Pixie is done and per request this next class is a crossover with the Engineer by Lappy 9000, which can be found here:
http://www.giantitp.com/forums/showthread.php?t=114229SUPPORT KITTEH "Hi. I'm Big John. And this is my big pink Gun." Sometimes stuff goes completely to crap. No matter how well planned things go the bad guys have found you. On that day when you have a problem, if no one else can help, if you can find them, you can hire a Support Kitteh.
BECOMING A SUPPORT KITTEH Most begin as Cat Burglars but pretty quickly adapt the Engineer class once they realize the potential for destruction instead of hiding about lurking waiting for their chance.
ENTRY REQUIREMENTS Class Abilities: Vocation (Dynamo Cannon, Mech Armor), Kitty Form
Skills: Craft (Armorsmithing, Bowmaking, Weaponsmithing) 4 ranks, Knowledge (Architecture/Engineering) 8 ranks, Profession (Vehicle Builder) 4 ranks
Class Skills The Support Kitteh's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Gather Information (Cha), Knowledge (Arcana, Architecture/Engineering, Dungeoneering, Geography, Local)(Int), Listen (Wis), Open Lock (Dex), Profession (Wis), Search (Int), Spot (Wis), and Use Magic Device (Cha).
Skills Points at Each Level : 6 + int
Hit Dice: d6
[b] BAB Fort Ref Will Abilities[/b]
1. +0 +0 +0 +2 Vocation, Innovation
2. +1 +0 +0 +3 Precision +1
3. +1 +1 +1 +3 Vehicular Pimping
4. +2 +1 +1 +4 Vocation
5. +2 +1 +1 +4 Precision +2
6. +3 +2 +2 +5 Vehicular Pimping
7. +3 +2 +2 +5 Vocation
8. +4 +2 +2 +6 Precision +3
9. +4 +3 +3 +6 Vehicular Pimping
10.+5 +3 +3 +7 Hello Kitty Tank
Weapon Proficiencies: A Support Kitteh gains no new Weapon or Armor proficiencies.
Vocation (Ex): This is identical to the Engineer Class Ability (see link above for the Engineer class). You gain new Vocations at levels 1, 4, and 7.
Innovation (Ex): Your Engineer and Support Kitteh Levels stack for purposes of how many Innovation Points you have. You cannot take Chemistry (and Vocations requiring it as a prerequisite),
Precision (Ex): This is identical to the Engineer Class Ability, and stacks with it. You get a +1 at level 2, and an additional +1 at Levels 5 and 8.
Vehicular Pimping (Ex): You may now construct vehicles as opposed to Mech Armor. At Level 3 you may create the Vespazooka. At Level 6 you may create the Jaguar. At level 9 you may create the Cat Carrier. Stats for all will be given below, Support Kitties must have the appropriate materials, money, and prerequisites to make one.
Hello Kitty Tank (Ex): At level 10 you may now construct a Hello Kitty Tank (see below for stats and costs).
PLAYING A SUPPORT KITTEH You get paid the big bucks for the big jobs. You talk loud, you walk loud, you do everything loud. You want people to notice, because you're mighty proud of your accomplishments.
Combat: You are called in to make things go boom. You may do normal runs till you advance to the big leagues, but after that you only get called upon for purposes of heavy firepower. When Guilds themselves get pinned down by the law, you swoop in an armored vehicle and begin lighting up the sky.
Advancement: Most Support Kittehs pursue whatever path leads to them having a big armored vehicle that lets them blow stuff up.
Resources: Most Support Kittehs have the backing of the Guild, and whatever school taught them the fine art of explosives.
SUPPORT KITTEHS IN THE WORLD "Aw man, this is screwed! It's time to call in Big John!" You remain hidden from the world as you wish no one to know who you really are. That's why you drive your vehicle as a cat. It's the perfect disguise. After all if everyone could find you, you wouldn't have a daring life as a rescuer and solver of problems now would you? You'd be in some icky jail cell.
Daily Life: Much of your days that aren't spent on a mission are done conducting research, tuning up your creations, performing maintenance, etc.
Notables: Big John (NG Human Male Cat Burglar 1/Engineer 5/Support Kitteh 6) is a carrier. He shows up with the fast vehicle to perform rescues, or drop a few fightin' kitties. Little Bess (N Human Female Cat Burglar 1/Engineer 8/Support Kitteh 6) robs people on her Vespazooka.
Organizations: Most Support Kittehs belong to both a Guild and a training school for Engineers.
NPC Reaction NPC's usually double take when they see your big armored steampunk vehicle. They do another one when they see a cat driving.
SUPPORT KITTEHS IN THE GAME This class assumes you tend to join the action when all is lost or otherwise in hopeless. Make sure the DM gives you other stuff to do.
Adaptation: This is probably strictly for silly campaigns.
Encounters: Support Kittehs are generally on search and rescue missions, especially ones requiring guns.
Sample Encounter EL 12: The PC's have been hired to break a few members of some Thieve's Guild out of prison before they're executed. They're looking forward to it because they get to ride in one of those neat new fangled steam powered horseless carriages. They smile when it pulls up. A cat is driving. The smile quickly turns into an alternate expression...
Big JohnNG Human Male Cat Burglar 1/Engineer 5/Support Kitteh 6
Init +2 (+5 KF),
Senses: Listen +, Spot +,
Languages Common, Gnome, Dwarven, Draconic
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AC , touch , flat-footed (+2 Dex, )
AC KF , touch , flat-footed (-2 Size, +5 Dex, )
hp 42 (12 HD)
Fort +5,
Ref +5 (+8 KF),
Will +9
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Speed 30 ft. (6 squares)
Melee Base Atk +6,
Grp +5 (-6 KF)
Atk Options Combat Gear-----------------------------------------------
Abilities Str 8, Dex 14, Con 10, Int 16, Wis 12, Cha 15
Abilities Str 3, Dex 20
SQ Purr, Feline Empathy, Kitty Form, Cat Powah +2, Crafter Extraordinaire, 22 Innovation Points, Precision +2, Minor Forging, Vocation (Dynamo Cannon, Mech Armor, Mounted Artillery, Neuroarcanics)
Feats Able Sniper, Driver, Far Shot, Jibba Jabba, Point Blank Shot, Precise Shot
Skills Appraise +11, Bluff +10, Climb +3, Craft (Armorsmithing, Bowmaking, Weaponsmithing) +7, Diplomacy +9, Disable Device +9, Gather Information +9, Hide +10, Knowledge (Arcana, Architecture/Engineering, Local) +10, Listen +9, Move Silently +9, Open Lock +9, Profession (Driver, Vehicle Builder) +9, Sense Motive +9, Spot +9, Use Magic Device +9
PossessionsEPIC SUPPORT KITTEHS Hit Die: d6
Skills Points at Each Level: 6 + int
Innovation You get an additional 2 Innovation points per Level.
Precision Your precision Ability increases by +1 at Level 22 and every 4 Levels thereafter.
Vehicular Pimping: You may construct one of the Epic Vehicles listed below. Choose one at Level 23, and another one every three levels thereafter.
Bonus Feats: The Epic Support Kitteh gains a Bonus Feat every x levels higher than 20th
VEHICLESNote: Weapons are detailed in the Gunner Kitty PrC.
Vespazooka[SPOILER]
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Prerequisites: Knowledge (Architecture and Engineering) 9 ranks
Cost: 1 week and 1000 GP (plus weapon)
The Vespazooka is a light two wheeled vehicle for one person with a large cannon weapon serving as part of the seat/body.
Hit Points: 15
Hardness: 5
Base Land Speed: 40 ft.
Size Class: Medium
Armor Class: 15, touch 10, flat-footed 15 (+5 Armor)
Weapon Mounts: Can mount 1 Gun or Heavy Gun or Grenade Launcher or Rocket.
Max Crew: 1 (Driver)
Cargo Capacity: None
Maneuverability: Good (see Arms and Equipment Guide page 42).
Skill required to Drive or Pilot: Profession (Driver)
Special: Driver also acts as a gunner, weapon can only fire in the front arc (i.e. the front side of the square). Does not provide concealment for driver.
Jaguar[SPOILER]
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Prerequisites: Knowledge (Architecture and Engineering) 12 ranks
Cost: 2 weeks and 10,000 GP (plus weapons)
Light jeep-like car with an open cockpit.
Hit Points: 35
Hardness: 5
Base Land Speed: 80 ft.
Size Class: Large
Armor Class: 17, touch 9, flat-footed 17 (-1 Size, +8 Armor)
Weapon Mounts: Can mount one Heavy Gun/Rocket/Grenade Launcher, or two Guns.
Max Crew: 4 (1 Driver, 2 Gunners, and 1 other)
Cargo Capacity: 800 lbs.
Maneuverability: Good
Skill required to Drive or Pilot: Profession (Driver)
Special: Does not provide Concealment for driver or other passengers. If it has one weapon it can only fire to the front arc. If it has two, one fires to the front arc, and the other to the rear.
Cat CarrierCat Carrier pictured above
Prerequisites: Knowledge (Architecture and Engineering) 15 ranks
Cost: 2 weeks and 15,000 GP (plus weapons)
Huge fairly well armored vehicle meant to carry personnel.
Hit Points: 50
Hardness: 5
Base Land Speed: 80 ft.
Size Class: Huge
Armor Class: 18, touch 8, flat-footed 18 (-2 Size, +10 Armor)
Weapon Mounts: Can Mount 1 Heavy Gun/Grenade Launcher/Rocket and 2 Guns, or 2 Heavy Guns/Grenade Launchers/Rockets, or 4 Guns.
Max Crew: 6 (1 Driver, 4 Gunners and 1 other)
Cargo Capacity: 1000 lbs.
Maneuverability: Average
Skill required to Drive or Pilot: Profession (Driver)
Special: If it has 1 Heavy Gun and 2 Guns, the heavy Gun fires to the front, and the other two fire on one side each. If it has 2 Heavy Guns one fires in the forward arc and the other to the rear. If it has 4 Guns, one fires to each side. The vehicle provides Total Concealment for all passengers.
Hello Kitty Tank[SPOILER]
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Prerequisites: Knowledge (Architecture and Engineering) 16 ranks
Cost: 1 month and 20,000 GP (plus weapons)
Description: Large heavily armored vehicle with a turret and several smaller weapons.
Hit Points: 65
Hardness: 10
Base Land Speed: 80 ft.
Size: Gargantuan
Armor Class: 18, touch 6, flat-footed 18 (-4 Size, +12 Armor)
Weapon Mounts: Can mount 1 Cannon or Big Missile and 1 Heavy Gun, plus 2 Grenade Launchers or Rockets.
Max Crew: 4 (1 Driver and 3 Gunners)
Cargo Capacity: 425 lbs.
Maneuverability: Average
Skill required to Drive or Pilot: Profession (Tank Driver)
Special: The Cannon and Heavy Gun fires in the forward or side arcs (but can fire to the rear as a Full Round action due to the turret). The other two weapons fire to the front. Provides Total Concealment for all passengers.
EPIC VEHICLES Tiger Super Tank[SPOILER]
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Prerequisites: Knowledge (Architecture and Engineering) 24 ranks
Cost: 1 month and 25,000 GP (plus weapons)
Massive armored vehicle with a turret weapon mounted on stubby legs.
Hit Points: 120
Hardness: 12
Base Land Speed: 80 ft.
Size Class: Colossal
Armor Class: 22, touch 2, flat-footed 22 (-8 Size, +20 Armor)
Weapon Mounts: Can mount 1 Cannon or Big Missile and 4 Heavy Guns/Grenade Launchers/Rockets.
Max Crew: 8 (1 Driver, 5 Gunners, and 2 other)
Cargo Capacity: 800 lbs.
Maneuverability: Good
Skill required to Drive or Pilot: Profession (Tank Driver)
Special: The Cannon fires in the forward or side arcs (but can fire to the rear as a Full Round action due to the turret). The other four weapons fire to any of the 4 sides (choose which one they're aimed at during creation). Provides Total Concealment for all passengers.
Bobcat Flying Transport[SPOILER]
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Prerequisites: Knowledge (Architecture and Engineering) 24 ranks
Cost: 1 month and 28,000 GP (plus weapons)
Large aircraft designed to carry bombs or personnel.
Hit Points: 120
Hardness: 8
Base Land Speed: 40 ft., Fly Speed 120 ft. (Good)
Size Class: Colossal
Armor Class: 22, touch 2, flat-footed 22 (-8 Size, +20 Armor)
Weapon Mounts: Can mount 1 Gun or Heavy Gun, and carry a full cargo of bombs.
Max Crew: 16 (1 Pilot, 1 Gunner, 1 Bombardier, 13 other)
Cargo Capacity: 9000 lbs.
Maneuverability: Poor on land, Good in Air
Skill required to Drive or Pilot: Profession (Airplane Pilot)
Special: Provides Total Concealment for all passengers. The Gun fires forward only. Opening the Bomb Bay doors to release bombs is a Standard Action.
Wildcat Flying Fighter Plane[SPOILER]
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Prerequisites: Knowledge (Architecture and Engineering) 24 ranks
Cost: 1 month and 28,000 GP (plus weapons)
Fighting aircraft seating two men.
Hit Points: 80
Hardness: 6
Base Land Speed: 40 ft., Fly Speed 180 ft. (Good)
Size Class: Gargantuan
Armor Class: 16, touch 1, flat-footed 16 (-4 Size, +10 Armor)
Weapon Mounts: Can mount 3 Heavy Guns or Rockets.
Max Crew: 2 (1 Pilot and 1 Gunner)
Cargo Capacity: 800 lbs.
Maneuverability: Average on land, Good in air
Skill required to Drive or Pilot: Profession (Airplane Pilot)
Special: Provides Concealment for passengers (but not Total). The pilot controls two weapons facing forward, while the gunner controls 1 firing to the sides and rear. The forward weapons are linked and fire as one.
Sea Lion Frigate[SPOILER]
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Prerequisites: Knowledge (Architecture and Engineering) 24 ranks
Cost: 1 month and 35,000 GP (plus weapons)
Heavily armored boat with massive weaponry.
Hit Points: 240
Hardness: 12
Base Swim Speed: 80 ft.
Size Class: Colossal
Armor Class: 22, touch 2, flat-footed 22 (-8 Size, +20 Natural)
Weapon Mounts: Can mount 10 Cannons or Missiles.
Max Crew: 120 (1 Pilot, 10 Gunners, 109 other)
Cargo Capacity: 10 tons
Maneuverability: Average
Skill required to Drive or Pilot: Profession (Pilot Ironclad)
Special: 4 Cannons fire to either side, and the other two can fire to the front or rear in any combination (decide when creating it). Provides Total Concealment for passengers as long as they stay below decks.
Sea Panther Submarine[SPOILER]
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Prerequisites: Knowledge (Architecture and Engineering) 24 ranks
Cost: 1 month and 30,000 GP (plus weapons)
Submersible mostly meant for carrying personnel, but with some ability to defend itself.
Hit Points: 180
Hardness: 12
Base Swim Speed: 60 ft.
Size Class: Colossal
Armor Class: 22, touch 2, flat-footed 22 (-8 Size, +20 Natural)
Weapon Mounts: Can mount 1 Cannon or Big Missile and 2 Missile weapons.
Max Crew: 60 (1 Pilot, 3 Gunners, 57 other).
Cargo Capacity: 10 tons
Maneuverability: Poor
Skill required to Drive or Pilot: Profession (Pilot Submarine)
Special: The cannon fires to the front only, the other two weapons may fire to the front or rear (decide when creating it).
Maneuverability rules are found on page 42 of the Arms and Equipment Guide, along with Drive/Pilot DC's on page 44. Drivers/Pilots without the proper Profession skill can make a Dexterity Check to control a vehicle, but the DC is +10. If the Support Kitteh is strapped for cash he can mount a smaller weapon (i.e. any weapon he gets at a lower level than what is listed, or a Dynamo Cannon) instead.