FROGBOY "Yeah, my Momma got nekkid in Limbo. What of it?" At some point your family became 'involved' with a Slaad mutant who propagated his kind in a manner other the normal way, i.e. mating as opposed to egg implantation. Some time later you were born, with distinctly toad'ish' features. Needless to say you were bullied for a short period of time before your superhuman powers manifested themselves and you ate people. Ahh the good old days...
BECOMING A FROGBOY You don't become a Frogboy, you're born one.
ENTRY REQUIREMENTS Feats: Improved Unarmed Strike, 2 Slaad Heritage Feats, Extra Mutation (Extraplanar Blood: Limbo)
Skills: Jump 8 ranks, Knowledge (The Planes) 8 ranks, Tumble 8 ranks
Base Saving Throws: All Base Saves must be +5 or higher
Class Skills The Frogboy's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Arcana, The Planes)(Int), Listen (Wis), Move Silently (Dex), Spot (Wis), and Tumble (Dex).
Skills Points at Each Level : 4 + int
Hit Dice: d8
BAB Fort Ref Will Abilities
1. +0 +2 +2 +2 Mutation (Bite), Monk Abilities
2. +1 +3 +3 +3 Planar Travel
3. +2 +3 +3 +3 Croak
4. +3 +4 +4 +4 Mutation (Claws)
5. +3 +4 +4 +4 Planar Travel
6. +4 +5 +5 +5 Croak
7. +5 +5 +5 +5 Mutation (Enhanced Damage)
8. +6 +6 +6 +6 Planar Travel
9. +6 +6 +6 +6 Croak
10.+7 +7 +7 +7 Slaad Apotheosis
Weapon Proficiencies: Frogboys gain no new weapon or armor proficiencies.
Mutation (Ex): At 1st level the Frogboy gets a Bite primary Natural Attack that does damage equal to his Unarmed Strike damage. He may use any weapon or 2 unarmed strikes as secondary weapons if he makes a Full Attack.
At 4th level the Frogboy gains claws as Secondary Natural Attacks that do slashing or piercing or bludgeoning damage (his choice) equal to his Unarmed Strike damage.
At 7th level the Frogboys claws and bite do 1 extra d6 of damage.
Monk Abilities: Your Frogboy and Chaos Monk levels stack for purposes of determining your Unarmed Strike damage and Chaos Strike abilities.
Planar Travel (Su): At 2nd level you may use Planar Tolerance (as per the Spell) at will, but only to avoid the effects of Limbo.
At 5th level you may cast Planar Exchange 3 times per day (you summon a Red Slaad instead of the usual monsters though).
At 8th level you may Plane Shift (as per the spell) at will, but only to Limbo and the Prime Material Plane.
Croak (Su): At 3rd level you may unleash a hideous croak once per encounter making all creatures within 20' (except other Slaad and Frogboys) make a Fortitude Save (DC is 10 plus half Hit Dice plus Constitution Modifier) or be Stunned for 1d3 rounds.
At 6th level this ability may be used twice per encounter, but you must wait 1d4 rounds after using it the first time. It's range increases to 30'.
At 9th level this ability may be used once every 1d4 rounds.
Slaad Apotheosis Ex): At 10th level the Frogboy finishes it's change into a Slaad, and becomes an Outsider with the Chaotic and Extraplanar Subtypes. He also gains Energy Resistance 5 (Acid, Cold, Electricity, Fire, and Sonic).
PLAYING A FROGBOY The Plane of Limbo calls to you like a Siren. It is your goal to go to it someday as soon as you figure out how. In the meantime you further the unguessable goals of your monstrous parents race whenever possible. Your slight resemblance to them makes you an outcast among your mortal parents race.
Combat: Frogboys prefer to fight with the natural weapons they develop as they get older. Most enter unarmed combat training as soon as they can. More for survival than out of love for it. Being a good fighter keeps them from being lynched anytime something goes wrong in their vicinity.
Advancement: It is the intention of Frogboys to join their inhuman parents in Limbo, and they study all possible means of achieving this goal. Combat is a necessity for survival, but it's mastery does not consume them the way their quest for planar travel does.
Resources: Some Chaotic priests or mages might help the Frogboys further their goals in order to make peaceful contact or arrange for a pact with the Slaad. Beyond these occasional individuals or some other open minded eccentric they tend to be shunned.
FROGBOYS IN THE WORLD "Ah don't like Luther. He keeps starin' at me...starin' with them big frawg eyes..." You get mighty damn tired of all the frog and toad jokes. Mighty damn tired. The chicken sandwich jokes are beginning to piss you off too. You'd think after you ripped off the last guys head and kicked it like a football people would think twice. But the jokes juuuust keep coming. Someday when you can learn to summon Dad they'll all get whats coming to them...
Daily Life: Much of you time is devoted to study perfecting your physical form and mind for the trials that lie ahead for you. Likely you have few friends or family so you have no real distractions. After all, they put Mom in the madhouse years ago, and the rest of the family disowned you and her both.
Notables: Rork (CN Male Human Chaos Monk 6/Frogboy 6) seems to be a fairly normal if reclusive boy. But his face is vaguely toadlike, and you have heard rumors the rest of him is more than a little nonhuman as well. He does seem capable of some remarkable feats...
Organizations: Frogboys tend to recognize and support one another even if the goals of their parents tend to be at odds. Their alliance may change once they can walk back and forth between this world and Limbo, but till then no one else in this world understands them at all but another of their own kind.
NPC Reaction NPC's tend to point and stare while laughing or making signs to ward off evil. Quite honestly you get treated like a black man in Alabama in the 1940's. Which is to say not too well.
FROGBOYS IN THE GAME Frogboys tend to be openly discriminated against because of their mixed race. Make sure your players can handle that, or alter their origins before introducing them to the campaign.
Adaptation: This could go for a serious or dark campaign quite easily, but it's racial overtones may make it twitchy to use without offending people in silly campaigns.
Encounters: PC's can encounter Frogboys anywhere there is research being done into planar travel as they wish to know how it's done. They are also welcome at many temples that train Chaos Monks due to their nature, and experienced Frogboys can be found on the Plane of Limbo as well.
Sample Encounter EL 12: "THAT'S IT!! THAT'S THE LAST FUCKING TIME I LISTEN TO ANY BULLSHIT HORNY TOAD JOKES FROM YOU SOPHOMORIC ASSHOLES!! YOU'RE ALL DEAD GOT IT? DEAD!! THE ISLAND OF IGNORANCE YOU LIVE ON TO PROTECT YOURSELVES FROM THE WAKING WORLD WILL NOT LAST FOREVER!"
RorkCN Male Human Chaos Monk 6/Frogboy 6 (Chaotic)
Init +1,
Senses: Listen +6, Spot +6
Languages Common
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AC 23, touch 17, flat-footed 22 (+1 Dex, +2 Wis, +4 Deflection, +6 Armor)
hp 66 (12 HD)
Fort +11,
Ref +11,
Will +12
Disturbed Mind
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Speed 30 ft. (6 squares)
Melee Bite +10 melee (2d8+2) and 2 Claws +8 melee (2d8+1)
Melee Unarmed Strike +10/+5 (2d8+2)
Ranged +1 Javelin +10 (1d6+1)
Base Atk +8,
Grp +10
Atk Options Chaos Strike (Magic, Chaos, DC 18 or be Confused on Critical), Unarmed Damage, Croak 2/Encounter (DC 17)
Combat Gear 2 Potions of Cure Serious Wounds
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Abilities Str 14, Dex 12, Con 12, Int 8, Wis 15, Cha 14
SQ Unarmored AC Bonus, Body in Flux (+3), Mutation (Chaotic Subtype, Bite, Claws), Planar Travel
Feats Extra Mutation (Extraplanar Blood: Limbo), Improved Grapple, Multiattack, Slaad Heritage, Slaad Resistance, Improved Unarmed Strike (B), Slaad Heritage (B), Slaad Power (B), Slaad Presence (B)
Skills Balance +5, Bluff +6, Climb +6, Concentration +9, Intimidate +6, Jump +10, Knowledge (The Planes) +8, Listen +6, Spot +6, Swim +6, Tumble +9
Possessions +4 Ring of Protection, +6 Bracers of Armor, + Returning Distance Javelin, 2 Potions of Cure Serious Wounds, 199 GP
EPIC FROGBOYHit Die: d8
Skills Points at Each Level : 4 + int
Bonus Feats: The Epic Frogboy gains a Bonus Feat every 2 levels higher than 20th