The Bad Kitty and it's Feats are revised
BEAR WRASSLER "Heeeeeere bearsie bearsie bearsie..." Not all Cat Burglars Guilds are purely urban. Some disguise themselves as traveling actors or circuses. The Bear Wrassler is a sideshow attraction at the Cat Burglar carnivals which involve many trained (awakened) animals, or shapeshifters. He's also cheap muscle for the Guild. You wrestle bears and other animals for the public's amusement (usually an Awakened Animal who is your partner).
BECOMING A BEAR WRASSLER Most Cat Burglars require a few levels of Barbarian to take this class. Or at least certain anger management issues. It helps being friends with a bear too.
ENTRY REQUIREMENTS Class Abilities: Kitty Form, Rage, Kitty Magic (A Cat's Ego)
Feats: Tomcat, Improved Grapple
Skills: Perform (Wrasslin) 6 Ranks
Bear Wrassler Skills The Bear Wrassler's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Geography) (Int), Knowledge (Nature) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex)
Skills Points at Each Level : 4 + int
Hit Dice: d8
BAB Fort Ref Will Abilities
1. +1 +2 +2 +0 Let's Wrassle! (+4)
2. +2 +3 +3 +0 Wrasslin Feat
3. +3 +3 +3 +1 Mah Momma Knew How To Snuggle
4. +4 +4 +4 +1 Let's Wrasle! (+6)
5. +5 +4 +4 +1 Wrasslin Feat
6. +6 +5 +5 +2 Mah Daddy Was The MAN!
7. +7 +5 +5 +2 Wrasslin Feat
8. +8 +6 +6 +2 Let's Wrassle! (+8)
9. +9 +6 +6 +3 Wrasslin Feat
10.+10 +7 +7 +3 Mah Grandaddy Was Part Chupacabra
Weapon Proficiencies: A Bear Wrassler gains no new weapon proficiencies.
Let's Wrassle(Ex): At first level you get a +4 Competence Bonus to all Grapple checks. This increases to +6 at level 4, and to +8 at level 8.
Wrasslin Feats: A Bear Wrassler gets a Bonus Feat from the following List at 2nd, 5th, 7th, and 9th levels: Baatorian Basher, Calico Bomb, Cheetah Rage, Clever Wrestling, Close-Quarters Fighting, Combat Expertise, Defensive Throw, Dropping the Big Yak, Eberronian Pomegranate Masacree, Faerunian Eel Lock, Fold/Spindle/Mutilate, Glom, Improved Initiative, Improved Trip, Leopard Rage, Lion Rage, Mexican Hairless Jamboree, No One Escapes the Monkey Lock, Prone Attack, Siamese Thunder Buster, Stop Hitting Yourself, Tabby Twister, The Dutch Oven Hold, The Flying Snuggle Attack, The Plastic Surgery Face Hold, The Pudding Hold, Tiger Rage, Touch of the Yeti
Mah Momma Knew How To Snuggle(Ex): You are taught the many small secret holds of your profession. The Ankle Cracker, the Stomach Lock, the Pooping Spleen. Call the attack what you will, it's darned effective. Whenever you successfully Pin an opponent in a grapple, you do +1d10 damage per round the Pin is maintained.. If you roll a 20 on the opposed Grapple check your opponent is also Sickened for 1d4 rounds. This attack can only be made against living creatures who have a discernable anatomy.
Mah Daddy Was The MAN!(Ex): You are taught the secret throws and takedowns of your profession. The Grovenian Troutbuster, the Tiger Suplex, the Halfback Brain Squishie. Whatever it is, and however you do it, after the maneuver is performed both you and your opponent are prone, and he's the worse for wear. To do this you must make a successful Grapple check. They take 2d6 damage plus your Strength modifier, and you are both prone. If you succeed by 10 or more on the grapple check he is also Stunned 1d3 rounds and you still maintain the Grapple after the attack is made.
Mah Grandaddy Was Part Chupacabra (Su): You add your Charisma modifier to all grapple checks, and to all damage rolls made by grapple attacks as an untyped Bonus.
PLAYING A BEAR WRASSLER Make sure to specialize in grappling as it's what you'll be doing (and god knows when that bear your wrasslin' will decide to get uppity). At the appropriate level you may wish to take the Leadership Feat so you can have an Awakened Bear Cohort.....Or maybe you'll wish to take a few Charisma based skills and the Jibba Jabba Feat to do the prematch wrasslin' interview in style..
Combat: Your a grapple monkey pure and simple. You find a target, latch on, and do some damage. If you have the Bear Cohort you even get to double team (cheatin' is good!).
Advancement: Your goal is to someday open your own carnival or Bear Wrasslin' school most likely. After all there's no retirement plan in your job..
Resources: You rely on the carnival for resources (meager as they are) or steal your own. When traveling you can rely on your brother Bear Wrasslers (or fans) to put you up for the night if you encounter them.
BEAR WRASSLERS IN THE WORLD "OMG that cats wrasslin' a bear! OMG he's leaped off the stage! OMG he's wrasslin' Bob! OMG He's taken Bob's coinpurse!" Most people believe your a magical carnival animal that performs tricks and wrestles larger creatures for their amusement. The unlucky few who owe your Guild money know what the backside of your paw looks like though.
Daily Life: You spend your days performing tricks for the rubes, and your nights beating the more unfortunate ones senseless. You also party as hard as a poor carny can.
Notables: Molly aka "Fuzzy Thunder" (CG Gnome, Female, Cat Burglar 3/Barbarian 3/Bear Wrassler 6) is a newcomer on the circuit. She has wowed many an audience of late, and may compete in the World Championship Kitty Wrasslin' circuit this year.
Organizations: Bear Wrasslers are rarely more organized than simple wandering carnivals. They recognize each other as brothers though, and will help each other out in time of need.
NPC Reaction Most people aren't too keen on being beaten up by a cat when they refuse to pay the money they owe. On the other hand you're loved by the crowds. You may even have a small measure of fame.
BEAR WRASSLERS IN THE GAME Your prolly gonna give Awakened Cats (and Bears) and carnivals a bad name. Other than that you shouldn't be too disruptive to add to a campaign.
Adaptation: Personally I think this class is a little more out there than the others. This is definitely a humor campaign only.
Encounters: Usually PC's will only encounter members of this class if they see their act, or the carnival has some 'bidness' with them...
Sample Encounter EL 12: The PC's are stunned watching a small cat apparently wrestling a black bear into submission. They're even more stunned when a carny hands the party rogue a paper saying "Pay Big John the money you owe him, or tonight the cat comes for you".
Molly ("Fuzzy Thunder")CG Female Gnome Barbarian 3/Cat Burglar 3/Bear Wrassler 6
Init +2 (+5 KF, +6 KiF),
Senses: Listen +3, Spot +4, Low Light Vision
Languages Common, Gnome
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AC x, touch x, flat-footed x (+2 Dex, )
AC Raging x, touch 10, flat-footed 19 (-2 Rage, +2 Dex, )
AC KF x, touch x, flat-footed x (+2 Size, +5 Dex, )
AC KF Raging x, touch x, flat-footed x (-2 Rage, +2 Size, +5 Dex, )
+4 Dodge Bonus against Giants
AC KiF x, touch x, flat-footed x (+4 Size, +6 Dex, )
AC KiF Raging x, touch x, flat-footed x (-2 Rage, +4 Size, +6 Dex, )
+4 Dodge Bonus against Giants
hp 63 hp (12 HD), 87 hp Rage
Fort +11 (+13 Raging),
Ref +11 (+14 KF, +15 KF),
Will +4 (+6 Raging)
+2 on Saves vs Illusions, Uncanny Dodge, Improved Uncanny Dodge, Trap Sense +1
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Speed 30 ft. (6 squares), 20 in Armor
Melee Base Atk +11,
Grp +18 (+15 KF, +14 KiF, additional +2 during Rage)
Atk Options +1 on Attack rolls vs Kobolds/Goblinoids, Rage 2/day, Let's Wrassle +4, Mah Momma Knew How to Snuggle, Mah Daddy Was the Man
Combat Gear Spell-Like Abilities Dancing Lights, Ghost Sound, Prestidigitation, Speak w/Animals 1/day, Caster Level 1st
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Abilities Str 13 (17 Rage), Dex 14, Con 14 (18 Rage), Int 8, Wis 10, Cha 16
Abilities KF Str 7 (11 Rage), Dex 20
Abilities KiF Str 5 (9 Rage), Dex 22
SQ Purr, Kitty Form (Kitten Form), Feline Empathy, Cat Powah +3, Kitty Magic (A Cat's Ego), Burglaring (Uncanny Dodge), Enhanced Kitty Form (Spidercat), Fast Movement
Feats Improved Grapple, Improved Unarmed Strike, Instantaneous Rage, Superior Unarmed Strike, Tomcat, Clever Wrestling (B), Close Quarters Fighting (B)
Skills Balance +6, Bluff +7, Climb +5, Craft (Alchemy) +1, Hide +6, Intimidate +7, Jump +5, Listen +3, Move Silently +6, Perform (Wrasslin) +9, Spot +4, Survival +4, Tumble +6, Use Magic Device +7
PossessionsTrademark FeatsNo One Escapes the Monkey Lock! (Trademark)It is unwise to grapple you....
Prerequisites: Mah Momma Knew How to Snuggle
Benefits: You have a +4 Circumstance bonus to maintain holds while grappling, but opponents outside the grapple get a +2 Circumstance bonus on their attack rolls to hit you.
Fold, Spindle, Mutilate (Trademark)Your finishing maneuver is incredibly gruesome..
Prerequisites: Mah Momma Knew How to Snuggle
Benefits: When using your Mah Momma Knew How to Snuggle attack, your opponent must make a Reflex Save (DC is 10 plus half your Hit Dice plus your Charisma modifier) or take 1 point of Constitution damage. This is a Supernatural ability.
The Flying Snuggle Attack (Trademark)Banzai!!
Prerequisites: Mah Momma Knew How to Snuggle, Glom
Benefits: When you perform a Grapple after a Bull Rush or Charge, you get a cumulative +1 bonus to the Grapple check for each 5' you traveled. This allows you to make a Grapple Attack at the end of a Charge as well.
The Plastic Surgery Face Hold (Trademark) Not in the face!!!!!!!!!!!!
Prerequisites: Mah Momma Knew How to Snuggle
Benefits: You wrap yourself around your victims face blinding him. When using your Mah Momma Knew How To Snuggle attack your opponent must make a Reflex Save (DC is 10 plus half your Hit Dice, plus your Charisma modifer) or be Blinded for as long as you maintain the hold. This is a Supernatural ability.
The Dutch Oven Hold (Trademark) Bad Kitty!!!!!!!!!!
Prerequisites: Mah Momma Knew How to Snuggle
Benefits: When using your Mah Momma Knew How To Snuggle attack your opponent must make a Reflex Save (DC is 10 plus half your Hit Dice, plus your Charisma modifier) or be Sickened for as long as you maintain the hold. This is a Supernatural ability.
Touch of the Yeti (Trademark) Soooooo cooold....
Prerequisites: Any 2 other Trademark Feats
Benefits: When using your Mah Momma Knew How to Snuggle attack it does Cold damage instead of physical. This is a Supernatural ability.
Faerunian Eel Lock (Trademark) It's quite shocking....
Prerequisites: Any 2 other Trademark Feats
Benefits: When using your Mah Momma Knew How to Snuggle attack it does Electricity damage instead of physical. This is a Supernatural ability.
The Pudding Hold (Trademark) Eeeeewwwwww...
Prerequisites: Any 2 other Trademark Feats
Benefits: When using your Mah Momma Knew How to Snuggle attack it does Acid damage instead of physical. This is a Supernatural ability.
Tabby Twister (Trademark) He's gonna walk with a limp from now on...
Prerequisites: Mah Daddy Was the Man
Benefits: When using your Mah Daddy is the Man attack, your opponent must also make a Fortitude Save (DC is 10 plus half your hit dice plus your Charisma modifier) or his movement is halved for 1 day. This is a supernatural ability. A Heal or Regeneration Spell or similar magic will cure this immediately.
Calico Bomb (Trademark) Is his neck supposed to be at that angle???
Prerequisites: Mah Daddy is the Man
Benefits: When using your Mah Daddy is the Man attack, your opponent must also make a Fortitude Save (DC is 10 plus half your hit dice plus your Charisma modifier) or take 1d4 Dexterity Damage as well. This is a Supernatural ability.
Mexican Hairless Jamboree (Trademark) Nothing says fear like a hairless cat wearing a Luchadore mask performing this maneuver...
Prerequisites: Mah Daddy is the Man
Benefits: When using your Mah Daddy is the Man attack you may move your opponent to any square bordering the one you are in, and he is Stunned 1 additional round.
Dropping the Big Yak (Trademark) Ow....
Prerequisites: Mah Daddy is the Man, Defensive Throw
Benefits: If your foe charges you and you may attempt a grapple check as a free action without provoking an attack of opportunity. If successful you may use your Mah Daddy Was the Man class feature. In addition to the regular damage he also takes +1d6 damage for each Size Class he is bigger than you. You get to do this before he attacks, and he loses his attack this round.
Eberronian Pomegranate Masacree (Trademark) Hope he didn't need to use that brain...
Prerequisites: Mah Daddy is the Man
Benefits: When using your Mah Daddy is the Man attack, your opponent must also make a Fortitude Save (DC is 10 plus half your hit dice plus your Charisma modifier) or take 1d4 Intelligence Damage as well. This is a Supernatural ability.
Baatorian Basher (Trademark) He's on fire!!!
Prerequisites:Any 2 other Trademark Feats
Benefits: When using your Mah Daddy is the Man attack it does Fire damage instead of physical. This is a Supernatural ability.
Siamese Thunder Buster (Trademark) Darn those Siamese...
Prerequisites: Any 2 other Trademark Feats
Benefits: When using your Mah Daddy is the Man attack it does Sonic damage instead of physical. This is a Supernatural ability.
GlomIt's easier to grab people when you barrel into them...
Prerequisites: Improved Bull Rush, Improved Grapple
Benefits: If you make a successful Bull Rush attack you may immediately make a Grapple check as a free action without provoking an attack of opportunity. Your grapple check gets a +2 Competence Bonus for every 5 feet you push your opponent back.
EPIC BEAR WRASSLER Hit Die: d8
Skills Points at Each Level : 4 + int
Let's Wrassle The Epic Bear Wrassler's Competence Bonus to Grapple checks improves by +2 at level 21, and every 3 levels thereafter.
Bonus Feats: The Epic Bear Wrassler gains a Bonus Feat every 3 levels higher than 20th