I wondering what people's experience with table top games that revolve around Mecha has been like. My experience has been unfavorable.
WH40k Epic has really big war machines, but the focus of the game is on having massive amounts of units, end the result is that
Titans are basically "bigger" GW vehicles, and not sophisticated entities. The complexity of 40Kepic comes from the strategy of the whole army, not the tactics of an individual squad like a D&D party.
Classic Battletech, AKA Mech Warrior, is a step too far in the opposite direction. Each mech is an incredibly complicated assortment of numbers, up to the point where the game actually bogs down when there's more than two mechs on the field. Additionally, the allure of this style is the same as 40K epic, where keeping track of the large number of variables and using them effectively is the big challenge.
Distraught with the lack of a suitable game, I started making my own:
Battles of the Star Angels and Space Devils, in which my
current PbP game is also set in.
But enough about me. What about you guys out there?