Author Topic: Level 1 kobold barbarian - nothing special  (Read 3675 times)

0 Members and 1 Guest are viewing this topic.

bayar

  • That monkey with the orange ass cheeks
  • ****
  • Posts: 254
    • Email
Level 1 kobold barbarian - nothing special
« on: January 11, 2009, 02:19:52 PM »
So, I was thinking how to get a kobold barbarian 1 to be at least comparable to an orc barbarian. With the penalties to STR and CON, the diference between a normal kobold and an orc is :

STR - a total of 8 points gap between them  :bigeye
DEX - 2 points better than an orc...
CON - 2 points worse than an orc
INT - kobolds are as inteligent as humans, orcs have -2
WIS - see above
CHA - see above

So, how can we pimp out the kobold ? MAX the STR score, give a decent CON score and 3rd stat goes to DEX. All mental stats are dump stats.

Now we have a 14 in STR. Not exactly strong enough to eviscerate anything out there at level 1 and even with the rage boost, you get an 18. The orc gets 26 at this point...

But you are a kobold ! You can do anything ! Like...get the rite of passage and choose Fist of stone. once per day, get a +6 to STR for 1 minute. SURE ! No problem ! Oh wait...you dont have any mental stat that is above 8...get Dragonwrought and be venerable age ! Now you are almost as strong and definately smarter than the average orc berzerker.

Other tips for a level 1 kobold barbarian ?

Oh, 2 traits and 2 flaws allowed.

woodenbandman

  • Man in Gorilla Suit
  • *****
  • Posts: 2188
    • Email
Re: Level 1 kobold barbarian - nothing special
« Reply #1 on: January 11, 2009, 02:46:17 PM »
You need to do two things. A: Maximize your to-hit. Once you hit things, you're half way home. I suggest something like Compression to reduce your size to tiny or smaller for a gigantic to-hit and AC bonus. You'll lose some strength, so you might need to go for weapon finesse with a spiked chain. The signature ability of the barbarian is the ability to hit things and deal a fuckton of damage, which leads me to my next point:

B: Maximize your power attack and charge damage modifiers. Frenzied berserker, leap attack, shock trooper, valorous weapon, battle jump, it's all good. You can get a humongous modifier on your damage, even if your weapon only deals one damage, you'll add on 100 for leap attack shock trooper, x2 for a valorous weapon, and whatever the hell battle jump does, resulting in 200+ damage per hit.

Yeah, okay, but what can you do that a regular barbarian can't? Nothing, really. You will desperately need a way to consistenly charge your opponent, and a way to avoid provoking his AoOs. So get yourself an item of continual flicker and an item of continual invisibility. This way you'll have total concealment vs your opponent, allowing you to enter his square freely, and you'll be able to teleport 10 feet back as an immediate action every round, thus, if you take whirling frenzy, you're looking at a damage output of 400-1000 per round, going from 2 hits to 5 hits. You'll need to make sure that you never lower your strength below 13, or you lose the benefit of the power attack feat, but between whirling frenzy and a modest strength boosting item, you won't really care. Plus, you'll have the highest AC of a barbarian in recorded history.

Finally, it is of note that Favored Power Attack could be worth it, assuming you're just out to hunt one type of thing. Also, take Confound the Big Folk ASAP.

BowenSilverclaw

  • Organ Grinder
  • *****
  • Posts: 5337
  • Walking that fine line between genius and insanity
    • Email
Re: Level 1 kobold barbarian - nothing special
« Reply #2 on: January 11, 2009, 04:09:22 PM »
Level 1?

Pick one of the subraces (Desert or Jungle) to take a Wisdom or Intelligence penalty instead of Con.
Pick up Lion Totem Barbarian for Pounce instead of Fast Movement, take Whirling Frenzy instead of Rage and use your claws and bite attacks.

That gets you 4 attacks a round, should at least do something :)


EDIT: Loredrake for level 2 Sorcerer casting when paired with Dragonwrought is nice to get more Fist of Stone castings per day :)


« Last Edit: January 12, 2009, 08:34:06 AM by BowenSilverclaw »
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

Loke

  • Ring-Tailed Lemur
  • **
  • Posts: 44
Re: Level 1 kobold barbarian - nothing special
« Reply #3 on: January 11, 2009, 04:13:17 PM »
Draconic Reservoir Feat allows you to get one more casting of it as well, and also letting you pick up Greater rite of passage.

bayar

  • That monkey with the orange ass cheeks
  • ****
  • Posts: 254
    • Email
Re: Level 1 kobold barbarian - nothing special
« Reply #4 on: January 11, 2009, 04:17:54 PM »
Draconic Reservoir Feat allows you to get one more casting of it as well, and also letting you pick up Greater rite of passage.

Actually, it becomes 3/day.

And that lion totem barbarian idea is great !

BowenSilverclaw

  • Organ Grinder
  • *****
  • Posts: 5337
  • Walking that fine line between genius and insanity
    • Email
Re: Level 1 kobold barbarian - nothing special
« Reply #5 on: January 11, 2009, 04:23:31 PM »
Glad you like it :)
Don't forget to pick up Extra Rage or Multiattack ;)

Also, following up with 2 levels of Totemist for 2-4 more attacks (depending on your DM) helps with the blender effect :D
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

bayar

  • That monkey with the orange ass cheeks
  • ****
  • Posts: 254
    • Email
Re: Level 1 kobold barbarian - nothing special
« Reply #6 on: January 11, 2009, 04:30:58 PM »
Wouldnt it be only 3 attacks per pounce ?


BowenSilverclaw

  • Organ Grinder
  • *****
  • Posts: 5337
  • Walking that fine line between genius and insanity
    • Email
Re: Level 1 kobold barbarian - nothing special
« Reply #7 on: January 11, 2009, 04:45:28 PM »
2 claws and 1 bite from being kobold.
Whirling Frenzy grants another attack (all attacks are at -2 if you use it, but what the hell :P) on a full attack.

So that's 4 in total.
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

bayar

  • That monkey with the orange ass cheeks
  • ****
  • Posts: 254
    • Email
Re: Level 1 kobold barbarian - nothing special
« Reply #8 on: January 11, 2009, 06:10:01 PM »
Wouldnt I get penalties to my attacks when I full attack ? Not really that good with natural attacks :D

BowenSilverclaw

  • Organ Grinder
  • *****
  • Posts: 5337
  • Walking that fine line between genius and insanity
    • Email
Re: Level 1 kobold barbarian - nothing special
« Reply #9 on: January 11, 2009, 06:13:02 PM »
Hence the Multiattack, -2 on your secondary attacks.
So yeah, you attack at -2/-2/-4/-4 + BAB & Str & Size & charge bonus... :)
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

bayar

  • That monkey with the orange ass cheeks
  • ****
  • Posts: 254
    • Email
Re: Level 1 kobold barbarian - nothing special
« Reply #10 on: January 11, 2009, 06:15:20 PM »
Hence the Multiattack, -2 on your secondary attacks.
So yeah, you attack at -2/-2/-4/-4 + BAB & Str & Size & charge bonus... :)



The_Mad_Linguist

  • Organ Grinder
  • *****
  • Posts: 8780
  • Simulated Thing
Re: Level 1 kobold barbarian - nothing special
« Reply #11 on: January 11, 2009, 06:40:00 PM »
Use a great pick.  Kobolds get to equip them without EWP, and two handed weapons are nice for powerattack.  Increasing the crit range is a good idea, since the multiplier is 4x.
« Last Edit: January 11, 2009, 06:41:41 PM by The_Mad_Linguist »
Linguist, Mad, Unique, none of these things am I
My custom class: The Priest of the Unseen Host
Planetouched Handbook
Want to improve your character?  Then die.

Emy

  • Bi-Curious George
  • ****
  • Posts: 489
Re: Level 1 kobold barbarian - nothing special
« Reply #12 on: January 11, 2009, 07:49:45 PM »
Level 1?

Pick one of the subraces (Desert or Jungle) to take a Wisdom or Intelligence penalty instead of Con.
Pick up Lion Totem Barbarian for Pounce instead of Fast Movement, take Whirling Frenzy instead of Rage and use your claws and bite attacks.

That gets you 4 attacks a round, should at least do something :)

EDIT: Loredrake for level 2 Sorcerer casting when paired with Dragonwrought is nice to get more Fist of Stone castings per day :)

Fixed that for you.

PhaedrusXY

  • Organ Grinder
  • *****
  • Posts: 8022
  • Advanced Spambot
Re: Level 1 kobold barbarian - nothing special
« Reply #13 on: January 12, 2009, 02:00:02 AM »
Wow. NOW I've seen everything. :D
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

wO-_-OdrOw

  • Bi-Curious George
  • ****
  • Posts: 348
  • "I do not exist," we faithfully insist.
    • Facebook
Re: Level 1 kobold barbarian - nothing special
« Reply #14 on: January 12, 2009, 04:10:56 AM »
Depending on what kind of Kobold, Intuitive Attack in conjunction with Dragonwrought is pretty sweet.
Mine's been a yard carefully surface-tended, foxes burrowed underground.
<--Warlord CCG, NOT DnD

Sinfire Titan

  • Organ Grinder
  • *****
  • Posts: 5697
  • You've got one round to give a rat's ass.
    • Email
Re: Level 1 kobold barbarian - nothing special
« Reply #15 on: January 12, 2009, 05:19:42 AM »
Level 1?

Pick one of the subraces (Desert or Jungle) to take a Wisdom or Intelligence penalty instead of Dex.
Pick up Lion Totem Barbarian for Pounce instead of Fast Movement, take Whirling Frenzy instead of Rage and use your claws and bite attacks.

That gets you 4 attacks a round, should at least do something :)


EDIT: Loredrake for level 2 Sorcerer casting when paired with Dragonwrought is nice to get more Fist of Stone castings per day :)

Whirling Frenzy only grants an extra attack if you are wielding a 2-handed weapon.

But I agree with the Totemist levels. Hell, Totemist+Barbarian in general is a nightmare to deal with. And screw the Invisibility item: Phase Cloak (unless they have True Seeing or See Invisibility or they are Incorporeal themselves, they can't deal with you). This, of course, requires Open Greater Chakra (so ask the Artificer to make you the Ring until then, then give it to him so he can eat it).


[spoiler][/spoiler]

Eldariel

  • Bi-Curious George
  • ****
  • Posts: 459
    • Email
Re: Level 1 kobold barbarian - nothing special
« Reply #16 on: January 12, 2009, 05:38:26 AM »
Hence the Multiattack, -2 on your secondary attacks.
So yeah, you attack at -2/-2/-4/-4 + BAB & Str & Size & charge bonus... :)

Hmm, you could give up the extra attack for Ferocity instead to get a Dex-bonus then go Finesse/Shadow Blade with your naturals while your Rage boosts your Dex (already naturally 20 thanks to racial Kobold-bonus). Bit later, pick Fist of the Forests-levels and use your Unarmed Strikes as primaries and Naturals as secondaries for a good bunch of attacks at high bonuses with full Dex added. Oh, and you also get an additional Feral Trance from Fist which further adds +4 to your Dex, giving you a total of ~34 Dex around level 8 when (Fero)raging and Frenzying, which all gets fully added to all your naturals and unarmed strikes. This is the point where you'll be binding Girallon Arms. Level 1, you'd need to blow feats for a Shadow Hand Stance which sucks and thus you'll have to wait a bit to get Dex to damage, but by level 3, it should be doable. On level 1, Weapon Finesse, Multiattack and...Power Attack or something ensures that you'll have something worthwhile to do with your +9/+7/+7 attack routine, while still having some Str bonuses thanks to Ferocity again. By level 3, you'll dip Unarmed Swordsage and probably Totemist, then enter Fist, finish it and do whatever you want. At that point you'll be doing Unarmed + Claws + Bite + Girallon Claws for Primaries + 7 attacks with your +big numbers to damage from Dex.

Dragonwrought would also get you nice Cha bonuses and since you're already using Ferocity, you'd easily qualify for Imperious Command+Intimidating Rage (Ferocity deals with the Instantaneous Rage-aspect already). Of course, since you won't have feats for both, I'd just go with the Dex-focus (be a Desert Kobold or something and dump Int instead of Con), placing maybe 6 points for 10 Str (so that you can use Power Attack while Ferocitying; you'll have the bonuses to pull it off), 16 in Dex (for a total of 20), a bunch in Con and either some in Cha to go for Imperious Fun or some more in Con. Or Wis for Will-saves, but blah.


EDIT: Natural attacks aren't Shadow Hand favored weapon (claws would be for Tiger Claw, but doesn't help much now). Well, crap.
« Last Edit: January 12, 2009, 05:59:46 AM by Eldariel »

BowenSilverclaw

  • Organ Grinder
  • *****
  • Posts: 5337
  • Walking that fine line between genius and insanity
    • Email
Re: Level 1 kobold barbarian - nothing special
« Reply #17 on: January 12, 2009, 08:35:38 AM »
Level 1?

Pick one of the subraces (Desert or Jungle) to take a Wisdom or Intelligence penalty instead of Con.
Pick up Lion Totem Barbarian for Pounce instead of Fast Movement, take Whirling Frenzy instead of Rage and use your claws and bite attacks.

That gets you 4 attacks a round, should at least do something :)

EDIT: Loredrake for level 2 Sorcerer casting when paired with Dragonwrought is nice to get more Fist of Stone castings per day :)

Fixed that for you.
Level 1?

Pick one of the subraces (Desert or Jungle) to take a Wisdom or Intelligence penalty instead of Dex.
Pick up Lion Totem Barbarian for Pounce instead of Fast Movement, take Whirling Frenzy instead of Rage and use your claws and bite attacks.

That gets you 4 attacks a round, should at least do something :)


EDIT: Loredrake for level 2 Sorcerer casting when paired with Dragonwrought is nice to get more Fist of Stone castings per day :)

Whirling Frenzy only grants an extra attack if you are wielding a 2-handed weapon.

But I agree with the Totemist levels. Hell, Totemist+Barbarian in general is a nightmare to deal with. And screw the Invisibility item: Phase Cloak (unless they have True Seeing or See Invisibility or they are Incorporeal themselves, they can't deal with you). This, of course, requires Open Greater Chakra (so ask the Artificer to make you the Ring until then, then give it to him so he can eat it).
D'oh, brain fart. Thanks for fixing that guys :)
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol