Author Topic: Uncle Kitties Handbook O' Kittehs  (Read 191072 times)

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bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #640 on: November 20, 2010, 02:54:26 AM »
As long promised we now move on to a crossover PrC between my Cat Burglar and Owrtho's Wisp Fire Guide:

http://www.giantitp.com/forums/showthread.php?t=106072&

RANPU


   
"You know there are haunted lights in the swamps that lead to death and treasure right?"

 Originally the Ranpu were a group of Celtic Cat Burglars who fled their native land, and ended up far away in a strange place.  Luckily for them they were adopted by the Akeneko Ninja Clan, and made honorary Ninja brothers.  Returning to their native land they combined their knowledge local magics and superstition with foreign Ninja skills.  And thus they have never looked back on their former disgrace of being hounded out at sword point, and are now content to bask in the fear of the local populace.

BECOMING A RANPU
A level in Cat Burglar and several Levels in Wisp Fire Guide will do you.

 ENTRY REQUIREMENTS
   Class Abilities:  Kitty Form, Glowing Lure
   Skills:  Hide 8 ranks, Move Silently 8 ranks, Survival 8 ranks
   Feats:  Hazard Maker, Spell Focus (Color)


Class Skills
 The Ranpu's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Hide (Dex), Knowledge (Arcane, Dungeoneering, Geography, Local, Nature)(Int), Listen (Wis), Move Silently (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Tumble (Dex).
Skills Points at Each  Level : 6 + int

Hit Dice: d6

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +2     +2    Alternate Wisp Form, Wisp Light Cloak, +1 Level of Arcane Casting Class
2. +1    +0     +3     +3    Wispfire, +1 Level of Arcane Casting Class
3. +2    +1     +3     +3    Shadowcat, +1 Level of Arcane Casting Class
4. +3    +1     +4     +4    Alternate Wisp Form, +1 Level of Arcane Casting Class
5. +3    +1     +4     +4    Wispfire
6. +4    +2     +5     +5    Shadowcat, +1 Level of Arcane Casting Class
7. +5    +2     +5     +5    Alternate Wisp Form, +1 Level of Arcane Casting Class
8. +6    +2     +6     +6    Wispfire, +1 Level of Arcane Casting Class
9. +6    +3     +6     +6    Shadowcat, +1 Level of Arcane Casting Class
10.+7    +3     +7     +7    Scottish Ninja

Weapon Proficiencies: Ranpu gain no new weapon or armor proficiencies.
 
Wisp Light Cloak (Su): Your Wisp Light Cloak melds with your Kitty Forms, and you may still use it's abilities.

Alternate Wisp Form (Su): At 1st level you gain the effects of Freedom of Movement and Pass Without Trace spells while in Wisp Form. 

At 4th level you no longer need to make a Concentration Check to douse your flame in Wisp Form.  You effectively have the Greater Invisibility spell in shadow or dark environments while in this state. 

At 7th Level you can magically create fear while is Wisp Form.  You may cast Eyebite a number of times per day equal to your Charisma Modifier while in Wisp Form.

Wispfire (Su): Your Ranpu and Wisp Fire Guide levels stack for purposes of determining the range of your Wispfire, and it's damage increases by 1d3 at levels 2, 5, and 8.  Also, opponents struck by your Wispfire must make a Willpower Save or be Confused for 1 round (Save DC is 10 plus 1/2 HD plus Charisma Modifier).

Shadowcat (Su): At 3rd Level you can now use Freedom of Movement and Pass Without Trace while in Kitty Form as well. 

At 6th Level you gain some immunity to traps in Kitty and Wisp forms.  When you would normally trigger a trap (including those made by the Hazard Spawn ability) you can make a d20 roll plus 1/2 HD plus your Charisma Modifier.  If this equals or exceeds the Save DC for the trap/hazard, it does not activate until after you have passed.

At 9th Level if you make the roll for your 6th level ability you can decide if the trap goes off at all, and can delay it's activation to up to 5 rounds after you are out of it's area of effect.

Scottish Ninja (Su):  While in either Wisp or Kitty Form you may acquire or lose the Incorporeal Subtype at will once per round as a Swift Action.  In both forms your movement no longer provokes Attacks of Opportunity, and you are considered weightless for purposes of setting off traps.

PLAYING A RANPU
You are Scottish kitty ninja fire kitties.  And you are proud.  Damn proud.  Your traditions are long and noble.  Well in your eyes at least.  The rest of the world frowns on drunken arson and scaring the bejeezus out of people, and losing people in the swamps.  Granted you usually fetch them back out again if they're okay guys but still...
 Combat: Ranpu are not meant to be toe to toe frontline fighters just like any other ninja.  They prefer stealth and trickerinesses.
 Advancement: Advancement generally depends on what your clan needs, and what you happen to be good at.  Your family and job are the same after all, and you need to be put to use at what you do best.
Resources: Your clan has decent resources available to it.  And if you're carrying out a mission that benefits them as a whole you get to have a little taste of the bling.

RANPU IN THE WORLD
"There's cats in them thar swamps."
 The Ranpu are feared by all, and a topic of local obsession.  They're like celebrities among the local swamp dwellers except no one knows their names or what they look like.  Which has to make for a weird life.
 Daily Life: Life is all about training and missions.  You're more loose than traditional ninja clans, but you still have a strict hierarchy. 
 Notables: The Swamp Flickerer (CG Female Human Cat Burglar 1/Wisp Fire Guide 5/Ranpu 6) is a local legend who lures bad guys (i.e. the local government) to their death in the swamp.  You think they'd stop going in to hunt her.
 Organizations: You belong to the clan organization, which is your job, your family, your whole existence pretty much.

NPC Reaction
 NPC's tend to poop themselves before fainting in terror around you, or they go insane waving swords and screaming about revenge.  You're pretty much used to it by now.

RANPU IN THE GAME
 This is a bit of a bizarre class, and it's ties to a clan may put it's taker at odds with the rest of the group.
 Adaptation: Definitely meant for silly campaigns, but could be adapted for serious ones.
 Encounters: Ranpu are generally encountered in lonely places, and then only if the PC's have something they want.

Sample Encounter
EL 12: Give the encounter level and description of a sample member of this class and a stat block for him/her.


The Swamp Flickerer
CG Female Human Cat Burglar 1/Wisp Fire Guide 5/Ranpu 6
Init +5 (+8 Wisp or KF), Senses: Listen +10, Spot +10
Languages Common, Auran
------------------------------------------------
AC , touch , flat-footed   (+1 Dex, )
AC KF , touch , flat-footed   (+2 Size, +4 Dex, )
AC Wisp , touch , flat-footed   (+4 Size, +4 Dex, )
hp 42 (12 HD)
Fort +3 (+2 Wisp), Ref +12 (+15 KF or Wisp), Will +11 
------------------------------------------------
Speed 30 ft. (6 squares)
Melee
Base Atk +6, Grp +5 (-6 KF, -10 Wisp)
Atk Options Wisp Fire 3d3 (DC 20)
Combat Gear
Spells Per Day 1st: 10 (DC 15)
2nd: 8 (DC 16)
3rd: 7 (DC 17)
4th: 4 (DC 18)
Caster Level 10
-----------------------------------------------
Abilities Str 8, Dex 13, Con 10, Int 12, Wis 14, Cha 18
Abilities KF Str 3, Dex 19
Abilities Wisp Str 2, Dex 19, Con 8
SQ Wisp Light Cloak, Wisp Form (Diminutive), Guiding Light, Danger Sense, Trapfinding, Wisp Presence, Focused Light, Hazard Spawn 10', Glowing Lure (Move), Purr, Kitty Form, Feline Empathy, Cat Powah +4. Alternate Wisp Form, Shadowcat
Feats Greater Spell Focus (Clear), Hazard Maker, Improved Initiative, Jibba Jabba, Silent Spell, Spell Focus (Clear)
Skills Bluff +12, Concentration +8, Craft (Gemcutting, Trapmaking, Weaving) +5, Diplomacy +12, Escape Artist +9, Gather Information +12, Hide +9, Knowledge (Local) +5, Knowledge (Geography, Nature) +8, Listen +10, Move Silently +9, Search +9, Sense Motive +4, Sleight of Hand +4, Spellcraft +4, Spot +10, Survival +10, Tumble +9
Possessions



EPIC RANPU

Hit Die: d6
Skills Points at Each  Level : 6 + int
Wispfire At Level 21 and every 3 levels thereafter the Ranpu's Wispfire does an additional 1d3 damage.
Spells Your caster Level continues to increase, but you do not gain additional spells per day.
Bonus Feats: The Epic Ranpu gains a Bonus Feat every 3 levels higher than 20th



Spell Focus (Color)
Your spells of a certain color are more important.
Prerequisites: 1 level of Wisp Fire Guide
Benefits:  This Feat acts just like Spell Focus but instead of a particular school it applies to Wisp Fire Guide spells of a particular color.  You can choose from Black, Brown, Blue, Clear, Green, Gray, Red, White or Yellow.

Greater Spell Focus (Color)
Your spells of a certain color are more important.
Prerequisites: Spell Focus (Color)
Benefits:  This Feat acts just like Greater Spell Focus but instead of a particular school it applies to Wisp Fire Guide spells of a particular color.  You can choose from Black, Brown, Blue, Clear, Green, Gray, Red, White or Yellow.  The prerequisite Feat must be the same color as this Feat.

Hazard Maker
You find it easier to create Hazards.
Prerequisites: Hazard Spawn
Benefits:  You get a +4 Competence Bonus on Checks made to create Hazards via your Hazard Spawn Ability.
« Last Edit: December 13, 2010, 02:44:31 AM by bhu »

Radmelon

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #641 on: November 20, 2010, 06:19:52 PM »
This looks promising.

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #642 on: November 25, 2010, 02:37:58 AM »
ye olde scottish ninja kittehs have been updated.

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #643 on: November 29, 2010, 01:12:01 AM »
Ranpu and the Magic Grenade spell have been updated.

Radmelon

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #644 on: November 30, 2010, 12:13:20 PM »
Looks good! There's a demoman joke somewhere, but right now it's beyond me.

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #645 on: December 02, 2010, 02:40:40 AM »
demoman?

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Countdown to Zombie Apocalypse 97
When you see this, copy it into your sig and -1
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In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
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But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
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[spoiler] Every generation has a teen heartthrob made for 16 and Tiger Beet magazine.

You can go back many years and there was a guy named Donny Osmond who probably every male teenager wanted to kick the crap out of. Leif Garrett, David Cassidy, The Mmm Bop kids, Justin timberlake, on and on.

This Bieber kid is just another of many over-hyped kids created? by the music machine geniuses to give them someone to grace the covers of 16 magazine and to get little teen girls excited. Random Youtuber [/spoiler]

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bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #648 on: December 10, 2010, 02:13:40 AM »
ok i just need to figure out prerequisite and npc feats and its done

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #649 on: December 13, 2010, 02:57:01 AM »
Okay the Ranpu is done pending any requested changes from Owrtho.

CABBIT


   
"Nibble nibble nibble nibble."

 As Cabbits became more popular as domesticated pets, the Guilds decided they needed to take advantage of this.  They also took advantage of the new occupational specialty to specialize part of their training.  Cabbits are meant more for scouting and finding things out than helping outright theft.  They are the Guilds early warning system in the community.

BECOMING A CABBIT
Most Cat Burglars simply have to have the Cabbit Form and the necessary training.

 ENTRY REQUIREMENTS
   Class Abilities:  Enhanced Kitty Form (Cabbit Form), Burglaring (Uncanny Dodge), Kitty Magic (Bouncies, Super Scamper Powers)
   Skills:  Hide 8 ranks, Jump 8 ranks, Listen 8 ranks, Spot 8 ranks
   Feats:  Any 2 Luck Feats (see Complete Scoundrel)


Class Skills
 The Cabbit's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Local, Nature, Nobility and Royalty)(Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex).
Skills Points at Each  Level : 8 + int

Hit Dice: d6

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +2     +0    Cabbit Magic
2. +1    +0     +3     +0    Lucky Cabbit's Foot
3. +2    +1     +3     +1    Feets Don't Fail Me Now!
4. +3    +1     +4     +1    Cabbit Magic
5. +3    +1     +4     +1    Lucky Cabbit's Foot
6. +4    +2     +5     +2    Feets Don't Fail Me Now!
7. +5    +2     +5     +2    Cabbit Magic
8. +6    +2     +6     +2    Lucky Cabbit's Foot
9. +6    +3     +6     +3    Feets Don't Fail Me Now!
10.+7    +3     +7     +3    I Am All That Is Bunneh!

Weapon Proficiencies: A Cabbit gains no new weapon or armor proficiencies.
 
Cabbit Magic (Su): At Levels 1, 4, and 7 you get a spell from the following list that you can cast as a Supernatural Ability.  

At Level One you can choose one of the following to cast 5 times per day: Charm Monster, Detect Scrying, Freedom of Movement, Scrying.

At Level 4 you can choose one of the following to cast 3 times per day: Commune with Nature, Passwall, Prying Eyes, Rary's Telepathic Bond.

At Level 7 you can choose one of the following to cast once per day: Greater Arcane Sight, Greater Scrying, Greater Teleport, Phase Door.

Lucky Cabbit's Foot (Su): At Level 2 you get a Luck Bonus to AC equal to your Wisdom Modifier.

At Level 5 you get a Luck Bonus to any 3 skills of  your choice equal to your Wisdom Modifier.

At Level 8 you get a Luck Bonus to any one Saving Throw (decide which one at the beginning of each day) equal to your Wisdom Modifier.

Feets Don't Fail Me Now! (Ex): At Levels 3, 6, and 9 you gain a cumulative +10' to your base land speed as well as a cumulative +2 Luck Bonus to AC on any round in which you move 10' or more.  This stacks with other Luck Bonuses to AC.

I Am All That Is Bunneh! (Su): When in Kitty Form you may now appear as a bunny as opposed to a kitty.  This means you may now be a giant bunny, a Sabre Toofed Bunny, a Bunnygirl, or even a Bunny Faced Monkey.   Stats remain the same, and your Purr and Feline Empathy abilities now work on bunnies too.  The Blindsight gained from your Cabbit Form now extends to 120'.  You now also automatically succeed on any Jump roll as long as  the distance of the jump is 15' or less.

PLAYING A CABBIT
 You are just the cutest thing ever, and your exoticness just makes it that much worse.  People can't resist adopting you, and thus spreads the information network of the Guilds.  MWUHAHA!
 Combat: Cabbits aren't meant for combat, and tend to rely on speed and luck if forced into a fight.  They defeat their opponents with wit and guile, not brawn.
 Advancement: Cabbits are usually more interested in magical abilities than most Guild members, probably because of the urban legends of various weird magical abilities attributed to the Cabbit species.
Resources: As usual most Cabbits can fall back on the Guild.  As they also tend to network a lot they may even have some resources available outside the Guild.

CABBIT IN THE WORLD
"The wise woman says they can turn goat pee into wine!"
 You lead a fun life.  Cabbits are an obsession with the various humanoid species, and they have so many myths and urban legends about them pretending to be one can sometimes be a double edged sword as you could be perceived as too valuable.
 Daily Life: You lounge about soaking up affection and info.  You also look out for the Guild and whoever has adopted you.  They give you free room and board it's the least you  can do to make sure they don't come to harm..
 Notables: Hoppy (CG Human Female Cat Burglar 6/Cabbit 6) is a local messenger.  She relays news and supplies for the Guild.
 Organizations: As per usual, all Cabbits belong to a Cat Burglar Guild.

NPC Reaction
 NPC's luv you.  They also have weird and unusual expectations of you that you will have to learn to deal with.

CABBIT IN THE GAME
 This is an odd little clas meant more for a roleplaying heavy campaign as opposed to hardcore fighting.
 Adaptation: This is most definitely a silly campaign PrC.
 Encounters: Cabbits are usually encountered as pampered pets and good luck charms, and even temple guardians.

Sample Encounter
EL 12: The PC's have been hired to escort the Princesses prize Cabbit to her new castle in the East.  Apparently there's some stupid rumor they can poop gold, so everyone is out to get teh poor critter.


Hoppy
CG Human Female Cat Burglar 6/Cabbit 6
Init +1 (+4 KF, +5 KiF), Senses: Listen +11, Spot +11
Languages Common, Sylvan
------------------------------------------------
AC , touch , flat-footed   (+1 Dex, +3 Wis, )
AC KF , touch , flat-footed   (+2 Size, +4 Dex, +3 Wis, )
AC Kif , touch , flat-footed   (+4 Size, +5 Dex, +3 Wis, )
+4 Lucky Cabbit's Foot
hp 42 (12 HD)
Fort +4, Ref +11 (+14 KF, +15 KiF), Will +7  
------------------------------------------------
Speed 50 ft. (10 squares)
Melee
Base Atk +8, Grp +7 (-4 KF, -8 KF)
Atk Options
Combat Gear
-----------------------------------------------
Abilities Str 8, Dex 13, Con 10, Int 12, Wis 16, Cha 16
Abilities KF Str 3, Dex 19
Abilities KiF Str 2, Dex 21
SQ Purr, Feline Empathy, Cat Powah +3, Enhanced Kitty Form (Cabbit Form, Swift Kitty), Burglaring (Evasion, Uncanny Dodge), Kitty Magic (Bouncies, Super Scamper Powers), Kitty Form (Kitten Form), Scamper Bonus, Cabbit Magic (Charm Monster, Passwall), Lucky Cabbit's Foot, Feets Don't Fail Me Now!, Lucky Cabbit's Foot
Feats Advantageous Avoidance, Dodge, Lucky Catch, Lucky Start, Mobility, Sly Fortune
Skills Balance +9, Bluff +11, Climb +7, Diplomacy +11, Gather Information +11, Hide +9, Jump +7, Knowledge (Local, Nature, Nobility) +9, Listen +11, Move Silently +9, Sense Motive +11, Spot +11, Tumble +9, Use Magic Device +10
Possessions



EPIC CABBIT

Hit Die: d6
Skills Points at Each  Level : 8 + int
Cabbit Magic At Level 21 and every three levels thereafter, you gain a new Cabbit Magic Ability of any Level.
Feets Don't Fail Me Now! At Level 23 and every 3 levels thereafter you get an additional +10' to your Base Land Speed and an Additional +2 Luck Bonus to AC on any round in which you move 10' or more.
Bonus Feats: The Epic Cabbit gains a Bonus Feat every 4 levels higher than 20th



Bunnicula
Mommy why does the bunny have fangs?
Prerequisites: Enhanced Kitty Form (Sabre Toothed Kitty), I Am All That Is Bunneh!, Kitty Magic (I Wuv U)
Benefits: Opponents you successfully bite in Bunny (Kitty) Form take a -6 Penalty to all Mind-Affecting Effects for 24 hours.  ANy Mind-Affecting Effect that you can use via spells or other Feat/Ability/etc now also works on Plants.

Bunny Boots
Your pawsies are now lucky.
Prerequisites: Enhanced Kitty Form (Cabbit Form), Kitty Magic (Missed Me!)
Benefits: While in Cabbit Form (or Bunny Form if you have I Am All That Is Bunneh!) you get a +2 Luck Bonus to Balance and Tumble Checks.

Bunny Jump
Boingie, boingie, boingie!
Prerequisites: Enhanced Kitty Form (Cabbit Form), Kitty Magic (A Cat Always Lands on His Feet, Bouncies)
Benefits: You gain a +4 Luck Bonus to Jump Checks and are no longer limited in jumping height by your Size Class.

Killer Bunny
You are a warrior bunny, and a known weapons specialist.  After all you have to protect the more timid bunnies.
Prerequisites: Fighter Level 1, Kitty Form (Cabbit, Kattgrrl), I Am All That Is Bunneh!
Benefits:  You are proficient with all weapons (Exotic or otherwise), and take no penalties to attack or damage rolls with improvised weapons.  Any Feats you have that apply to a specific weapons now apply to all weapons.

Devil Bunny
You have a tremendous craving for ham.  You're pretty sure they're kept in tall buildings, and that you can get them by killing the people in those buildings.  Also, you may be crazy.
Prerequisites: Enhanced Kitty Form (Cabbit Form), Fiendish Heritage, I Am All That Is Bunneh!
Benefits:  You get a Profane Bonus to all Attack rolls or Opposed Checks of any kind equal to your Charisma Modifier. 

Playboy Bunny
Your naked form and /or sexuality is quite legendary.
Prerequisites: Enhanced Kitty Form (Cabbit Form, Katgrrl Form), I Am All That is Bunneh!
Benefits: The Save DC of your Beware the Power of the Hypnobutt ability increases +4. 

Vorpal Bunny
You have studied the weak points of armor.  Knights hate you, and you have a horrible reputation due to eating many of them. 
Prerequisites: I Am All That Is Bunneh!, Kitty Form, Improved Critical (Bite)
Benefits: Your bite attacks are now Vorpal as per the weapon.  You also gain a Competence Bonus on Attack and Damage rolls equal to your opponents Armor Bonus to AC.

Ninja Bunny
You are Ninja Bunneh!  The world shall tremble in Fear!  Well it would if you weren't trying to deceive it into thinking you're harmless. 
Prerequisites: Enhanced Kitty Form (Cabbit Form), Improved Feint
Benefits: If you successfully Feint in combat you do +2d6 damage if your subsequent strike is successful.

Snuggle Bunny
People fight to hold you.
Prerequisites: Enhanced Kitty Form (Cabbit Form), Kitty Magic (Kitty Wuvs Dwagon)
Benefits: Living intelligent beings within 30' who see you must make a Willpower Save (DC is 10 plus 1/2 HD plus Charisma Modifier) or be compelled to pick you up and hold you for 1 minute.  This is a Mind-Affecting Compulsion Effect, and is instantly dispelled if you attack them or do something to reveal you aren't just an animal.  Whether or not they adopt you after the duration is over is up to them.

Dust Bunny
You are surrounded by dust clouds, even in wind.
Prerequisites: Enhanced Kitty Form (Cabbit Form), must be able to cast any spell with the Earth descriptor
Benefits: Effectively in Cabbit Form you are permanently surrounded by an Obscuring Mist spell except it only affects your square and all adjacent squares, and it's unaffected by wind.  You can see through it fine, and it makes others feel dirty.  Literally.

Fluffy Bunny
Mah lord you is fuzzy...
Prerequisites: Enhanced Kitty Form (Cabbit Form), Enhanced Kitty Form (Foofy Kitty)
Benefits: You gain Cold Resistance 10.

Easter Bunny
You may hide small objects in such a way that they can only be found by the person you intend to find them.
Prerequisites: I Am All That Is Bunneh!, Kitty Magic (Schrodinger's Kitty)
Benefits:  When you hide any object you can designate someone who is able to find it.  Anyone who is not this designated finder gets a -10 Penalty on all Search or Spot Checks meant to find it.  If someone else manages to find it, the item immediately teleports up to 30' away to a random place, but only once.

They Call Me Mister Thumper
Your kicks are a blur.
Prerequisites: Enhanced Kitty Form (Cabbit Form), Snap Kick, Superior Unarmed Strike
Benefits: When making a Full Attack in Cabbit Form (or Bunny Form once you get I Am All That Is Bunneh!) using your Unarmed Strike you get two additional attacks per round at your (highest BAB -2). 

Stabbity Ears
You can turn your ears into stabbity backup weapons!
Prerequisites: Enhanced Kitty Form (Cabbit Form), Versatile Unarmed Strike
Benefits: When making a Full Attack in Cabbit Form (or Bunny Form once you get I Am All That Is Bunneh!) you get two additional attacks per round at your (highest BAB -2).  The ears do 1d3 plus Str Modifier damage if Tiny sized, and can be used as slashing or piercing weapons (damage scales up or down if SIze class changes as usual).

Brood Rabbit (Vile)
You can spawn Evil Bunnehs!
Prerequisites: Evil Brand, I Am All That Is Bunneh!
Benefits: As a full round Action you can squat and 'summon' a litter of Devil Bunnies.  This is effectively Summon Monster VIII, but you summon 2d3 Devil Bunnies (i.e. Fiendish Dire Lions) who stay for 24 hours.

Jackalope
You has lil' bitty antlers!
Prerequisites: I Am All That Is Bunneh!, BAB +13
Benefits: You do double damage with a charge attack in Cabbit or Bunny Form, and you get a Gore attack doing 1d3 plus Str Bonus in Tiny Size (this scales up or down in the usual manner).  If the Charge is successful you get a Bull Rush Attack as a Free Action without provoking an Attack of Opportunity, and you do not take the usual Size Penalty to the roll.

Wolpertinger
You are freaky!  Legend has it you can eat fire and poop dead whales!  The Dead fear you!  Your venom is an aphrodisiac!  People may also tend to make up weird crap about you too...
Prerequisites: Enhanced Kitty Form (Cabbit Form, Sabre-Toothed Kitty Form, Winged Kitty), I Am All That Is Bunneh!
Benefits:  Due to your rep, all Enemies within 30' of you must make a Willpower Save (DC is 10 plus 1/2 HD plus Charisma Modifier)  or be Shaken for the Duration of the encounter.
« Last Edit: January 21, 2011, 09:12:21 PM by bhu »

Radmelon

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #650 on: December 13, 2010, 09:51:36 PM »
Damn that's adorable.

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #651 on: December 19, 2010, 05:02:32 AM »
Minor Cabbit update

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #652 on: December 22, 2010, 03:17:23 AM »
Cabbit updated

Radmelon

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #653 on: December 22, 2010, 07:48:13 PM »
Quote
"The wise woman says they can turn goat pee into wine!"
Go on, drink it, I dare you.

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #654 on: December 25, 2010, 01:40:00 AM »
Cabbit updated.

Monotremeancer

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #655 on: December 25, 2010, 03:16:34 PM »
Would the captsone auto-success apply to vertical jumps as well?

I have great expectations for Bunnicula
Who cares for realism when you can be awesome?

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #656 on: December 28, 2010, 04:45:07 AM »
Cabbit done cept for cabbity Feats

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #657 on: January 03, 2011, 04:05:27 AM »
sorry this is taking so long i contracted for an online job that sucking up my time.  Cabbity Feats updated.

konner09

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #658 on: January 03, 2011, 04:21:54 AM »
sorry this is taking so long i contracted for an online job that sucking up my time.  Cabbity Feats updated.
work before play
[spoiler] Every generation has a teen heartthrob made for 16 and Tiger Beet magazine.

You can go back many years and there was a guy named Donny Osmond who probably every male teenager wanted to kick the crap out of. Leif Garrett, David Cassidy, The Mmm Bop kids, Justin timberlake, on and on.

This Bieber kid is just another of many over-hyped kids created? by the music machine geniuses to give them someone to grace the covers of 16 magazine and to get little teen girls excited. Random Youtuber [/spoiler]

I became insane, with long intervals of horrible sanity. - edgar allen poe

Monotremeancer

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #659 on: January 03, 2011, 06:52:37 AM »
sorry this is taking so long i contracted for an online job that sucking up my time.  Cabbity Feats updated.
work before play
All play and no work makes bhu a hungry kitteh
Who cares for realism when you can be awesome?