freaking out I made fighter the favored class are they?

Radmelon

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Re: MMII Redux
« Reply #211 on: June 05, 2010, 12:25:42 AM »
Nice quote! :D
Fighter seems good.

jojolagger

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Re: MMII Redux
« Reply #212 on: June 05, 2010, 12:35:43 AM »
No ones freaking out I made fighter the favored class are they?
Fighter is a common dip for all full BAB characters. Also favored class doesn't amount to much.
Countdown to Zombie Apocalypse 97
When you see this, copy it into your sig and -1
:lovefirefox
Quotes [spoiler]
In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.

But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
[/spoiler]

bhu

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Re: MMII Redux
« Reply #213 on: June 05, 2010, 04:22:47 AM »
Nice quote! :D
Fighter seems good.

I stole it shamelessly from Kick Ass

Radmelon

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Re: MMII Redux
« Reply #214 on: June 06, 2010, 12:02:32 AM »
And every other human male in human history.

bhu

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Re: MMII Redux
« Reply #215 on: June 17, 2010, 07:29:11 AM »
You guys think LA +2 is okay for the Horned Felldrake?

jojolagger

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Re: MMII Redux
« Reply #216 on: June 17, 2010, 03:06:29 PM »
You guys think LA +2 is okay for the Horned Felldrake?
Yes, but only due to the 4 RHD.
Countdown to Zombie Apocalypse 97
When you see this, copy it into your sig and -1
:lovefirefox
Quotes [spoiler]
In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.

But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
[/spoiler]

bhu

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Re: MMII Redux
« Reply #217 on: July 14, 2010, 02:21:51 AM »
I've been thinking about hte bodyguard PrC.  Theres already a 'take a bullet for someone else' bodyguard PrC.  WOuld you like to see me go in another direction with this one?

jojolagger

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Re: MMII Redux
« Reply #218 on: July 14, 2010, 04:38:13 AM »
I've been thinking about hte bodyguard PrC.  Theres already a 'take a bullet for someone else' bodyguard PrC.  WOuld you like to see me go in another direction with this one?
If you have another direction you want to use.
Countdown to Zombie Apocalypse 97
When you see this, copy it into your sig and -1
:lovefirefox
Quotes [spoiler]
In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.

But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
[/spoiler]

bhu

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Re: MMII Redux
« Reply #219 on: July 21, 2010, 11:02:02 PM »
I've been thinking about hte bodyguard PrC.  Theres already a 'take a bullet for someone else' bodyguard PrC.  WOuld you like to see me go in another direction with this one?
If you have another direction you want to use.

Possibly.  I just got the actual rce done today, so the PrC is a' coming.