Author Topic: Uncle Kitties Handbook O' Kittehs  (Read 191436 times)

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bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #680 on: January 23, 2011, 05:15:41 AM »
IRON FLOOF KUNG FU


   
"I am merely a statue.  I am not the kitty you are looking for."

 Aside from being responsible for Pocket Kitties the city of Le Gevaudan is also responsible for this little pocket of weirdness.  Iron Floof practitioners study magic that allows them to turn into metal cats.  When standing still they look like statues, and coincidentally that's what the city has an abundance of: metal cat statues.  This allowed them to hide in plain sight again, and provided them a means of revenge by allowing them a replacement for the legendary Sons of Pinky who are less able to travel about in public..

BECOMING AN IRON FLOOF
Becoming an Iron Floof requires a certain inner rage, so most of them have a Barbarian Level or so

 ENTRY REQUIREMENTS
   Class Abilities:  Kitty Form, Rage
   Skills:  Balance 4 ranks, Bluff 4 ranks, Climb 4 ranks, Perform (Statue) 4 ranks
   Feats:  Any Feat requiring Rage as a prerequisite


Class Skills
 The Iron Floof's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Hide (Dex), Jump (Str), Knowledge (Local)(Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Spot (Wis), Survival (Wis, and Tumble (Dex).
Skills Points at Each  Level : 2 + int

Hit Dice: d10

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +1    +2     +0     +0    Iron Transformation
2. +2    +3     +0     +0    Iron Strength +2
3. +3    +3     +1     +1    Iron Fortress
4. +4    +4     +1     +1    Iron Transformation
5. +5    +4     +1     +1    Iron Strength +4
6. +6    +5     +2     +2    Iron Fortress
7. +7    +5     +2     +2    Iron Transformation
8. +8    +6     +2     +2    Iron Strength +6
9. +9    +6     +3     +3    Iron Fortress
10.+10   +7     +3     +3    I...AM...IRON KITTEH!

Iron Transformation (Su): At 1st Level as a Move Action you can change your body into magical metal while in Kitty Form.  Your weight quadruples, and your Natural Attacks are considered to be cold iron for purposes of bypassing DR.  Your Natural Bonus to AC increases by an amount equal to your Iron Floof Level.  This metal does not rust and is not subject to magnetism.

At 4th level while in your metal body DR x/-, where x is equal to half your Iron Floof level (round down).

At 7th Level your Natural Attacks in metal form are considered both Cold Iron and Adamantine for purposes of overcoming DR.

Iron Strength (Su): At second level while in your metal body your Strength score increases by +2.  This increases to +4 at 5th Level, and +6 at 8th Level.

Iron Fortress (Su): At 3rd level while in your metal body you are immune to disease and poison, and you have a 25% chance of changing a critical hit into a normal one.

At 6th Level you are immune to petrification and do not require air while in your metal body.  Your chance to convert criticals to regular hits increases to 50%.

At 9th level you are immune to non lethal damage from physical attacks while in your metal body, and your chance to convert criticals to regular hits increases to 75%.

I...AM...IRON KITTEH! (Su): At 10th level while in your metal body you gain Energy Resistance 10 to Acid, Cold, Electricity, Fire, and Sonic damage.  You are also now immune to critical hits.

Weapon Proficiencies: Iron Floof's gain no new weapon or armor proficiencies.

PLAYING AN IRON FLOOF
 Your job is awesome.  You get to spend long, boring hours gazing into nothingness pretending to be a stature in key points of the city where you may be needed at a moments notice with only the idiotic chatter of passers by to keep you from going mad.  Thankfully you get to let off steam by beating someone down every so often.
 Combat: Generally you go metal (if you haven't already), go Rage, and then charge heedlessly into the enemy regardless of size or logical decision making.  Life is fun this way.
 Advancement: Most Iron Floofs choose similar paths.  They're paid quite well to be adept at mooshing the bad guys.
Resources: As a typical member of the Guild you have access to what is necessary to complete Guild missions (which usually mean butt kickin' or spying in your case).

IRON FLOOF IN THE WORLD
"Man...it might be the pipeweed...but I would freakin' SWEAR those statues change every day."
 Most people think you are decorative ornaments.  They'd poop themselves if they knew you were alive.
 Daily Life: Much of your day is spent in training your powers, or endless boredom perfecting your ability to be a statue via the Perform (Statue) skill.
 Notables: Britain (N Male Dwarf Cat Burglar 3/Barbarian 3/Iron Floof 6) is a very odd Dwarf who likes standing still for hours on end so this was a dream job.  Chelsea (CE Human Female Cat Burglar 3/Barbarian 3.Iron Floof 6) took this job to get revenge on high society for casting her out.
 Organizations: Since the Sons of Pinky can't  fully do their job in a city state that expects cats to be thieves, you needed to take up the challenge, and therefore replace them in the usual Guild hierarchy.

NPC Reaction
 NPC's assume you're a statue cause they haven't twigged on to what you can do yet.  And you'll be keeping it that way by silencing anyone who does.

IRON FLOOF IN THE GAME
 This class is an odd one because it assumes all the players will be Iron Floofs in a hit squad, or that you're on loan to someone.  And since hit squads face long moments of boredom followed by spastic flailing, your campaign will be unfit for some possibly.
 Adaptation: This could be used for serious campaigns too.
 Encounters: Iron Floofs are usually encountered in public as statuary, or in alleys or lonely places preferred for ambushes if they're hunting you.

Sample Encounter
EL 12: The PC's are waiting to ambush something in the hall making loud clanging sounds.  When the door opens a small kitty comes in and meows.  It isn't until the Rogue picks it up and fals to the ground as the cat turns into solid steel that things get twitchy.


Britain
N Male Dwarf Cat Burglar 3/Barbarian 3/Iron Floof 6
Init +1 (+3 BC, +4 KF), Senses: Listen +7, Spot +5, Dark Vision 60'
Languages Common, Dwarven
------------------------------------------------
AC , touch , flat-footed   (+1 Dex, )
AC Raging , touch , flat-footed   (-2 Rage, +1 Dex, )
AC KF , touch , flat-footed   (+2 Size, +4 Dex, )
AC KF Raging , touch , flat-footed   (-2 Rage, +2 Size, +4 Dex, )
AC BC , touch , flat-footed   (+1 Size, +3 Dex, )
AC BC Raging , touch , flat-footed   (-2 Rage, +1 Size, +3 Dex, )
AC Metal KF , touch , flat-footed   (+2 Size, +4 Dex, +6 Natural, )
AC Metal KF Raging , touch , flat-footed   (-2 Rage, +2 Size, +4 Dex, +6 Natural, )
AC Metal BC , touch , flat-footed   (+1 Size, +3 Dex, +6 Natural, )
AC Metal BC Raging , touch , flat-footed   (-2 Rage, +1 Size, +3 Dex, +6 Natural, )
hp 111 (12 HD), 135 Raging
Fort +13 (+15 Raging), Ref +7 (+10 KF, +9 BC), Will +3
Uncanny Dodge
------------------------------------------------
Speed 30 ft. (6 squares)
Melee
Base Atk +11, Grp +13
Atk Options Sneak Attack +1d6, Rage 4/day
Combat Gear
-----------------------------------------------
Abilities Str 14 (18 Raging), Dex 12, Con 18 (22 Raging), Int 10, Wis 9, Cha 12
Abilities KF Str 8 (12 Raging), Dex 18
Abilities BC Str 10 (14 Raging), Dex 16
Abilities Metal KF Str 12 (16 Raging), Dex 18
SQ Purr, Feline Empathy, Cat Powah +1, Kitty Form, Kitty Magic (Innocence), Enhanced Kitty Form (Foofy Kitty), Trap Sense +1, Fast Movement, Stonecunning, Stability, Dwarf traits, Iron Transformation (DR/3-), Iron Strength, Iron Fortress
Feats Extra Rage, Instantaneous Rage, Leopard's Rage, Mad Foam Rager, Tomcat
Skills Balance +5, Bluff +5, Climb +8, Gather Information +5, Hide +5, Jump +8, Knowledge (Local, Nobility) +4, Listen +7, Move Silently +5, Perform (Statue) +3, Spot +5, Survival +3, Tumble +7, Use Magic Device +5
Possessions



EPIC IRON FLOOF

Hit Die: d10
Skills Points at Each  Level : 2 + int
Iron Transformation Your Natural Armor Bonus and DR increase with Epic Levels.
Iron Strength Your Bonus to Strength increases an additional +2 at Level 22 and every 3 levels thereafter.
Bonus Feats: The Epic Iron Floof gains a Bonus Feat every 4 levels higher than 20th


Silver Kitty
You may now cause Lyacanthropes to poop themselves.
Prerequisites: Iron Transformation
Benefits: Your natural Attacks are in your metal body are now also considered Silver for purposes of penetrating DR.

Steel Kitty
You are one tough kitty.
Prerequisites: Iron Transformation, BAB +10
Benefits: This increases your natural AC Bonus by +2 or your DR/- by +2, and can be taken multiple times.
« Last Edit: January 30, 2011, 05:02:36 AM by bhu »

Radmelon

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #681 on: January 23, 2011, 06:41:01 PM »
Curiouser and curiouser...

konner09

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #682 on: January 24, 2011, 12:29:54 AM »
oh god
[spoiler] Every generation has a teen heartthrob made for 16 and Tiger Beet magazine.

You can go back many years and there was a guy named Donny Osmond who probably every male teenager wanted to kick the crap out of. Leif Garrett, David Cassidy, The Mmm Bop kids, Justin timberlake, on and on.

This Bieber kid is just another of many over-hyped kids created? by the music machine geniuses to give them someone to grace the covers of 16 magazine and to get little teen girls excited. Random Youtuber [/spoiler]

I became insane, with long intervals of horrible sanity. - edgar allen poe

Agita

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #683 on: January 24, 2011, 04:17:45 AM »
oh god
Surely you mean "Oh HELL YES".

Also:
EPIC IRON FLOOF
This alone, taken out of context? Epic.
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

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bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #684 on: January 25, 2011, 03:07:09 AM »
Iron Floof now has some initial fluff

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #685 on: January 28, 2011, 05:58:38 AM »
just need cap and IF is done

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #686 on: January 29, 2011, 05:29:41 AM »
Cap is up, if no one objects to it the new kitty will be up tomorrow

Bozwevial

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #687 on: January 29, 2011, 02:41:20 PM »
Two quick questions:

1) Does the capstone apply in all cases or just when in metal form?
2) The capstone resistances seem a little low. 10 would, I think, be the minimum required to make much of a difference. You could possibly tack on an immunity to precision damage, although that would overshadow the energy resistances by a bit.

Agita

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #688 on: January 29, 2011, 03:04:52 PM »
Two quick questions:

1) Does the capstone apply in all cases or just when in metal form?
2) The capstone resistances seem a little low. 10 would, I think, be the minimum required to make much of a difference. You could possibly tack on an immunity to precision damage, although that would overshadow the energy resistances by a bit.
Immunity to critical hits=immunity to precision damage.
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

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Bozwevial

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #689 on: January 29, 2011, 03:10:07 PM »
Two quick questions:

1) Does the capstone apply in all cases or just when in metal form?
2) The capstone resistances seem a little low. 10 would, I think, be the minimum required to make much of a difference. You could possibly tack on an immunity to precision damage, although that would overshadow the energy resistances by a bit.
Immunity to critical hits=immunity to precision damage.
Damn. I keep forgetting that. Right, ignore that last bit, then.

jojolagger

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #690 on: January 29, 2011, 04:22:20 PM »
Capstone feels weak.
Maybe Make it 10 for resistances and the DR from Iron Transformation becomes equal to you Iron Floof level.
25% less chance of precision damage (for 25% to 0%), Resistance 10 to all energy, and +5 DR (DR 5/- to DR 10/-)
Countdown to Zombie Apocalypse 97
When you see this, copy it into your sig and -1
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Quotes [spoiler]
In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.

But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
[/spoiler]

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #691 on: January 29, 2011, 07:03:08 PM »
the capstone is while in metal kitty form yes i need to fix that

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #692 on: January 30, 2011, 05:26:06 AM »
Iron FLoof modified, and now has two feats

MEOWCENARY


   
"Gentlemen, war is Hell."

 Meowcenary's are just that: cat mercenaries.  No job is too hard, or too expensive for them to take on.  They'll fight pretty much anybody, and they love doing it. 

BECOMING A MEOWCENARY
Kitty FOrm and plenty of levels in Warblade or Swordsage will pretty much do it for you.

 ENTRY REQUIREMENTS
   Class Abilities:  Kitty Form, Battle Clarity
   Maneuvers Known:  Must know 2 Maneuvers each from Tiger Claw and the Feline Way
   Feats:  Dodge, Kitty Dodge, Eye of the Housecat (new Feats listed with the Feline Way)
   Skills:  Jump 8 ranks (if going for Gun Fu replace this with Concentration 8 ranks), Tumble 8 ranks, Use Magic Device 4 ranks


Class Skills
 The Meowcenary's class skills (and the key ability for each skill) are Balance (Dex, Climb (Dex), Concentration (Con), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Local) (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha)
Skills Points at Each  Level : 4 + int

Hit Dice: d10

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +1    +2     +0     +0    Combat Style, Maneuvers, Stances
2. +2    +3     +0     +0    Unique Maneuver
3. +3    +3     +1     +1   
4. +4    +4     +1     +1    Combat Style
5. +5    +4     +1     +1    Unique Maneuver
6. +6    +5     +2     +2   
7. +7    +5     +2     +2    Combat Style
8. +8    +6     +2     +2    Unique Maneuver
9. +9    +6     +3     +3   
10.+10   +7     +3     +3    Veteran

Weapon Proficiencies: Meowcenary's gain proficiency with Dynamo Cannons (see The Engineer Core Class) and Guns (magical weapons I will eventually be making.  Think of them as rechargeable wands with limited shots that anyone can use even without Use Magic Device).
 
Maneuvers: At each even numbered Level you can learn a new Maneuver from the Diamond Mind, Feline Way, Tiger Claw, or White Raven styles if you meet the Maneuvers prerequisites.  At 3rd, 6th, and 9th Levels you gain an additional Maneuver readied per day.  Your Warblade and Meowcenary Levels stack for purposes of determining you Initiator level. 

Stances: At 5th level you learn a new Stance from the Diamond Mind, Feline Way, Tiger Claw, or White Raven styles if you meet the prerequisites

Combat Style:  At 1st Level you must choose between two styles of combat: The Way of the Cat (Melee), or Gun Fu (ranged).

The Way of the Cat: At 1st Level the Save DC of all Maneuvers you perform from the Feline Way or Tiger Claw are +2.

At 4th Level your Initiator Level is +2 when using Maneuvers from the Feline Way or Tiger Claw styles.

At 7th Level you do an additional +1d6 damage with any successful melee attack while in a Feline Way or Tiger Claw Stance.

Gun Fu: At 1st Level you may now use certain Maneuvers with Ranged as well as Melee Weapons.  You may use the following once you get them: Diamond Nightmare Blade, Disrupting Blow, Emerald Razor, Greater Insightful Strike, Insightful Strike, Ruby Nightmare Blade, Sapphire Nightmare Blade, Time Stands Still (Diamond Mind), Ambush (The Feline Way), Flesh Ripper, Wolf Fang Strike (Tiger Claw).  You may also wield Guns or Dynamo Cannon despite not having opposable thumbs.  Do not question this.

At 4th Level Dynamo Cannons and Guns are considered preferred weapons of you chosen discipline, and gain any bonuses or abilities that would therefore apply to them.

At 7th Level you may 'reload' a Gun as a Full Round Action a number of times per day equal to your Charisma Modifier.

Unique Maneuver: At levels 3, 6, and 9 you get to learn a Maneuver unique to this PrC (if you have access to Maneuvers of that Level).  The list you can choose from depends on which Combat Style you took at 1st Level.

The Way of the Cat:

Cats Are Magic
The Feline Way (Counter)
Level: Swordsage 8, Warblade 8
Prerequisite: n/a
Initiation Action: 1 Immediate Action
Range: Personal
Target: You
Duration: Instantaneous

You may use this when subjected to any Spell, Spell-Like Ability, Supernatural Ability, or Psi-Like Ability.  It's effects are canceled, and your opponents turn ends.

Cats Are Mean
The Feline Way (Boost)
Level: Swordsage 5, Warblade 5
Prerequisite: n/a
Initiation Action: 1 Swift Action
Range: Personal
Target: You
Duration: End of Turn

When you use this boost all attacks you make until the end of the turn threaten a Critical on an 18-20 unless they already have a better chance.

Cats Are Superior
The Feline Way (Boost)
Level: Swordsage 6, Warblade 6
Prerequisite: n/a
Initiation Action: 1 Swift Action
Range: Personal
Target: You
Duration: Instantaneous

When you use this boost you gain a +12 Bonus on all opposed Checks until the end of the turn.

Cat Scare
The Feline Way (Strike)
Level: Swordsage 3, Warblade 3
Prerequisite: n/a
Initiation Action: 1 Standard Action
Range: Melee Attack
Target: One creature
Saving Throw: Willpower Negates

You perform a melee attack on an opponent who is Denied his Dex Bonus to AC, Flat-Footed, unaware of you, or whom you are Flanking.  He takes normal damage and if he fails a Willpower Save is Panicked for 1 round.

Cats Have 9 Lives
The Feline Way (Counter)
Level: Swordsage 7, Warblade 7
Prerequisite: n/a
Initiation Action: 1 Immediate Action
Range: Personal
Target: You

You may use this Counter when your opponent attacks you in any manner that causes damage (or would cause your death), that action is negated, and his turn ends.

Cheshire Cat Grin
The Feline Way (Strike)
Level: Swordsage 4, Warblade 4
Prerequisite: n/a
Initiation Action: 1 Swift Action
Range: 60'
Target: One Creature
Saving Throw: Willpower Partial

You smile at one creature within 60 feet.  He takes 2 temporary Wisdom damage, and if he fails a Willpower Save he is Frightened for 1d3 rounds.



Gun Fu:

BFG
Gun Fu (Strike)
Level: Swordsage 8, Warblade 8
Prerequisite: n/a
Initiation Action: 1 Standard Action
Range: Ranged Attack
Target: One Creature

You make a Ranged Attack Roll with a Gun doing an extra +1od6 damage.

Cold Sniper
Gun Fu (Strike)
Level: Swordsage 6, Warblade 6
Prerequisite: n/a
Initiation Action: 1 Standard Action
Range: Ranged Attack
Target: One creature
Saving Throw: Fortitude Partial

You make a Ranged Attack Roll with a Gun (which cannot be an Area of Effect weapon) and receive no penalties based on Range, and negate any miss chance due to Concealment.  If the Gun does not normally provide a Ranged Touch Attack it does for this attack roll.

Marked Bullet
Gun Fu (Strike)
Level: Swordsage 4, Warblade 4
Prerequisite: n/a
Initiation Action: 1 Standard Action
Range: Ranged Attack
Target: One Creature

You make a Ranged Attack with a Gun against an opponent, and if successful all other Attack rolls made against him this Turn gain a +2 Bonus.

Needs More Dakka
Gun Fu (Boost)
Level: Swordsage 7, Warblade 7
Prerequisite: n/a
Initiation Action: 1 Swift Action
Range: Personal
Target: You
Duration: End of Turn

When using this Boost, until the End of the Turn if you make a Full Attack you get iterative attacks with Guns.

No Range Like Point Blank Range
Gun Fu (Counter)
Level: Swordsage 3, Warblade 3
Prerequisite: n/a
Initiation Action: 1 Immediate Action
Range: Personal
Target: You

You may use this Counter when an opponent misses you with a Melee Attack.  You immediately get an Attack of Opportunity if holding a Gun, and do not provoke an Attack of Opportunity for using a Ranged attack in melee.

Trigger Happy
Gun Fu (Boost)
Level: Swordsage 5, Warblade 5
Prerequisite: n/a
Initiation Action: 1 Immediate Action
Range: Personal
Target: You
Duration: End of Turn

You must decide to use this Boost at the beginning of the turn before anyone has gone.  If you use it , for this round only you go first before anyone.  If you successfully hit an opponent Denied his Dex Bonus to AC, or Flat-Footed, he takes an additional +3d6 damage.



Veteran: At 10th Level the three special Maneuvers you have learned from this PrC are always considered Readied.

PLAYING A MEOWCENARY
 Meowcenary's are professional bad asses.  You have a butt needs kickin' they can be hired for the right price.  And that doesn't mean for cheeseburgers neither...
 Combat: Meowcenary's are unique in that they train heavily in both gunnery and the Feline Way, so it's never good to assume they're just limited to melee combat. 
 Advancement: Meowcenary's have a certain flexibility on their development unless their Guild requires certain skills or abilities.  Many tend to either specialize in hand to paw combat or as gunners.
Resources: Resources depend on how big your Guild is and how rich the people paying you are.  Sometimes you have the heavy guns, sometimes you just scrape bye.

MEOWCENARIES IN THE WORLD
"We have a problem Dogfort."
 Meowcenary's are hidden specialists.  If you have a problem, if no one else can help, and if you can find them, maybe you can hire the Meowcenary's.  Just make sure to keep them out of your liquor cabinet.
 Daily Life: Training, combat, booze, women, and fine cigars are what occupies your time.  And occasionally screaming and explosions as well.  Kinda sad you even have the explosions in your life outside of fighting in wars...
 Notables: Patton (N Human Male Cat Burglar 1/Warblade 5/Meowcenary 6) is a well known Meowcenary Guild Leader who takes no prisoners.
 Organizations: Almost all Meowcenary's belong to a mercenary Guild of some kind, the largest organization being the legendary Catfort.

NPC Reaction
 Gun toting cats don't exactly scream "reasonable well adjusted members of society" so you may have some problems fitting in...

MEOWCENARIES IN THE GAME
 This assumes you are or were a part of a mercenary Guild, which means your character likely has some enemies to bring to the group.
 Adaptation: This is for silly campaigns.  It'll be hard to keep a straight face playing this.
 Encounters: Meowcenary's are generally found on one side or the other in wars or conflicts, or in bars if they're between jobs.

Sample Encounter
EL 12: The PC's are calmly playing poker and drinking when a group of cats walk in and begin getting drunk and shooting guns off.  One of the barmaids begins swatting them with a broom, and they tell her off which makes the bartender feel as if he has to defend her.  You just know things are about to go bad when the door is kicked open by a Drow who points at either the cats or the tender and screams "YOU!"


Patton
N Human Male Cat Burglar 1/Warblade 5/Meowcenary 6
Init +2 (+5 KF), Senses: Listen +4, Spot +4
Languages Common, Dwarven
------------------------------------------------
AC , touch , flat-footed   (+2 Dex, )
AC KF , touch , flat-footed   (+2 Size, +5 Dex, )
hp 76 (12 HD)
Fort +10, Ref +8 (+11 KF), Will +3 
Battle Clarity +2, Uncanny Dodge
------------------------------------------------
Speed 30 ft. (6 squares)
Melee
Base Atk +11, Grp +11 (+4 KF)
Atk Options Weapon Aptitude, Battle Ardor +2, Combat Style (Gun Fu)
Combat Gear
Maneuvers Known 1st: Moment of Perfect Mind, Sapphire Nightmare Blade, Testing the Waters, Wolf Fang Strike
2nd: Emerald Razor
3rd: Insightful Strike
4th: Marked Bullet, Ruby Nightmare Blade
5th: Disrupting Blow, Trigger Happy
6th: Greater Insightful Strike

Stances Known 1st: Blood in the Water, Raised Fur
3rd: Pearl of Black Doubt

Initiator Level: 11th
-----------------------------------------------
Abilities Str 10, Dex 14, Con 13, Int 12, Wis 10, Cha 16
Abilities KF Str 4, Dex 20
SQ Purr, Kitty Form, Feline Empathy, Cat Powah (+3)
Feats Adaptive Style, Dodge, Kitty Dodge, Eye of the Housecat, Strike from Below, Sudden Recovery, Blade Meditation: Feline Way (B)
Skills Bluff +7, Climb +4, Concentrate +16, Hide +6, Intimidate +18, Knowledge (Local) +5, Listen +4, Martial Lore +5, Move Silently +6, Spot +4, Survival +4, Tumble +17, Use Magic Device +13
Possessions



EPIC MEOWCENARY

Hit Die: d10
Skills Points at Each  Level : 4 + int
Initiator Level Your Initiator Level continues to go up but you learn no new Maneuvers or Stances.
Bonus Feats: The Epic Meowcenary gains a Bonus Feat every 2 levels higher than 20th
« Last Edit: March 07, 2011, 05:12:14 AM by bhu »

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #693 on: February 03, 2011, 09:08:03 AM »
fluff is up

Shadeseraph

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #694 on: February 03, 2011, 09:41:33 AM »
Bhu, I can only say a thing: You are crazy.

Frankly, congratulations on the horribly hard work. I'd never have this kind of drive. I'm thinking on playing a Cat Burglar as a (limitedly) serious business character in my next game. My DM will love it for sure.

Keep the good job.
[spoiler]
I hate mouth breathing fuckwits who go around spouting lies, even after being corrected on those lies, and that bait mods into helping to defend their wrongness and fail. I also hate the MBFs that don't understand the meaning of words, and that can't get a fucking clue.
Hey! I like spouting lies. It's very entertaining to observe how people on the internet are buffing their small egos by declaring victories over some stupid MBFs. :smirk
Also - I hate people who use too smart words that I don't understand. :mad

Hi Welcome

Go fuck yourself, because others won't do it for you.

Stop flirting you two.  :p
[/spoiler]

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #695 on: February 05, 2011, 06:18:11 AM »
Much thanks Seraph.  I think my drive comes from the need to do something to keep myself from going nuts. 

Meowcenary has minor update

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #696 on: February 11, 2011, 03:47:55 AM »
My apologies for the delay soem portion of the Gun Fu is up

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #697 on: February 16, 2011, 12:59:15 AM »
Nother update

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #698 on: February 24, 2011, 05:02:26 AM »
Does the Meowcenary cap seem too powerful, and does it read clearly?

Nanshork

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #699 on: February 24, 2011, 11:41:05 AM »
It reads clearly to me, not sure about whether or not it is too powerful though.
My babies - A thread of random builds I've come up with over the years.
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