I will be moving my things here, as i plan to continue on with chuck.
Hello, i saw all those neat threads about CO diaries, and thought i could give mine a try.
My build is based on this thread:
http://forums.gleemax.com/showthread.php?t=852524 Chuck the ruby knight windicator is a build that combines deliriously high speed and thornado throw to reach astronomical damage. The problem is, this can only be done at level 20, 19 at best. I wanted to see what would happened if someone played this kind of build from the very low levels, to level 20, would he be sub par, on par, or clearly better as he goes up. This is the thread to find this out
I started this table top game with a friend as the DM, he is aware of what i'm doing and cool with it, we don't plan to go epic anyways, so I'll maybe be able to throw 1-2 people tops at level 20. The game started at level 3, but we played a bit and the startings of the campaign are not very clear in my mind, so i'll start with the last session, last week.
Campaign information[spoiler]The campaign is set in faerun, in a city surrounded by a humongus forest, the city is called bastion.
Recently, a coalition of trolls, orcs, gnolls, and clerics of talona have joined together to rule the region and are attempting to invade bastion, the elven city in the forest, and to throw aside the loose domination the green dragons have over this forest land.[/spoiler]
This is my character:
I will update the stats as the game goes on, so you get the stats of where i am at every time
Basic[spoiler]Beren, devout of wee-ja. (comes from Grayhawk, lost himself, found a portal, and stumbled in bastion, he found work as a mercenary soon enough)
Domains: Undeath, Planning
Level 8: Swordsage 1/cleric 2/swordsage +1/Cleric +2/RKV 3
HP: 78 (dm makes us roll a half dice + half the maxed dice+ cons, so i roll 1d4+4+2 each level because of my d8)
Str 18 (22) (Persistent Bull's strenght)
Dex 16
Con 14
Int 12
Wis 20 (24) (+4 item)
Cha 12
Skills: Due to human, swordsage levels, and 12 int, i have quite the number of skills. I maxed out Concentration, Knowledge (religion), Listen, and spread the rest amongs utility skills like balance, sense motive, hide, intimidate, tumble and psicraft (never thrust those silly psions!)
Saves: Fort +8, Ref: +8, Will +17, i'm a beast
CL: 9 IL: 7
[/spoiler]
Feats[spoiler]Level 1:Martial Study (Crusader's strike),Martial Stance (Iron guard's glare) (b), Extend Spell (domain), Extra turning (domain), Power Attack (flaw), Practiced Spellcaster (flaw)
Level 3: Persistent Spell
Level 6: DMM persistent spell[/spoiler]
Level 9: Extra Turning
Maneuver'sEquipment[spoiler]Equipment: Katana +1, Cloak of Elvenkind, Wand of lesser vigor (31 charges), wand of delay poison (30 charges), Mithral Breastblate +2, Ring of protection +2, Nightstick, Periapt of wisdom +4, Scroll of Giant Vermin (CL16), Scroll of divine favor (CL16), Scroll of Consumptive field (CL16) 215 gp[/spoiler]
Party[spoiler]Party:
Human Abjurer 3/Master Abjurer 6
Elan Psion 5/mindthrall 4
Sorcerer 8
Githzerai Monk 4/Psy Warrior 1/Warmind 1 (VOP) (Occasional)[/spoiler]
Spells[spoiler]Spells Learned:4/5+1/5+1/4+1
Lvl 0:
Create Water
Detect magic
Light
mending
Lvl 1:
Command
Divine Favor (persisted)
Obscuring Mist
Sign
Updraft
Deathwatch*
Lvl 2:
Bear's endurance
Bull's Strenght (Persisted)
Close Wounds
Sound Burst
Wave of Grief
Augury*
Lvl 3:
Aid Mass
Knight's Move
Dispel Magic
Footsteps of the Divine
Clairaudience/Clairvoyance*[/spoiler]
The session starts out with me and the elan just drinking in the local tavern under the stern gaze of the innkeeper, who hates the fact that i'm just drinking my own made tea and not the crap he's selling. Happily for me, the elan is drinking for two.
We meet up with the wizard and the githzerai, and the wizard, a local militia man, informs us that in two days time we will be tasked with escorting a local diplomat expert to the elves city, a week's travel from bastion. The pay is good, the cause honorable, we're bored, we of course agree!!!
As the journey starts, we pay little attention to the diplomat, who is more than happy to leave us fighting folk alone and plan his negociations in advance. We are given two horses that pull along a western-caravan style cart to carry our things.
At the start of the journey, i use my domain spell and my divination chips to cast AUGURY!!! (it was that or desecrate...) and it informs me there will be..... woe on the way. Oh noes! I hadn't seen it coming! We bravely continue our way despite knowing these dire omens.
After one way of travel, blacky, the satyr shadowdancer who is the protector of Bastion and a link to the druidic circle, comes and has a little chat with us, giving us a chest with potions to help us on the journey, and informs us that while he has cleared the road, we should be wary. Pffff, he got nothing on my augury spell!
On the thrid day of travel, the githzerai monk spots a dent in the road, as if the earth was moved there. We stop the caravan and go poke it a bit, revealing a 20x10 ft. hole that is 10 feets deep, the perfect caravan stopper!! Pulling our weapons out and casting minute long buffs, we stay wary when, suddenly, FOUR ORCS CHARGE OUT OF THE FOREST. It's battle time and we roll initiative in a mirth of laughter, they're orcs and we are, after all, level 5 adventurer's!!!
Fight[spoiler]The githzerai wins initiative (Damn his 24 dex) and charitably offers the orcs to surrender, as they are clearly outmatched and outnumbered. He still moves next to them, but doesn't hit anything. The abjurer, not wanting to lose precious spells per day on mere orcs, calls for them to surrender too. My turn! Using sense motive i know that these orcs don't plan on surrendering any time soon, i therefore move next to one of them and mow him down with a well placed katana chop, first kill for beren!!! The psion, having already used Energy Shield (the thing that does 4d6 damage when you're hit), goes next to an orc, and hits it with his fist, provoking an attack of opportunity. The orc hits him, and he soaks the damage with the elan resilience power, the orc is then toast from the energy shield. The remaining orcs then take swings at us and miss, because we are beasts in AC, me with a total of 23 AC with my chain shirt, protection from evil, wisdom to AC, and my dex, and the githzerai monk being even more of a beast at 27.
The Githzerai try's to roundhouse kick an orc, but missed him, and the abjurer finally casts grease on the two orcs, making them fall prone, and we think this concludes the fight, when the wizard takes a crossbow bolt in the shoulder!!!
IT'S A TRAP
http://dndorks.com/comics/1%2f26%2f2004.aspxConclusion:While i'm having problems presently finding my exact niche inside the group, i'm a sufficient know it all to fit many roles. My high stats and decent BAB and maneuver's allow me to dish out damage and my high AC due to swordsage, high wis and high dex, plus buff spells from cleric allow me to stand my ground agaisn't most adversaries. I'm also the group healer. Seeing as the group already has a skillmonkey in the monk and james bard is the party face, i'm going to go buffer/healer/with a side of melee hitter for now and see where that takes me. I'm looking forward to level 10 so i can persist divine power. So far, beren has performed admirably in combat, having an answer for anything and more the DM has sent us. This build looks playable throught the future levels.
The roleplay is hard to pinpoint, as usually swordsages are atheists, and RKV is a crusader aimed class. Plus i have problems between the whole sublime way vs. Wee-Ja faith thing. As a RKV i think things will be a bit easier to play out, but not that much. Plus i don't have much experience with Wee-Ja as a god and have problems teaching her tenets. Any tips on this would be appreciated, i'll probably figure it out eventually.
Future build