Housecat is done:
Goober
Intermediate God
Symbol: Stylized goofy cat face
Home Plane: The Godrealm (will differ in your campaign)
Alignment: Chaotic Neutral
Portfolio: Fools, mischief, trickery, Chaos, mental disfigurement
Worshipers: Cats, Cat Burglars, some Catfolk, the Mows (worshipers are usually disturbed or mentally deficient, or believe in divine luck)
Cleric Alignments: CG, CN, CE
Domains: Chaos, Luck, Mischief, Trickery
Favored Weapon: His nonhumanoid worshipers use their Claws, Humanoids get the Sap.
Goober appears as a somewhat confused domestic shorthair cat with fur in differently colored patches. As a small infant he was attacked by The Bad Kitteh in Da Night while Blue Eyes and the Mean Kitteh looked on. It was this action that resulted in Goobers significant mental impairment (for a Gawd anyway), and the evil Kitteh Gawds subsequent banishment (The Great Kitteh in Da Sky is mighty protective of Goober as he is his youngest child).
Dogma
Always look dumber than you are, and trust in luck to see you through. The universe looks after fools. Make sure you're on their side.
Clergy and Temples
Goober has no official preference in temples.
Goober
Bard 20, Swordsage 20
Tiny Outsider (Chaotic)
Divine Rank: 15
Hit Dice: 20d8+200 plus 20d6+200 plus 20d8+200 (1040 hp)
Initiative: +22
Speed: 80 ft. (16 squares)
Armor Class: 103 (+2 Size, +18 Dex, +28 Natural, +15 Divine, +15 Deflection, +15 Wis), touch 75, flat-footed 85
Base Attack/Grapple: +50/+56
Attack: Claw +70 melee (1d3+22) or spell +70 melee/ranged touch
Full Attack: 2 Claws +70 melee (1d3+22) and 1 Bite +65 melee (1d2+18) or spell +70 melee/ranged touch
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Domain Powers, Salient Divine Abilities, Spell-Like Abilities, Bardic Music 20/day, Discipline Focus,
Special Qualities: Divine Immunities, DR 25/Epic, Fire Resistance 20, Spell Resistance 47, Spontaneous Casting of Divine Spells, Understands/Speaks/Reads all Languages, Speak directly to all beings within 10 miles, Remote Communication, Godly Realm, Teleport w/out Error at Will, Plane Shift at Will, Divine Aura (1500', DC 40), Bardic Knowledge, Quick to Act +4, AC Bonus, Sense Magic, Evasion, Improved Evasion, Dual Boost
Saves: Fort +49, Ref +69, Will +66
Abilities: Str 24, Dex 46, Con 30, Int 10, Wis 40, Cha 40
Skills: Bluff +99, Concentration +54, Hide +79, Knowledge (Local) +23, Listen +76, Move Silently +79, Perform (Antics) +76, Sense Motive +60, Spot +53, Tumble +79, Use Magic Device +76
Feats: Advantageous Avoidance, Battlecaster Defense, Combat Casting, Cunning Evasion, Dodge, Dumb Luck, Elusive Target, Good Karma, Improved Diversion, Improved Initiative, Lucky Catch, Lucky Start, Make Your Own Luck, Mobile Spellcasting, Mobility, Sly Fortune, Survivor's Luck, Third Times the Charm, Tumbling Feint, Unbelievable Luck, Weapon Finesse
Salient Divine Abilities: Alter Reality, Clearsight, Dain Bramage (See Below), Divine Bard, Divine Celerity, Divine Glibness, Divine Luck (See Below), Divine Skill Focus (Bluff and Perform: Antics), Free Move, Instant Move, Irresistible Performance, Power of Luck, Supreme Initiative, Wave of Chaos
Domain Powers: Chaos Spells are cast at +1 caster level, Good Fortune 1/day,
Spell-Like Abilities: Goober can cast the following spells at will as Spell-Like abilities: A Cats Revenge, Aid, Animate Object, Baleful Transposition, Break Enchantment, Chaos Hammer, Cloak of Chaos, Confusion, Disguise Self, Dispel Law, Entropic Shield, False Vision, Freedom of Movement, Gimme A Break Here, Invisibility, It Was the Dog, Magical Circle Against Law, Miracle, Mislead, Moment of Prescience, Nondetection, Otto's Irresistible Dance, Phantasmal Thief, Polymorph Any Object, Protection from Energy, Protection from Law, Screen, Shatter, Spell Turning, Summon Monster IX (Chaos only), Time Stop, Word of Chaos, You Has A Flavor Too. Save DC is 40 plus the spell level. Caster Level is 25.
Bard Spells Per Day: 4/8/8/8/7/7/7; Base Save is 25 plus Spell Level
Bard Spells Known: 0: Daze, Lullaby, Message, Prestidigitation
1st: Charm Person, Distract, Serene Visage, Ventriloquism
2nd: Daze, Distracting Ray, Glitterdust, Misdirection
3rd: G'Elsewhere Chant, Puppeteer, Shadow Cache, Unluck
4th: Celebration, Freedom of Movement, Greater Invisibility, Ruin Delver's Fortune
5th: Cacophonic Burst, Greater Blink, Mislead, Wail of Doom
6th: Greater Scrying, Mass Charm Monster, Otto's Irresistible Dance, Superior Resistance
Stances Known: 1st: Stance of the Loony, Step of the Wind
3rd: Pearl of Black Doubt
5th: Be Wary Wary Quiet
7th: Shifting Defense
9th: Ghostly Defense
Maneuvers Known: 1st: Banana Peel Drop, Brick Drop, Counter Charge, Pie to the Face, Zany Mind
2nd: Action Before Thought, Claw at the Moon, Eye Poke, Zany Dodge
3rd: Feigned Opening, Soaring Raptor Strike, Unwelcome Kiss
4th: Comet Throw, Give Bomb
5th: Piano Drop, Pouncing Charge, Soaring Throw
6th: Bouncing Escape, Misfire, Scorpion Parry
7th: Give Bundle of Dynamite, Rubber Chicken Whack
8th: Fool's Strike, Worthless Weapon
9th: Tornado Throw, Unnecessary Burial
Possessions:
Create Magic Items: Goober can create any magic item dealing with luck or chaos.
Other Divine Powers
As an Intermediate deity, Goober automatically receives a result of 20 on any check. He treats a roll of 1 on a Saving Throw or Attack roll normally and not as an automatic failure. He is immortal.
Senses: Goober can see, hear, touch, and smell at a distance of 15 miles. As a Standard Action he can perceive anything within 15 miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to 10 locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 15 hours.
Portfolio Powers: Goober sense any act involving his portfolio up to 15 weeks before it occurs, and will retain the knowledge up to 15 weeks after it happens.
Automatic Actions: Goober can use Tumble as a Free Action if the DC for the task is 25 or lower. He can perform up to 10 Free Actions each round.
Dain Bramage
You were hurt really bad as a young godling...
Prerequisites: Must have received a serious head injury while an infant.
Benefits: Your Int falls to 10, and the extra points may be transferred to any other ability of your choice. You also gain a Bonus on Willpower Saves equal to your Divine Rank.
Divine Luck
Causing you permanent problems is virtually an impossibility.
Prerequisites: The Luck Domain, Divine Rank 11 or higher, 1 or more Luck Feats (see Complete Scoundrel)
Benefits: You can now use one of your Luck rerolls to re roll any failed roll. You gain a number of additional rerolls equal to your Divine Rank.