Dan: One more thing. Ability to influence the world is in large part about having the tools to do that. 4.0 does not give you those things. In fact, 4.0 pretends the world outside combat does not exist, so no influencing the world for you. Go back to getting quests from the static NPC.
Possibly the most apt use of the term "epic fail" is the failure to provide a barely functional epic game in 3.5e. Or even a functional game in the high pre-epic levels. Epic spellcasters have long discussions with their DM over the build, and then the game is over. Either the character is unbeatable, or dead. One side of any combat dies in the first round. Now, D&D may not be all about combat, but that's what the bulk of the actual mechanics are for. I've 'played' a few epic games. They simply didn't work. After a long time building, the actual game just couldn't run functionally - certainly not in any fun way. I've watched closely (and with some curiosity) about half a dozen epic PbP games to see how to make it work. They suffered exactly the same fate. Everyone got very excited by the awesome - but no actual game resulted.
3.5e "Epic fail"ed.
I haven't played epic 4e yet, so no useful comments there - but even a cursory analysis of the system (by someone capable of the task) shows that the system scales fairly smoothly. I've heard many loud, quite emotional arguments from people who don't want systems to scale so they can max out on AWESOME, but if that happens without an appropriate challenge level (neither too high nor too low) in the game, then the game itself just doesn't work.
Epic in 3.5 does fail, granted. However I'd take a system that works until high levels and then breaks over one that's just broken to begin with. Flip a coin, heads you scratch the mob, tails you waste your turn. Flip a coin for the mob, heads it negates your heads to make it more of a grind. Oh yeah, and did I mention that you're 15 points behind? Enhancement covers 6, stats cover a few... so you go from 50% to significantly less than that, and that's if optimized. You have to max optimize just to suck marginally less. Just like a 3.5 Fighter.
Eepop: I'm not deriding people, I'm making fun of a system. Don't be hypersensitive and take it all personal.
Banor: Trading your action for a mook's action is fail. If the mook is not better than you you're losing something. If they are... I'm not even going to get into the many flaws summoning things that are more badass than you.
Skill challenges, as they are require you to push things off the RNG entirely, as otherwise you have a low or nonexistent chance of success with no middle ground. If you do not have... what was it, a 70% chance of success or greater on any given check, your participation is an active liability as you will push things further towards 'fail' than 'pass'. And of course higher is better, especially given the way multiple rolls work probability wise, so it's still only one person doing everything. At least in 3.5 you could 'Aid Another' and even if you fail the main person will not be any worse off. In 4.0 if you aren't both the best and incredibly good at something there is absolutely nothing you can do to help. Oh and apparently 'Aid Another' breaks the game, because a bland little +2 is too much for it to handle.
Do the mobs have tags over their head telling you their level, name, and status? It would not surprise me if they did, except that they do not, so that goblin looks the same as every other goblin... unless of course you metagame, video game style.
At the end there you say that various aspects are flawed. This includes Padded Sumo (all combat), Skill Challenge (all non combat) and mobs using hahaha, you miss stuff (again, all combat).
Except that 'all combat' + 'all noncombat' = the entire fucking system is borked, and while you may choose not to admit it that is pretty much textbook Fail.
Alien: Buffs are generally long term, healing doesn't necessarily take long (depending on level of competence, you may have gibbed them before they can act). Loot the bodies happens in 4.0 too, except the mob corpse spawns a random item MMO style. Search the room happens in 4.0 too. Arguing over what to do? 4.0 too.
So in reality you are comparing a wait that is always 5 minutes + stuff, to a wait of duration = heal + same stuff. Healing likely takes less than 5 minutes.
I did not realize he was fired. In any case, without proof that he was fired and did not simply leave, and further proof that he was fired for this that is completely irrelevant.
"The books say that the DM can say 'No, you can't punch that door down'." = You need the Blue Key. No, you cannot chop the door down with your sword. No, you cannot blow up the door with a bomb, even though the bombs are clearly strong enough to destroy rock walls. No, you cannot use your fire rod to burn down the door. Just stay on the damn train tracks and find the fucking Blue Key. Thank you for making my point.
Isn't that kinda the whole point of them being minions? I don't even think the 4.0 MM comes with pictures, or at least not many of them, so all kobolds look the same and you, the DM are expected to compensate for designer FAIL by giving the mobs different color palettes. Fuck that, I'll make my own goddamn RPG.
4.0 Control is single target, and notice that actually being able to reliably affect mobs breaks the whole fucking game? I keep saying this, but I really want to drill home just how fucking fragile 4.0 is. The moment you do the slightest thing unexpected, or creative, or just plain USEFUL you sodomize the entire system. Now, last I checked, GOOD gaming systems are supposed to be adaptable. 4.0 is play our way or fuck you... And if you don't play our way, we'll nerf you into senselessness until you do. just like an MMO.
If I ignored a point it was because it was either already addressed, or an irrelevant straw man.