OM NOM NOM FU "MOWS!" (translation: *Kitty is hungry!!! Feed Kitty!*) This one is a little bizarre even for the Guild. At one point ranks of the Guilds defending muscle had grown rather thin, and the Guild began to look into non traditional methods of protecting itself. Someone suggested extra-dimensional holding spaces, and thus the idea for a mobile prison was born. They're still working out some of the bugs.
BECOMING AN OM NOM NOM You just need to be a Cat Burglar with some minimal combat training, and a willingness to experiment with odd new things.
ENTRY REQUIREMENTS Class Abilities: Kitty Form, Kitty Magic (Swift Paws)
Skills: Hide 8 ranks, Move Silently 8 ranks
Feats: Improved Grapple, Improved Unarmed Strike
Class Skills The Om Nom Nom's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Hide (Dex), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), and Tumble (Dex)
Skills Points at Each Level : 4 + int
Hit Dice: d8
[b] BAB Fort Ref Will Abilities[/b]
1. +1 +2 +2 +0 Improved Grab
2. +2 +3 +3 +0 Swallow Whole
3. +3 +3 +3 +1 Storage Space
4. +4 +4 +4 +1 Improved Grab
5. +5 +4 +4 +1 Swallow Whole
6. +6 +5 +5 +2 The Regurgitator
7. +7 +5 +5 +2 Improved Grab
8. +8 +6 +6 +2 Swallow Whole
9. +9 +6 +6 +3 Improved Storage Space
10.+10 +7 +7 +3 Extradimensional Prison
Weapon Proficiencies: The Om Nom Nom gains no new weapon or armor proficiencies.
Improved Grab (Su): At 1st Level if you succeed in making a Bite Attack in Kitty Form against an opponent your Size Class or smaller, you may immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If successful you may do your bite damage. At 2nd Level you may use Swallow Whole.
At 4th Level you no longer take Size Penalties to Grapple Checks, and can Grapple an opponent up to 2 Size Classes above your own.
At 7th Level you can Grapple an opponent of any Size Class.
Swallow Whole (Su): At 2nd Level in Kitty Form you can Swallow Whole an opponent up to your own Size Class with a successful Grapple Check. It takes (1d6+Charisma Modifier) bludgeoning damage, and (Charisma Modifier) Acid damage per round. An opponent can cut it's way out by doing 15 points of damage with a light slashing or piercing weapon against AC (10+ 1/2 Natural AC Bonus if any). Once the creature exits muscular action closes the hole, and other victims must cut their own way out. In Kitty Form your stomach can hold 1 Tiny, or 4 Diminutive or Smaller opponents. This ability scales with different sized Kitty Forms, as does the bludgeoning damage (acid damage increases plus or minus one per difference in Size Class, with a minimum of 1 point).
At 5th Level you can Swallow Whole any opponent up to 1 Size Class bigger than you are. In Kitty Form your Stomach can hold 1 Small, 4 Tiny, or 8 Diminutive or smaller opponents.
At 8th Level you can swallow any opponent up to 3 Size Classes bigger than yourself. In Kitty Form your stomach can hold 1 Large, 4 Medium, 8 Tiny, or 16 Diminutive or Smaller opponents.
Storage Space (Su): At 3rd Level your stomach contains an extradimensional pocket space and effectively functions as a Type ! Bag of Holding. When swallowing something, non living items go to this space, living items (as well as undead and constructs) go to the usual stomach. You may hwarf up one item of your choice as a Standard Action.
The Regurgitator (Su): At 6th Level as an Immediate Action you may make an opposed Level Check to 'swallow' a damaging spell that specifically targets you, and shunt it to your internal Storage Space. Note that if you have any items held here they take the full effect of the spell. As a Standard Action you can spit the spell back up on the next round or up to 24 hours later, and your target takes the full effects. Caster Level is equal to the original caster.
Improved Storage Space (Su): At 9th Level you may now hold as much as a Type II Bag of Holding. You may now cough up stuff as a Swift Action.
Extradimensional Prison (Su): At 10th Level creatures you swallow may be redirected to your Storage Space. If you can breath, so can whatever is in your Storage Space. In other words you can carry living beings in it, unlike a Bag of Holding. There are downsides. If you inhale poison, or begin to suffocate or drown, so do they. If you swallow a damaging spell, they take the effects. You may cough up one person as a Swift Action, 2 as a Standard Action, or everyone as a Full Round Action. In Kitty Form your Prison can hold as many people as would fit in a Type II Bag of Holding. Once swallowed, a being needs to be coughed up voluntarily by you to escape, or a Freedom, Miracle, or Wish spell must be cast. If your opponent has anything like a Bag of Holding or Portable hole, it's left outside your body.
PLAYING AN OM NOM NOM You have an expedient way of dealing with problems: your ever hungry maw. If something needs taken care of you just eat it. Eventually once you're practiced enough if something needs hidden you just eat it. Eating is basically how you solve most of life's problems. And best of all you never gain a pound.
Combat: Om Noms grapple and devour opponents. Eventually they poop them out assuming they aren't just imprisoning them.
Advancement: Om Noms are specialists, and they all tend to advance in pretty much the same manner. They need to for their job.
Resources: Unless on a mission, Om Nom Noms are on their own. Their Guild missions tend to be super important though, so they get whatever is needed to get them done.
OM NOM NOMS IN THE WORLD "That cats gonna eat us out of house and home!" As far as the world is concerned you're an ordinary cat until the Guild activates you. Then things (and sometimes people ) disappear near you. It's kinda creepy that no one ever connects you to it.
Daily Life: You pretty much have life to yourself until something needs hidden or kidnapped or stolen.
Notables: Stonybutt (N Male Dwarf Cat Burglar 2/Fighter 4/Om Nom Nom 6) is a promising Om Nom in his Guild. Ginger (NE Female Human Cat Burglar 2/Monk 4/Om Nom Nom 6) is a renegade the Guild is seeking to put down.
Organizations: As with all Guild members you belong to the Guild itself. You also belong to an elite unit of of munchers.
NPC Reaction NPC's tend to think you're just a hungry kitty. Awww, poor lil' kitty....
OM NOM NOMS IN THE GAME This class can cause problems due to it's odd abilities. Make sure you want to allow it in your campaign.
Adaptation: This is most definitely for silly campaigns.
Encounters: Om Nom Noms can be found anywhere Guilds can be found. They are often scattered throughout the city posing as cats until needed.
Sample Encounter EL 12: Local food supplies are being stolen. Initially the main suspects were rats, but after turning cats loose to get rid of them the problem has gotten worse. The PC's are asked to find out whats up.
StonybuttN Male Dwarf Cat Burglar 2/Fighter 4/Om Nom Nom 6
Init +1 (+4 KF),
Senses: Listen +4, Spot +4, Dark Vision 60'
Languages Common, Dwarven
------------------------------------------------
AC , touch , flat-footed (+1 Dex, )
AC KF , touch , flat-footed (+2 Size, +4 Dex, )
hp 92 (12 HD)
Fort +12,
Ref +9 (+12 KF),
Will +2
------------------------------------------------
Speed 20 ft. (4 squares)
Melee Base Atk +11,
Grp +13 (+10 KF)
Atk Options Improved Grab, Swallow Whole, The Regurgitator
Combat Gear-----------------------------------------------
Abilities Str 14, Dex 12, Con 16, Int 9, Wis 10, Cha 14
Abilities KF Str 8, Dex 18
SQ Stonecunning, Stability, Other Dwarf traits, Purr, Feline Empathy, Cat Powah +2, Kitty Form, Kitty Magic (Swift Paws), Storage Space
Feats Improve Unarmed Strike, Improved Grapple (B), Weapon Focus (Bite)(B), Weapon Specialization (Bite)(B)
Skills Bluff +6, Climb +6, Gather Information +7, Hide +9, Intimidate +6, Knowledge (Local) +3, Listen +4, Move Silently +9, Search +3, Spot +4, Tumble +5, Use Magic Device +6
PossessionsEPIC OM NOM NOM Hit Die: d8
Skills Points at Each Level : 4 + int
Bonus Feats: The Epic Om Nom Nom gains a Bonus Feat every 2 levels higher than 20th