Author Topic: ARENA: Pregenerated characters needed  (Read 2145 times)

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ArenaManager

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ARENA: Pregenerated characters needed
« on: January 28, 2009, 02:07:11 PM »
Greetings. The Arena is in need of pregenerated characters for people who want to get into the action straight away.

Characters should be easy to pick up, with relatively simple builds and not relying on a complex strategy to be effective. (You are encouraged, however, to include a short "tip" such as "This character exceeds at charging.")

The rules for character creation can be found in the recruitment thread. Appropriate levels are 1, 4, 8, 12 and 17. Lower-level builds are preferable, but all are wanted.

There are currently two additional base classes (a warlock/DFA-alike and a telekinesis specialist), two rebalanced prestige classes, and one other PrC (a powerful blaster mage specialising in light spells) which can be used in your builds. They can be seen here.


This shouldn't be too hard, so let us see what you come up with.
« Last Edit: January 28, 2009, 02:19:52 PM by ArenaManager »
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sonofzeal

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Re: ARENA: Pregenerated characters needed
« Reply #1 on: January 28, 2009, 03:23:53 PM »
Specialist Herbert

Human Fighter 1
Flaw: Pathetic Charisma, Slow

Str   14 (6pt)
Dex  16 (10pt)
Con  14 (6pt)
Int   12 (4pt)
Wis  12 (4pt)
Cha   8 (2pt -2flaw)

Feats
Improved Unarmed Strike
Improved Grapple
Deflect Arrows
Point Blank Shot
Rapid Shot

init: +3
hp: 12
AC: 18 (+3 dex, +4 chain shirt, +1 buckler)
  - can deflect 1 arrow per turn.

Saves
Fort: 4 (2base +2con)
Ref: 3 (3dex)
Will: 1 (1wis)

Attacks
Longbow  +4(1d8/x3)
Rapid Shot Longbow +2/+2(1d8/x3)
Grapple  +3 touch attack, +7 grapple mod

Skills
Spot     3 (1wis + 2ranks cc)
Climb     6 (2str + 4ranks)
Balance 5 (3dex + 2ranks cc)
Tumble  4 (3dex + 2ranks cc)

Tactic: Climb somewhere high, punch them full of holes with your bow.  Return arrow fire should be negligible with Deflect Arrows.  If they close to melee, use Grapple to throw them off the ledge.  Magic is a weakness; consider readying arrows to interrupt spellcasting.  Against ray-users, dropping to prone behind cover boosts touch AC by 8.

PhaedrusXY

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Re: ARENA: Pregenerated characters needed
« Reply #2 on: January 28, 2009, 05:00:08 PM »
Tactic: Climb somewhere high, punch them full of holes with your bow.  Return arrow fire should be negligible with Deflect Arrows.  If they close to melee, use Grapple to throw them off the ledge.  Magic is a weakness; consider readying arrows to interrupt spellcasting.  Against ray-users, dropping to prone behind cover boosts touch AC by 8.
Jungle goblins have a climb speed, +2 racial Dex, and small size. I think they're almost the ideal race for this kind of strategy. The first line of their description is this, also:
Quote
If monkeys were evil and could speak, they'd be a lot like jungle goblins.
How can you compete with that? :D

You'd have to drop the grappling stuff, though, since you'd lose a feat.

Maybe I'll make another entrant similiar to this...
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Lycanthromancer

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Re: ARENA: Pregenerated characters needed
« Reply #3 on: January 28, 2009, 05:37:51 PM »
Wizard 17. Any feats, core spells.

I win.
[spoiler]Masculine men like masculine things. Masculine men are masculine. Therefore, liking masculine men is masculine.

I dare anyone to find a hole in that logic.
______________________________________
[/spoiler]I'm a writer. These are my stories. Some are even SFW! (Warning: Mostly Gay.)
My awesome poster collection. (Warning, some are NSFW.)
Agita's awesome poster collection.
[spoiler]
+1 Lycanthromancer
Which book is Lycanthromancer in?
Lyca ... is in the book. Yes he is.
 :D
shit.. concerning psionics optimization, lycan IS the book
[/spoiler]

carnivore

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Re: ARENA: Pregenerated characters needed
« Reply #4 on: January 28, 2009, 05:51:35 PM »
this looks fun .... will get some later

 :D

PhaedrusXY

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Re: ARENA: Pregenerated characters needed
« Reply #5 on: January 28, 2009, 06:07:31 PM »
Wizard 17. Any feats, core spells.

I win.
What about a wizard 17 that uses non-core stuff? :P
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Lycanthromancer

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Re: ARENA: Pregenerated characters needed
« Reply #6 on: January 28, 2009, 06:17:15 PM »
Most of the brokenation is in core. The rest is just gravy.
[spoiler]Masculine men like masculine things. Masculine men are masculine. Therefore, liking masculine men is masculine.

I dare anyone to find a hole in that logic.
______________________________________
[/spoiler]I'm a writer. These are my stories. Some are even SFW! (Warning: Mostly Gay.)
My awesome poster collection. (Warning, some are NSFW.)
Agita's awesome poster collection.
[spoiler]
+1 Lycanthromancer
Which book is Lycanthromancer in?
Lyca ... is in the book. Yes he is.
 :D
shit.. concerning psionics optimization, lycan IS the book
[/spoiler]

woodenbandman

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Re: ARENA: Pregenerated characters needed
« Reply #7 on: January 28, 2009, 09:07:55 PM »
Except for Celerity, that's just the best ever. Moment of Prescience is a poor and higher level substitute.

dman11235

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Re: ARENA: Pregenerated characters needed
« Reply #8 on: January 28, 2009, 10:18:38 PM »
Wizard 17. Any feats, core spells.

I win.

You'll note that the purpose of this is not to win, it's to have fun, and to play test homebrewed mechanics, be it feats, classes, spells, etc.  I should probably add that as the mission statement to the arena...
My sig's Handy Haversack: Need help?  Want to see what I've done?  Want to see what others have done well?  Check it out.

Emy

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Re: ARENA: Pregenerated characters needed
« Reply #9 on: January 29, 2009, 12:18:26 AM »
No races with RHD and no templates. There go my ideas. :|

dman11235

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Re: ARENA: Pregenerated characters needed
« Reply #10 on: January 29, 2009, 12:59:44 AM »
Heh.  We're working on a way to add those races in there, but right now LA is a tad to delicate: either a no-brainer (buy-off) or stay away at all costs (no buy-off).  Personally, I'd opt for the second one because it's a bit easier to justify, and a lot easier to rule on.  That is not to say that exhibition matches will disallow those options, but the tourney will for now.
My sig's Handy Haversack: Need help?  Want to see what I've done?  Want to see what others have done well?  Check it out.

sonofzeal

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Re: ARENA: Pregenerated characters needed
« Reply #11 on: January 29, 2009, 01:16:19 AM »
Jungle goblins have a climb speed, +2 racial Dex, and small size. I think they're almost the ideal race for this kind of strategy. The first line of their description is this, also:
Quote
If monkeys were evil and could speak, they'd be a lot like jungle goblins.
How can you compete with that? :D

You'd have to drop the grappling stuff, though, since you'd lose a feat.

Maybe I'll make another entrant similiar to this...
It's the grappling that I think makes this character though.  I mean, it's not hard to make moderately effective archers (as far as archery is effective at all in a world that seems biased against it at every turn), but most effective archers can't do anything else.  By throwing grapple into the mix, suddenly you've got the paper to everyone else's rock.  For example...

Melee bruiser = prevent him from getting in range.  Win.
Ranged fighter = Deflect Arrows.  Win.
Caster = grapple and/or disrupt spellcasting.  Win.

....now it's not that easy admittedly.  Good bruisers may find ways to force melee (but some may fall victim to grapple), and good casters will try to avoid grapple/disruption, but at least you've got the right tool for the job.  It's just a question of using that tool effectively.

In hindsight though, going Barbarian instead of Fighter for that first level would probably help a lot.  Extra speed to outmaneuver, extra hp if things go rough, extra skillpoints so Int can be lowered, better class skills, and rage....  all for the cost of a feat.
« Last Edit: January 29, 2009, 05:01:50 AM by sonofzeal »