BRAINFINGER KUNG FU "Now some of you will scoff when I say I can kill a man by shoving my pinky finger into his brain..." Some Chaos Monks have learned a fairly bizarre form of supernatural martial art that lets them kill or disable an opponent by making stiffened finger strikes against his head. Supposedly they are striking vital energy points that disrupt or destroy his brain or consciousness. And it fuckin' works so who are we to say they're wrong?
BECOMING A BRAINFINGER Generally one must start as a Chaos Monk who has a disproportionately weird sense of humor, and a willingness to study equally weird forms of combat with semi practical use.
ENTRY REQUIREMENTS Skills: Concentration 8 ranks, Knowledge (Arcana) 8 ranks
Class Abilities: Chaos Strike (Magic), Mutation (Deadly Ego)
Feats: Fists of Confusion, Ghost Strike, Touch of the Abyss
Class Skills The Brainfinger's class skills (and the key ability for each skill) are Balance (Dex, Bluff (Cha), Climb (Str), Concentration (Con), Hide (Dex), Intimidate (Cha), Knowledge (Arcana, The Planes)(Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis), Tumble (Dex), and Use Magic Device (Cha).
Skills Points at Each Level : 6 + int
Hit Dice: d8
BAB Fort Ref Will Abilities
1. +0 +0 +2 +2 Giving People the Finger, Monk
2. +1 +0 +3 +3 Defensive Fingering
3. +2 +1 +3 +3 Touch Mastery
4. +3 +1 +4 +4 Giving People the Finger
5. +3 +1 +4 +4 Defensive Fingering
6. +4 +2 +5 +5 Touch Mastery
7. +5 +2 +5 +5 Giving People the Finger
8. +6 +2 +6 +6 Defensive Fingering
9. +6 +3 +6 +6 Touch Mastery
10.+7 +3 +7 +7 Master of the Finger
Weapon Proficiencies: A Brainfinger gains no new weapon or armor proficiencies.
Giving People the Finger (Su): Beginning at 1st level you can deliver devastating attacks to opponents with a mere finger strike. You can now make a melee touch attack doing 1 point of damage, and any Feats that you can use via an Unarmed Strike (i.e. Stunning Fist, Weakening Touch, Falling Star Strike, Ghost Strike, etc) you can use via this finger strike. At levels 1, 4, and 7 you can choose one of these Feats and gain a special attack using it:
Stunning Fist: If an opponent fails his Save he is Stunned for a number of rounds equal to your Charisma Modifier instead of just 1 round.
Freezing the Lifeblood: You may now paralyze any opponent, not just Humanoids, and you can effect opponents immune to Stunning.
Pain Touch: You may now use this Feats ability on a creature of any Size Class, and they are Nauseated for a number of rounds equal to your Charisma Modifier instead of just 1 round.
Weakening Touch: Multiple uses of this Feat do stack up to 3 times, and you do not use a daily use of Stunning Fist if you miss with this attack.
Anarchic Strike: When using this feat with making a touch attack, Lawful opponents take the 2d6 damage from the Feat and must make a Willpower Save (Save DC is 10 plus 1/2 HD plus Charisma Modifier) or lose their Class Abilities for 1 round.
Fists of Confusion: If your opponent fails his Saving Throw he is Confused for a number of rounds equal to your Charisma Modifier as opposed to 1 round.
Burning Heart Strike: If your opponent fails the Saving Throw he takes damage in addition to the penalty as opposed to just taking the -6 penalty.
Burrowing Touch: If your opponent fails his Saving Throw he is Frightened for a number of rounds equal to your Charisma Modifier instead of just 1 round.
Brutal Stunning: Opponents who fail their Saving Throw take a _4 Circumstance Penalty on rolls instead of -1.
Deafening Slap: If your opponent fails his Saving Throw he is -6 to his Wisdom for 1 hour instead of 1 minute.
Touch of the Abyss: If your opponent fails his Saving Throw he is Feebleminded for a number of rounds equal to your Charisma Modifier instead of just 1 round.
Ghost Strike: If your opponent fails his Saving Throw he takes a Penalty on Saving Throws for a number of rounds equal to your Charisma Modifier instead of just 1 round.
Monk: Your Chaos Monk and Brainfinger Levels stack for purposes of determining your Unarmored AC Bonus and Chaos Strike abilities.
Defensive Fingering (Su): At second level you gain Combat Reflexes as a Bonus Feat.
At 5th level, you get a +4 Competence Bonus to Attack Rolls when using your Giving People the Finger Ability.
At 8th level, anyone who attacks you in melee and misses provokes an Attack of Opportunity, but you must use your Giving People the Finger ability to make the AoO.
Touch Mastery (Su): At 3rd Level if you successfully make a Touch Attack against someone casting a spell or using a skill/ability/power requiring Concentration, they have to make a Concentration Check (DC is 10 plus 1/2 HD plus Charisma Modifier) or their concentration is broken.
At 6th Level the Save DC of any ability you have requiring a Touch Attack is increased by +2 (this includes Giving People the Finger).
At 9th Level when making a Full Attack you gain one extra attack per round at your Full Attack Bonus as long as it is a Touch Attack.
Master of the Finger (Su): At 10th Level, 3 times per day you can make a Melee Touch Attack and your opponent must make a Willpower Save (DC is 10 plus 1/2 HD plus Charisma Modifier) or die. If the Save is successful he takes 3d6 plus your Charisma Modifier in damage instead.
PLAYING A BRAINFINGER You are bad. So bad. And you need to make sure everyone knows it. You don't have to kill them, but a little brief paralysis here and there goes a long way to solidifying your reputation as a bad ass.
Combat: Brainfinger students can kill, cripple, or paralyze a man with a single finger. They tend to fight defensively until an opening presents itself and then all of a sudden their opponent is a pointless mockery of his former self.
Advancement: Brainfinger students are obsessively single minded in the refinement of their art. God alone knows why but they consider it the most important thing in their lives.
Resources: Students of Brainfinger Kung Fu are usually poor as they spend all their available resources on their studies. Granted when their studies are done they can kill a man with touch so it works out for them sometimes.
BRAINFINGERS IN THE WORLD "Don't let him give you the finger!" Brainfinger monks tend to be ascetics during their training, and after that they like to walk the Earth and spread their wisdom. Which is a nice way of saying they like to fuck people up. Life is so much easier when you can spontaneously lobotomize people who disagree with you.
Daily Life: Your life is pretty much your own. Most Brainfinger monks are dilettantes or layabouts or adventurers of some sort. They can pretty much do as they please, and most of them do just that.
Notables: Loli (CN Human Female Chaos Monk 6/Brainfinger 6) is a young human girl obsessed with frilly dresses, dark colors, and killing people by putting her pinky finger thru their brain...
Organizations: Brainfinger students are a tight knit, yet poor group. They consider money beneath them. Not being able to do what you do will push people into seeing your way anyway. Who needs money when you can casually derp a man.
NPC Reaction NPC's are either horrified or think you're the coolest thing ever. Some of them form personality cults around you hoping to learn the secret of the Finger.
BRAINFINGERS IN THE GAME This is one of those weird ones that abusive players will love to use disruptively. Be thou careful with it.
Adaptation: This is just bizarre, and I'm sure you could fit it into a serious campaign somehow but it would take a lot of work. A lot of work.
Encounters: Brainfinger monks are encountered in lonely temples in the mountains, or traveling where their whims take them.
Sample Encounter EL 12: The PC's are hired by a terrified Noble who insists he needs protection from his former lovers finger. What the hell, it's money after all...
LoliCN Human Female Chaos Monk 6/Brainfinger 6
Init +6,
Senses: Listen +10, Spot +10
Languages Common, Sylvan
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AC , touch , flat-footed (+2 Dex, +4 Wis, )
hp 54 (12 HD)
Fort +7,
Ref +12,
Will +12
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Speed 30 ft. (6 squares)
Melee Base Atk +8,
Grp +7
Atk Options Chaos Strike (Magic, Confusion), Unarmed Strike, Touch Mastery, Defensive Fingering, Giving People the Finger (Brutal Stunning, Fists of Iron)
Combat Gear-----------------------------------------------
Abilities Str 8, Dex 14, Con 10, Int 12, Wis 14, Cha 17
SQ AC Bonus, Body in Flux +3
Feats Brutal Stunning, Fists of Confusion, Improved Initiative, Pain Touch, Touch of the Abyss, Weapon Finesse, Combat Reflexes (B), Extra Mutation (Deadly Ego)(B), Ghost Strike (B), Improved Unarmed Strike (B), Stunning Fist (B)
Skills Bluff +15, Concentration +9, Hide +10, Intimidate +15, Knowledge (Arcana) +9, Listen +10, Move Silently +10, Sense Motive +10, Spot +10, Tumble +10, Use Magic Device +11
PossessionsEPIC BRAINFINGER Hit Die: d8
Skills Points at Each Level : 6 + int
Giving People the Finger The Brainfinger gains a new ability if they have the qualifying Feat at Levels 21 and every 3 levels thereafter.
Bonus Feats: The Epic Brainfinger gains a Bonus Feat every 3 levels higher than 20th