FERAL "Meow." Some Cat Burglars decide that thug life isn't as attractive as the fuzzy life. They give up the material fast paced urban world to live permanently the life of a cat. Granted they aren't animals so they bore easy. This means they still meddle sometimes. Just to protect people and get food for survival though. Money is no longer a necessity.
BECOMING A FERAL Most Ferals started as Cat Burglars, and kept that class all the way until adopting this one.
ENTRY REQUIREMENTS Class Abilities: Kitty Form, Kitty Magic,
Skills: Hide 8 Ranks, Listen 8 Ranks, Move Silently 8 Ranks, Spot 8 Ranks, Survival 8 ranks
Feats: At least 2 Kitty Feats, one of which must be Cattitude
Class Skills The Feral's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Hide (Dex), Jump (Str), Knowledge (Arcane, Local or Nature, Int), Listen (Wis), Move Silently (Dex), Search (Int), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str)
Skills Points at Each Level : 6 + int
Hit Dice: d8
BAB Fort Ref Will Abilities KM Level KM Known Spell Points
1. +0 +2 +2 +0 Forever Kitty 1 3 3
2. +1 +3 +3 +0 1 4 5
3. +2 +3 +3 +1 2 5 8
4. +3 +4 +4 +1 2 9 14
5. +3 +4 +4 +1 3 10 19
6. +4 +5 +5 +2 3 14 29
7. +5 +5 +5 +2 4 16 37
8. +6 +6 +6 +2 4 20 51
9. +6 +6 +6 +3 5 22 63
10.+7 +7 +7 +3 Big Kitty Magic 5 26 81
Weapon Proficiencies: Ferals gain no new weapon or armor proficiencies.
Forever Kitty (Su): You are now permanently stuck in Kitty Form, and can no longer become human. You can only speak now if you have the Jibba Jabba Feat. You are immune to spells or abilities that would detect your alignment or somehow reveal you are more than just a cat. Your Feral and Cat Burglar levels stack for purposes of qualifying for Kitty Feats (i.e. a 6th level Cat Burglar/6th level Feral is considered a 12th level Cat Burglar). Equipment and Magic Items must now be sized for your Kitty Form. You may cast spells if you have access to the right material components since you have learned to use the necessary Verbal and Somatic components as a cat. You now qualify as a cat for purposes of any spell/power/effect that would be beneficial to cats temporarily (this includes spells specific to animals such as Animal Growth, because Cats are Animals). For purposes of effects that would be detrimental to Cats/Animals, you are a Magical Beast. If knocked unconscious you no longer revert to human form if you are in Kitty Form.
Kitty Magic (Sp): Ferals study what they call "the secret magic of cats", which basically means they get a few more Spell-Like abilities than usual. The KM Level table tells you the highest level of spell you can choose for your Spell-Like Abilities. The KM Known table tells you how many Spell-Like abilities you have per level. You may choose a new spell of any level you are allowed to access when you get new ones. Bonus spell points are based on Charisma (see Unearthed Arcana page 154 for the Bonus spell point table, and the spell point cost for spells). The Spell Save DC's are based on Charisma, and the Feral must have a Charisma score equal to 10 plus the spells level to cast it. Kitty Magic is cast spontaneously like a Sorcerers spells would be. Spells must be chosen from the Kitty Magic List which will be reproduced here for convenience:
0: Arcane Mark, Daze, Detect Magic, Detect Poison, Ghost Sound, Know Direction, Purify Food and Drink, Mage Hand, Message, Naturewatch, Open/Close, Prestidigitation, Resistance, Silent Portal, Touch of Fatigue
1: Accelerated Movement, Alarm, Bloodhound, Calm Animals, Camouflage, Cause Fear, Charm Animals, Charm Person, Critical Strike, Dead End, Detect Animals and Plants, Detect Munchies, Detect Secret Doors, Detect Snares and Pits, Detect Munchies, Distract, Distract Assailant, Ebon Eyes, Embrace the Wild, Expeditious Retreat, Feather Fall, I Has a Flavor, Insightful Feint, Instant Search, Hawkeye, Hide from Animals, Hypnotism, Jump, Lay of the Land, Lightfoot, Living Prints, Magic Fang, Marked Object, Nerveskitter, Net of Shadows, Pass Without Trace, Remove Scent, Serene Visage, Silent Portal, Sleep, Snowshoes, Speak With Animals, Spontaneous Search, Stalking Brand, Summon Feline 1, Surefoot, Swift Expeditious Retreat, True Strike, Ventriloquism, You Has a Flavor Too
2: Align Fang, Baleful Transposition, Balancing Lorecall, Bear's Endurance, Blur, Cat's Grace, Dark Vision, Daze Monster, Detect Thought's, Eagle's Splendor, Easy Climb, Entice Gift, Fell the Greatest Foe, Hold Animal, Invisibility, Jagged Tooth, Knock, Lion's Charge, Listening Lorecall, Locate Object, Misdirection, Mountain Stance, Nature's Favor, Portal Alarm, Protection from Arrows, Rebuke, See Invisibility, Scare, Speak to Allies, Spider Climb, Summon Feline II, Surefooted Stride, Swift Haste, Touch of Idiocy, Veil of Shadow, Whispering Wind
3: A Cat's Revenge, Arcane Sight, Blink, Clairaudience/Clairvoyance, Claws of Darkness, Deeper Dark Vision, Deep Slumber, Displacement, Find the Gap, Forestfold, Greater Magic Fang, Longcat, Mesmerizing Glare, Haste, Heroism, Hold Person, Lesser Telepathic Bond, Non-Detection, Safe Clearing, Shadow Cache, Suggestion, Summon Cat Swarm I, Summon Feline III, Tremor Sense, Unluck
4: Charm Monster, Commune with Nature, Detect Scrying, Displacer Form, Fear, Freedom of Movement, Greater Invisibility, Implacable Pursuer, It Was the Dog, Know Vulnerabilities, Locate Creature, Nom Nom Nom, Scrying, Shout, Summon Feline IV, Superior Magic Fang
5: Aggressive Cat is Aggressive, Basement Cat, Ceiling Cat, Dander Blast, Defensive Cat is Defensive, Dominate Person, Do Not Want, Feeblemind, Find the Path, Happy Cat, Hold Monster, Mass Eagle's Splendor, Mordenkainen's Private Sanctum, Nightstalkers Transformation, Passwall, Pew Pew Pew, Rary's Telepathic Bond, Sending, Serious Cat, Shadow Form, Summon Cat Swarm II, Summon Feline V, Symbol of Sleep, Teleport
6: Analyze Dweomer, Aura of Terror, Bite of the Were Tiger, Hide the Path, Imperious Glare, Interplanar Telepathic Bond, I See What You Did There, Legend Lore, Mass Cat's Grace, Mass Suggestion, Mislead, Phantasmal Disorientation, Probe Thoughts, Shadow Walk, Summon Feline VI, True Seeing, You Make Kitty Scared!
7: Cat Gravity, Cloudwalkers, Evil Glare, Gimme A Break Here!, Greater Arcane Sight, Greater Scrying, Greater Teleport, Hide from Dragons, Hiss of Sleep, Phase Door, Plane Shift, Shifting Paths, Summon Cat Swarm III, Summon Feline VII, The Death Purr, Vision
8: Dander Explosion, Demand, Discern Location, Fierce Pride of the Beastlands, Greater Shout, Lion's Roar, Mind Blank, Moment of Prescience, Otto's Irresistible Dance, Summon Feline VIII
9: Astral Projection, Big Kitty, Dander Tornado, Death by Overcuteness, Etherealness, Foresight, Four LOLCats of the Apocalypse, Nappy Times, Nature's Avatar, Programmed Amnesia, Summon Feline IX, This is Unacceptable, War Kitteh
See Feats for 0 Level spells, and Epic Levels for 6th-9th Level spells.
Big Kitty Magic (Su): Choose a number of spells equal to your Charisma Modifier. You may now cast these as Supernatural Abilities instead of Spell-Like Abilities.
PLAYING A FERAL Ferals are odd birds. They have given up human form permanently, and are forever a housecat (or a feral big cat). This is supposedly the only way to gain access to the "secret magic of cats". More cynical observers say it's a way of going underground to escape trouble, but even they can't explain why the Feral's permanently have to give up humanoid form.
Combat: Like most Cat Burglars, Ferals are secondary combatants, and primarily stealth machines. They do have a few options most Cat burglars don't, but not many.
Advancement: You are now permanently a cat. Stealth will be crucial to you as you can no longer wear heavy armors and swing greatswords (wait, you never did that before...). Still people will think of you as a cat (i.e. not a person) so be careful.
Resources: Ferals have little to no resources to draw upon but their own friends assuming they have any. Some may live as a housecat, protecting a beloved person who believes themselves to be an owner. Most are feral wild cats, scratching out the barest of livings.
FERALS IN THE WORLD "You know that blue-grey cat down by the docks? I've been locking up my fish catch to keep him out and darned if he somehow isn't still getting the fish." As far as the world knows you're a cat. And you certainly aren't giving away the joke. You live like a cat, except for studying your magical abilities.
Daily Life: "The young boy known as Matthias threw rocks at me again today. Plans have been made for his disposal. Plans involving a rabid sheep with a peg leg. It will look like a most regrettable accident."
Notables: The Fussin Russian (CN Human Cat Burglar 6/Feral 6) is the epitome of his kind. A retired Cat Burglar he spends his time taking care of the cities feral cats and strays, occasionally helping the cities poorer humans and insane cat ladies as well.
Organizations: Ferals rarely have organizations, although there are rumors of some prides of Feral cats.
NPC Reaction NPC's think you're a cat. A really smart, lucky, possibly fiendish cat. But a cat nonetheless.
FERALS IN THE GAME If it is ever revealed that Ferals exist, cats will probably lose their status as favored pets. But then the same could be said of Cat Burglars in general.
Adaptation: This is an odd one. It has some possibilities for serious campaigns, but would play better in a silly one.
Encounters: PC's will usually assume a Feral is just a stray cat, unless he wants to reveal himself.
Sample Encounter EL 12: A local merchant has been the victim of a great deal of theft. He seems obsessed with the idea a small Russian Blue cat is doing it all despite that A: It's obviously the local oppressed peasantry, and B: He's missing far more than a cat could take. Despite his lunacy the PC's agree to take his money, and despite their continued vigilance the merchants food stocks keep being depleted. And they notice the cat watching them every day. It's almost like he's laughing at them...
The Fussin' RussianCN Human Cat Burglar 6/Feral 6
Init +5 (+4 BC),
Senses: Listen +x, Spot +x, Low Light Vision, Scent
Languages Common
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AC x, touch x, flat-footed x (+2 Size, +5 Dex, +4 Dodge, )
AC BC x, touch x, flat-footed x (+1 Size, +4 Dex, +4 Dodge, )
hp 48 (12 HD)
Fort +7,
Ref +15 (+14 BC),
Will +5
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Speed 30 ft. (6 squares)
Melee Base Atk +8,
Grp -4 (-1 BC)
Atk Options Combat Gear Kitty Magic Known 1st: Charm Person, Detect Poison, Detect Munchies, Pass Without Trace
2nd: Eagle's Splendor, Invisibility, Knock, Protection from Arrows, Spider Climb
3rd: Haste, Heroism, Hold Person, Non-Detection, Shadow Cache
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Original Stats Str 8, Dex 14
Abilities Str 3, Dex 20, Con 10, Int 12, Wis 13, Cha 18
Abilities (BC) Str 4, Dex 18
SQ Kitty Form (Big Cat), Purr, Feline Empathy, Cat Powah, Kitty Magic (Innocence, Missed Me!), Enhanced Kitty Form (Spidercat, Watchcat), Burglaring (Evasion, Trapfiding), Scamper Bonus, Forever Kitty
Feats Bad Cattitude, Cattitude, Dodge, Improved Initiative, Jibba Jabba, Weapon Finesse
Skills Bluff +15, Diplomacy +12, Escape Artist +13, Hide +29, Knowledge (Arcane, Local, Nature) +9, Listen +9, Move Silently +21, Search +9, Spellcraft +9, Spot +9, Survival +9
Possessions EPIC FERAL Hit Die: d8
Skills Points at Each Level : 6 + int
Spellcasting Your Caster Level is equal to 10 plus your Epic Levels. You do not gain additional spell points per level. but you can learn 1 additional spell of any level you know with each level. Beginning at Level 21 you have access to 6th level spells. At level 23 you gain access to 7th level spells, at Level 25 you gain access to 8th level spells, and at Level 27 you gain access to 9th level spells. At 29th level you gain access to Epic Level Kitty Spells. Also, each level you may choose one spell you already know to cast as a Supernatural Ability instead of a Spell-Like Ability.
Bonus Feats: The Epic Feral gains a Bonus Feat every 3 levels higher than 20th.
Bitty Kitty MagicYou have studied little tricks cats know.
Prerequisites: Kitty Magic, Base Willpower Save +3
Benefits: Choose any three 0 Level spells from the Kitty Magic list to learn.
Improved Kitty MagicYou have expanded your repertoire of Kitty Magic.
Prerequisites: Kitty Magic, Base Willpower Save +3
Benefits: Choose any 2 spells of a Level you can cast from the Kitty Magic List