Author Topic: Uncle Kitties Handbook O' Kittehs  (Read 191112 times)

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bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #500 on: August 30, 2010, 04:45:30 AM »
CATS FROM SATURN


   
"The world is indeed comic, but the joke is on mankind."

 There are even Cat Burglar Guilds in the Far Realms nowadays.  God alone knows what interests them there, but there is a Guild devoted to exploring and exploiting the Realms before anyone else can.  They just have to figure out what the local Aberrations think is cute.  Regular Cat Burglars suck.  They just con people and take their money.  You con strange alien artifacts out of disembodied, freaky undead brain creatures.

BECOMING A CAT FROM SATURN
You'll need to find some way of accessing the Far Realms, so you'll either be a spell caster or have access to one.  Usually the Cult...uh Guild...has spellcasters to provide you with the ability to travel the Planes until you gain do it yourself.

 ENTRY REQUIREMENTS
   Class Abilities:  Kitty Form, must be able to cast 2nd level Arcane Spells, and must know 1 Conjuration spell from each level OR must be able to Manifest 2nd level Powers, one of which must be from the Nomad List.
   Skills:  Bluff 4 ranks, Decipher Script 4 ranks, Knowledge (Arcana, The Planes, Things Man Was Not Meant to Know) 4 ranks
   Feats:  Augment Summoning, Transdimensional Spell, Unnatural Will (see Complete Arcane and Heroes of Horror)
   Special:  Must have traveled to the Far Realms and made peaceful contact with the inhabitants.


Class Skills
 The Cat from Saturn's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Hide (Dex), Intimidate (Cha), Knowledge (Arcana, Local, The Planes, Things Man Was Not Meant to Know)(Int), Listen (Wis), Move Silently (Dex), Search (Int), Spellcraft (Int), Spot (Wis), Survival (Wis), Tumble (Dex), Use Magic Device (Cha), and Use Psionic Device.
Skills Points at Each  Level : 4 + int

Hit Dice: d4

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +2     +2    Enhanced Kitty Form (Non-Euclidean), +1 Level of Arcane/Psionic spellcasting class
2. +1    +0     +3     +3    Schrodinger's Scamper, +1 Level of Arcane/Psionic spellcasting class
3. +1    +1     +3     +3    Summon the Toadie Frogs
4. +2    +1     +4     +4    Enhanced Kitty Form (Non-Euclidean), +1 Level of Arcane/Psionic spellcasting class
5. +2    +1     +4     +4    Schrodinger's Scamper, +1 Level of Arcane/Psionic spellcasting class
6. +3    +2     +5     +5    Summon the Toadie Frogs
7. +3    +2     +5     +5    Enhanced Kitty Form (Non-Euclidean), +1 Level of Arcane/Psionic spellcasting class
8. +4    +2     +6     +6    Schrodinger's Scamper, +1 Level of Arcane/Psionic spellcasting class
9. +4    +3     +6     +6    Summon the Toadie Frogs
10.+5    +3     +7     +7    Manipulate the Sphere's, +1 Level of Arcane/Psionic spellcasting class

Weapon Proficiencies: Cats from Saturn gain proficiency with one Exotic Weapon.
 
Spells/Psionics: Every level except 3, 6, and 9 the Cat from Saturn increase the level of their spellcasting or manifesting class.  They have to be one or the other, not both.

Non-Euclidean Kitty Form (Su): At 1st level you gain Enhanced Kitty Form (Non-Euclidean), see the Core Class.

At 4th level your Non-Euclidean Kitty form is quite appalling.  You automatically fail all Charisma based skill checks (except Intimidate, Use Magic Device, or Use Psionic Device) against anything not an Outsider or an Aberration.  You gain a Circumstance Bonus equal to your Cat from Saturn level on Intimidate checks against anything not an Aberration or Outsider.  Aberrations and Outsiders find you soothing and pleasant however, and they automatically regard you as friendly unless you attack them.  Even horrifying tentacle monsters from beyond space and time need some downtime snuggling with their lil' kitty to reduce stress. You also immediately adapt to Planes now instead of waiting a round.

At 7th level you are downright bizarre.  Aberrations and Outsiders must make a Willpower Save (DC is 10 plus half Hit Dice plus Charisma Modifier) or be affected by the Calm Emotions spell when you are within 30' of them.  Their emotions are calmed only in regards to you, and only if you don't deliberately attack/anger them, and it affects even Outsiders and Aberrations immune to Mind-Affecting Effects.  All other Types of beings instead make a Willpower Save if you are within 30', or be Frightened for 1d6 rounds.  If the Save is successful they are immune to your Kitty Form for 24 hours.

Schrodinger's Scamper (Su): At 2nd level you may cast Dimension Door 3 times per day as a Supernatural Ability. 

At 5th level you may cast Plane Shift once per day as a Supernatural Ability, but you may only travel to or from the Far Realms, and the ability only transports you (and your stuff). 

At 8th level you may cast Greater Plane Shift once per day as a Supernatural Ability, but you may only travel to or from the Far Realms, and the ability only transports you (and your stuff).

Summon the Toadie Frogs (Su): Once per day you may summon evil toadlike critters at 3rd level (twice per day at level 6, 3 times per day at level 9).  This is the equivalent of Lesser Planar Ally at level 3, Planar Ally at 6th level, and Greater Planar Ally at 9th level.  However you may only summon Toadie Frogs.  At level 3 this is a Mud Slaad (see Fiend Folio) with the Pseudonatural Template.  At level 6 this is a 12 HD Gray Slaad with the Pseudonatural Template (or 2 Mud Slaad).  At level 9 this is an 18 HD Death Slaad with the Pseudonatural Template (or 3 Mud Slaad).

Manipulate the Sphere's (Su): A number of times per day equal to your Charisma Modifier you may cast any Conjuration spell with a single Metamagic Feat without increasing the spells level.  If you have a Psionic class instead, you may Manifest powers from the Nomad list using a single Metapsionic Feat without increasing the power point cost. Your type now changes to Outsider with the Native Subtype.

PLAYING A CAT FROM SATURN
 The Cats from Saturn have some sort of business arrangement with an entity or realm in the Far Realms known as Saturn.  Coincidental perhaps, but screw it I'm running with it.  They trade packages back and forth between the Realms and the Prime Material Plane.  Whatever they're getting out of it must be pretty damn worth it, because they'd rather die than let anyone see whats in their packages.   
 Combat: Cats from Saturn avoid direct combat unless they outnumber opponents enough for the fight to be easy.  They have summoned minions to do fighting for them.
 Advancement: Cats from Saturn usually try to increase their magical powers, and their connections in the Far Realm.  It's uncertain why, but they definitely have some sort of bidness enterprise there.  Probably trading peoples brains for Space Mead or something weird like that.
Resources: The Cats from Saturn usually have only their own peculiar Guild to draw from.  The other Cat Burglars are freaked out by them.  Not to mention regular citizens.

CATS FROM SATURN IN THE WORLD

 Cats from Saturn interact with the Far Realms, not our world.  They only spend time here fetching whatever the hell it is they sell to the weird gut-faced critters in the Realms for...whatever it is they get in return.  Plus they spend time researching spells and new powers.
 Daily Life: You like scaring the locals to prevent them from looking into your operations.  And scaring the not-so-locals just because.  And anyone else you can find.  Sometimes you practice on small animals by making their hearts explode in front of people.  It always helps to increase your bad reputation.
 Notables: Shub (CE Male Human Cat Burglar 1/Wizard 5/Cat from Saturn 6) is an enforcer for the Cult...er ...Guild.   Shubawubbawub (CE Female Human Cat Burglar 1/Wizard 5/Cat from Saturn 6) is applying to be local Mistress of the Toadie Frogs...god alone knows what that entails, and we ain't askin'.
 Organizations: The Cats from Saturn are their own organization, one mostly devoted to smuggling god knows what back and forth from the Far Realms.  They are closer knit than even the regular Cat Burglar Guilds due to the extreme danger of their business.  Whatever it is.

NPC Reaction
 NPC's tend to poop themselves if they see you in Non-Euclidean Kitty Form.  They aren't very fond of you otherwise either come to think of it.

CATS FROM SATURN IN THE GAME
 This is good for campaigns if you want good and evil Cat Burglar Guilds (guess which one is the evil one?).  The Saturn Cats are pretty spooky, so they tend to scare the bejeezus out of people one way or the other.
 Adaptation: This could go in either a silly or a spooky campaign.  Preferable a mix of both. 
 Encounters: PC's are only likely to encounter the Cats from Saturn in their true forms in the Far Realm.  Should they raid or stumble into a Saturnian Guild by accident however things will get weird quick...

Sample Encounter
EL 12: The PC's have been hired to investigate rumors about toadlike monsters that are haunting the local fens.  After much searching they come across a cult in the midst of the wetlands.  And apparently it is composed of weird little vaguely catlike creatures...


Shubawubbawub
CE Female Human Cat Burglar 1/Wizard 5/Cat from Saturn 6
Init +1 (+4 KF), Senses: Listen +x, Spot +x
Languages Common, Aboleth, 2 Far Realms languages
------------------------------------------------
AC x, touch x, flat-footed x (+1 Dex, )
AC KF x, touch x, flat-footed x (+2 Size, +4 Dex, )
hp 34 (12 HD)
Fort +3, Ref +12 (+15 KF), Will +9
------------------------------------------------
Speed 30 ft. (6 squares)
Melee
Base Atk +5, Grp +4 (8 KF)
Atk Options
Combat Gear
Spells Per Day 0: 4 (DC 13)
1: 5 (DC 14)
2: 5 (DC 15)
3: 4 (DC 16)
4: 2 (DC 17)
5: 1 (DC 18)
Caster Level 9th
Supernatural Abilities Schrodinger's Scamper (Dimension Door 3/day, Plane Shift 1/day), Summon the Toadie Frogs 2/day
-----------------------------------------------
Abilities Str 8, Dex 13, Con 10, Int 16, Wis 12, Cha 16
Abilities Small Str 3, Dex 19
SQ Kitty Form (Non Euclidean), Purr, Cat Powah +3, Feline Empathy, Familiar (Toad)
Feats Aberration Blood, Augment Summoning, Combat Casting, Iron Will, Jibba Jabba, Unnatural Will, Scribe Scroll (B), Transdimensional Spell (B) * See Lords of Madness
Skills Bluff +13, Climb +3, Concentration +10, Decipher Script +13, Diplomacy +13, Escape Artist +5, Gather Information +7, Hide +7, Intimidate +7, Knowledge (Arcana, The Planes, Things Man Was Not Meant to Know) +9, Listen +5, Move Silently +7, Search +7, Sense Motive +5, Spellcraft +7, Spot +5, Survival +5
Possessions




EPIC CAT FROM SATURN

Hit Die: d4
Skills Points at Each  Level : 4 + int
Spells or Psionics: Your Caster or Manifester level continues to improve with Epic levels, and you gain 1 new spell or power of any level you can cast every other level stating at level 22.
Bonus Feats: The Epic Cat from Saturn gains a Bonus Feat every 3 levels higher than 20th.
« Last Edit: September 04, 2010, 09:32:10 PM by bhu »

Radmelon

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #501 on: August 30, 2010, 10:19:06 PM »
Okay, got a partial list:
Engineer:
"I am Heavy Weapons Kitteh, and this is my weapon"

Wisp Fire Guide:
"Pretty lights!"

Harrowed:
"No, not the voices! The cutesy-wootsy voices!"

Agita

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #502 on: August 30, 2010, 10:25:54 PM »
Okay, got a partial list:
Engineer:
"I am Heavy Weapons Kitteh, and this is my weapon"
Alternate quote:
"This... is my meowstick!"
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

Agita's Awesome Poster Compilation
Lycanthromancer's Awesome Poster Compilation

jojolagger

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #503 on: August 30, 2010, 10:54:59 PM »
Engineer:
"I am Heavy Weapons Kitteh, and this is my weapon"
Alternate quote "Use gun. and if that don't work, use more gun."
Countdown to Zombie Apocalypse 97
When you see this, copy it into your sig and -1
:lovefirefox
Quotes [spoiler]
In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.

But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
[/spoiler]

Radmelon

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #504 on: August 31, 2010, 05:51:51 PM »
Engineer:
"I am Heavy Weapons Kitteh, and this is my weapon"
Alternate quote "Use gun. and if that don't work, use more gun Morgan."

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #505 on: September 02, 2010, 05:03:38 AM »
I'll ask the guys if they mind me using their classes.  Owrtho and Lappy will prolly say yes.

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #506 on: September 02, 2010, 05:48:33 AM »
CRAZY CAT LADY


   
"Don't touch the cats.  Seriously I will screw your life up good buddy."

 Crazy Cat Ladies are former Guild members who have studied animal magic (i.e. went treehugger and joined the Druids), and now run a tidy little Guild of their own composed of kitties (although what the Guild does varies heavily, they aren't usually sinister).  They're also crazy.   Some are more obvious the others, but they are all examples of how nature says 'do not touch'.

BECOMING A CRAZY CAT LADY
A level of Cat Burglar, and plenty of Druid levels fits you right in.

 ENTRY REQUIREMENTS
   Gender:  Female
   Class Abilities:  Kitty Form
   Spells:  Must be able to cast at least 3rd level Druid spells
   Skills:  Knowledge (Nature) 8 Ranks, Knowledge Local 4 Ranks
   Feats:  Animal Affinity


Class Skills
 The Crzay Cat Lady's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Knowledge (Local, Nature)(Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), and Use Magic Device (Cha).
Skills Points at Each  Level : 4 + int

Hit Dice: d6

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2    Behold Mah Fuzzy Minions
2. +1    +0     +0     +3    Kitties Are Mah Fwiend +1, +1 Level of Divine Spellcasting Class
3. +2    +1     +1     +3    NOOO! Not Mah Kittehs!, +1 Level of Divine Spellcasting Class
4. +3    +1     +1     +4    Behold Mah Fuzzy Minions, +1 Level of Divine Spellcasting Class
5. +3    +1     +1     +4    Kitties Are Mah Fwiend +2, +1 Level of Divine Spellcasting Class
6. +4    +2     +2     +5    NOOO! Not Mah Kittehs!, +1 Level of Divine Spellcasting Class
7. +5    +2     +2     +5    Behold Mah Fuzzy Minions, +1 Level of Divine Spellcasting Class
8. +6    +2     +2     +6    Kitties Are Mah Fwiend +4, +1 Level of Divine Spellcasting Class
9. +6    +3     +3     +6    NOOO! Not Mah Kittehs!, +1 Level of Divine Spellcasting Class
10.+7    +3     +3     +7    Mommie's Here Pumpkin

Weapon Proficiencies: Crazy Cat Ladies gain no new weapon or armor proficiencies.
 
Behold Mah Fuzzy Minions (Su): At 1st level you may summon 1d6 Housecats as a Standard Action for 1 hour per caster level (this works in all other ways like Summon Nature's Ally I). You may do this 3 times per day.

At 4th level you may cast the spell Awaken once per day as a Supernatural Ability, but it only affects cats.  Additionally the children of these cats will inherit their parents Awakened status.

At 8th level when you summon your Housecats they may be summoned with any 1 Template of up to +2 CR on them.

Kitties Are Mah Fwiend (Ex): At 2nd level you get a +1 Circumstance Bonus to all Charisma based skill checks when dealing with felines of any sort (including Outsiders, Magical Beasts, Monstrous Humanoids, etc).  Unsentient felines (i.e. those with an Int of 2 or less) are automatically friendly towards you so long as you treat them and all other felines well while they are about. 

This bonus increase to +2 at level 5, and +4 at level 8.

NOOO! Not Mah Kittehs! (Su) At 3rd level you may "lose" any spell you have prepared for the day, and cast any Cure spell of a similar or lower level on yourself or any feline (fellow Cat Burglars in Kitty Form included).

At 6th level you may "lose" any spell you have prepared for the day to grant all feline Allies within 30' a Deflection Bonus to their Armor Class equal to the spells level. This is a Standard Action, lasts 3 rounds plus 1 round per point of Charisma Modifier, and remains in effect if the Ally goes outside of the initial 30' range.

At 9th level you may "lose" any spell you have prepared for the day to Teleport any feline Ally within sight up to 10' per spell level as a Standard Action.

Mommie's Here Pumpkin (Su): At 10th level you may "lose" any spell of 7th level or higher to cast Resurrection on any feline Ally you are able to touch as a Full Round Action.

PLAYING A CRAZY CAT LADY
Remember: People think you're crazy, so be crazy.  Crazy old women are harmless.  Spooky, determined old women are witches.  You don't want to be mistaken for the second one.  Cats are nature's most perfectest creatures as well.  They're better than people, and you wish you were one full time.  AHAHAHAHAHAHAHA!!!!!
 Combat: Crazy Cat ladies aren't fighters, and will usually flee if they can.  They will only fight to protect their beloved kitties from harm.  You don't want that.  At best you can hope to awaken a few days later in one piece, sane, and possibly even still mammalian.
 Advancement: Advancement generally is fairly individualistic, and depends on each Cat Ladies actual goals for her organization (and personal eccentricities). 
Resources: Some Cat Ladies can still call on the Cat Burglars for help, or from her Druid teachers.  Most are loenrs who just have their bands of fanatically loyal minions.

CRAZY CAT LADY'S IN THE WORLD
"You see Eleanor today?  She's talking to the trees now.  Guess the hundred cats she has isn't enough to keep her company anymore."
 You do your best to make the world believe your a daffy old woman (or maybe a daffy young woman depending on age, crazy is the unifying theme here).  Little things like talking to cats (who are probably in on the act), scolding inanimate objects, going nuts and screaming at people randomly...
 Daily Life: Your day is usually dominated by training new kitties, and running the Guild.  Or taking care of whatever mundane business it is you use to convince the mundanes to give you subsistence money and leave you alone.
 Notables: Eleanor Abernathy (CN Human Female Cat Burglar 1/Druid 5.Crazy Cat Lady 6) seems to be a kindly old lady who adopts all the local strays or any surplus kittens families don't want.  And she's appears to be at least mildly insane.  Oxana Askenov (Cat Burglar 1/Druid 5/Crazy Cat Lady 6) appears to be a mild mannered veterinarian...but she likes animals a little too much.  She often tends to thin of them as people and their owners as pets.
 Organizations: Crazy Cat Ladies tend to head their own small organizations, running Guilds of Awakened cat spies.  They usually see each other as competition.

NPC Reaction
 NPC's think your out of your mind at worst, and mildly senile at best.  Which is good.  No one expects the crazy old lady at the end of the road to be a spymaster.  Most of the time people look at you and think "Oh God!  Oh God please don't let her notice me.  Please don't let her notice me...."  And then God takes a big fat crap in their oatmeal as you smile and walk over to them intending on having some fun conversation. 

CRAZY CAT LADY'S IN THE GAME
 Little old ladies everywhere will not thank you for ruining their good name.  Seriously they tend to spread malicious gossip about you.  Some of your minions keep track of them full time.
 Adaptation: This is perfectly adaptable to horror campaigns as well as silly ones.
 Encounters: PC's will usually encounter Crazy Cat Ladies in odd circumstances (i.e. be accosted by them at social functions like town fairs and such).  Or maybe they're referred to one cause their pet kitty is hurt.  Most won't have a clue who or what they've encountered until much later.

Sample Encounter
EL 12: "Potions for sale!! Potions for sale!! Old woman who is definitely NOT crazy has potions for sale!! Smite your enemies and loved ones with potions for sale!!"


Eleanor Abernathy
CN Female Human (Cat Burglar 1/Druid 5/Crazy Cat Lady 6)
Init +1 (+4 KF), Senses: Listen +7, Spot +7
Languages Common, Sylvan, Druidic
------------------------------------------------
AC x, touch x, flat-footed x (+1 Dex, )
AC Small x, touch x, flat-footed x (+2 Size, +1 Dex, )
hp 47 (12 HD)
Fort +7, Ref +7 (+10 KF), Will +13 
------------------------------------------------
Speed 30 ft. (6 squares)
Melee
Base Atk +8, Grp +7 (-5 KF)
Atk Options
Combat Gear
Spells Prepared 0: 6/day, DC 13
1st: 5/day, DC 14
2nd: 5/day, DC 15
3rd: 4/day, DC 16
4th: 3/day, DC 17
5th: 2/day, DC 18
Supernatural Abilities Behold Mah Fuzzy Minions!, NOOO! Not Mah Kittehs!
-----------------------------------------------
Abilities Str 8, Dex 13, Con 10, Int 12, Wis 16, Cha 16
Abilities KF Str 3, Dex 19
SQ Animal Companion (Heavy Horse), Kitty Form, Nature Sense, Purr, Resist Nature's Lure, Trackless Step, Wild Empathy, Wild Shape 1/day, Woodland Stride, Kitties are Mah Fwiend +2, Feline Empathy, Cat Powah +3
Feats Animal Affinity, Augment Summoning, Brew Potion, Natural Spell, Persuasive, Spell Focus (Conjuration)
Skills Bluff +9, Concentration +7, Craft (Alchemy) +5, Diplomacy +7, Gather Information +7, Handle Animal +9, Heal +7, Hide +5, Intimidate +9, Knowledge (Local) +8, Knowledge (Nature) +9, Listen +7, Move Silently +5, Ride +7, Sense Motive +7, Spellcraft +4, Spot +7, Survival +7, Use Magic Device +7
Possessions


Fwuffy
Neutral Heavy Horse
Init +2, Senses: Listen +5, Spot +5, Low Light Vision, Scent
------------------------------------------------
AC 16, touch 11, flat-footed 14 (-1 Size, +2 Dex, +5 Natural)
hp 32 (5 HD)
Fort +6, Ref +6, Will +2 
------------------------------------------------
Speed 50 ft. (10 squares)
Melee 2 Hooves +1 (1d6+1)
Base Atk +3, Grp +10
-----------------------------------------------
Abilities Str 17, Dex 14, Con 15, Int 2, Wis 12, Cha 6
SQ Low Light Vision, Scent, Link, Share Spells, Evasion
Feats Endurance, Run
Skills Listen +5, Spot +5

Life with Eleanor has made Fluffy an unusual horse.  To be blunt, he believes he is a cat.  Watching a horse try to meow is kinda spooky.  Watching one try to clean itself with its tongue is just terrifying.



EPIC CRAZY CAT LADY

Hit Die: d6
Skills Points at Each  Level : 4 + int
Kitties Are Mah Fwiend The Crazy Cat Ladies Bonus increases by +2 at level 22 and every 3 levels thereafter.
Spells The Crazy Cat Lady's Caster Level is equal to her Druid plus her CCL Levels -2.  You do not gain additional spells after 20th level.
Bonus Feats: The Epic Crazy Cat Lady gains a Bonus Feat every 3 levels higher than 20th.
« Last Edit: September 03, 2010, 05:03:41 AM by bhu »

Radmelon

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #507 on: September 03, 2010, 12:13:35 AM »
bhu, you may want to put an index of the different cat burglar "editions" on the first page.

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #508 on: September 03, 2010, 05:21:39 AM »
bhu, you may want to put an index of the different cat burglar "editions" on the first page.

I need to figure out where i can put it

CRITTER


   
"I'm a chikin!  Yup.  Yup.  Chikin.  BAAAAWWKK BAWK BUCUCCK!"

(strange catlike voice from the distance) "DUCK!! YOU'RE SUPPOSED TO BE A DUCK YOU FOOL!"

"Ummm...quack?"

Critters are master shapechangers that are usually popular in areas where the Cat Burglar Guilds have been discovered and can no longer rely on their kitty disguises...

BECOMING A CRITTER
Most Critters are Cat Burglars who prestige out after being caught.

 ENTRY REQUIREMENTS
   Class Abilities:  Kitty Form (Big Cat, Kitten), Kitty Magic (Innocence)
   Skills:  Balance 4 ranks, Climb 4 ranks, Jump 4 ranks, Listen 4 ranks, Spot 4 ranks, Survival 4 ranks, and Swim 4 ranks.


Class Skills
 The Critters class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (Local, Nature) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
Skills Points at Each  Level : 4 + int

Hit Dice: d6

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +2     +0    Im a Chikin LOL
2. +1    +0     +3     +0    Im a Badger LOL
3. +2    +1     +3     +1    Im a Frawg LOL
4. +2    +1     +4     +1    Im a Tertle LOL
5. +3    +1     +4     +1    Im a Skwirl LOL
6. +4    +2     +5     +2    Im a Skawnk LOL
7. +5    +2     +5     +2    Im a Mole LOL
8. +5    +2     +6     +2    Im a Snayk LOL
9. +6    +3     +6     +3    Im a Buzzerd LOL
10.+7    +3     +7     +3    Im a Sumthin LOL

Weapon Proficiencies:Critters gain no new weapon and armor proficiencies.

(Enhanced Kitty Form) I'm a Chikin LOL(Su): Your Kitty Form is expanded.  You may now imitate ANY Animal of Small, Tiny, or Diminutive Size instead of a cat. Stats are the same as your Kitty Form.  If it doesn't have the same attacks as a kitty, relax the claws are retractable or something.  In addition you may switch between Kitty Forms as a Move Action as opposed to a Standard Action.

(Kitty Form) I'm a Badger LOL(Su): Your Kitty Form can now be designed for power instead of grace, the better to effectively pretend to be
mean lil' critters like Badgers and Wolverines.  Stats in Small Kitty Form are +4 Strength, -4 Dex. Stats in Tiny Kitty Form are +2 Str, -2 Dex. Stats in Diminutive Kitty Form are unchanged from your regular ones.

(Enhanced Kitty Form) I'm a Frawg LOL(Su): You gain Enhanced Kitty Form (Seacat).

(Kitty Form) I'm a Tertle LOL(Su): You may now imitate armored critters like Pangolins, Armadillos, and Turtles more fully. Stats in Small Form are -2 Str, -6 Dex,  +8 Natural Armor Bonus. Stats in Tiny Form are -4 Str, -4 Dex, +8 Natural Armor Bonus. Stats in Diminutive Kitty Form are -6 Str, -2 Dex, +8 natural Armor Bonus.

(Enhanced Kitty Form) I'm a Skwirl LOL(Su):  You gain Enhanced Kitty Form (Spidercat).

(Kitty Form) I'm a Skawnk LOL(Su): This is identical to Big Cat Form, but instead of a Bonus to Hide Checks you get Spray.  As a Standard action you can unleash a 10' Cone to your rear at will.  Opponents in the cloud must make a Fortitude Save (DC is 10 plus half your Hit Dice plus your Constitution modifier) or be Nauseated for 1d6 rounds. In addition anyone tracking them by Scent has a +8 Circumstance Bonus to the Survival skill checks for the next week.

(Enhanced Kitty Form) I'm a Mole LOL(Su): You may now imitate burrowing animals more fully in Kitty Form. While in Kitty Form you now have a Burrow Speed equal to half your Land speed.

(Kitty Form) I'm a Snayk LOL(Su): You may now imitate snakes and poison critters like Platypus more fully. Stats are identical to Big Cat, Kitten, or regular Kitty Form (choose when you assume the Form).  In this Form your Bite or Claw Attack (choose when you assume the Form) is now venomous. Initial and Secondary Damage depends on your Size (Small is 1d4 Strength, Tiny is 1d3 Strength, Diminutive is 1d2 Strength). Save DC is 10 plus half your Hit Dice plus your Constitution Modifier.

(Enhanced Kitty Form) I'm a Buzzerd LOL(Su): You gain Enhanced Kitty Form (Winged Kitty).

I'm a Sumthin LOL(Su): At 10th level you become one with your inner critter, and now qualify as an Animal for purposes of any spell/power/effect that would be beneficial to Animals temporarily.  For purposes of effects that would be detrimental to Animals, you are still of your original race.  If knocked unconscious you no longer revert to your original form if you are in Kitty Form.  You also gain the Shapechanger Subtype.

PLAYING A CRITTER
Critters are pretty much like regular Cat Burglars, except you'll be imitating a lot more than pets or small animals, and have to deal with a lot of superstitious easily terrified yahoos.
 Combat: Much like the regular Cat Burglar you still aren't much of a frontline combatant.  At higher levels you do get some options though...
 Advancement: Critters aren't usually that much different than regular Cat Burglars as far as Advancement goes.  But they do have to keep up with new forms just to keep ahead of the Law.
Resources: As usual Critters have the Cat Burglar Guilds.

CRITTERS IN THE WORLD
"Mah chikins turned into cats today. I KNEW THEY WUZ ALIENS MARTHA! I KNEW IT!! BET YOU DON'T MIND THE METAL HATS NOW HUH?!?!?!"
Critters try to fade into the background and hope people don't realize they're there.  After all if they're in the local Guilds, secrecy has been compromised somehow, and they need to disguise themselves as animals other than cats. That having been said some of them being caught transforming have created some interesting rumors...
 Daily Life: You get up.  Become a chicken. Spy on farmers.  Shapechange into a cat while unknowingly being observed.  Causing a rumor that the local chickens are evil shapeshifting devil beasts and must die.  You observe the Great Chicken Massacre of '06 with much confusion. You become a squirrel.  You get adopted by a crazed old woman who "rescues you from a tree".  Despite the fact that squirrels live in trees.  She dresses you in doll clothes.  You suddenly realize that this is what hell must be like.  Eminent escape is planned...
 Notables: Butterscotch (CN Male Human Cat Burglar 6/Critter 6) is one of the last of his Guild, and hellbent on revenge.  The Pine Woods Chikin (CN Male Human Cat Burglar 6/Critter 6) appears a chicken haunting the local pine Woods Forest.  For some reason the locals are completely terrified of him.
 Organizations: Like many other specialists the Critters are pretty much a brotherhood of their own within the Cat Burglar Guilds.

NPC Reaction
Despite the Cat Burglars being exposed, most people believe they can only become cats.  So obviously you're some insidious monster from another Plane of existence hellbent on their destruction.  You really should use this somehow...

CRITTERS IN THE GAME
Critters will probably cause immense paranoia and witch hunts if caught.  Beyond that they'll inspire lots of funny incidents.
 Adaptation: Truly this is a silly one, but you might find ways to adopt it into a non humorous campaign.
 Encounters: Are there any animals of Small size class or smaller in the immediate area? If so you may now be encountering the Critters...

Sample Encounter
EL 12: "Lookie here mister...you can't go inta thet thar forest.  There's a Chikin in thet forest.  A CHIKIN!! It'll gitcha!!!  Awright but don' say we didn't warn ye."



The Pine Woods Chikin
CN Male Human Cat Burglar 6/Critter 6
Init +7 (+9 BC, +10 KF, +11 KiF), Senses: Listen +4, Spot +4
Languages Common
------------------------------------------------
AC x, touch x, flat-footed x (+3 Dex, )
AC KF x, touch x, flat-footed x (+2 Size, +6 Dex, )
AC KiF x, touch x, flat-footed x (+4 Size, +7 Dex, )
AC BC x, touch x, flat-footed x (+1 Size, +5 Dex, )
hp 54 (12 HD)
Fort +5, Ref +13 (+15 BC, +16 KF, +17 KiF), Will +4 
------------------------------------------------
Speed 30 ft. (6 squares)
Melee
Base Atk +8, Grp +10 (+9 KF, +8 KiF)
Atk Options Spray DC 19
Combat Gear
-----------------------------------------------
Abilities Str 14, Dex 16, Con 13, Int 8, Wis 10, Cha 14
Abilities KF Str 8, Dex 22
Abilities BC Str 10, Dex 20
Abilities KiF Str 6, Dex 24
SQ Kitty Form (Big Cat, Kitten, I'm a Badger LOL, I'm a Tertle LOL, I'm a Skawnk LOL), Purr, Feline Empathy, Cat Powah +2, Kitty Magic (A Cat's Ego, Innocence), Burglaring (Uncanny Dodge, Evasion), Enhanced Kitty Form (I'm a Chikin LOL, I'm a Frawg LOL, I'm a Skwirl LOL, Foofy Kitty, Swift Kitty)
Feats Ability Focus (Spray), Anonymous Kitty, Combat Reflexes, Improved Initiative, Jibba Jabba, Weapon Finesse
Skills Balance +7, Climb +6, Hide +11, Jump +6, Knowledge (Local, Nature) +3, Listen +4, Move Silently +11, Search +3, Spot +4, Survival +6, Swim +6, Tumble +7, Use Magic Device +7
Possessions

Note: I left off the stats for the alternate Kitty Forms cause it would be too cluttered. 

EPIC CRITTER

Hit Die: d6
Skills Points at Each  Level : 4 + int
Bonus Feats: The Epic Critter gains a Bonus Feat every 2 levels higher than 20th.
« Last Edit: September 04, 2010, 09:25:23 PM by bhu »

Radmelon

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #509 on: September 03, 2010, 08:45:17 PM »
Try the first post.

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #510 on: September 04, 2010, 02:09:48 AM »
Im not sure it'll have the room

jojolagger

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #511 on: September 04, 2010, 02:17:57 AM »
Im not sure it'll have the room
Worth a shot. Even just listing each page and the stuff on it would be good.
26 pages, so I think it would fit.
Countdown to Zombie Apocalypse 97
When you see this, copy it into your sig and -1
:lovefirefox
Quotes [spoiler]
In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.

But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
[/spoiler]

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #512 on: September 05, 2010, 04:34:01 AM »
DARTH PUDDYTATSES

 
   
Furby:"John the Fishers son must die.  How shall we do this?"
Skwoosh: "I know lets make him poop his own spleen.  Someone has to have 10th level in this Prestige Class.  How about you Pibbles?"
Pibbles: "Umm...."
Pibbles: "What the hells a spleen?"
Furby: "How did you even get invited to this club?"

The Darth Puddytatses are a group of psionically endowed Cat Burglars who act as enforcers and assassins for the Guild. Or whoever has money.

BECOMING A DARTH PUDDYTAT
Most Darth Puddytats have a few levels in both Psychic Warrior or Lurk and Cat Burglar.

 ENTRY REQUIREMENTS
   Class Abilities:  Kitty Form and either Lurk Augments or the ability to manifest powers from the Psychic Warrior list
   Skills:  Autohypnosis 6 ranks, Knowledge (Psionics) 6 ranks
   Base Attack Bonus:  +4 BAB
   Feats: I Got Looks And Brains
   Alignment: Can't be Good or Lawful.

Class Skills
 The Darth Puddytatse's class skills (and the key ability for each skill) are Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Disable Device (Int), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Psionics) (Int), Listen (Wis), Move Silently (Dex), Open Lock (dex), Search (Int), Spot (Wis), Tumble (Dex)
Skills Points at Each  Level : 4 + int

Hit Dice: d6

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +2     +2    These are not the Kitties You're Looking For
2. +1    +1     +3     +3    Light Saber, +1 Manifester Level
3. +2    +1     +3     +3    Force Boing
4. +3    +1     +4     +4    Hairballs Will Be Fine, +1 Manifester Level
5. +3    +2     +4     +4    No Really It's a Light Saber
6. +4    +2     +5     +5    I Find Your Lack of Faith....To Be A Reasonably Good Excuse to Use This, +1 Manifester Level
7. +5    +2     +5     +5    Please Don't Sue
8. +6    +3     +6     +6    Use The Force Snookums, +1 Manifester Level
9. +6    +3     +6     +6    Static Cling Is A Pain When You Have Fur
10.+7    +3     +7     +7    Make Them Poop Their Own Spleen, +1 Manifester Level

Weapon Proficiencies: Darth Puddytatses gain no new weapon or armor proficiencies.

Manifester Level: At each even numbered level you gain new power points and access to new Powers as if you had gained another level in your Manifesting class.  You do not however gain any other class abilities of the class.

These Are Not The Kitties You Are Looking For (Ps): You may use Psionic Suggestion a number of times per day equal to their Charisma Modifier as a Psilike Ability. Manifester Level is equal to Hit Dice.

Light Saber (Su): At 2nd level you construct a psionic focus that you can use to project a blade of force.  It will only work for people that have this ability, costs 50 GP, and you can wield it despite inexplicably having no thumbs (its almost like its strapped to your paw).  It does damage as a +1 Longsword (if wielded in Kitty Form it does 1d6 if Small, 1d4 if Tiny, and 1d3 if Diminutive).  You use you Charisma modifier instead of Strength to determine the bonus to your to hit and damage rolls with the Saber. The damage is Force damage, and ignores Damage Reduction. Activating or Deactivating the focus is a Free Action.  You may use weapon based Feats as though it were a Longsword.

Force Boing (Su):  You may jump up to 50' without a Jump check as a Psilike ability a number of times per day equal to your Charisma Modifier. 

Hairballs Will Be Fine (Ps): You may use False Sensory Input as a Psilike Ability a number of times per day equal to your Charisma Modifier.  Manifester Level is equal to Hit Dice.

No Really It's a Light Saber (Su): Your Light Saber is now a +2 Keen Longsword.

I Find Your Lack of Faith....To Be A Reasonably Good Excuse to Use This (Ps): A number of times per day you may Force Choke a victim within 30' as a Psilike Ability.  They must make a Willpower Save (DC is 10 plus half hit dice plus Charisma modifier) or begin to suffocate after 2 rounds (see DMG page 304) and is also held immobile in her square (considered to be paralyzed).  The victim gets another save each round to break the choke.  If they do, another daily use must be used to restart it.  The Darth Puddytat must make a Concentration check if he is distracted by a spell or damage similar to a Power whose duration is Concentration.  Equivalent of a 5th level Power.

Please Don't Sue (Su): Once per turn you may now deflect any ranged attack with your Light Saber that specifically targets you if you make a DC 20 Reflex Save. You must be aware of this attack, and not flat-footed.  Deflecting the attack doesn't count as an Action.  If the attack has an Enhancement Bonus the Save DC increases by that amount.

Use The Force Snookums (Su): Once per day you may gain a +20 Bonus to one roll as a Swift Action.  You must announce you are using this ability before making the roll.

Static Cling Is A Pain When You Have Fur (Ps): You may unleash a blast of Force Lightning a number of times per day equal to your Charisma Modifier as a Psilike Ability.  This works like the Energy Cone power, but it does Force damage, and Manifester Level is equal to your Hit Dice.

Make Them Poop Their Own Spleen (Su): A number of times per day equal to your Charisma Modifier you may use this ability.  You must make a Touch Attack against an opponent.  If you miss, the use of this ability is expended.  If you hit he must make a Willpower Save (DC is 10 plus 1/2 Hit Dice plus Charisma Modifier).  if he fails, the next time he answers a "call of nature" (or 24 hours later if his race doesn't do that sort of thing) he dies as he poops his own spleen (or similarly important organ if he has no spleen).  If he succeeds he takes 3d6 damage instead as his Spleen (or similar organ) gives his Pancreas a damned good thrashing.
 
PLAYING A DARTH PUDDYTAT
You are the consummate professional assassin.  Or at least you desperately want people to believe that.  A good deal of your reputation comes from hypnotizing witnesses into playing up how powerful and cool you were.
 Combat: Make sure to optimize your Light Saber attacks as it will be your main weapon of choice.  Ability Focus and a few Feats to enhance your abilities wouldn't hurt either.
 Advancement: Most Darth Puddytats are similar except in regards to their choice of Powers and Feats.  Many love the more esoteric Feats available to them, and they go out of their way to be exotic and different.
Resources: Besides the Cat Burglar Guilds, you always have the brothers to call on.  If they're in the mood.  And not hiding out from whoever they've ticked off now.  Or not drunk.

DARTH PUDDYTATS IN THE WORLD
"You cats stay away from mah spleen! Its mah spleen dammit! You get your own!"
The Darth Puddytats are an elite group.  In their own minds anyway.  The rest of the world looks upon them as killers with a screw loose and a bizarre sense of humor.
 Daily Life: Your life is training, training, training.  When you aren't training you're going on assignments for the Master.  When you aren't going on assignments for the Master you're covering for his drunken debauchees. When you aren't covering for his drunken excesses you're committing your own.
 Notables: Darth Poopsie (CE Male Human Cat Burglar 2/Psychic Warrior 4/Darth Puddytat 6) is the personal assassin of a local noble, much to the chagrin of the brotherhood.  He should be working for them.  He may need...reminded.  Darth Pibbles (CN Male Human Cat Burglar 2/Psychic Warrior/Darth Puddytat 6) is a well meaning but brutally dumb Puddytat.  Most people wonder how he manages to walk and breathe simultaneously, let alone complete all his missions so...successfully.  Obviously he must have the devils own luck.  Or he's lying about being dumb.
 Organizations: The Darth Puddytats are like a fraternity.  They can always count on one another for lodging or help in a tight spot. Supposedly...

NPC Reaction
Most NPC's have the crap scared out of them just by thinking about the Darth Puddytats.  They get the blame for ANYTHING that goes wrong in their area. If someone dies, they did it.  If the cows wont milk, it had to be them.  If your wife isn't in the mood, etc, etc.

DARTH PUDDYTATSES IN THE GAME
A class of elite psychic warrior kitties will tend to make people a bit more afraid of cats than normal.  Like they should be.  We're lookin' at you Steve.
 Adaptation: This one will be specific to silly campaigns considering that it's partially a parody of pop culture.  Of course you can always rename it and just change the fluff to make it serious.
 Encounters: PC's will usually encounter the Darth Puddytats if they are sent to kill them or someone they know.

Sample Encounter
EL 12: "Ya'll owe mah friend Darth Frootay 40 thousand gold pieces.  Less'n you wanna see what color yer own organs are, Ah suggest you pay up by noon tomorree."


Darth Pibbles
CN Human Male Cat Burglar 2/Lurk 4/Darth Puddytat 6
Init +2 (+5 KF), Senses: Listen +x, Spot +x
Languages Common
------------------------------------------------
AC x, touch x, flat-footed x (+2 Dex, )
AC KF x, touch x, flat-footed x (+2 Size, +5 Dex, +3 Dodge, )
hp 42 (12 HD)
Fort +3, Ref +14 (+17 KF), Will +10 
------------------------------------------------
Speed 30 ft. (6 squares)
Melee
Base Atk +8, Grp +7 (-5 KF)
Atk Options Psionic Sneak Attack +1d6, Lurk Augments
Combat Gear
Powers Known 1st (DC 13): Defensive Precognition, Offensive Precognition, Offensive Prescience
2nd (DC 14): Body Equilibrium, Cloud Mind, Detect Hostile Intent
3rd (DC 15): Escape Detection, Touchsight, Ubiquitous Vision
Manifester Level 9, Power Points 22
Supernatural Abilities These Are Not the Kitties You're Looking For, Force Boing, Hairballs Will Be Fine, Light Saber, I Find Your Lack of Faith...
-----------------------------------------------
Abilities Str 8, Dex 14, Con 10, Int 15, Wis 12, Cha 16
Abilities KF Str 3, Dex 20
SQ Purr, Kitty Form, Feline Empathy, Cat Powah +3, Burglaring (Uncanny Dodge, Improved Uncanny Dodge), Kitty Magic  (Missed Me!)
Feats Combat Manifestation, Extra Lurk Augment, I Got Looks and Brains, Lurk Master, Power Penetration, Weapon Finesse
Skills Autohypnosis +11, Balance +7, Bluff +13, Climb +4, Hide +12, Knowledge (Local) +7, Knowledge (Psionics) +12, Listen +6, Move Silently +12, Psicraft +12, Sense Motive +11, Spot +6, Tumble +7, Use Psionic Device +13
Possessions


EPIC DARTH PUDDYTATSES

Hit Die: d8
Skills Points at Each  Level : 6 + int
Manifester Level The Epic Darth Puddytats Manifester level increases by 1 every other level, but he does not gain new powers.  He does gain an additional 3 power points per level.
Bonus Feats: The Epic Darth Puddytatses gains a Bonus Feat every 3 levels higher than 20th
« Last Edit: September 20, 2010, 04:34:24 AM by bhu »

Radmelon

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #513 on: September 05, 2010, 05:06:39 PM »
Im not sure it'll have the room
Worth a shot. Even just listing each page and the stuff on it would be good.
26 pages, so I think it would fit.
All I want is the different CB editions.

jojolagger

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #514 on: September 05, 2010, 06:55:00 PM »
Im not sure it'll have the room
Worth a shot. Even just listing each page and the stuff on it would be good.
26 pages, so I think it would fit.
All I want is the different CB editions.
And I want to now which page has which classes.
Countdown to Zombie Apocalypse 97
When you see this, copy it into your sig and -1
:lovefirefox
Quotes [spoiler]
In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.

But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
[/spoiler]

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #515 on: September 06, 2010, 12:34:10 AM »
Okay, got a partial list:
Engineer:
"I am Heavy Weapons Kitteh, and this is my weapon"

http://www.smosh.com/smosh-pit/photos/25-inspirational-cat-motivators

check out about 9 posts down
« Last Edit: September 06, 2010, 02:00:50 AM by bhu »

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #516 on: September 06, 2010, 01:16:19 AM »

And I want to now which page has which classes.

Yo wishes has bin granteds

jojolagger

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #517 on: September 06, 2010, 01:38:35 AM »

And I want to now which page has which classes.

Yo wishes has bin granteds

:bow :thumb Thanks, your awesome.
Countdown to Zombie Apocalypse 97
When you see this, copy it into your sig and -1
:lovefirefox
Quotes [spoiler]
In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.

But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
[/spoiler]

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #518 on: September 06, 2010, 05:04:04 AM »
FENCEPOST YOWLER


   
"REEEEEOOWOWOWOWOWOWOWOWW!!!"

You are a backup for the other Cat Burglars, and a living instrument of vengeance when someone needs harassment (particularly at night when they could be sleeping).  You are also the scourge of the city, and they want you dead.

BECOMING A FENCEPOST YOWLER
Fencepost Yowlers start as Cat Burglars, and then become Bards taking up the secret art of yowling...

 ENTRY REQUIREMENTS
   Class Abilities:  Kitty Form, Inspire Competence
   Feats:  Dodge, I Must Shout My Love From The Fencepost Wall
   Skills:  Perform (Yowling) 8 Ranks


Class Skills
 The The Fencepost Yowler's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Arcane, Local, Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex) and Use Magic Device (Cha)
Skills Points at Each  Level : 6 + int

Hit Dice: d6

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +2     +2    Yowling
2. +1    +0     +3     +3    Dodge Audience (+2)
3. +1    +1     +3     +3    Inspire Annoyance
4. +2    +1     +4     +4    Yowling
5. +2    +1     +4     +4    Dodge Audience (+4)
6. +3    +2     +5     +5    Inspire Hatred
7. +3    +2     +5     +5    Dodge Audience (+6)
8. +4    +2     +6     +6    Yowling
9. +4    +3     +6     +6    Inspire Death
10.+5    +3     +7     +7    Yowling Doom

Weapon Proficiencies: Fencepost Yowlers gain no new weapon or armor proficiencies.
 
Yowling (Su): You gain a limited number of spells that you can use as Supernatural Abilities.  At 1st level you can cast Dirge of Discord 3 times per day.  At 4th level you can cast Shout 3 times per day.  At 8th level you can cast Song of Discord 3 times per day. 

Dodge Audience (Ex): You gain a Dodge Bonus against anyone affected by your Yowling or Inspire Annoyance abilities.  This Bonus is +2 at 2nd level, +4 at 5th level, and +6 at 7th level.  This stacks with other Dodge bonuses.

Inspire Annoyance(Su): A 3rd level Yowler with 9 or more Ranks in Perform (Yowling) can use one daily use of his Bardic music to Inspire Annoyance. The victim must be within 30 ft., and able to hear the Yowler.  If he fails the Willpower Save (see Bardic music, Players Handbook page 29) the opponent cannot sleep for 24 hours.  Used continuously this can easily exhaust an opponent and wear them down. Remove Curse will successfully allow the victim to sleep. In addition your Bard and Fencepost Yowler levels stack for purposes of determining how many times per day you may use Bardic Music.

Inspire Hatred(Su): A 6th level Yowler with 12 or more Ranks in Perform (Yowling) can use one daily use of his Bardic music to Inspire Hatred.  Any opponent within 30' that can hear the Yowler must make a Willpower Save (See Bardic music, Players Handbook page 29) or go berserk with fury.  They gain all of the negative abilities of a Barbarian's Rage (penalty to AC, inability to perform certain actions, etc, see page 25 of the Player's Handbook), but none of the positive ones (better stats, etc).  It lasts 3 rounds plus one round per point of the Yowlers Charisma modifier.  During that time the victims will do nothing but attempt to kill the Yowler, or at least try to run over obstacles in their path to get to him.

Inspire Death(Su): A 9th level Yowler with 15 or more Ranks in Perform (Yowling) can use one daily use of his Bardic music to Inspire Death.  The Yowler can only use this ability on someone he has successfully used his Inspire Annoyance ability on for 3 or more consecutive days.  Unless his opponent makes a Willpower Save (DC is 10 plus half character level plus Charisma modifier) it is affected as if by a Finger of Death spell (caster level is equal to Yowler's character level) as it undergoes massive cardiac arrest from sheer anger.

Yowling Doom(Su): A 10th level Yowler with 18 or more Ranks in Perform (Yowling) can use one daily use of his Bardic music to unleash a mighty screech decimating his foes.  Foes (and only foes) within 30' must make Fortitude Saves (DC is 10 plus 1/2 character level plus Charisma modifier) or take 10d6 Sonic damage.  If the Save is successful he takes half damage, if he fails automatically (rolls a 1) he is also permanently deafened.

PLAYING A FENCEPOST YOWLER
Ever known that guy who was great to his friends but a total and complete jerk to everyone else?  Well you are that guy!  If anyone messes with your kitties, his sleep is now optional.
 Combat: Yowlers aren't really combatants so much as spoilers.  You ensure the guys fighting on your side win, by distracting or messing with the guys on the other side.
 Advancement: Concentrate on the Performance (Yowling), and it shall reward you by punishing everything else around you.
Resources: You have the Guild and your fellow Yowlers.

FENCEPOST YOWLERS IN THE WORLD
"YOU _______ ___________ IF I EVER GET MY HANDS ON YOU I'M GONNA MAKE YOU INTO A FRICKIN SUIT!!!!"
You have many fans among the Guilds, but not so many outside them.  Yowling is an art form lost on the ignorant masses.  They don't appreciate good singing these days.  Especially at night.
 Daily Life: "Journal entry 346: I have kept the human known as 'Dilbob' awake now for 76 hours straight as per my instructions.  Have noticed him beginning to crack.  Can't wait to see how second shift does."  Most of your time is spent harassing the guilds enemies by preventing their sleep, or backing them up on missions that may require your talents.
 Notables: Divaness (CN Human Female Cat Burglar 1/Bard 5/Fencepost Yowler 6) is the top Guild punisher of her city.  Maestro (CE Elf Male Cat Burglar 1/Bard 5/Fencepost Yowler 6) is her former arch rival, now exiled from the Guild for betrayal.
 Organizations: Yowlers are an informal organization of sorts.  They help each other and look out for one another, and are sometimes more loyal to their fellow Yowlers than other Guild members.

NPC Reaction
"SHUUUUUUUUTTTUUUUUUUUUPPP!!!!!!!!!!! Shutupshutupshutupshutupshuuuuuuttuuuuuupppp!! You _______ ___________ I'll _______ kill you I swear!"

FENCEPOST YOWLERS IN THE GAME
Fencepost Yowlers tend to inspire people to want to murder them in slow and unusual ways.  Keep this in mind if one of your players wishes to be one.
 Adaptation: The Yowlers are definitely a silly campaigner.
 Encounters: If the PC's have offended the Guild and need to be punished, odds are the Yowlers will be the first guys in.

Sample Encounter
EL 12: "Hi there.  I'm told you guys are buttheads.  I'll be keeping you awake tonight 'kay?"

Divaness
CN Human Female Cat Burglar 1/Bard 5/ Fencepost Yowler 6
Init +2 (+5 KF), Senses: Listen +, Spot +,
Languages Common, Sylvan, Elven
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AC x, touch x, flat-footed x (+2 Dex, )
AC KF x, touch x, flat-footed x (+2 Size, +5 Dex, )
hp 42 (12 HD)
Fort +3, Ref +13 (+16 KF), Will +10 
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Speed 30 ft. (6 squares)
Melee
Base Atk +6, Grp +5 (-7 KF)
Atk Options
Combat Gear
Spells Known 0 (DC 13, 3/day): Daze, Detect Magic, Ghost Sound, Mage Hand, Message, Read Magic
1st (DC 14, 4/day): Accelerated Movement, Amplify, Improvisation, Tasha's Hideous Laughter
2nd (DC 15, 2/day):  Detect Thoughts, Hold Person, Invisibility
Caster Level 5th
Supernatural Abilities Bardic Music 12/day (Countersong, Fascinate, Inspire Annoyance, Inspire Competence, Inspire Courage +1, Inspire Hatred), Yowling (Dirge of Discord, Shout 3/day, DC 19)
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Abilities Str 8, Dex 14, Con 10, Int 14, Wis 13, Cha 16
Abilities KF Str 3, Dex 20
SQ Kitty Form, Purr, Cat Powah +3, Feline Empathy, Enhanced Kitty Form (Spidercat, Swift Kitty), Bardic Knowledge +7, Dodge Audience +4
Feats Dodge, I Must Shout My Love From The Fencepost Wall, Lingering Song, Mobility, Subsonics, Weapon Finesse
Skills Balance +6, Bluff +18, Climb +9, Gather Information +13, Hide +17, Jump +3, Knowledge (Local) +6, Listen +5, Move Silently +13, Perform (Yowling) +18, Sense Motive +5, Sleight of Hand +6, Spellcraft +6, Spot +5, Tumble +12, Use Magic Device +13
Possessions



EPIC FENCEPOST YOWLER

Hit Die: d6
Skills Points at Each  Level : 6 + int
Dodge Audience: The Epic Fencepost Yowler's Dodge Bonus to AC increases by +2 at level 21, and every 3 levels thereafter.
Bonus Feats: The Epic Fencepost Yowler gains a Bonus Feat every 3 levels higher than 20th
« Last Edit: September 20, 2010, 04:40:07 AM by bhu »

Radmelon

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #519 on: September 06, 2010, 09:11:39 PM »
Is collar armor usable in human form?