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SISTERS OF THE SPHINX The Sisters are an evil cult specializing in manipulating the masses and intimidation through fear (like there's any other kind. Who wrote that cliche anyway?).
BECOMING A SISTER The Sisters are a cult open to female Cat Burglars who worship Basement Cat.
ENTRY REQUIREMENTS Enhanced Kitty Form: Hairless Kitty Form
Spellcasting: Must be able to cast 1st Level Divine spells, must have Da Bad Kitteh in Da Night as a Patron
Alignment: Neutral or Chaotic Evil
Feats: Jibba Jabba
Skills: Knowledge (Arcane) 6 ranks, Spellcraft 6 ranks
Gender: Female
Class Skills The Class Name's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con, Diplomacy (Cha), Heal (Wis), Hide (Dex), Knowledge (Any)(Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spellcraft (Int), and Spot (Wis).
Skills Points at Each Level : 4 + int
Hit Dice: d4
[b] BAB Fort Ref Will Abilities[/b]
1. +0 +0 +0 +2 New Domain: Fear
2. +1 +0 +0 +3 Crowd Control
3. +1 +1 +1 +3 Sphinx Form
4. +2 +1 +1 +4
5. +2 +1 +1 +4 Crowd Control
6. +3 +2 +2 +5 Sphinx Form
7. +3 +2 +2 +5
8. +4 +2 +2 +6 Crowd Control
9. +4 +3 +3 +6 Sphinx Form
10.+5 +3 +3 +7 Greater Sphinx Form
Weapon Proficiencies: Sisters get no new weapon or armor proficiencies.
Fear Domain: At 1st Level you gain the Fear Domain as an extra third Domain.
Crowd Control: Sphinx Form (Su): At 3rd Level you gain Enhanced Kitty Form (Mean Kitty, Winged Kitty).
At 6th Level you gain Kitty Form (Dire Kitty), and your Flight Speed in Kitty Form doubles.
At 9th Level you gain Frightful Presence in Kitty Form, and any time you fly overhead, charge, or cast a spell all living Opponents within 30' who have less Hit Dice than you must make a Willpower Save (Save DC is 10 plus 1/2 Hit Dice plus Charisma Modifier) or be Shaken for 2d6 rounds.
Greater Sphinx Form (Su):PLAYING A SISTER Crowds are a weapon. If you don't use them as such, someone else will, and most likely they'll use them against you. Plus the idea of being able to make people crap themselves in unison is somehow just appealing.
Combat: You rely on reputation and fear to avoid fights and try to use it to your advantage in them. You rely on spellcasting against opponents immune to fear. Damn Paladins. Why can't they get framed for burning orphanages like the rest of your opponents instead of ruining your day?
Advancement: Advancement is pretty similar for most of the Sisters. They don't like deviation within the ranks.
Resources: You always have the resources of the Church to rely on if it's in their best interests.
SISTERS IN THE WORLD "That cat is the ugliest..URK!!.." People are there to serve your best interests, be entertainment, and be cannon fodder when necessary. Especially men. Men are big dumb goobers best used as meat shields.
Daily Life: Your daily life is filled with religious study and ritual. Your night life is pretty much terrorizing the innocent.
Notables:
Organizations: All members of the Sisterhood belong to the same Church. They're sort of like nuns in the Church of Basement Cat.
NPC Reaction NPC's treat you like any other super secret homicidal cult, with sheer abject terror and the occasional pig sacrifice.
SISTERS IN THE GAME This presumes one of your PC's is a homicidal devil worshiper for lack of a better phrase. Be careful with this.
Adaptation: This is meant for horror comedy campaigns but is adaptable.
Encounters: PC's are only likely to encounter you if they oppose your cult, which tends to quickly attempt to become the dominant religion in whatever territory it possesses.
Sample Encounter EL 12: The PC's are hired to rob a local cult set up in an old tomb outside of town. You just know this is gonna go wrong.
Namealignment/Gender/Race/Levels
Init +0,
Senses: Listen +, Spot +,
Languages ------------------------------------------------
AC , touch , flat-footed ()
hp ( HD)
Fort +,
Ref +,
Will +
------------------------------------------------
Speed ft. ( squares)
Melee Base Atk +,
Grp +
Atk Options Combat GearSpells Prepared Supernatural Abilities -----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ Feats Skills PossessionsEPIC SISTER Hit Die: d4
Skills Points at Each Level : 4 + int
Class Ability Class AbilityBonus Feats: The Epic Sister gains a Bonus Feat every x levels higher than 20th