CAT-ELVES "I'm hawt. I know this cause everyone I know says so." Cat Elves appear to be elflike humanoids with kitty ears and a tail. Many also have catlike eyes and whiskers. Skin color is usually quite bronzed, and hair and eye color varies depending on what parent they take after most.
CAT-ELF RACIAL TRAITS STARTING AGE Adulthood: 20
Barbarian, Rogue, Sorcerer: +1d6
Bard, Fighter, Paladin, Ranger: +2d6
Cleric, Druid, Monk, Wizard: +3d6
AGING EFFECTS Middle Age: 62
Old: 93
Venerable: 123
Maximum Age: +3d20 years
HEIGHT AND WEIGHT Base Height: Male: 4'7" Female: 4'5"
Height Modifier: +2d8"
Base Weight: Male: 100 lbs. Female: 80 lbs.
Weight Modifier: x2d4 lbs.
CAT-ELF CHARACTERS If you need a swashbuckling dexterity based type the Cat-Elf is perfect for you. They also make pretty good fighter/casters of a certain type.
Adventuring Race: Cat-Elves go on adventures to have fun, see the world, learn new things, and find/steal neat stuff. That way you can really brag about it when you go back home, and make everyone else jealous. Plus the whole money thing is appealing.
Character Development: Cat-Elves are natural born gishes. Most seem to be multiclassed in some manner as they never commit to any one class for too long, other than classes that allow them some flexibility. Although some also become obsessed with perfecting a certain skill or ability and follow a class to the end.
Character Names: Cat-Elves usually use some mix of Catfolk and Elven names.
ROLEPLAYING A CAT-ELF If you insist on playing an attractive catgirl/boy, this is perfect for you. Yeah you'll have to put up with a lot of jokes, but screw those people you have a cute, fwuffy tail. And you have spookity kitty powers (at least you tell everyone you have spookity kitty powers).
Personality: Much like housecats you tend to be playful, curious, and love a good nap. New things are good and always require your presence as you must investigate. If there's a fight you must be involved. If there are attractive people you must hit on them. Well not 'must', but you are a bit hormonally whacko.
Behaviors: People telling you what to do tend to get tuned out if there's something interesting going on. This is not to say you can't work well with others or in groups, just that you feel the need to maintain a sense of your own independence. You also tend to be flirty, speak thoughtlessly, and be somewhat mood-swingy in accordance with the usual stereotypes about your kind.
Language: Cat Elves grow up learning the languages of their two parent races.
CAT-ELF SOCIETY Many years in the Past the Jester (a God known for kidnapping beings from various points of the multiverse to populate his own demiplane) swiped an entire doomed nation of catfolk. With nowhere to place them on his plane other than a large grasslands next to the Elven forests, he plunked them down right next to Alfheim (i.e. the Elven homeland).
The Elves objected. It had taken them long to found their very own nations where all Elvenkind could be accepted without any snide gay jokes at their expense, and now these scruffy barbarian Catfolk had been dumped in their lap. The Catfolk weren't exactly happy about their new snooty neighbors who seemed to be born with sticks up their behinds either. So the Jester cursed them with an uncontrollable sexual attraction for each other. Ideally this was supposed to lead to a reduction of tensions between the races. What it led to was rampant adultery and children born into illegitimacy. And an entire new race of Cat Elves that seemed to breed true, creating more Cat Elves. And a new generation of racist elf jokes revolving around bestiality as opposed to their being gay. Fortunately they now have clawed offspring willing to give attitude adjustments to would be comedians.
Alignment : Cat Elves tend to be whimsical and self indulgent, musch like actual cats (and, some would say, actual Elves). They have strong tendencies towards Chaotic Neutral.
Lands : The Cat Elves mostly live in Alfheim.
Settlements : Cat Elves prefer to settle in open grassy areas. In a pinch they'll take hills or forest to fuss around in but they really like savanna.
Beliefs : Cat Elves generally prefer a mix of the Elven and Cat Gawds.
Relations: Cat Elves get along well with Elves, Catfolk, most feline races, Fey, and Gnomes. Sometimes they find humans a little overbearing, and Dwarves are too stuffy. Orcs are good for rough play if they could get over the whole religious zealot/slave monger thingie.
CAT-ELF ADVENTURES CAT-ELF RACIAL SUBSTITUTION LEVELSDUSKBLADE Level 4: Replace Armored Mage with Poke
Poke (Ex): If the Duskblade successfully attacks an opponent with any weapon that can be used with the Weapon Finesse Feat that opponents turn ends and it may no longer take any actions if it fails a Reflex Save (Save DC is 10 plus 1/2 HD plus Dexterity Modifier). This lasts for the round, the victim may act normally next round unless he is successfully poked again.
Level 7: Replace Armored Mage with Improved Poke
Improved Poke (Ex): The Duskblade may now Poke with any weapon.
SWORDSAGE Level 7: Replace Sense Magic with Whiskers
Whiskers (Su): You may reroll any Initiative rolls or Reflex Saving Throws that roll a '1'.
RANGER Levels 2, 6, and 11: Cat Elves have new options with Combat Style
Combat Style (Ex): Cat Elves can choose Poker or Sniper Style.
Sniper Style gets the following Feats: 2nd: Far Shot, 6th: Precise Shot, and 11th: Improved Precise Shot. Poker Style gets the following Feats: 2nd: Combat Reflexes, 6th: Power Critical, 11th: Improved Critical.
CAT-ELF FEATSThe HawtnessElves and Cafolk find you oddly attractive...
Prerequisites: Cat-Elf, Cha 13+
Benefits: You may always take 10 on Bluff, Diplomacy, and Gather Information rolls against Elves and Catfolk.
NyaoMen (or women if you're male) also, not surprisingly, find you attractive...
Prerequisites: Cat-Elf, Cha 13+
Benefits: You gain a +2 on all Bluff, Diplomacy, and Gather Information rolls against members of the opposite sex or gay members of your own sex.
AtavisticYou're somewhat more catlike than even your parent.
Prerequisites: Cat-Elf, Con 13+, Must be taken at 1st level
Benefits: You gain a primary Claw attack doing 1d4 plus Strength damage. You get two Claw attacks with a Full Attack.
CarnivorousYou're definitely more catlike than usual.
Prerequisites: Cat-Elf, Con 15+, Atavistic
Benefits: You gain a Secondary Bite attack doing 1d4 plus half Strength Modifier. You get two Claw attacks and a Bite with a Full Attack.
HuntressYou has abandoned the civilized way...
Prerequisites: Cat-Elf, Con 15+, Carnivorous
Benefits: You gain two Rake Attacks with the same attack and damage rolls as your Claw attacks that can be used in Grapples.
Curious KittehYou never seem to leave well enough alone.
Prerequisites: Cat-Elf, Wis 13+
Benefits: You gain the Elf racial ability to sense hidden doors from the PHB.
Elf SchoolYou trained with dad at the academy.
Prerequisites: Cat-Elf, must be taken at 1st Level, Dex 15+
Benefits: You gain the Elven racial weapon proficiencies listed in the PHB. You also cast spells of whatever Arcane casting class you take at +1 caster level.
PounceYou take after mom.
Prerequisites: Cat-Elf, Dex 15+
Benefits: You may make a Full Attack at the end of a Charge, including Rakes if you have them.