I have a few Augment summoning versions:
Augmented Greenbound Wolf:
[spoiler]Medium Plant (augmented Animal)
HD: 2d8 + 12 (21hp)
Initative: +3
Speed: 50ft
Armor Class: 21 (+3 Dex, +8 Natural), Touch 13, Flatfooted 18.
Base Attack/Grapple: +1/+11
Attack: Bite +8 Melee (1d6+6)
Full Attack: Bite +7 Melee (1d6+6), Slam +2 Melee (1d6+6)
Space/Reach: 5ft/5ft
Special Attacks: Trip, Spell Like Abilities
Special Qualities: Low-Light Vision, Scent, DR10/ Magic AND Slashing, Fast Healing 3, Grapple Bonus +4 (included), Resistance to Cold and Electricity 10, Tremorsense 60ft.
Saves: Fort +9; Ref +6; Will +1
Abilities: Str 23, Dex 17, Con 21, Int 2, Wis 12, Cha 10
Skills: Hide +3 Listen +3 Move Silently +4 Spot +3, Survival +1
Feats: Track, Weapon Focus (bite)
Alignment: Neutral
Trip (ex): Hit with bite, trip (+6) as free action.
+4 Survival when Tracking by Scent.
+19 Hide in forested Areas
+20 Move Silently In forested Areas.
Spell-Like Abilities: At Will - Entangle, Pass Without Trace, Speak With Plants, 1/day Wall Of Thorns. Caster Level 8.[/spoiler]
Augmented Greenbound Crocodile Dundee:
[spoiler]Medium Plant (augmented Animal)
HD: 3d8 + 18 (31hp)
Initative: +2
Speed: 20ft, Swim 30ft
Armor Class: 22 (+2 Dex, +10 Natural), Touch 12, Flatfooted 20.
Base Attack/Grapple: +2/+15
Attack: Bite +11 Melee (1d8+13) or Tailslap +11 Melee (1d12+13) or Slam +11 Melee (1d6+9)
Full Attack: Bite +11 Melee (1d6+13) or Tailslap +11 Melee (1d12+13) or Slam +11 Melee (1d6+9)
Space/Reach: 5ft/5ft
Special Attacks: Improved Grab, Spell Like Abilities
Special Qualities: Hold Breath, Low-Light Vision, DR10/ Magic AND Slashing, Fast Healing 3, Grapple Bonus +4 (included), Resistance to Cold and Electricity 10, Tremorsense 60ft.
Saves: Fort +9; Ref +5; Will +2
Abilities: Str 29, Dex 14, Con 23, Int 1, Wis 12, Cha 6
Skills: Hide +8 (+11 in water), Listen +4, Spot +4, Swim +17.
Feats: Alertness, Skill Focus (hide)
Alignment: Neutral
Hold Breath: Unsummons before it suffocates.
Improved Grab: Hit with Bite, Grapple as free action.
+24 Hide in forested Areas
Spell-Like Abilities: At Will - Entangle, Pass Without Trace, Speak With Plants, 1/day Wall Of Thorns. Caster Level 8.[/spoiler]
Augmented Greenbound Dire Bat:
[spoiler]Large Plant (augmented Animal)
HD: 4d8 + 24 (42hp)
Initative: +7
Speed: 20ft, Fly (good) 40ft
Armor Class: 27 (-1 size, +7 Dex, +11 Natural), Touch 16, Flatfooted 20.
Base Attack/Grapple: +3/+19
Attack: Bite +10 Melee (1d8+12) Or Slam +10 Melee (1d8+8)
Full Attack: Bite +10 Melee (1d8+12) Or Slam +10 Melee (1d8+8)
Space/Reach: 10ft/5ft
Special Attacks: Spell Like Abilities
Special Qualities: Blindsense 40ft, DR10/ Magic AND Slashing, Fast Healing 3, Grapple Bonus +4 (included), Resistance to Cold and Electricity 10, Tremorsense 60ft.
Saves: Fort +10; Ref +11; Will +6
Abilities: Str 27, Dex 24, Con 23, Int 2, Wis 14, Cha 10
Skills: Hide +5, Move Silently +12, Listen +12, Spot +8.
Feats: Alertness, Stealthy
Alignment: Neutral
+21 Hide in forested Areas
+28 Move Silently In forested Areas.
Spell-Like Abilities: At Will - Entangle, Pass Without Trace, Speak With Plants, 1/day Wall Of Thorns. Caster Level 8.[/spoiler]
Augmented Greenbound Dire Wolf:
[spoiler]Large Plant (augmented Animal)
(Also known as no save, I win)
HD: 6d8 + 36 (63hp)
Initative: +3
Speed: 50ft
Armor Class: 21 (-1 size, +3 Dex, +9 Natural), Touch 12, Flatfooted 18.
Base Attack/Grapple: +4/+24
Attack: Bite +16 Melee (1d8+18) Or Slam +10 Melee (1d8+8)
Full Attack: Bite +16 Melee (1d8+18) Or Slam +10 Melee (1d8+8)
Space/Reach: 10ft/5ft
Special Attacks: Trip, Spell Like Abilities
Special Qualities: Low-Light Vision, Scent, DR10/ Magic AND Slashing, Fast Healing 3, Grapple Bonus +4 (included), Resistance to Cold and Electricity 10, Tremorsense 60ft.
Saves: Fort +11; Ref +8; Will +6
Abilities: Str 35, Dex 17, Con 23, Int 2, Wis 12, Cha 14
Skills: Hide +0, Move Silently +4, Listen +7, Spot +7, Survival +2.
Feats: Alertness, Run, Track, Weapon Focus (bite)
Alignment: Neutral
Trip (ex): Hit with bite, trip (+16) as free action.
+6 survival when tracking by scent
+16 Hide in forested Areas
+20 Move Silently In forested Areas.
Spell-Like Abilities: At Will - Entangle, Pass Without Trace, Speak With Plants, 1/day Wall Of Thorns. Caster Level 8.[/spoiler]
EDIT: All these seem to have two points of con to little, will fix that in a day or two.