Author Topic: CO Diary: The Unoptimized  (Read 8028 times)

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McPoyo

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Re: CO Diary: The Unoptimized
« Reply #20 on: January 30, 2009, 06:59:49 PM »
So I've noticed from several of the CO diaries, and from diaries from other forums on the RHoD campaign. I'm strongly contemplating boosting their power level higher when I bring them into it. I've got a couple levels to debate that one, though.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

PlzBreakMyCampaign

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Re: CO Diary: The Unoptimized
« Reply #21 on: February 01, 2009, 03:31:34 AM »
There really should be a seperate forum for CO-failure or something :P
fix'ed  :D
Um where might i find said thread/forum?
[Spoiler]
Quote
An interesting read, nice to see a civil discussion
The point of Spell Resistance is to make it harder to get buffed.
And healed. Don't forget that.
Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.
[/Spoiler]

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It blows MoMF out of the water

But if your greedy for more [Wish] for something that only effects you, like another class level or two that doesn't count against your ECL.
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Negative Zero

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Re: CO Diary: The Unoptimized
« Reply #22 on: February 01, 2009, 04:08:07 AM »
He said it should exist, not that it does.

McPoyo

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Re: CO Diary: The Unoptimized
« Reply #23 on: February 05, 2009, 02:57:24 PM »
So, the new party did much better. They didn't die to meepo and friends, at least, and they hit level 2.

The new party, at the start of the session, consisted of a Gnome Wizard (Generalist), an elven ranger (rebuilt to actually be an effective front-liner, grabbing Blind-Fight and the Fleet of Foot Regional feats), a Half-drow rogue (feinting focused), and the same cleric of pelor (Despite being built by the newbie to the game, it's the most solid character out of the group, and does pretty well as a melee-cleric).

They killed the dire rats at the entryway much faster this time, despite going down in a more orderly fashion, waiting until one person was off the rope entirely before starting down, and it ended up with roughly two rounds between each additional PC hitting the ledge after the rats initially attacked the Cleric. Taking only one hit, for minimum damage (but failing the save vs the disease, mwa ha ha ha), the party quickly moved down the stairway.

They opted, yet again, to avoid the loose gravel, not knowing what would happen if they tried to walk on it. The rogue still failed to spot the pit trap at the front door, but made the save to escape it. Then she dismantled the trap entirely.

They picked the lock to the room with the mephit, and the ranger then attempted to solo it (CR3 vs Ranger 1? Yeah, that went well) after it Stinking Clouded them all. The Cleric and the Wizard both failed their saves, and pretty much were useless the rest of the fight, while the rogue and ranger managed to survive long enough thanks to a first round application of Lesser Vigor on the ranger to barely drop it before it killed them all. They then rested in Room 13, directly across the hall.

They, despite it being heavy metagame (The newbie player forced them to justify it in character, comically enough), captured meepo by sneak attack via Sap, then brought it back to room 13, and proceeded to interrogate him. Using threats and violence. And rolling so horribly low they had absolutely no chance in succeeding vs his very high roll. The ranger (who has rapidly surfaced as the party leader), said to just kill him and move on. A fight broke out, Meepo (Yes, little meepo), nearly killed the Wizard (He hit -7, iirc), and damaged the cleric and ranger decently before they managed to knock him into the negatives. They then stashed his non-stabilized body in the Mephit room, and left.

They took the north-eastern path, from that point. After missing both the magic nature of the first fountain, and avoiding noticing the trap in the second one at all (I'd like to mention the wizard has not cast a single spell. At all. He just attacked with his longspear. >.<), they handily killed Big Momma Rat and her minions, despite a successful ambush with only two hits, and one natural one save vs disease. After grabbing loot, and dragging the body of the former NPC Ranger outside, via sack, to bury, they returned to Oakhurst to pick up more supplies, magic, and get rid of some of the loot. They buried the ranger's ring with his body, though (They were brought into the adventure via the Looking for Treasure styled plothook, and didn't spend enough time in town to learn about the reward for the rings. They'll learn soon enough, though).

Returning to the Citadel, they advanced into goblin territory, completely ignoring the kobolds in any way, shape, or form. After alerting the goblins via the rigged bell trap, one of the two managed to escape to warn the others, and a fairly pitched battle occurred between the five goblins behind the crenelations, and the party, mostly due to a bad placement of an Obscuring Mist spell that provided concealment to the goblins as well. After a near death on the Wizard's part (Only one spell cast, out of 5 days of adventure, an Obscuring Mist), and the cleric, rogue, and ranger nearly going into the negatives, the party defeated the original four defenders, and 4 of the goblins alerted from the next area, that came to reinforce. With the placement of the Obscuring Mist spell, the party had no idea how many goblins there really were, and they started to get really worried it was an infinite stream of enemies. It helped that one of the goblins, knowing how bad the party was winning the fight, successfully bluffed the party into thinking many more goblins were running down the halls to attack them. Three of the goblins escaped at 0 HP, and the party withdrew to the room 25 that enters into room 31, after rigging the goblin's own bell trap to work for them as well, as an advanced warning of attack. The party then rested, and the session ended.

Observations: Aside from a couple periods of really horrible tactical choices, the party is actually functioning as a tactical group now, instead of a cluster of individuals. Their spell tactics have really improved, and the preparation of Obscuring Mist spells (one by wizard, one by cleric) allowed the ranger quite a leg up in melee against many of their enemies via his Blind-Fight feat. That said, however, the wizard's contribution was nearly non-existant, with the cleric, ranger, and rogue clearly pulling ahead in usefulness and actually taking actions in combat, with more kills going to the rogue thanks to flanking and feinting than anyone else.

Proper application of spells such as Lesser Vigor early in a fight has proven to turn the tide so far, when the ranger (the hardiest of the group, at this point) has forced the enemies to attack him in a bottleneck corridor. It will be interesting to see if their tactics can adapt once they leave the comfort of narrow hallways to fight.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

Sinfire Titan

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Re: CO Diary: The Unoptimized
« Reply #24 on: February 05, 2009, 03:05:01 PM »
The Wizard needs to understand his role in the party desperately. He is being far too stingy with his spells (he should at least be casting Color Spray).


[spoiler][/spoiler]

McPoyo

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Re: CO Diary: The Unoptimized
« Reply #25 on: February 05, 2009, 06:44:29 PM »
"I'm saving them for a big fight"
"You just went unconscious for the second time in one day"
"And?"

Actual discussion between myself and the player.

Then again, he also attempted to color spray through the Obscuring Mist, which I ruled wouldn't work since he was 15 feet away, through a mist that gives total concealment past 5 feet.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

NiteCyper

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Re: CO Diary: The Unoptimized
« Reply #26 on: February 07, 2009, 06:32:15 AM »
Oh, I know this mindset. Where the point of the game isn't how well you do, it's how badly you do and how prepared you are to go all-out when there's no doubt you need to go all-out. I have this mindset in video-games where you collect items that are one-time-use only. For example, in Left 4 Dead, I like to save a Molotov Cocktail until I know the zombies will be coming fast and long through a bottleneck or when we face the Tank if we don't have tier 2 weapons yet, so he'll definitely die from the fire if we can't hurt him to death within 42 seconds. 42 seconds is the time it takes for a fire to kill the Tank boss infected (zombie), regardless of damage on Expert mode.

What has always jolted me out of this mindset is when I give up inside and wish to redo the campaign, play half-heartedly, die and spectate my teammates who are at 10% of their max health reach the end of the level. It makes me realize that you don't need 99.9% of your max health and save all your pipe-bombs and pain-pills until the very end. If my teammates hadn't used their items when they did against the spontaneous hordes, they wouldn't have made it to the end. You can always find more of these items ahead, it's just not a guarantee you'll find them again which makes them hoardable.

When I say "it's how badly you do", I mean you expect perfection, and anything less, like a swipe from a zombie nabbing a tenth of your health that you believe you could've easily avoided, means the cause is lost. In this mindset, the point isn't to have fun, it's to show everyone else that you're good at the game because you'll be ready when they aren't with the weapons you've hoarded. You need to crack a few eggs to make frittata.
« Last Edit: February 07, 2009, 06:35:22 AM by NiteCyper »
Caveat: I edit my posts, ever and anon after.

McPoyo

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Re: CO Diary: The Unoptimized
« Reply #27 on: March 07, 2009, 03:37:51 PM »
So, I totally forgot to post up the past several sessions. Epic fail on my part there. Going to post the short versions now, since no one wants to read 28 hours worth of stuff.

[spoiler=And the party's makeup changes]
So the gnome was phased out the very next session, as it was the second character of the Ranger, and we had a new player join (Who, despite never playing before, put together a pretty decent Kineticist).

Party composition is now thus:
Elven Ranger 2
Half-drow Rogue 2
Human Cleric of Pelor 2
Warforged Kineticist 2 (With the psiforged feat, and mithril body, taking the pathetic flaw)

Comical side-story about the 'Forged, he rolled 14, 14, 14, 14, 11, 8 (Still wanted to play a kineticist though, and honestly isn't half bad at his job. 8 in Cha, and 11 in Wis, with the + to concentration psicrystal personality).

So, after returning to town, restocking on supplies (for the third time now), the party returned minus one generalist wizard, and plus one 6'9, 350lb deathrobot with mind-bullets.[/spoiler]

[spoiler=The Descent]
They moved ahead into room 34. The elf immediately killed the bound kobolds. Literally "Kobolds? I kill them! Don't care that they are tied up!" and started rolling dice. I only mention this because it should serve as foreshadowing, combined with his past actions towards the scaly draconians. After rescuing Erky Timbers and learning all they could from him, they escorted him back to the surface, dispatching several kobolds on the way.

Returning back to goblin-land, they moved into room 38. The elf was curious about what "Elf Pudding" meant, until I reminded him they were goblins. His curiosity died about then. They did take the five points of oil, though. Moving into room 39, they carefully scouted through the smoky haze, checking every square for traps. I think seeing the two spiked open traps in room 29, plus that pit trap they narrowly avoided at the entrance has made them a little paranoid. The player of the psiforged laughed at them the entire time. We'll see how long it takes before he stops laughing at the trap searching.[/spoiler]

[spoiler=Wherein the party nearly TPKs to a below CR wyrmling dragon]
Finding the room empty, they moved to room 37. Their first steps into the room brought retaliation from Calcryx, resulting in a long-drawn out combat with the ecl 2 party taking over 2 minutes to defeat the cr1 wyrmling dragon. There were some epic failures for attack rolls, saving throws, failed AoO's, and balance checks. The rogue alone rolled multiple natural 1's vs the breath attack. They finally managed to drop Calcryx. I freely admit, I was a bad DM though, since I just started rolling everything in front of them and collapsing into giggle fits the entire fight. You'd have thought the death blow against that below-cr dragon was the death throes of the cr+3 BBEG fight that nearly resulted in a TPK from the way the party cheered. Recovering the treasure of the wyrmling, the party triggered the pit trap into hallway 35, but the rogue made that save (for once). While the psiforged and cleric walked around via the other door from room 35, the ranger jumped the pit instead. After making a ton of noise in the hallway, the ranger attempted to use his small mirror to stealthily check out the room by opening the door a crack. The goblins, fully aware of the party at this point, smashed the door into his hand. The Psiforged used his Control Object power to smash a goblin in the face. For two rounds. Then the party kicked in the door, and found an empty room. Following the line of thought that a giant metal creature would make awesome bait, since he's got a lot of metal on him or something like that (I'm still not sure of the logic they used), the Psiforged stepped into the room, and promptly got knocked about handily by the goblins' readied actions. Despite lots of horrible attack rolls, the party defeated the goblin bandits without major losses, though between the two fights they had burned through their spells and power points, so the rested in that room.[/spoiler]

[spoiler=Tactical failure nearly causes yet another TPK]
They decided to make an about face, investigated the southernmost area of the map, encountered both the imp (nearly had two PC deaths due to being repeatedly knocked into the pit trap), the imp managed to escape, but not before dropping the rogue's dex to 0, and the PCs nearly had a TPK against the weak troll immediately afterwards. They tried moving back outside to rest, not wanting to chance alerting the kobolds who had entrenched themselves against the PCs, and the ranger had to scale the cliff face and secure a new rope after the Quasit cut the old one. The party ended up resting nine days so that the rogue would be back at full dex isntead of at 0. Much grumbling of desiring Lesser Restoration spells was to be had.[/spoiler]

[spoiler=Goblins and Pit Traps and Kobolds, oh my!]
Returning back to the goblin area with the smoky hallway, they moved down through the hallways to the kobold area again. They failed every check involving traps possible, attempted to assault the kobolds through use of Obscuring Mist, failed to account for the kobolds being ready for them to emerge from the mist after almost a full minute of loudly moving about, and nearly died to pit traps, readied actions, volleys of crossbow bolts, and a single magic missile from the spellcasting leader. They retreated, the warforged took his first real damage the entire module thus far, by falling into the pit trap with a horrifically failed jump check trying to clear the traps. Like, I mean seriously bad. He no longer laughs at the rest of the party's trap paranoia.

The party regrouped, healed up via wand, and then since they hadn't used any expendable personal resources, made their way back through the smoky room to the north east entrance into the goblin leader's throne room. Despite reinforcements, the party managed to utilize really effective group tactics to drop the entire goblin presence fairly quickly, and actually finally exhibited utilizing resources in expectation to the CR. The cleric going Large sized, and knocking people down into the pit in the center of the room through grappling helped them with that. Healing up with the wand again, looting both the throne room and the large goblin sleeping areas to the south, the party then descended into the lower levels of the Citadel. The cleric utilized turning to devastating effect against the skeletons, and then Balsag's roaring charge from his little cavern nearly caused a TPK. A critical hit against the ranger on the charge against them put the ranger to -8, the rogue was knocked by a normal hit the next round to -4. The Warforged utilized entangling ectoplasm and an augmented Mind Thrust for almost max damage dealt a strong blow against Balsag, which died the following round to a lucky critical from the cleric, and another very high damage augmented Mind Thrust from the warforged. The party stabilized the ranger and rogue, looted Balsag and his room, then set out to the south. The warforged was set on fire not once, but twice by two different Thoqqua, and nearly died each time before managing to put himself out, even with assistance from the party. The party rested, recovered, then tackled the main portions of the lower level. The goblins were massacred thanks to everyone hitting level 3, and the ranger taking the Lion totem pounce ACF level of Barbarian, and several good ranged sneak attacks from the rogue.[/spoiler]

[spoiler=Scythe crits suck to get hit with]
The bugbear with a scythe nearly did in the ranger. Everyone decided that even though the cleric made a metric ton of noise, she would go first from now on since she had 4 more points of AC and was less likely to get beat down. Clearing out the side rooms was impossibly boring, and was usually done before anyone outside the party even managed to act in initiative. The second bugbear, for instance, was dropped via ranged attacks and the warforged before the surprise round was even finished. I think they are finally getting the hang of the "Don't just knock in doors and expect to win automatically because you are PCs" concept.

The cleric wasn't high enough level to outright destroy the Shadow, and so the party just bypassed it since they were low on hp, strength, and had no spells or power points enough left to kill it, and no-one wanted to try using Balsag's magical mace to try to go toe-to-toe with it. They moved on, not sure whether it would continue to pursue them or not, and wanting to put some distance between them and it first before resting.

The ranger set off the exploding book trap, catching the warforged on fire. Again. The sheer number of natural 1 saving throws have been no small amount of hilarity for me.

The party rested, recovered their spells and hp, restored strength damage via Lesser Restorations, and good heal checks, and moved on to the Grove.

The goblins posed almost no threat to the party at all. I don't think they even managed to made a successful attack roll the entire two rounds of combat before the last one managed to flee, only to get destroyed by twig blights, per the module. The twig blights, on the other hand, managed to deal enough damage to the party as they cut their way through the briars to require a single CLW spell from the wand.[/spoiler]

[spoiler=The Gulthias Tree]
The party makes it to the Gulthias Tree, the warforged manages to stay hidden in the tower, but the other three are readily made known to Belak. At first, the party attempts to drag as much information as the possibly can out of Belak, but in the end decides that violence is the only possible end. The druid wins initiative, dumps off an Entangle spell from his wand (I should have had him actually cast it, since the DC would have been higher, but oh well), aiming for far enough back to avoid Braford and his Tree Frog. This, unknown to Belak and the party both, also means the warforged (who failed his saves, again), ended up entangled behind the wall, and without LoS to anyone. Only the ranger made his save, and with his higher speed made it outside the Entangle effect his first activation, but everyone else had hell trying to make the break-free checks. The warforged made it, moved passed the wall finally to get LoS, but then failed again. He didn't really care, though, since he made the concentration checks on a roll of 3 or better to manifest, and started Energy Missiling people to death. Sharwyn made her first save for half damage, and didn't drop, but her spells were more or less useless against the PCs. She and the tree frog died to the second missile. Braford, on the other hand, sundered the rangers masterwork weapons with maximum damage rolls on both each time and got in one good hit before getting dropped by a maximum damage energy missile that he failed his save on since Belak had nothing to really help with that. The ranger got charmed thanks to a horrific failure on his saving throw when Belak was the only one left, and bought Belak's lie that the twig blights were trying to kill him as well, and he should go kill the ones left out in the grove, since he was such a skilled fighter and all. I've never seen a single PC roll so many 1's in a row in my life. After he left, the warforged nearly died to a Heat Metal spell, and a Burning Sphere spell, but he made it through both with the help of the Cleric's Lesser Vigor spell, and a nicely rolled CMW, despite the CMW only giving half-effect. Too bad he was out of power points by this time. Belak hid behind the tree to heal up, the rogue finally broke free of the entangle 1 round before it expired, snuck up on him successfully, and managed to sneak attack him twice thanks to good feinting. After the ranger managed to break the charm effect, and made it back to the party after spending nearly 4 hours hacking through briars, the warforged chopped down the tree using Shatterspike, they took cover behind it's downed trunk, rested, restored spells, and collected loot, including taking the white gulthias apple, then managed to escape the Citadel while successfully avoiding the kobolds. They are scared to death of those things now. It's amazing how this always happens in games with the ranger's player. He keeps forgetting large numbers of basic goons can still cause huge amounts of pain if you charge in like a retard everytime you try to fight them.

Returning to town, the party cashed in on rewards, comissioned some magic items (which were fairly minor, seeing the low gp limits of the town), and learned about the dwarven ruins of Kundarak, including it's probably location, from the dwarf blacksmith. In return for directions and a map, the party agreed to let him have half of any dwarven crafted weapons they might find inside Kundarak. I'm honestly not sure whether the party will uphold their end of the deal or not, but they now have their plot hook for the next module that's going to be run. I'm almost curious as to how long it will take them to deal with the Forge of Fury module, seeing as how it took them 32 days to deal with the Citadel, all said and done, though only 1 day for the second, and harder, level. The warforged has been forcing everyone to move at a faster rate, and not waste as much time diddling about as they previously had been, which is good.[/spoiler]

[spoiler=In which the party nearly dies to a randomly rolled DMG table encounter]
The party purchased a wagon and horses, feed for the three week trip to Kundarak, and then set off. The ranger expressed desire to see the random encounter tables in the DMG used, so I obliged him. All said and done, over the course of their trip the party encountered and killed 6 wererats, 3 cockatrices, 13 goblins, 1 ankheg, 3 locust swarms, and one 4th level fighter half-black dragon human. The half-dragon nearly resulted in a TPK thanks to the ranger surging ahead of the party and trying to go toe-to-toe with the guy, despite a successfuly check that told him the half-dragon seemed to be a stronger combatant than his character, and the cleric and rogue taking nearly max damage vs the breath attack. The psion utilized entangling ectoplasm to kite the guy to death with energy missiles and mind thrusts while at 2 hp, saving both the other PCs (The ranger and rogue both naturally stabilized, and the cleric's surprise round casting of Lesser Vigor saved herself), and preventing the half-dragon from escaping once his health got low. The party decided not to attack the 3 blink dogs they came across half-way through their trip, and despite the last fight with the half-dragon, all 4 players are demanding I utilize the random encounter tables for everything now, because it was so ridiculous (and to them, fun) some of the things that were generated that it was worth the possible risk of PC death, and they thoroughly enjoyed making me roll for random loot drops. I honestly think I've never once used the random tables for loot prior in my entire life. The PCs leveled to level 4 by the time they reached Kundarak, and now this thread is all caught up.[/spoiler]

[spoiler=Final Analysis]
While the party has slid each of their characters into a decent power niche now, their grasp of tactical maneuvering is still lacking. The warforged psion has single-handedly made the difference in a lot of the fights now, thanks to good battlefield maneuvering and accurately nuetralizing threats in the most efficient order the PCs can see, and he's starting to rub off on the rogue. The ranger has been knocked around enough that he's starting to realize maybe he needs to start being more of a team player in combat. While the warforged is clearly the most "optimized" build in the group, the ranger is now starting to move into his own. The player has admitted next time he'll just utilize retraining to prevent having such a slow takeoff. Party optimization is their one big weakness now, which I'm hoping will not be an issue once they hit level 6 and finish the Forge of Fury module. Otherwise, they're liable to quickly die to the first couple encounters in the RHoD module.[/spoiler]
« Last Edit: March 07, 2009, 03:40:56 PM by McPoyo »
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

ZeroSpace

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Re: CO Diary: The Unoptimized
« Reply #28 on: March 08, 2009, 11:55:02 PM »

They opted, yet again, to avoid the loose gravel, not knowing what would happen if they tried to walk on it. The rogue still failed to spot the pit trap at the front door, but made the save to escape it. Then she dismantled the trap entirely.


Don't mean to call you a liar, McPoyo, but I doubt the rogue had a high enough 'Theoretical Geometry' modifier to even attempt that.





I know what you meant, I still found that funny.
YAY! I get to go to the SPECIAL hell!

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McPoyo

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Re: CO Diary: The Unoptimized
« Reply #29 on: March 09, 2009, 07:41:02 AM »
:P
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

Sinfire Titan

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Re: CO Diary: The Unoptimized
« Reply #30 on: March 09, 2009, 02:30:49 PM »

They opted, yet again, to avoid the loose gravel, not knowing what would happen if they tried to walk on it. The rogue still failed to spot the pit trap at the front door, but made the save to escape it. Then she dismantled the trap entirely.


Don't mean to call you a liar, McPoyo, but I doubt the rogue had a high enough 'Theoretical Geometry' modifier to even attempt that.





I know what you meant, I still found that funny.

Enough cubic feet of sand does the trick...


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ZeroSpace

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Re: CO Diary: The Unoptimized
« Reply #31 on: March 09, 2009, 03:05:10 PM »
Like I said Sinfire, I know what McPoyo was talking about. It's just that the thought of taking apart a pit trap, well, seemed both amusing and impossible.
YAY! I get to go to the SPECIAL hell!

"The picks aren't breaking through, sir!"
"Alright men, time to break out the greatswords!"

"You may not make money being a bad-ass!"
-My DM

Sinfire Titan

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Re: CO Diary: The Unoptimized
« Reply #32 on: March 09, 2009, 04:37:12 PM »
Like I said Sinfire, I know what McPoyo was talking about. It's just that the thought of taking apart a pit trap, well, seemed both amusing and impossible.

Yeah, I get the idea.


[spoiler][/spoiler]

Negative Zero

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Re: CO Diary: The Unoptimized
« Reply #33 on: March 09, 2009, 05:32:13 PM »
I suppose if you used Telekinesis to take out the walls of the pit trap, making the pit into a quarry or ditch by removing the walls that made it up, you'd be dismantling it.

ZeroSpace

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Re: CO Diary: The Unoptimized
« Reply #34 on: March 10, 2009, 04:45:57 PM »
With all this talk about the Red Hand, I myself am being run through it right now. And I have to say McPoyo, if your players went through right now, even leveled up they would get thrashed. They will NOT like the hydra.
YAY! I get to go to the SPECIAL hell!

"The picks aren't breaking through, sir!"
"Alright men, time to break out the greatswords!"

"You may not make money being a bad-ass!"
-My DM

BowenSilverclaw

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Re: CO Diary: The Unoptimized
« Reply #35 on: March 10, 2009, 04:49:07 PM »
The Red Hand of Doom is a pretty tough adventure, that much is sure.
I think I got about 8 dead PCs over the course of the adventure when I ran it (some were due to player stupidity though :P).
« Last Edit: March 10, 2009, 04:52:01 PM by BowenSilverclaw »
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

Sinfire Titan

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Re: CO Diary: The Unoptimized
« Reply #36 on: March 10, 2009, 06:17:10 PM »
The Red Hand of Doom is a pretty tough adventure, that much is sure.
I think I got about 8 dead PCs over the course of the adventure when I ran it (some were due to player stupidity though :P).

Why do you think it's named "The Red Hand of Doom" and not "Fluffy Bunny Tea Party"?


[spoiler][/spoiler]

BowenSilverclaw

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Re: CO Diary: The Unoptimized
« Reply #37 on: March 10, 2009, 06:25:47 PM »
Aye, although one shouldn't underestimate the power of teh bunneh :P

"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

ZeroSpace

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Re: CO Diary: The Unoptimized
« Reply #38 on: March 10, 2009, 07:39:53 PM »
I believe it's called that because you catch those Hobgoblins in the act of world domination, Sinfire.

*ducks in cover*
YAY! I get to go to the SPECIAL hell!

"The picks aren't breaking through, sir!"
"Alright men, time to break out the greatswords!"

"You may not make money being a bad-ass!"
-My DM

Sinfire Titan

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Re: CO Diary: The Unoptimized
« Reply #39 on: March 10, 2009, 08:07:53 PM »
I believe it's called that because you catch those Hobgoblins in the act of world domination, Sinfire.

*ducks in cover*

I should have bolded the word "Doom"...


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