Author Topic: Chaos Monk Redux  (Read 56198 times)

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bhu

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Re: Chaos Monk Redux
« Reply #60 on: February 28, 2009, 01:44:50 PM »
Whilst I make some new Chaos Feats lets get the 1st PrC up shall we :D

THE DRUNKEN BASTARD


   
“Being drunk is a good disguise. I drink so I can talk to assholes. This includes me.”

 Chaos Monks try to get as close to Chaos as they can, and for some this means experimenting with drugs or alcohol in an attempt to lose self control and become one with the object of their desire.  Some may actually make it, and gain an altered mental state.  Many just end up obnoxious drunks (or dead from alcohol poisoning).

BECOMING A DRUNKEN BASTARD
Most Chaos Monks who follow this path do so because they like to drink, and want an excuse to do so quite frankly.  Some few are serious about it, and generally a few levels in Chaos Monk is all it really takes to become a Drunken Bastard.

 ENTRY REQUIREMENTS
   Skills:  Craft (Brewing) 8 ranks
   Feats:  Endurance, Great Fortitude, Improved Unarmed Strike (or the Chaos Monks Unarmed Strike Ability
   Class Abilities:  Disturbed Mind, Body in Flux
   Special:  Must know at least 1 other Drunken Bastard and spent a night with him vomiting from alcohol poisoning, being incarcerated, and generally doing stupid things like mooning the local Beholder critters.  And not die.  Did we mention you have to not die?
  Alignment: Can't be Lawful or Good

Class Skills
 The Drunken Bastard's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Gather Information (Cha), Hide (Dex), Knowledge (Arcane, Local)(Int), Intimidate (Cha), Listen (Wis), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), and Use Magic Device (Cha)
Skills Points at Each  Level : 4 + int

Hit Dice: d8

   BAB  Fort    Ref    Will  Abilities
1. +0    +2     +2     +0    Exhalation of Fury, Monk Abilities
2. +1    +3     +3     +0    Comfortably Numb
3. +2    +3     +3     +1    Drunken Rage
4. +3    +4     +4     +1    Exhalation of Fury
5. +3    +4     +4     +1    Comfortably Numb
6. +4    +5     +5     +2    Drunken Rage
7. +5    +5     +5     +2    Exhalation of Fury
8. +6    +6     +6     +2    Comfortably Numb
9. +6    +6     +6     +3    Drunken Rage
10.+7    +7     +7     +3    Ascension


Weapon Proficiencies: Drunken Bastards gain no new weapon or armor proficiencies.
 
Monk Abilities: Your Drunken Bastard levels stack with your Chaos Monk levels for purposes of determining your Unarmored Bonus to AC, and your Unarmed Strike Damage.

Exhalation of Fury (Su): Your belches are possibly toxic due to the way alcohol interacts with your mutated innards.  If you have consumed 1 drink of 40+ proof alcohol (or multiple drinks of lower proof alcohol) within the last hour you may unleash a belch of the damned as a Standard Action.  This is a 10' Cone, and anyone in it must make a Fortitude Save (Save DC is 10 plus half Hit Dice plus Constitution Modifier) or be poisoned (Inhaled, Initial and Secondary damage is 1d6 Strength).

At 4th level if your opponent fails the Save he is also Dazed 1 round.

At 7th level he is Dazed 1 round whether he fails the Save or not, and is Stunned instead if he fails the saving throw.

Comfortably Numb (Su): When intoxicated, you are nearly immune to pain.  At 2nd level any time you take non lethal damage you may ignore the first 3 points from each attack/effect.  This increases to 5 points at level 5, and 8 points at level 8.  

Drunken Rage (Su): You are a mean drunk, prone to outbursts of anger.  But your anger seems to have beneficial effects for you.  If you have consumed 1 drink of 40+ proof alcohol (or multiple drinks of lower proof alcohol) within the last hour you may must make a DC 20 Willpower check if you are insulted (or believe you are), attacked, or in any way become angry.  If you fail (you may fail this saving throw willingly) you go into a Drunken Rage for 3 rounds plus 1 round per point of Constitution Modifier.  You are limited in your actions similar to the Barbarian Rage ability (see PHB pg 25) but the bonuses are different.  At 3rd level you do +1d6 damage with all melee attacks.  This increases to +2d6 at level 6, and +3d6 at level 9.  You also have a -2 penalty to Armor Class during Drunken Rage.  If you run out of enemies before the rage ends you will smash whatever is near until it does, and attack anyone who restrains you, including allies (however you will not initiate attacks against them).

Ascension (Su):  You have become something more than human, and your Type changes to Outsider with the Native Subtype.  You are now immune to Mind Affecting effects and Ability Drain or Damage that attacks your Intelligence, Wisdom, or Charisma.

PLAYING A DRUNKEN BASTARD
 Your an asshole.  A loud, obnoxious, spitting drunk.  At least you are once you've had a few in you.  And you do a lot of things you regret later.  Like sleeping with that fat ogre chick.  Or calling Orcus a "puss".  Few people want to be around you, but friends will admit you are astonishingly capable in a fight if your tipsy.  The site of them yelling at you to hurry up and chug your sake does tend to confuse opponents anyway...
 Combat: Drunken Bastards try to avoid fighting unless they are inebriated, at which point they usually actively seek combat out.  Considering many of their class abilities are alcohol based this makes sense.  No point getting into fights sober when you're so much better after 6 whiskey sours.
 Advancement: Most Drunken Bastards go down one of two paths: They either lose their way and become little more than a drunk, or they find the altered mental state they're looking for and ascend to something more than what they were.
Resources: Drunken Bastards spend the majority of their money on alcohol and recreational pharmaceuticals.  They're usually dirt poor unless they also go stealing at night.

DRUNKEN BASTARDS IN THE WORLD
“The hard part about being a bartender is figuring out who is drunk and who is just stupid”
 Drunken Bastards hope to find an altered mental state, a heightened sense of reality.  Most find themselves waking up in the street in their own vomit.  Theirs is a hard life, and their death rate is higher than most Chaos Monks.  The only good thing is that their chosen vocations generally make people believe they're just a hoodlum as opposed to a semi-religious mutate seeking a higher power.  This doesn't make them any more popular.  Some people tolerate drunks well, other much less so.  And the Law the Chaos Monks oppose definitely doesn't tolerate them well.  Hence they are well acquainted with jails of all sorts.
 Daily Life: Most Drunken Bastards spend their time getting drunk, plotting to get drunk, or spend their hours wishing they were drunk.  If they have a brewery of some sort they spend a lot of time perfecting their art, but their free time is spent enjoying the fruits of their labor.
 Notables: Feng Feng (CN Male Human Chaos Monk 6/Drunken Bastard 6) is a local lout who owns a tattoo parlor, and gets into bar fights.  Or at least that's what everyone believes. Zhoma Zhenting (CE Female Human Chaos Monk 6/Drunken Bastard 6) is a violent, bloodthirsty spitfire who likes to get drunk and murder the men who try to pick her up in bars.  Preferably in a disturbing manner.
 Organizations: The closest the Drunken Bastards have to an organization is if they are brewers of some sort (in which case they are likely members of a guild or monastery), or they manufacture illicit drugs.  Basically they're openly criminal, or they make booze.  Which they usually don't profit from as they drink as much of it as they sell.

NPC Reaction
 Most NPC's react to you with open disdain and revulsion.  After all you do likely appear to be a filthy disheveled drunk or a junkie.  However those who have attended parties with you know you're a total wildman, and something interesting always happens when you are around.  Interesting in the Chinese sense, not in the good sense.  After all there was that time you grabbed the Red Dragon from behind and yelled "SURPRISE BUTTSECKS".  Yeah that didn't turn out well.  But everyone admits it was definitely memorable.

DRUNKEN BASTARDS IN THE GAME
 This class can be hell on a DM if played by a Chaotic Stupid player.  Make sure the person playing it doesn't intend to use it to just cause trouble.
 Adaptation: This is mostly meant for a not quite serious campaign, but it could be done in a serious one as well.  Asuming the party can tolerate a severe alcoholic.
 Encounters: PC's will tend to encounter Drunken Bastards at brewery's, winery's, and bars all across the land.  And jail cells.  Almost all of them end up in jail once a week or so.

Sample Encounter
EL 12: The PC's are at a bar unwinding after an expedition has gone bad.  In the corner some girl with about a thousand tattoos apparently kills a man with a loud belch.  They get the feeling they may have picked the wrong bar...


Zhoma Zhenting
CE Female Human Chaos Monk 6/Drunken Bastard 6
Init +2, Senses: Listen +2, Spot +6
Languages Common
------------------------------------------------
AC 27, touch 21, flat-footed 24 (+3 Dex, +4 Wis, +4 Deflection, +6 Armor)
AC Raging 25, touch 19, flat-footed 22 (-2 Rage, +3 Dex, +4 Wis, +4 Deflection, +6 Armor)
hp 114 (12 HD)
Fort +11, Ref +12, Will +9  
Disturbed Mind
------------------------------------------------
Speed 30 ft. (6 squares)
Melee Unarmed Strike +8/+3 (2d6) or +1 Collision Club +9/+4 (1d6+6)
Melee Raging Unarmed Strike +8/+3 (4d6) or +1 Collision Club +9/+4 (3d6+6)
Base Atk +8, Grp +8
Atk Options Chaos Strike (Magic), Exhalation of Fury, Drunken Rage
Combat Gear 2 Potions of Cure Serious Wounds
-----------------------------------------------
Abilities Str 10, Dex 14, Con 12, Int 8, Wis 15, Cha 16
SQ Unarmed Damage, Unarmored AC Bonus, Body in Flux (+3), Comfortably Numb
Feats Chaos Hammer, Endurance, Great Fortitude, Improved Sunder, Power Attack, Stunning Fist, Burrowing Touch (B), Fists of Confusion (B), Kung Fu Mystic (B), Shocking Blow (B)
Skills Bluff +7, Climb +5, Concentration +5, Craft (Brewing) +7, Hide +6, Intimidate +7, Jump +5, Knowledge (Arcana, Local) +3, Listen +6, Move Silently +6, Sense Motive +6, Use Magic Device +8
Possessions +4 Ring of Protection, +6 Bracers of Armor, +1 Collision Club, Bottle of Fine Wine, 2 Potions of Cure Serious Wounds, 190 GP



EPIC DRUNKEN BASTARD

Hit Die: d8
Skills Points at Each  Level : 4 + int
Drunken Rage The Drunken Bastards damage when using his Drunken Rage Ability increases by +1d6 at level 23 and every 3 levels thereafter.
Comfortably Numb You are immune to non lethal damage as long as it isn't magical in nature at level 22.
Bonus Feats: The Epic Drunken Bastard gains a Bonus Feat every 4 levels higher than 20th
« Last Edit: January 07, 2010, 02:11:43 PM by bhu »

bhu

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Re: Chaos Monk Redux
« Reply #61 on: March 01, 2009, 03:04:12 PM »
Think it would be okay to add another mutation?  As it stands now they don't get one till 8th level, which means Chaos Feats based off them would have some pretty high prereqs...

veekie

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Re: Chaos Monk Redux
« Reply #62 on: March 01, 2009, 04:28:58 PM »
Give em one early, can't see the harm in it, especially if there are level reqs for some of em.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

bhu

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Re: Chaos Monk Redux
« Reply #63 on: March 02, 2009, 02:00:01 PM »
Added 1 at level 6, updating DB now.

bhu

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Re: Chaos Monk Redux
« Reply #64 on: March 04, 2009, 12:58:46 PM »
Okay I have a new Chaos Feat, I have the fluff up for Babel SPeech, and I almost have the DB done.

veekie

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Re: Chaos Monk Redux
« Reply #65 on: March 04, 2009, 03:40:15 PM »
Quote
Babel Speech
You speak the Primal language of Chaos, the language from which all others are said to have originated from.  Normally using the Babel Tongue would cause the speaker to be Feebleminded (as per the spell), but you have found a way around this.  It has no written form, and cannot be translated into other languages.
 Prerequisites: Base Will Save +5, Int 15, Wis 15
 Benefits: You can perform 1 of 4 options when using the Babel Tongue: Communication, Alteration, Blast Mind, or Unraveling.

I wonder if it's better named in another form. The options that is.
Like:
Communication->Mother of all Tongues
Alteration->Manifold Utterance
Blast Mind->Mind Twisting Words
Unraveling->Speech of Return
Just to add a bit of flavor.:P
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

bhu

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Re: Chaos Monk Redux
« Reply #66 on: March 05, 2009, 02:15:13 PM »
You're just assuming you know what they do yet  :smirk

Radmelon

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Re: Chaos Monk Redux
« Reply #67 on: March 06, 2009, 03:02:52 AM »
Isn't the DB a rewrite from somewhere else? ...

Oh god! you're running out of ideas!  :o

bhu

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Re: Chaos Monk Redux
« Reply #68 on: March 06, 2009, 02:24:44 PM »
Isn't the DB a rewrite from somewhere else? ...

Oh god! you're running out of ideas!  :o

 :lmao

Not running out of ideas.  I just wanted to parody the current monk PrC's first.

The Ethnic Fat Chick Kung Fu PrC is still a'comin'.

Radmelon

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Re: Chaos Monk Redux
« Reply #69 on: March 08, 2009, 02:01:02 AM »
To coin a phrase: WTF?  :bounce

bhu

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Re: Chaos Monk Redux
« Reply #70 on: March 08, 2009, 01:57:11 PM »
To coin a phrase: WTF?  :bounce


I'll be doing a lot of short PrC's based on odd Kung Fu styles.

Styles like:

Ethnic Fat Chick Kung Fu

Rubbah Tung Kung Fu

Homosexual Chicken Kung Fu

Brainfinger Kung Fu

Psycho Bitch Kung Fu

Pervert Monkey Kung Fu





Okay maybe not some of these, but you get the idea...

bhu

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Re: Chaos Monk Redux
« Reply #71 on: March 11, 2009, 01:05:36 PM »
added a few Chaos Feats (let me know if they're overpowered) and the first ability for Babel Speech

bhu

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Re: Chaos Monk Redux
« Reply #72 on: March 14, 2009, 09:11:08 AM »
Finished babel Speech, added new Chaos Feats, added all the class abilities to the DB excpet the capstone.  :)

Also tweaked Chaos Monk a lil

Your thoughts are appreciated :D
« Last Edit: March 14, 2009, 09:34:48 AM by bhu »

bhu

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Re: Chaos Monk Redux
« Reply #73 on: March 15, 2009, 01:33:00 PM »
More new CHaos Feats, and the capstone for the Drunken Bastard is up.

bhu

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Re: Chaos Monk Redux
« Reply #74 on: March 16, 2009, 01:17:50 PM »
NEKKID MAULER


   
"Broken necks, splattered patellas, severed arteries: These are the things from which dreams are made of."

"What the fuck are you talking about?  And why are you naked?

 Some adventurers take up sword in hand to avenge wrongs done, or to seek out justice for the people.  Some adventurers take up arms to make money and become famous.  And some drop their pants, grease themselves down, and go out to wrassle themselves a minotaur YEEEHHAAAAA!!!

The odds highly favor that you're a Chaos Monk who happens to be a wrestling fan if you're in that last group.  Or maybe you just like being naked and covered in grease.  Wrestlers are a strange lot sometimes...or maybe you just use the wrasslin' as an excuse...

BECOMING A NEKKID MAULER
Generally you become a Nekkid Mauler by making some pretty weird vows after learning the fine art of wrasslin'.  Being batshit crazy helps too.

 ENTRY REQUIREMENTS
   BAB:  +5
   SKills:  Bluff 6 ranks, Escape Artist 6 ranks
   Feats:  Disturbing Vows, Improved Grapple, Vow of Nudity
   Special:  Must have grease wrestled at least 3 opponents larger than yourself or that you were at an obvious disadvantage against just because you thought it would be "kewl", or were just too damn stupid to walk away from a fight.


Class Skills
 The Nekkid Mauler's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Perform (Cha), and Tumble (Dex).
Skills Points at Each  Level : 2 + int

Hit Dice: d10

   BAB  Fort    Ref    Will  Abilities
1. +1    +2     +2     +0    Embarrassment Hold, Punchin'
2. +2    +3     +3     +0    Wrasslin' Fool +2
3. +3    +3     +3     +1    Intimidation Hold
4. +4    +4     +4     +1    Wrasslin' Fool +4
5. +5    +4     +4     +1    Crackin' Hold  


Weapon Proficiencies: A Nekkid Mauler gains no new weapon or armor proficiencies.
 
Embarrassment Hold (Ex): If you successfully Pin an opponent in a Grapple they take a -2 Morale Penalty on all rolls for the rest of the encounter as you grind your greased up body into theirs in suggestive ways.

Punchin' (Ex): Your Chaos Monk and Nekkid Mauler levels stack for purposes of determining your Unarmed Strike Damage and Unarmored AC Bonus

Wrasslin' Fool (Ex): You gain a +2 Competence Bonus to Grapple Checks at level 2.  This increases to +4 at level 4.

Intimidation Hold (Ex): They don't call it the Plastic Surgery Facelock for nuthin'.  Any round you successfully damage an opponent with a Grapple one opponent within 60' (your choice) who can see you must make a Willpower Save (DC is 10 plus half Hit Dice plus Charisma modifier) or be Shaken for the rest of the encounter as you point to him and tell him he's next.

Crackin' Hold (Ex): You do 5d6 plus double your Strength Modifier with a successful Grapple Check.

PLAYING A NEKKID MAULER
 You started out simple.  A little bit of wrestling here, a little bit of grappling there.  Then you began to do it professionally.  Then you moved on to professional grease wrestling.  At some point you began to enjoy wrasslin' so much you incorporated it into your fighting style.  Plus the looks on peoples faces are always so funny when they see you.  Having "If you can read this you should be Dead" tattooed on your testicles doesn't help your rep either.
 Combat: Nekkid Maulers prefer to immediately enter grappling range as quickly as possible.  That way they can make use of their class abilities.  And it's easier to freak out their opponents.  No point in fighting someone if you can't make them weep like a frightened child.
 Advancement: Nekkid Maulers are obsessed with mastering wrestling to the exclusion of all else, even to the point of going through any ordeal no matter how humiliating for the chance of being a better grappler.  Who needs sanity or pride when you can kill people with your pinky toe.
Resources: Nekkid Maulers have to rely on themselves.  They're considered a pretty darn weird bunch, so it's pretty rare they have a patron.  Unless he's a wrestling promoter of some kind.  Or a horny pervert.  There's lots of rich, horny perverts.  Strangely you seem to know them all by name...

NEKKID MAULER IN THE WORLD
"Goood evening ladies and gentlemen, and welcome to the Saturday Night Wrasslin' show!  First up we have the Fortified Hooligan vs the Grunting Savage in a No Holds Barred First Blood Circumcision Death Match!  And they're off!  The Savage send the Hooligan into the ropes! He misses with a clothesline! OMG the Hooligan has savagely mauled the Savages manhood with his left pinky toe! Mah Gawd I haven't seen pain like this since my own wrasslin' days!"
 Nekkid Maulers get a mixed bag in life.  On the one hand you have rabid stalker fans who think of you as some sort of god/sex symbol.  On the other you have overzealous antifans who want to see you dead at any cost.  Not to mention all the crap you have to take for your 'heathen lifestyle'.  And the whole "it's fake" bullshit.  You know it isn't fake.  You once separated a man's ribcage with your flaccid pecker.  That ain't fake baby.
 Daily Life: You spend your days working out and training waiting for match night.  And of course there's the partying after a good show.  Occasionally you find some time to fit some adventuring in.
 Notables: The Grunting Savage (CN Male Human Chaos Monk 7/Nekkid Mauler 5) is a local heel wrestler, well known for his high impact slam moves.  The Fortified Hooligan (CN Male Human Chaos Monk 7/Nekkid Mauler 5) is his Face opponent in most matches.
 Organizations: Beyond some loosely affiliated wrestling alliances or groups, the Nekkid Mauler really has no organization devoted to his craft or lifestyle.  But there are obsessed 'fans' (*cough*stalkers*cough*).

NPC Reaction
 Your a naked guy covered in grease or lard challenging people to wrassle while smiling.  You can pretty much guess how well most NPC's take that encounter.

NEKKID MAULER IN THE GAME
 The Vow of Nudity Feat is meant for this class, and it may cause some concern to GM's.
 Adaptation: This is a pretty whacked out PrC, and will only be suitable fro pretty surreal or humorous campaigns where the players aren't too easily offended.
 Encounters: PC's can encounter Nekkid Maulers at carnivals, circuses, wrestling events, or sometimes challenging random people on street corners or in bars.  or they may get mugged by one whose trying to fulfill his vows.  Damn religious preverts...

Sample Encounter
EL 12: The PC's are staking out the local wrestling fights since they've been paid to find out who's been stalking the performers.  Then some goober kicks one of you into the ring, and two naked greasy guys start pounding the crap out of him.  The crowd cheers.  So much for maintaining a low profile.


The Fortified Hooligan
CN Male Human Chaos Monk 7/Nekkid Mauler 5
Init +1, Senses: Listen +1, Spot +1
Languages Common
------------------------------------------------
AC 30, touch 30, flat-footed 29 (+1 Dex, +3 Wis, +12 Luck, +4 Deflection)
hp 71 (12 HD)
Fort +10, Ref +10, Will +7  
Disturbed Mind
------------------------------------------------
Speed 30 ft. (6 squares)
Melee Unarmed Strike +12/+7 (2d8+2)
Melee +1 Club +13/+8 (1d6+8 plus 1d8 sonic)
Base Atk +10, Grp +16
Atk Options Wrasslin' Fool, Embarrassment Hold, Intimidation Hold
Combat Gear 4 Rhino Elixirs, 2 Potions of Greater Magic Fang +5, 2 Shield of Faith +4 Potions

-----------------------------------------------
Abilities Str 14, Dex 12, Con 12, Int 8, Wis 13, Cha 16
SQ Unarmed Strike, Chaos Strike (Magic), AC Bonus, Body in Flux (+3), Mutation (Fast Healing 3)
Feats Disturbing Vows, Improved Grapple, Power Attack, Stunning Fist, Superior Unarmed Strike, Vow of Nudity, Brutal Stunning (B), Fists of Confusion (B), Shocking Blow (B)
Skills Balance +3, Bluff +9, Climb +4, Escape Artist +7, Intimidate +9, Jump +8, Perform (Wrasslin) +4, Tumble +7
Possessions Bag of Holding Type IV, +4 Ring of Deflection, +1 Thundering Collision Club, 4 Rhino Elixirs, 2 Potions of Greater Magic Fang +5, 2 Shield of Faith +4 Potions, 100 GP


« Last Edit: January 19, 2010, 01:12:19 PM by bhu »

Radmelon

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Re: Chaos Monk Redux
« Reply #75 on: March 17, 2009, 01:31:17 AM »
...what? :twitch

bhu

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Re: Chaos Monk Redux
« Reply #76 on: March 17, 2009, 01:58:16 PM »
...what? :twitch

Brutally unnecessary parody of the Reaping Mauler PrC

Radmelon

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Re: Chaos Monk Redux
« Reply #77 on: March 17, 2009, 08:38:56 PM »
ohhhhh.... makes much more sense now! :D

(the ironic thing is I just got complete warrior.)

veekie

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Re: Chaos Monk Redux
« Reply #78 on: March 18, 2009, 04:27:48 PM »
...what? :twitch

Brutally unnecessary parody of the Reaping Mauler PrC
Make sure the class pic is Hard Gay.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

bhu

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Re: Chaos Monk Redux
« Reply #79 on: March 21, 2009, 03:15:50 PM »
I'm editing in a new type of Feat on page 1  :smirk