Please note this will require levels in Amechra's Librarian class, which can be found
here "Are you old enough to be in this section of the library kid?" Library Cats are an odd development. At some point Librarians decided they needed guardians for knowledge that could be hidden in plain sight, or used as an information gathering service. And then they discovered the Cat Burglar Guilds. The two had much in common, and a pact of sorts was made for mutual protection. Libraries already used cats to get rid of vermin, so the Guilds hanging about wouldn't really draw any attention.
BECOMING A LIBRARY CAT A few levels in Librarian and Cat Burglar will do.
ENTRY REQUIREMENTS Class Abilities: Kitty Form, Master Scribe
Skills: Decipher Script 6 ranks, Hide 6 ranks, Knowledge (any) 6 ranks, Listen 6 ranks, Martial Lore 6 ranks, Spellcraft 6 ranks
Class Skills The Library's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Decipher Script (Int), Forgery (Int), Gather Information (Cha), Hide (Dex), Knowledge (Any)(Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Search (Int), Spellcraft (Int), Spot (Wis), and Use Magic Device (Cha)
Skills Points at Each Level : 8 + int
Hit Dice: d4
[b] BAB Fort Ref Will Abilities[/b]
1. +0 +0 +2 +2 Occupational Specialty, Living Library, Rote Erudition
2. +1 +0 +3 +3 Hide Knowledge
3. +1 +1 +3 +3 Burglaring
4. +2 +1 +4 +4 Occupational Specialty
5. +2 +1 +4 +4 Hide Knowledge
6. +3 +2 +5 +5 Burglaring
7. +3 +2 +5 +5 Occupational Specialty
8. +4 +2 +6 +6 Hide Knowledge
9. +4 +3 +6 +6 Burglaring
10.+5 +3 +7 +7 Library Steps
Weapon Proficiencies: A Library Cat gains no new weapon or armor proficiencies.
Occupational Specialty(Su): At 1st Level the Library Cat chooses one of the Occupational Specialties from the following list, and at levels 1,4, and 7 gains a power based on that Specialty:
Lurker: Lurkers specialize in moving about the Libraries, hiding books and themselves. At 1st Level you can teleport any book/scroll/etc. within the confines of the Library to your location as a Swift Action at will.
At 4th Level you can cast Dimension Door at will as a Supernatural ability (Caster level is equal to half Hit Dice). It may only be used within the Library, or to teleport outside it's walls up to 30'.
At 7th Level the number of books/scrolls/spellbooks you can hide via Hidden Knowledge increases by an amount equal to your Int Score, and you no longer need to touch them if they are inside the Library.
Magi: Magi specialize in Arcane Rotes and knowledge. At 1st Level their caster level when using Arcane Rotes is equal to their Hit Dice.
At 4th Level they no longer have a component cost for Arcane Rotes, and gain a Competence Bonus on all checks meant to avoid degradation of their Arcane Rotes equal to their Int Modifier.
At 7th Level you may choose one Rote and use it at will as a Supernatural Ability without rolling for degradation. You may switch out this Rote at every odd numbered Level.
Sage: Sages specialize in learning as much as they can. At 1st Level you gain Know It All, which is basically the same as the Bardic Knowledge ability from page 28 of the PHB, except that the Bonus to the roll is equal to your Int Modifier plus your Hit Dice.
At 4th Level all Intelligence based skills are considered Class Skills from now on, and you can always Take 10 with one specific Knowledge Skill.
At 7th Level you may automatically pass any Check based on your Int modifier a number of times per day equal to your Int Modifier.
Sifu: Sifu specialize in Martial Rotes and knowledge. At 1st Level their initiator level when using Martial Rotes is equal to their Hit Dice.
At 4th Level they no longer have a component cost for Martial Rotes, and gain a Competence Bonus on all checks meant to avoid degradation of their Martial Rotes equal to their Int Modifier.
At 7th Level you may choose one Rote and use it at will as a Supernatural Ability without rolling for degradation. You may switch out this Rote at every odd numbered Level.
Theologian: Theologians specialize in Divine Rotes and knowledge. At 1st Level their caster level when using Divine Rotes is equal to their Hit Dice.
At 4th Level they no longer have a component cost for Divine Rotes, and gain a Competence Bonus on all checks meant to avoid degradation of their Divine Rotes equal to their Int Modifier.
At 7th Level you may choose one Rote and use it at will as a Supernatural Ability without rolling for degradation. You may switch out this Rote at every odd numbered Level.
Living Library: Your Librarian and Library Cat Levels stack for determining the number of books you can remember as recorded in the Liber Mentat column of the Librarian class.
Rote Erudition: Your Librarian and Library Cat Levels stack for determining the number of Rotes you can remember as recorded in the Rote Erudition column of the Librarian class.
Hide Knowledge (Su): At 2nd Level as a Swift Action the Library Cat can touch any book, and it disappears into an extradimensional space inside himself. He may hide a number of books equal to the books he can memorize in his Liber Mentat Column. At 5th Level he can also hide Martial Scripts and Arcane/Divine spells in this manner. At 8th Level he can hide spellbooks.
Burglaring (Ex): At Levels 3, 6, and 9 you may choose one Burglaring ability from the Cat Burglar class ability of the same name.
Library Steps (Ex): 3 times per day you may cast Greater Teleport as a Supernatural ability, but it may only move you to the location of a Library (whether public or private). If you do not know of any Library within range it will teleport you to the closest one.
PLAYING A LIBRARY CAT Life is dull. At least it's dull until populist uprisings or political switchovers, then suddenly everyone wants to go book burning. Your job is to find out about these little soirees, and prevent them from occurring. And of course back up the Librarians if they do.
Combat: Combat for you varies depending on what books you have memorized. And ambushes. No one expects the sudden paw of doom from the dusty bookshelf.
Advancement: This kind of depends on your job. The street network that listens for trouble will be looking to enhance their spying and stealth. Those helping memorize the books will of course concentrate on their mystical abilities, and those helping guard the books will do a little of both.
Resources: You have what are effectively two Guilds to draw upon. Granted neither one is horribly rich, but still...
LIBRARY CATS IN THE WORLD "Man this place must have TONS of rats! Look at all the friggin' cats..." Library cats have long, tranquil, boring times punctuated by brief episodes of death, destruction, and fleeing for their lives.It tends to make you paranoid, especially of political or religious movements, who are your chief tormentors.
Daily Life: Much of the time your lying about local gossip markets pretending to sleep, or lying on bookshelves pretending to sleep, or furiously practicing your skills for the days they will be needed.
Notables: Ethel (NG Female Human Cat Burglar 1/Librarian 5/Library Cat 6) appears to be the average librarian. Sharday (N Female Human Cat Burglar 1/Librarian 5/Library Cat 6) goes for the sexay Librarian look. It isn't advised to turn books in late to either one.
Organizations: The Librarians (and the associated Library Cats) are a loose organization who try to gain as much temporal power as they can to protect books from the public, and from nobles who often don't understand how powerful knowledge can be.
NPC Reaction NPC's think your just mousing cats. Some of you may have spoken, and act as talking mascots to entertain patrons to get their financial and political backing, but mostly you are the sneaky paw of vengeance in the night.
LIBRARY CATS IN THE GAME This kind of assumes you will be mostly stationed in one area, which could limit traveling unless you can find a reason you would do so, such as for rare scrolls/books.
Adaptation: This is mostly for silly campaigns.
Encounters: Library Cats are most likely to be found in libraries, or the homes of rich eccentrics with lots of books.
Sample Encounter EL 12: The PC's are hired as extra help to prevent a library being burned by a new religious cult. It's kind of a boring job except every now and then some psycho tries to immolate himself in the name of some heathen God. Plus at night it's kinda creeping with all those cats staring at you...
EthelNG Female Human Cat Burglar 1/Librarian 5/Library Cat 6
Init +1 (+4 KF),
Senses: Listen +7, Spot +9
Languages Common, Draconic, Dwarven, Elven
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AC , touch , flat-footed (+1 Dex, )
AC KF , touch , flat-footed (+4 Dex, )
hp 31 (12 HD)
Fort +4,
Ref +9 (+12 KF),
Will +10
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Speed 30 ft. (6 squares)
Melee Base Atk +5,
Grp +4 (-8 KF)
Atk Options Combat Gear-----------------------------------------------
Abilities Str 8, Dex 12, Con 10, Int 16, Wis 13, Cha 16
Abilities KF Str 2, Dex 18
SQ Purr, Kitty Form, Feline Empathy, Cat Powah +3, Living Library, Knowledge Devotion, Librarian's Vow, Devoted to Learning, Rote Erudition (1), Supported Learning , Master Scribe, Occupational Specialty (Lurker), Hide Knowledge, Burglaring (Evasion, Improved Evasion)
Feats Jibba Jabba,
Skills Balance +5, Climb +3, Decipher Script +15, Gather Information +11, Hide +7, Knowledge (History, Local) +13, Listen +7, Martial Lore +15, Move Silently +9, Search +11, Sense Motive +8, Spellcraft +11, Spot +9, Use Magic Device +11
PossessionsEPIC LIBRARY CAT Hit Die: d4
Skills Points at Each Level : 8 + int
Liber Mentat The maximum number of books you can memorize via your Liber Mentat ability increases by 1 per Level.
Rote Erudition The number of Rotes you can use increases by one every other level.
Bonus Feats: The Epic Library Cat gains a Bonus Feat every 3 levels higher than 20th