Author Topic: Chaos Monk Redux  (Read 56197 times)

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bhu

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Re: Chaos Monk Redux
« Reply #20 on: February 09, 2009, 05:28:32 AM »
ill peek through them and ill revise possibly if i find something

bhu

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Re: Chaos Monk Redux
« Reply #21 on: February 10, 2009, 01:28:36 PM »
Any options for Natural Weapon you think I've missed?

Nanshork

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Re: Chaos Monk Redux
« Reply #22 on: February 10, 2009, 05:20:52 PM »
Nope, looks like you've got all the basic natural weapons in there.
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EjoThims

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Re: Chaos Monk Redux
« Reply #23 on: February 10, 2009, 10:04:40 PM »
You're missing tentacles and rakes. Also wing attacks.

Nanshork

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Re: Chaos Monk Redux
« Reply #24 on: February 10, 2009, 10:43:38 PM »
Rake isn't a natural attack so much as a special attack option.  And I forgot about the other two, for some reason I thought that I had seen wing buffets in the list.
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EjoThims

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Re: Chaos Monk Redux
« Reply #25 on: February 10, 2009, 11:11:18 PM »
Rake isn't a natural attack so much as a special attack option.

They're listed as separate NAs for some creatures, and some creatures possess rakes without possessing claws. They aren't always only usable while pouncing or grappling either, iirc.

Nanshork

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Re: Chaos Monk Redux
« Reply #26 on: February 10, 2009, 11:13:57 PM »
What possesses a rake attack without having claws?
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EjoThims

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Re: Chaos Monk Redux
« Reply #27 on: February 10, 2009, 11:28:11 PM »
What possesses a rake attack without having claws?

A skum is one example.

But according to the SRD, it seems we are both partially right. It is a special ability that grants extra natural attacks.

"A creature with this special attack gains extra natural attacks when it grapples its foe. Normally, a monster can attack with only one of its natural weapons while grappling, but a monster with the rake ability usually gains two additional claw attacks that it can use only against a grappled foe. Rake attacks are not subject to the usual -4 penalty for attacking with a natural weapon in a grapple."

As well, many creatures with a rake have special conditions under which they can use it in addition to grappling, such as a skum being able to use them while swimming or a lion while pouncing.

Nanshork

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Re: Chaos Monk Redux
« Reply #28 on: February 11, 2009, 05:57:20 AM »
For the record, the Skum does have claws.   :P
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bhu

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Re: Chaos Monk Redux
« Reply #29 on: February 11, 2009, 02:11:12 PM »
I'm thinking I should merge the Breathless and Ascendance mutations.  Natural attack has been heavily edited.  Think I should add Blood Drain?

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Re: Chaos Monk Redux
« Reply #30 on: February 11, 2009, 02:53:36 PM »
For the record, the Skum does have claws.   :P

I'm blind. Swore it had only a bite.  :twitch

Nanshork

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Re: Chaos Monk Redux
« Reply #31 on: February 11, 2009, 04:52:31 PM »
I'm thinking I should merge the Breathless and Ascendance mutations.  Natural attack has been heavily edited.  Think I should add Blood Drain?

Merging them looks like it would probably be a good idea sense high level Chaos Monks gain what they grant for free anyway.

I like what you've done with the Natural Attacks.  I'm iffy about the blood drain.
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bhu

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Re: Chaos Monk Redux
« Reply #32 on: February 12, 2009, 11:41:01 AM »
I'm thinking I should merge the Breathless and Ascendance mutations.  Natural attack has been heavily edited.  Think I should add Blood Drain?

Merging them looks like it would probably be a good idea sense high level Chaos Monks gain what they grant for free anyway.

I like what you've done with the Natural Attacks.  I'm iffy about the blood drain.


As a Native Outsider they are still required to breathe/eat/sleep.  Im just thinking of merging those two because how often do the problems they protect against pop up? 

Why iffy about Blood Drain?

I'm editing in the unnatural attacks now.  I'm thinking of adding a random face mutation.  You wake up each morning as a different person of your species.  Unsure what it would be good for though.
« Last Edit: February 12, 2009, 02:21:41 PM by bhu »

Nanshork

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Re: Chaos Monk Redux
« Reply #33 on: February 12, 2009, 06:26:12 PM »
Body in flux makes the chaos monk stop needing to sleep, breathe, eat, and drink.

I'm iffy about blood drain for more fluff reasons than anything, but then again you don't have any options for choosing bite more than once so go for it.  (Just remembered that weasels get blood drain so is ok with it now.)

Random face mutation would be odd, and probably only picked for fluff purposes.
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veekie

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Re: Chaos Monk Redux
« Reply #34 on: February 12, 2009, 06:30:13 PM »
Better to have a Disguise Self at will thing, only with a physical change instead.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

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bhu

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Re: Chaos Monk Redux
« Reply #35 on: February 13, 2009, 02:53:47 PM »
Body in flux makes the chaos monk stop needing to sleep, breathe, eat, and drink.

I'm iffy about blood drain for more fluff reasons than anything, but then again you don't have any options for choosing bite more than once so go for it.  (Just remembered that weasels get blood drain so is ok with it now.)

Random face mutation would be odd, and probably only picked for fluff purposes.

Well poison is a bite option.  The random face thing does have its merits.  No one could ever find you without magic since you never look the same way twice from day to day.

Nanshork

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Re: Chaos Monk Redux
« Reply #36 on: February 13, 2009, 04:44:30 PM »
Poison is a bite option, but you've already got tail poison and I can see that you're trying to give every natural attack different goodies when you choose it more than once.
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bhu

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Re: Chaos Monk Redux
« Reply #37 on: February 14, 2009, 03:12:36 PM »
Okay I added a few Natural Weapon options,  and finished off the Unnatural weapons.  Now I just need to do the defenses.  maybe add some movement mutations...

Radmelon

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Re: Chaos Monk Redux
« Reply #38 on: February 15, 2009, 09:48:02 PM »
Feces thats a lot of attacks... any way to make it more readable... it 'urts the eyes.

Here's a wierd effect:
:lmao :lmao :lmao

bhu

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Re: Chaos Monk Redux
« Reply #39 on: February 17, 2009, 03:08:50 PM »
Feces thats a lot of attacks... any way to make it more readable... it 'urts the eyes.

Here's a wierd effect:
:lmao :lmao :lmao

I'll reword it a lil to make it look better.  Thats the problem with adding stuff piecemeal: it doesnt look pretty.