Author Topic: C24 HQ  (Read 25503 times)

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j0lt

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Re: C24 HQ
« Reply #160 on: April 10, 2009, 12:08:35 PM »
lol, nice!  I had a similar issue when my roommate picked up the KotOR games.  And the GTA series...  :p
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BowenSilverclaw

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Re: C24 HQ
« Reply #161 on: April 10, 2009, 12:13:37 PM »
Haha, nice :D

Glad you're back :)
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Nanshork

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Re: C24 HQ
« Reply #162 on: April 10, 2009, 12:15:44 PM »
Woo, you're alive!
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BowenSilverclaw

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Re: C24 HQ
« Reply #163 on: April 10, 2009, 12:26:31 PM »
Sonuva...

Will saves in D20 Modern...:P

"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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You caught a fish.  It was awesome.   :lol

j0lt

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Re: C24 HQ
« Reply #164 on: April 13, 2009, 10:53:26 AM »
And Dog fails his Will save!   :lmao
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BowenSilverclaw

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Re: C24 HQ
« Reply #165 on: April 13, 2009, 04:25:58 PM »
Somebody get me a gun, now! :P

"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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You caught a fish.  It was awesome.   :lol

j0lt

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Re: C24 HQ
« Reply #166 on: April 18, 2009, 12:30:37 PM »
and then....
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BowenSilverclaw

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Re: C24 HQ
« Reply #167 on: April 18, 2009, 01:24:33 PM »
SEND IN ZE MINDFLAYERS!


:P
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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You caught a fish.  It was awesome.   :lol

j0lt

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Re: C24 HQ
« Reply #168 on: April 21, 2009, 03:15:34 AM »
Dog's head is still through the portal waiting for the results of his scent and listen checks.
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BowenSilverclaw

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Re: C24 HQ
« Reply #169 on: April 21, 2009, 05:16:00 PM »
Come on guys, lets get this going with already so I can make lame Admiral Ackbar puns in game :P
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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You caught a fish.  It was awesome.   :lol

Bell

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Re: C24 HQ
« Reply #170 on: April 23, 2009, 06:00:05 PM »
sorry j0lt. I missed that.  There's nothing that you notice beyond what I already described.

Bell

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Re: C24 HQ
« Reply #171 on: April 26, 2009, 03:15:10 PM »
BTW, i'm always up for hearing your theories on what is about t happen, or on the setting and plot and things like that.  I know when I play with people in person, that sort of thing is constantly coming up, but it doesn't seem to happen much during PbP. Or maybe I just speculate a lot. Either way, enjoy my next post, which I am currently typing.

j0lt

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Re: C24 HQ
« Reply #172 on: April 27, 2009, 12:15:05 AM »
We just went through a freakin' StarGate, didn't we?   :D
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Nanshork

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Re: C24 HQ
« Reply #173 on: April 27, 2009, 01:01:53 AM »
We just went through a freakin' StarGate, didn't we?   :D

That thought crossed my mind too.
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BowenSilverclaw

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Re: C24 HQ
« Reply #174 on: May 04, 2009, 08:42:44 AM »
Okay, I definitely need to work on my O'Neill humor then :P

Man, if I knew we'd be going on a mission like this I'd have packed that OICW instead of a P90 and grabbed some extra grenades :P

"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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You caught a fish.  It was awesome.   :lol

Bell

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Re: C24 HQ
« Reply #175 on: May 05, 2009, 04:45:16 PM »
IT is stargate-esque, but basically on a smaller scale.  Since I don't see it becoming relevant at any point, and you have now seen where it is you ended up, I'll explain this bit of technology the way I envision it. 

Note: if you haven't read my game post, do that first before continuing.

What you passes through amounts to a teleporter. The technology has it's limitations, however. The farther you transport the object, the more power it takes. The practical limit for the technology is about the distance between the earth and the sun, so it's no good for interstellar travel, or really even direct interplanetary travel within a solar system. Something like that would take a system of relay stations where you would switch from one teleporter to the next until you get to your destination.

A linked pair of portals is not required, (as you discovered) but it is much more efficient to do so in both time and power, since it takes quite a while to set a portals location when there is not a portal built as an anchor point.

Long story short, you're still on earth, and you used a lot of power to get to your new location.

By the way, the coordinates are in the Brazilian rainforest just north of the amazon river, to save you the trouble of looking them up. but if you do look them up on google earth or google maps, you'll see that there is actually the clearing at those coordinates, and the "grassy road" does go south east. ;)

j0lt

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Re: C24 HQ
« Reply #176 on: May 05, 2009, 11:48:06 PM »
By the way, the coordinates are in the Brazilian rainforest just north of the amazon river, to save you the trouble of looking them up. but if you do look them up on google earth or google maps, you'll see that there is actually the clearing at those coordinates, and the "grassy road" does go south east. ;)

I just checked that before reading this post, that's awesome!
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BowenSilverclaw

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Re: C24 HQ
« Reply #177 on: May 06, 2009, 07:30:15 AM »
Wow, awesomesauce indeed :D
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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You caught a fish.  It was awesome.   :lol

BowenSilverclaw

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Re: C24 HQ
« Reply #178 on: May 09, 2009, 03:23:08 PM »
So, this is still going, yes? (I know, it's weekend ATM, but I just really like this campaign :D)
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

j0lt

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Re: C24 HQ
« Reply #179 on: May 10, 2009, 12:37:33 AM »
I hope so!  (me too)
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The Artifact (prologue) as Dr. Henry Loder, Mayan archaeologist